Principles of User-Centered Design CSCI 4800/6800 Feb. 1, 2006 What is design? Finding the right components of a physical structure A goal-directed problem-solving activity Simulating what we want to make or do before we make or do it – as many times as may be necessary to feel confident in the final result Engineering design: “the use of scientific principles, technical information and imagination in the definiton of a mechanical structure, machine or system to perform pre-specified functions with the maximum efficiency and economy. Approaches Formal specifications Custom crafted / creative User-Centered Design Principles – – – Make user issues central in the design process Carry out early testing and evaluation with users Design iteratively Methods for UCD Soft Systems Methodology (SSM) Open Systems Task Analysis (OSTA) Multiview Star Life Cycle Soft Systems Methodology Focuses on planning Approach developed by Checkland, Schloes ’81, ’91 Emphasis : understand the problem and its situation SSM Stages in SSM Stages 1 and 2 – obtain “rich expression” of the problem: meetings with stakeholders Stage 3 – obtain precise definition of the system Stage 4 – produce conceptual models: abstract representation, “root definition” SSM, “root definition” • • • • C - Clients (people who will benefit/suffer) A - Actors (who is involved with system) T - Transformation (purpose) W - Weltanschauung/World View (perspective from which root definition is formulated) • O - Owners (who has commissioned system) • E - Environment SSM Stage 5 – compare “root definition” of stage 4 with “rich expression” of stage 2; iterate until gaps are filled Stage 6 – identify changes Stage 7 – recommend an action SSM Benefits for HCI engineering: – – Identifies people, constraints, view of system Develops conceptual models Cooperative Design Participative design – users participate in design process Sociotechnical design – considers both social and technical alternatives/solutions to/ aspects of problems OSTA – Open Systems Task Analysis (Eason, Harker ’89) OSTA OSTA Specified together: – Technical requirements – Social system requirements System structure, functionality Usability, acceptability Goal: – Provide method for understanding what occurs when computer system is introduced into a working environment OSTA – Systems Analysis (top) 1. 2. 3. 4. Primary task stated (goals of group of workers identified) Task inputs identified - usually come from outside the system character of inputs may vary & affect way system behaves External environment - including physical environment, economic, political conditions, demand for task output Transformation processes described typically - object/action flowchart of objects to be transformed & actions neccessary to transform them with annotations OSTA – technical and social 5. Social system analyzed • • 6. 7. 8. Roles of people in relation to one another Characteristics & qualities of users of new system Technical system analyzed - how will new system be integrated with others systems & what remains of the old system? Performance satisfaction – for social system under new technical systems Requirements for new technical system, based on the task analysis • Functionality, usability, acceptability Problems: Need expert to guide the design process Ability to integrate with other design processes/methods Need “right” organizational and political climate Cost-effective??? Multiview Combines sociotechnical and soft-systems approaches Stage 1: create PTM (primary task model) – similar to “root def” Stage 2: conceptual modeling of info flows/ structure, produce FM (functional model), ER model, dataflow models Stage 3: design people tasks (PT), role sets (RS), and computer task requirements (CTR) Stage 4: design the HCI Stage 5: technical design Multiview Multiview Provides more direction for system designers Star Life Cycle No prescribed ordering of activities Based on actual design practive of HCI designers Emphasis on prototyping and evaluation Rapid prototyping, incremental development The Star Life Cycle Star Life Cycle Conceptual design – what is required? What should system do? What data is required? What will users need to know? Physical design (formal design) : how to achieve the conceptual design … Methods for UCD Example: Olympic Messaging Service (1984 Los Angeles Olympic Games) Kiosks at which athletes could send & receive voice messages among themselves Or people from around the world could send messages in to athletes & official Twelve languages (no translation) OMS - Process Paper scenarios of user interface prepared – – Comments from designers, management, prospective users Some functions altered, others dropped Brief user guides prepared, tested, developed iteratively (~200 iteratives) – – Simulations constructed & evaluated; help messages designed Simulations tested with users OMS - Process Needed to add undo/backup button Visit to village site, demos & interviews with ex-olympians & others involved Prototype developed & tested – – "Hallway" method to collect info on height & layout of prototype kiosk "Try-to-destroy-it" tests of robustness (CS students) OMS – summary Focus on users & tasks early in design process, including user guides, help, & ensuring that user's cognitive, social, & attitudinal characteristics are understood & accomodated Measure reactions by using prototype manuals, interface, & other simulations of the system Design iteratively All usability factors must evolve together and be under the responsibility of one control group Example: Air Traffic Control System Original system – – – – Variety of info needed, each from own source some on desk, some on ceiling, some not in line of sight Dials Closed Circuit TV Temporary instructions Air Traffic Control Desire: Integrated data display system SAFETY (major concern) "Upgradeable" Variety of airports/local requirements Modified info requirements Layouts specific to controller & task More color Ability to add pages for specific local conditions Simple editing facilities for updates Example – Air Traffic Control System Process: – – – – – – – – – Evaluate controller’s task Develop first-cut design Establish user-systems design group Concept testing, user feedback Produce upgraded prototype Road-show to five airports Develop systems specification build and install system establish new needs