Anthony Khoa Hoang http://www.anthonykhoang.com/ anthonykhoahoang@outlook.com Objective: Game Programmer EDUCATION University of Irvine, California - Bachelor, Computer Game Science, 2014 RELEVANT EXPERIENCE Heart Race – Game Project Tools, Engine, Gameplay & Lead Programmer 2013 – Present Created a level editor that provides designers the ability to script complex scenes Programmed interactive menus, particles, and other gameplay related features Wrote the game engine from the ground up to provide high flexibility and cross-platform capabilities via MoneGame and Xamarin for iOS, Android, Windows Phone, and Windows 8 Developed in association with American Heart Association Dark Current – Senior Design Project Tools, Engine, & Lead Programmer 2014 – Present Created a level editor that uses XML for storing information and provides designers with tools to paint tiles, add objects, rotate/scale objects Programmed interactive menus, particles, and other gameplay related features Provided the game engine and helped programmers use the engine 2012 – June 2014 UC Irvine, Video Game Developer Club Game Programmer Worked on several game projects as lead programmer and competed in Game Jam contests Created games in C# and C++, and games with Xbox 360 and mobile devices support Designed and programmed tools for games UC Irvine, Office of Information Technology, Division of Undergraduate Education Student Web Developer ASP.NET MVC and MSSQL, and expanded knowledge on ASP.NET Webforms Worked in a highly active team environment using Scrum and Agile Developed utility websites for campus departments and staff web pages Fixed numerous bugs with existing websites under DUE-IT jurisdiction Microsoft Student Partners UC Irvine Microsoft Student Partner June 2012 – Present October 2011 – June 2013 Worked with Microsoft professionals and assisted them in various campaigns ranging from Xbox 360, Windows Phone 7, Windows 8, and Windows Phone 8 on campus Created 22 Windows 7 Phone apps and encouraged students to participate in the event with prizes Worked with students in creating Windows 8 Apps and learned to make apps using XAML and C# Greenfoot CodePoint of University of Kent, UK December 2008 – December 2009 Game Programmer Contestant 2-D sprite based game coding in Java Competed against other students around the world in CodePoint 2008 and 2009 contests Author of games “Quest”, “GreepWars” and “Vector Ball” for the 2008 contest Author of 2nd place winning game “Midori World” for the 2009 contest Personal Projects October 2010 – June 2013 Server-side programming, scripting, and Web development ASP.NET Webforms, SQL, and C++ coding related to network gaming and AI Developed a highly functional website using ASP.NET Webforms, MVC, and MySQL backend RELATED EXPERIENCE UC Irvine Computer Science Department June 2009 – August 2009 Internship Implemented the Leap Frog algorithm Programmed a Java based N-Body simulator under the supervision of Dr. Wayne Hayes SKILLS Highly skilled with C++, Java, and C# Experienced with creating tools in C# and Windows Form Experienced with the programmer lead roles and duties Experienced in working with programmers and communicating effectively in team environment and working with artists and designers Experienced with ASP.NET MVC and Webforms, SQL, HTML, CSS, Javascript Eager and willing to learn what is necessary to get tasks done RELEVANT ACTIVITIES & Projects Lead programmer for “On With the Show” o C# XNA game in VGDC Winter 2014 Game Jam o Placed 2nd in Game Jam Lead designer and programmer for “Gravity Shift” o C# XNA game with Xbox 360 support o Ported for Windows 8 and is a top ten finalist in GameSig 2013 Lead programmer for “Counter Ninja” o C# XNA game with Xbox 360 support Lead programmer of “Super Eat Boy” o Java based game designed in class in collaboration with another school’s artist team REFERENCES David Pritikin – DUE-IT Manager; (949) 824-8505 John Remy – DUE-IT Project Manager; (949) 824-8597 Brian Lance – DUE-IT Program Analyst and programming mentor; (949) 824-0477