New product development2

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New Product

Development

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A variety of perspectives from which to analyse the development of new products

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Some thing to consider…

Figure 9.6 Dropout rates for R&D projects

Source : Adapted from D.L. Babcock (1996) Managing Engineering Technology: An Introduction to Management for

Engineers , 2nd edn, Prentice Hall, London.

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Stages in NPD

Idea generation

Idea screening

Commercialization>

Test

Marketing

Concept development and testing

Product development

Marketing

Strategy development

Business strategy http://www.tutor2u.net/business/presentations/marketing/newproductdevelopment/default.html

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_________________________

From

 R&D dept

 Production team

 Sales team

 Employees

 Customers

 Competition

 External sources

 Market research >

Don’t forget the social determinist and

Individualist school of innovation!

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Creativity versus innovation

Creativity is the generation of new ideas.

Innovation is the implementation of creative ideas.

For Example: if a scientist has a number of ideas about how to build a household robot, she is creative. http://www.businessinnovationinsider.com/images/2006/05/Creativity%20to%20innovation.jpg

If she applies those ideas to build a household robot, she is innovative.

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 45% of lucrative business ideas — whether breakthrough products or services, new uses for old ones, or ways to cut costs — come from employees…PricewaterhouseCoopers

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Individual creativity versus organisational creativity

Individual creativity

 People can learn to be more creative by reading books, participating in workshops, learning creative thinking techniques etc

Organisational creativity

 Making an organisation more creative and more innovative is much more complex, requiring the establishment of a culture of innovation together with tools for creative collaboration;

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Creative collaboration

a greater variety of people participating in the idea generation process equals a higher level of creativity and innovation.

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 variety of people with different backgrounds and areas of expertise required

 at minimum, that teams are made up of people from different divisions within the company. At best, those people will also come from different locations or countries.

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Collaboration can happen in …

Creative teams

Management placed for project or

Self created by asking for assistance by friends (though usually from same area of expertise)

Brainstorming groups

 When appropriate, business partners, customers and others from outside the

 company should be brought in to participate.

Networking

 seek the assistance of a colleague for ideas, advice or help – across company

 staff directories and discussion forum tools can help encourage

 people to network outside their departments and immediate contacts

Open collaboration

 through web based discussion forums

 a totally open environment to solve problems.

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2. Screening ideas

 Screen good ideas and drop poor ones asap.

 Checked for

 Technical feasibility

 Financial feasibility and marketability

 Evaluate its demand, marketability, and profit potential

 Give ratings to ideas

>

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Criteria for evaluating new products

 Sufficient demand ?

 Profitable?

Likely payback period?

Fit firm’s image ?

 Lifecycle of the product ?

 State of market and competitors ?

 Capability company to successfully produce and market product ?

 Ease of manufacture ?

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Remember I.Ansoff’s matrix

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Product vs market (extended Ansoff’s growth matrix) Product

Same product

Extended product range

Incremental change

Totally new product

Same market

Better market coverage

Related market

Totally new market

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3. Concept development

 Detailed version of new product (in documented user terms – a user requirements / functional list)

 Turing ideas into tangible products – customers perceive as being valuable

 Concept testing : with groups of consumers

Nokia has released images of Aeon, a concept phone that combines two touch-sensitive panels mounted on a fuel-cell power pack

Devices like this are all part of

Nokia's vision of 'wearable technology'. Users could wear the lightweight panels as a badge, or connected to a wrist-strap.

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4. Marketing strategy development

 Initial marketing strategy based on product concept

 Formal market research for product’s potential

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5.Business analysis

 Review of sales, costs, profit projection

 Estimate potential sales, income, breakeven point, profit and return on investment from new ideas

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6. Product development

 R& D turns idea into product

 Develop product concept into physical product, via prototypes or simulations

 Engineering and production issues resolved via this process

 Consider materials, production processes, quality and safety

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Design mix

Formal design – aesthetics

Functional design – performance, ,does it work is it reliable ?

 Economy of manufacture – does design allow manufacture efficiently and cost that allows profit ?

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7. Test marketing

 Pilot in small geographical area

 Field experiment in realistic setting

 Aims:

 Forecast probable results of a national launch

 Test operational effectiveness of the marketing plan

 Identify possible problems

 Assess customer reactions

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Problems with test marketing:

 Test market may not be true indicator

 Environment may change from test to national launch

 Competition may disrupt

 By exceptional marketing activity

 Launching own product

 Alerts competition to new product

 Simulated test marketing is getting more sophisticated

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8.Commercialisation/ product launch

 Introducing new product into the market

 Timing is critical for success

 Heavy promotional expenditure

 Choice of introductory pricing

 Well targeted and positioned

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 We have already seen organisational creativity and collaboration in the form of :

 Creative teams

 Brainstorming groups

 Networking

 Open collaboration

 These ideas can be extended to serve a

NPD cycle …

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Models of NPD

 Departmental

 Activity stage (and concurrent engineering)

 Cross functional

 Decision stage models

 Conversion process

 Responsive Models

Network models >

Idea generation

Idea screening

Concept development and testing

Commercialization

Test

Marketing

Product development

Marketing Business

Strategy strategy development

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Departmental

 Each department is responsible for certain tasks and once finished ‘passed over to next dept’ – over the wall’

Ad

 Each dept ‘knows what IT needs to do’

Disad

Forward and backwards

Lots of rework

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Departmental

 R&D provides interesting ideas

 Engineering – develop prototypes

 Manufacturing – viable mass manufacturing

 Marketing – then plan and conduct the launch

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Activity stage

 Similar to departmental

 Build around the activities

 Lots of feedback loops

 Simultaneous nature of activities (varying in intensity)

 Ad

 Groupings according to activity

 Disad

 Even more passing and therefore, procrastination

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An activity-stage model

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Cross functional (TEAMS)

 Dedicated team representing people from a variety of functions

 Ad

 Full representation

 Disad

 Organisation and project management disciplines need to be well developed

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Decision stage models

 Set of decisions points or gateways must be passed.

 Iterative and uses f/b loops http://www.stage-gate.dk

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Conversion process

Numerous inputs into a black box, converted into a product output

Input’s such as customer requirements, technical ideas, manufacturing capabilities all provide a product output

 Not disciplined , or measurable, or defined

Response model

 Behaviourist approach to decisions

 Organisational response to new proposals and ideas http://www.blackwell-synergy.com/doi/abs/10.1111/j.1467-9310.2006.00413.x

for articles on innovation (journals)

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Network models – most recent thinking

 Accumulation of knowledge from

 variety of sources eg marketing, manufacturing, R&D

 And over the progression of project from initial idea to development PLUS

 external linkages (additional information flow into organisation)

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A network model of NPD

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