Lecture 3

advertisement
This Session
1.
2.
3.
4.
Game Documentation
Project Management
Group Breakout
Start Level !
Game Documentation
•
•
•
•
•
•
•
•
•
•
•
High Concept
Pitch Doc
Concept Doc
Game Design Doc (GDD)
Art Production Plan
Technical Design Doc
(TDD)
Test Plan
Project Plan
Manpower Plan
Resource Plan
Project Tracking Doc
•
•
•
•
•
•
•
•
Budget
P&L
Development Schedule
Milestone Definitions
External Events
Current Risks
Credits List
Change List & Project
Archives
High Concept Docu
•
•
•
Few Sentences
“What is your game about”
Like an organization’s mission statement, post it around the
office to remind everyone what the game is about
Game Proposal (“Pitch”)
•
•
•
•
•
•
High Concept. The one- or twosentence statement of the
experience you're trying to create.
Genre. A single sentence that places
the game within a genre or a hybrid
of genres.
Gameplay. A paragraph that
describes what kinds of actions the
player can per form during the
game.
Features. A list of the major features
that set this game apart, including
anything from technical
advancements to artistic style.
Setting. A paragraph about what
makes the game world and its
occupants unique and interesting.
Story. If the game has a story,
summarize it here in a paragraph.
•
•
•
•
•
•
Target Audience. A single sentence
that describes the demographic
you're trying to reach.
Hardware Platforms. A list of devices
your game can be played on.
Estimated Schedule and Budget.
Your estimate of how long the game
will take to develop and how much it
will cost.
Competitive Analysis. A list of
existing and planned games that will
compete with yours.
Team. Names and credentials of the
design, tech, and art leads. Also, list
the games the organization has
shipped.
Summary. A restatement of why this
will be a great game, and why your
team is the one to develop it.
Project Management
Agile Development
Useful in projects where
•
Requirements are not well-understood
•
New technologies are being created
•
Customer is willing to be deeply involved in development
•
Perfectly describes game production
Manifesto
•
Individuals and Interactions over processes and tools
•
Working software over comprehensive documentation
•
Customer Collaboration over contract negotiation
•
Responding to change over following a plan
Project Management
How to implement it – A suggestion
•
•
•
•
•
Problem: You are the developer and the client
Solution: Use a friend as the “client”
Show him/her your work and ask for a short written report
…. at least every two weeks
…. put in learning journal
Breakout
–
–
–
–
–
Within your groups complete one “Pitch”
document for a game
Present the pitches (use OHP transparencies)
Present an elevator pitch on another game
Start research for your level
Start constructing your level
Research
–
–
–
–
–
–
Concerning you game genre
Other academic research
Competitive Analysis, Market Research
Assets – meshes textures
Supporting material: Photos, plans of buildings
Other engines …. Postal2
Download