1 /46 2 /46 DT Trainer Background • Created to help my own son Karl • Started AES to help other Children like my son and be able to focus on this topic • Karl was early tester • Had Good Feedback from Autism Conferences • School Districts – Positive Results from Testing – Purchasing DT Trainer – Using DT Trainer with Autism, TMD, EMD, and top end of PMD students 3 /46 DT Trainer Evolution • Being Evolved by our Users & Others • Strong Emphasis on Incorporating Feedback • Parents, Teachers, School Psy., SLPs, University • Behaviorists & ABA specialists • User community is wealth of information • A Work in Progress • Just a Beginning 4 /46 The Mission • Goals • Develop Technology that improve outcomes • Robust effective tools (engines) • What teachers need and want • Make a Difference for individuals with autism and other learning disabilities 5 /46 DT Trainer • Engine that Plays – Educational Content Programs – Commands & Praises – Multimedia Reinforcers 6 /46 Target Students • Individuals With – Autism – Other Learning or Retention Disorders • Students Developmentally 2-9 Years – Range is expanding as we expand content 7 /46 Target Students • Not well self directed – Easily overloaded - shutdown – Do same thing over and over – Limited ability to follow instructions • Need significant repetition • Need extra motivation • Students are “all over the map” 8 /46 DT Trainer • Teaches Receptive Language + • Tool for Teacher or Therapist • Used in a Complete Educational Program • Does not replace teacher – Shift teacher’s time • From Building “Seed” Knowledge • To Making Knowledge Functional • Students tend to like computer 9 /46 DT Trainer • Based Discrete Trial Teaching – A Behavioral Teaching Method • Data Driven – Captures Data on Trial Responses – Advancement is Based on Performance – Provides Reports on Performance • Administrator make Training Adjustments 10 /46 DT Trainer • Simple enough for low functioning students • Leads the Student • Highly configurable • Does not tire of doing the same drill for as many times as the student needs 11 /46 DT Trainer • Breaks Learning into Small Simple Steps – High Chance of Success • A Simple Training Screen – Clean (almost boring) – Non-Distracting (focus is on task) 12 /46 DT Trainer • Designed for Multi-Student Use – Can be used with Single Students • Student response – Touch Screen – Mouse – Single & Double Switch 13 /46 The Training Screen 14 /46 Target Item The Correct Choice for the Trial 15 /46 Distracter An item used to provide the student with an incorrect alternative to the Target Item 16 /46 Rows 3-2-1 ROW 3 ROW 2 ROW 1 17 /46 Prompts Prompts are visual clues of position or size 18 /46 Prompt Level 0 Easiest Level 19 /46 Prompt Level 3 Easy Level 20 /46 Prompt Level 2 Getting Harder 21 /46 Prompt Level 1 Hardest To Determine 22 /46 DT Trainer Modes • Train Mode • Random Mode • Maintenance Mode 23 /46 Train Mode • High Intensity • Repetitive Drilling • 13 Steps - Levels of Difficulty – Number of Distracting Images – Prompt Level – Student Familiarity 24 /46 Random Mode • Less Intensive • Item Advanced From Train Mode • Item Is “Familiar” – But Not Completely Learned • Presents Item Randomly • Advancement = Basic Knowledge 25 /46 Maintenance Mode • Low Intensity – Continuation of Training • Item is Generally Known • Presented Infrequently • Advancement = Knowledge Retention 26 /46 Programs • Three Functions – Receptive Language – Early Academics – Life Skills • Currently over 145 Programs – Matching, Identification, Counting, Classifying, Phonics, Math, Money, Sequencing, Spatial, Time, Word Analysis, Wh-Questions, Word Recognition 27 /46 Identification Programs • • • • • • • • • • • • Body Parts Colors Colors and Shapes Dots 1 to 10 Farm Animals Letters Lower Case Letters Mixed Case Letters Upper Case Money-U.S. Numbers 0 to 100 Numbers 0 to 20 Numbers Tens 10-90 • • • • • Objects 1 and 2 Prepositions 1 Shapes Wild Animals Word Programs – – – – – – – – – – Adjectives 1 Adverbs 1 Articles, Conjunctives, and Misc. Days of Week Family Members Months of Years Objects 1 and 2 Pronouns Survival Verbs 1 28 /46 Ident-Objects I • • • • • • • • • Ball Block Crayon Teddybear Doll Book Cup Bowl Plate • • • • • • • • • Spoon Fork Knife Shoe Baby Bird Bottle Car Cat • • • • • • • • Dog House Tree Water Banana Pillow Blanket Towel 29 /46 Ident-Objects 1 30 /46 Functional Programs • Item and Function Association – – – – – – – WhQ-What-Action-BodyPart WhQ-What-Action-Item? Before: Days Of Week, Months, Numbers 1 – 10 After: Days Of Week, Months, Numbers 0 – 9 Analog Time Money Addition 31 /46 WhQ-What-Action-Item • • • • • • • • • Color-Crayon Cut-Scissors Paint-Paintbrush Brush Teeth-Toothbrush Eat-Spoon Write-Pencil Brush Hair-Hair Brush Wash-Soap Comb Hair-Comb • • • • • • • • • Drink-Cup Sweep-Broom Blow Nose-Tissue Clean Carpet-Vacuum Dry-Towel Cook-Stove Build-Blocks Hit Ball-Bat Catch-Glove 32 /46 WhQ-What-Action-Item 33 /46 SD Mode Command telling the student what to do • Verbal • Text • Both 34 /46 Verbal 35 /46 Text 36 /46 Both Verbal and Text 37 /46 Launching the Training 38 /46 Auto Run • Normal Training Sequence • Trains All Programs and Program Modes • Randomly Selects Programs and Modes • Program and Mode Run for Specified Number of Trials • Trials Extended to End on Success • Next Session Continues From Last Session 39 /46 Reinforcers • Rewards • One Or More Correct Responses • Skill Builders • Smart-Configurable Reinforcers 40 /46 Reinforcers • Developmental Sequence – Progression • Level 1, 2, 3 • Pieces • Selection Screen – Student Picks Reinforcer • Choice Making Skills 41 /46 Reinforcer Categories • Activities • Non-Interactive • Sounds • Videos • User 42 /46 DT Trainer Demonstration