docx - Projects

Anthony Khoa Hoang
Objective: Game Programmer
University of Irvine, California - Bachelor, Computer Game Science, 2014
Heart Race – Game Project
Tools, Engine, Gameplay & Lead Programmer
2013 – Present
Created a level editor that provides designers the ability to script complex scenes
Programmed interactive menus, particles, and other gameplay related features
Wrote the game engine from the ground up to provide high flexibility and cross-platform capabilities via
MoneGame and Xamarin for iOS, Android, Windows Phone, and Windows 8
Developed in association with American Heart Association
Dark Current – Senior Design Project
Tools, Engine, & Lead Programmer
2014 – Present
Created a level editor that uses XML for storing information and provides designers with tools to paint tiles, add
objects, rotate/scale objects
Programmed interactive menus, particles, and other gameplay related features
Provided the game engine and helped programmers use the engine
2012 – June 2014
UC Irvine, Video Game Developer Club
Game Programmer
Worked on several game projects as lead programmer and competed in Game Jam contests
Created games in C# and C++, and games with Xbox 360 and mobile devices support
Designed and programmed tools for games
UC Irvine, Office of Information Technology, Division
of Undergraduate Education
Student Web Developer
ASP.NET MVC and MSSQL, and expanded knowledge on ASP.NET Webforms
Worked in a highly active team environment using Scrum and Agile
Developed utility websites for campus departments and staff web pages
Fixed numerous bugs with existing websites under DUE-IT jurisdiction
Microsoft Student Partners
UC Irvine Microsoft Student Partner
June 2012 – Present
October 2011 – June 2013
Worked with Microsoft professionals and assisted them in various campaigns ranging from Xbox 360,
Windows Phone 7, Windows 8, and Windows Phone 8 on campus
Created 22 Windows 7 Phone apps and encouraged students to participate in the event with prizes
Worked with students in creating Windows 8 Apps and learned to make apps using XAML and C#
Greenfoot CodePoint of University of Kent, UK
December 2008 – December 2009
Game Programmer Contestant
 2-D sprite based game coding in Java
 Competed against other students around the world in CodePoint 2008 and 2009 contests
 Author of games “Quest”, “GreepWars” and “Vector Ball” for the 2008 contest
 Author of 2nd place winning game “Midori World” for the 2009 contest
Personal Projects
October 2010 – June 2013
Server-side programming, scripting, and Web
 ASP.NET Webforms, SQL, and C++ coding related to network gaming and AI
 Developed a highly functional website using ASP.NET Webforms, MVC, and MySQL backend
UC Irvine Computer Science Department
June 2009 – August 2009
 Implemented the Leap Frog algorithm
 Programmed a Java based N-Body simulator under the supervision of Dr. Wayne Hayes
Highly skilled with C++, Java, and C#
Experienced with creating tools in C# and Windows Form
Experienced with the programmer lead roles and duties
Experienced in working with programmers and communicating effectively in team environment and
working with artists and designers
Experienced with ASP.NET MVC and Webforms, SQL, HTML, CSS, Javascript
Eager and willing to learn what is necessary to get tasks done
Lead programmer for “On With the Show”
o C# XNA game in VGDC Winter 2014 Game Jam
o Placed 2nd in Game Jam
Lead designer and programmer for “Gravity Shift”
o C# XNA game with Xbox 360 support
o Ported for Windows 8 and is a top ten finalist in GameSig 2013
Lead programmer for “Counter Ninja”
o C# XNA game with Xbox 360 support
Lead programmer of “Super Eat Boy”
o Java based game designed in class in collaboration with another school’s artist team
David Pritikin – DUE-IT Manager; (949) 824-8505
John Remy – DUE-IT Project Manager; (949) 824-8597
Brian Lance – DUE-IT Program Analyst and programming mentor; (949) 824-0477