Research Design Formal and practical considerations Ch 9 M&H Experimental design Three aspects of the experiment play the biggest part in determining the design 1. 2. 3. Number of independent variables Number of treatment conditions Are treatments between- or withinsubject Experimental design General plan or structure of the experiment Building a floor plan analogy How many rooms How they are connected Does not specify the content of rooms Is the analogy perfect? The analogy My first apartment (a 1 ½) Indpenedent Variable: Drug X Control Dpenedent Variable: Virtual Water Maze Treatment How many Subjects? Dependent variable – to what degree can responses vary? Greater variability, more subjects are needed Less variability, fewer subjects are required Effect size – statistical estimate of the size or magnitude of the treatment effect. Large effect – 10-20 subjects/group Moderate effect – 20-30 subjects/group Small effect - 30 or more subjects/group Practical considerations Length of testing sessions Review prior research As a general rule, 15-20 subjects/treatment is advisable. Obtaining subjects Rosnow and Rosenthal (1976) have suggested some methods to get subjects to volunteer. • the appeal should be interesting, nonthreatening and meaningful (it’s a green-friendly exp) • get someone who knows the subjects to ask (preferably a woman of high status) • point out that the research can help others and that lots of people volunteer (“lots” could be more than one, right?) • cold hard cash (if you have lots to spare) or a token treat like a stick of gum (for college students course credit) Who not to recruit Not a good idea to recruit friends because: 1. it could cause problems 2. friends know you and may be able to figure out the hypothesis if you haven’t already told them 3. they might feel obliged to participate One independent variable Two groups design 1. 2. Independent groups design Matched groups design Differ in how subjects are assigned to treatment conditions Random selection and assignment Random selection - All members of the population have an equal chance of being selected Random assignment - After sample is drawn, similar randomization procedures are used to assign subjects to treatment conditions One independent variable Two independent groups – the makeup of one group is independent of the other group 1. 2. Experimental group – control group design Two experimental group design Experimental group – control group design Random assignment Treatment is applied to the experimental group Control group does not receive the treatment Experimental group – control group design What is the proper control group in a drug study? Placebo or vehicle control 1) physiological saline 2) other vehicle (peanut oil) 3) inactive compound 4) selectively active compound The ethical dilemma of clinical trials Two experimental groups design No control group, rather two experimental groups Used in follow-up studies where an effect relative to a control group has already been established The Vioxx-naproxen comparison http://www.npr.org/templates/story/story.php?storyId=4753601 Two Matched Groups Groups are matched on a variable that is likely to affect the DV. (e.g., body weight in a diet study). Can match either before or after the experiment Different kinds of matching Precision matching - pairs must have identical scores Range matching – pairs fall between a specified range of scores Rank-ordered matching – scores are rank-ordered and pairs derived from adjacent scores. Two Matched Groups Advantages: can specifically eliminate a source of confounding Easier to get significance with statistical tests Useful with small numbers of subjects Two Matched Groups Caution/Disadvantages: The matching variable has to be highly related to the DV Matching on one variable could produce differences on other extraneous variables, which could reduce effects produced by the IV Major disadvantage – other confounds that we do not think about ahead of time are not controlled for. Multiple groups design More than two groups of subjects. Each group is given a different treatment condition Most common type is the Multiple independent groups design E.g., a drug study with a control (zero condition) and at least two other groups receiving different doses of a drug). IV: Drug effect Control Dose 1 Dose 2 Choosing levels of treatment Control (zero condition) is definitely appropriate if it has not been done or if you want to replicate a basic effect Levels used by others are acceptable New levels may be introduced (pilot studies) Research Design: Between-subjects Factorial designs Designs with one IV Two Group Designs (two levels) Two independent groups Experimental group - control group Two experimental groups Two matched groups Multiple Groups (more than two levels) Control versus two or more experimental groups Three or more experimental groups Random assignment with multiple groups Two groups – easy, just flip a coin Three or more groups – random numbers table or random numbers generation in Excel ‘=RAND() command.’ Block randomization – each condition is randomly selected once for each block. Randomly assign subjects to fill in the blocks. This guarantees an equal number of subjects for each condition. Block randomization Randomly select numbers corresponding to treatment conditions from a random numbers table Blocks for 3 treatments (n = 8) 1 3 2 2 2 1 1 1 2 1 3 1 1 2 3 2 3 2 1 3 3 3 2 3 Multiple groups Hormesis Often used when there is a nonlinear relationship between the IV and DV E.g. the effect of caffeine (cups of coffee) on learning performance 8 8 7 7 6 6 Learning index Learning index is a dose-response phenomenon characterized by a low-dose effect opposite to a high-dose effect, resulting in either a J-shaped or U-shaped dose response curve. Linear dose-response Inverted U-shaped dose-response 5 4 3 2 5 4 3 2 1 1 0 0 1 2 Cups of coffee 3 1 2 3 Cups of coffee 4 Factorial design More than one IV (called factors) Advantages: One experiment instead of two Fewer subjects may be needed Can study interactions in addition to main effects Simple Factorial Design Two factors Two treatments (a.k.a., conditions or levels) for each factor Example (water maze): Sex x Cue condition (2 x 2) Hypothesis: Females will perform better than males when navigating in the presence of distal cues but not when navigating in the presence of proximal cues. Simple Factorial Design Cue condition Sex Distal Proximal F Female Distal Female Proximal M Male Distal Male Proximal Simple Factorial Design How many results? Two main effects (Sex and cue condition) Did males perform better than females? Is distal better than proximal? One interaction (Sex x cue condition) Does the effect of sex differ at different levels of the cue condition? Simple Factorial Design Cue Condition Distal Proximal F 27.3 12.2 17.95 M 15.4 11.8 13.60 19.55 12.00 Sex Cell means Marginal means Simple Factorial Design Mean Escape Latency Results: Main effects Sex – not sig Cue – sig Interaction Sex x Cue - sig 30 25 20 Male 15 Female 10 5 0 1 Distal 2 Proximal Cue condition Hypothesis: Females will perform better than males when navigating in the presence of distal cues but not when navigating in the presence of proximal cues. Simple Factorial Design Mean Escape Latency Results: Main effects Sex – not sig Cue – not sig Interaction Sex x Cue - sig 30 25 20 Male 15 Female 10 5 0 1 Distal 2 Proximal Cue condition Outcome: Females will perform better than males when navigating in the presence of distal cues but worse than males when navigating in the presence of proximal cues. Simple Factorial Design Mean Escape Latency Results: Main effects Sex – not sig Cue – sig Interaction Sex x Cue – not sig 30 25 20 Male 15 Female 10 5 0 1 Distal 2 Proximal Cue condition Outcome: Females and males do not differ, there is no interaction but a significant effect of cue condition. Simple Factorial Design Mean Escape Latency Results: Main effects Sex – sig Cue – not sig Interaction Sex x Cue – not sig 30 25 20 Male 15 Female 10 5 0 1 Distal 2 Proximal Cue condition Outcome: Females perform significantly better than males but there is no significant effect of cue condition and no interaction. Simple Factorial Design Mean Escape Latency Results: Main effects Sex – not sig Cue – not sig Interaction Sex x Cue – not sig 25 20 15 Male Female 10 5 0 1 Distal Outcome: no sig main effects or interaction 2 Proximal Cue condition Simple Factorial Design Results: Main effects Sex – sig Cue – sig Interaction Sex x Cue – sig Mean Escape Latency 30 25 20 Male 15 Female 10 5 0 1 Distal 2 Proximal Cue condition Outcome: All effects are significant. Three Factor Experiment Sex x Cue x Temp (2 x 2 x 2) Warm water (28°C) Cue condition Cold water (18°C) Cue condition Proximal Distal F Female Distal Female Proximal Female Distal Female Proximal M Male Distal Male Proximal Male Distal Male Proximal Sex Distal Proximal Three Factor Experiment Sex x Cue x Temp (2 x 2 x 2) How many results? Main effects Interactions Main effects Sex Cue condition Water temp Interactions Sex x Cue Sex x Temp Cue x Temp Sex x Cue x Temp A three-way interaction Look at two-way interactions at different levels of the third factor Warm water (28°C) Sex x Cue interaction Cold water (18°C) No interaction 25 25 20 Male 15 Female 10 5 0 Mean Escape Latency Mean Escape Latency 30 20 15 Male Female 10 5 0 1 Distal 2 Proximal Cue condition 1 Distal 2 Proximal Cue condition The 4-Factor Facial Expression (try to avoid at all costs)