WRYDRICK RUPRECHT G. GUTIERREZ 11 Guijo St. Marietta Romeo Village, Sta. Lucia, Pasig City 1608 wryd_gamedev@yahoo.com wrydrickgamedev.wordpress.com (+63) 917 5877833 DEVELOPMENT PROFICIENCY Languages Technologies IDEs C/C++, C#, Objective-C, Javascript/UnityScript XNA, Unity3D, Cocos2D Xcode, Visual Studio, MonoDevelop EDUCATION De La Salle-College of Saint Benilde 2014, expected Bachelor of Science in Information Technology with specialization on Game Design and Development - Focused on game programming and game designing HONORS AND AWARDS Dean’s List: 7 terms Best Game Engine Programmer Award - Awarded for creating the most robust game engine in the batch November 2012 Won 2nd Place in Unity Game Jam: Benilde October 2012 - Awarded for creating one of the most functional games, Crystal Boom, following the event’s theme: Primitive Life. - Received Unity Pro License for 4 months. Plaque of Recognition - Awarded for being a Dean’s Lister for 3 consecutive terms September 2012 Won 3rd Place in Advocacy Game for SIO March 2012 - Awarded for creating a game, Rollie Ball, designed to help bring awareness for 2 of the 8 Millennium Development Goals (MDG): Promoting Gender Equality, and Ensuring Environmental Sustainability GAME DEVELOPMENT EXPERIENCE Swobble, Game Theory Project August 2013 Game Designer, Game Programmer - Successfully made a very polished game for iOS platform. - Used Objective-C language, and Cocos2D (with Box2D) game engine to make a touch-based rhythm game engine. - Familiarized with Objective-C’s memory management. - Learned more about delivering effective tutorials for players to learn the basics of the game. Nightmare Hunt, Thesis 1 Project Game Producer, Game Designer, Game Programmer April 2013 - Lead a team of 9 members in total (5 artists from my course, 3 artists from different courses) Developed professionalism within a group of friends Implemented various systems necessary as I was the only programmer in the team SlideNote, Game Production 1 and XNA Game Development Final Project Game Designer. Game Programmer - Designed a rhythm game for non-rhythm gamers - Built a small level editor in Unity for note charting the songs - Created a system for handling note chart data from the level editor - Implemented various feed backs to maximize the feel of the game - Game featured songs from a local band, Harlequin Carnivale December 2012 Buster Engine, Game Engine 1 and 2 Project Final Project December 2012 Game Engine Programmer - Designed, and built my own game engine for wrapping OpenGL code, greatly reducing development time, and helped focus on gameplay programming - Implemented extensible systems that other programmers can use to expand the engine - Built a default game object that contains convenience methods, and communicates with other systems such as the models and collision system - Implemented a system that handles the deletion of game objects at program termination - Created helper classes such as the math class for ease of computation Bubble-O-Pop, Game Programming 3 and Game Design 2 Final Project Game Designer, Game Programmer - Designed and built a game with multiplayer capabilities - Implemented the core gameplay using ray casts instead of collisions or arrays September 2012 Rollie Ball, Game Programming 2 Final Project March 2012 Game Designer, Game Programmer - Designed and built a game that took advantage of Unity's physics engine - Completed the game and submitted it to a mini competition inside the school, Advocacy Game for SIO - Won 3rd Place in the competition Advocacy Game for SIO PERSONAL PROJECTS Crystal Boom October 2012 Assistant Game Designer, Game Programmer - Assisted in the design, and built the game in under 48 hours - Won 2nd place in Unity Game Jam: Benilde, and received Unity Pro license for 4 months SoClose Game Designer, Game Programmer, Game Artist - Designed and built a full game in under 24 hours - Published the game to the Windows Phone Marketplace June 2012 Charged! May 2012 Game Designer, Game Programmer - Intended to port Wazzzup!!! to Windows Phone, remade the game instead - Integrated and used Farseer Physics engine for XNA - Completed the game, and submitted it to Globe Labs 2012 competition under Windows Phone category - Published the game to the Windows Phone Marketplace Code Red Game Programmer - Built my first 3D XNA game from scratch within 2 months - Integrated 3D systems to achieve the desired design - Completed the game, and submitted it to Imagine Cup 2012, and advanced to Round 2 Wazzzup!!! Game Designer, Game Programmer - Designed, and built a full game in under 48 hours - Lead a team of 3 members - Completed the game and submitted it to Global Game Jam 2012 May 2012 January 2012 Chains of Kuhfu January 2012 Game Programmer - Programmed the whole game from scratch to do a self-evaluation on my gameplay programming skills - Made intense manipulations of two-dimensional arrays to implement the killer feature: shifting grid - Completed the game and submitted it to Unity Flash in a Flash Contest Diamantum December 2011 Team Leader, Game Programmer - Lead a team of 3 programmers, assisted in the game's design, and programmed the game from scratch - Trained myself on using recursion, and implemented the core gameplay based from the Flood fill algorithm - Game was completed and submitted to the Game On! Competition in Philippine Game Development Festival 2011 SEMINAR TALKS Advanced C++ Seminar, Invited by G.U.I.L.D., De La Salle-College of Saint Benilde October 22, 2012 - Taught object-oriented programming to freshmen and sophomore programmers with no previous OOP experience C++ Seminar, Invited by G.U.I.L.D., De La Salle-College of Saint Benilde August 6, 2012 - Taught basic C/C++ to freshmen programmers with no previous programming experience REFERENCES Available upon request