MERCHANDISE STANDARDS Budget Control, Payouts, & Percent's All Locations - Expense Summary Merch Expense for : Parts & other Expense for : November Over/Under Merch Budget: December Remaining Merch Budget: BUDGET CONTROL $ 0.00 $ 0.00 $ -47,124.06 $ 117,467.45 Budget amount is set at 8.5% of last year’s total revenue WHY DO WE TRACK PAYOUTS/BUDGETS? Under Budget Under Ordering Payouts are too low Impact Guest satisfaction WHY DO WE TRACK PAYOUTS/BUDGETS? Over Budget High redemption ticket payout High Instant Win payout Over ordering or unused stock Redemption Ticket Payout Fast play games, such as Cyclone, payout should be between the range of 25% to 30% Play Value Games, such as Basket Ball or Ice Ball, should be 20% to 25% There will be games that adjustments are not possible without decreasing play time or raising the price- If you have questions on these instances, consult your supervisors Ticket value is calculated at .01 cent a ticket Understanding Cost of Sales Cost of Sales -The actual cost of prizes redeemed as a percentage of redemption game revenue. Example: A game room that generated $10,000 in redemption game revenue and gave away $1,600 in prizes has a 16% cost of sales. $1,600/$10,000 = 16% Mark Up -The percentage you mark up the redemption merchandise. Example: A 3 times mark up on $1 cost item would be worth 300 tickets in a redemption center. 3 x 1.00 = 300 Tickets Cost Per Ticket -The value of each ticket or point coming out of your games. Example: If there was a 3 times mark up then cost per ticket is .003 100 pennies/300 tickets = .0033 cost per ticket Payout -The value of the tickets a game pays out. Example: Let’s look at 1 game that pays out 7 tickets for every 1 play and each play costs $.25 and let’s assume a 3 times markup. With this information we can calculate a 18.68% payout and the following process can be applied to an entire game room. 7 tickets x $.0033 cost per ticket = $.0231 value of ticket per play $.0231 value per play/$.25 cost per player = 9% payout. RETAIL V. ACTUAL The actual cost of prizes redeemed as a percentage of redemption game revenue. Case Study: Cherry Air Heads - $7.02 per box - $5.18 per box - $4.75 per box – save $2.27 Retail Value advantage -Baby Bottle Pops Study - $29.16 a case - $22.68 a case Purchased 14 Cases Saved- $286.72 Rnk ID Game Name Total Plays Cred Bon Cty Svc Coll. Credits Bonus Courtesy Passp ort Time Ticket s Coins Avg Prc PO% 149 60 Ice Ball #4 8142 7884 141 117 119 $ 4071.00 3943.25 70.25 57.50 0 0 48035 0 0.50 14.75% 150 61 Ice Ball #5 8412 8183 153 76 115 $ 4206.00 4093.50 75.25 37.25 0 0 52200 0 0.50 15.51% 151 62 Ice Ball #6 9598 9333 168 97 110 $ 4799.00 4668.25 83.25 47.50 0 0 52956 0 0.50 13.79% 152 296 Jack's Hi #1 2521 2435 52 34 15 $ 3097.75 0.00 0.00 0.00 0 0 68613 12391 0.00 27.69% 153 297 Jack's Hi #2 1782 1738 25 19 44 $ 15234.00 0.00 0.00 0.00 0 0 72261 60936 0.00 5.93% 154 298 Jack's Hi #3 3630 3522 86 22 7 $ 4307.00 0.00 0.00 0.00 0 0 99442 17228 0.00 28.86% 155 299 Jack's Hi #4 3436 3358 53 25 27 $ 3204.50 0.00 0.00 0.00 0 0 80535 12818 0.00 31.41% 156 64 Jumpin Jackpot #1 8475 8169 207 99 82 $ 6356.25 6152.00 131.25 73.00 0 0 30180 0 0.75 5.94% 157 65 Jumpin Jackpot #2 8260 7973 214 73 43 $ 6195.00 6009.00 132.50 53.50 0 0 46767 0 0.75 9.44% 158 360 Knock Out Punch #1 5468 5340 57 71 44 $ 1367.00 1335.00 14.25 17.75 0 0 20811 0 0.25 19.03% 159 361 Knock Out Punch #2 4595 4493 59 43 54 $ 1148.75 1123.25 14.75 10.75 0 0 23660 0 0.25 25.75% 160 439 Milk Jug Toss #2 11713 11363 213 137 238 $ 11713.00 11397.50 186.50 129.00 0 0 341354 0 1.00 36.43% 161 429 Milk Jug Toss 12789 12404 247 138 181 $ 12789.00 12436.00 217.50 135.50 0 0 266591 0 1.00 26.06% 162 335 Monster Drop #1 9361 9101 184 76 160 $ 7020.75 6851.25 113.25 56.25 0 0 153212 0 0.75 27.28% 163 336 Monster Drop #2 9780 9491 191 98 147 $ 7335.00 7143.25 119.50 72.25 0 0 152595 0 0.75 26.00% 164 401 Monster Drop Extreme L 16666 16049 458 159 324 $ 33332.00 32479.00 552.00 301.00 0 0 563852 0 1.98 21.15% 165 402 Monster Drop Extreme R 18278 17568 544 166 395 $ 36556.00 35604.75 639.50 311.75 0 0 652138 0 1.97 22.30% 166 344 Monster Hunt Junior 5635 5459 148 28 21 $ 2817.50 2730.50 73.50 13.50 0 0 84584 0 DCS REPORTS- Best practices? Case Study Angry Birds - $6.00 to $ 7.00 Instant win pay out should target 25% throw based - $4.00 ($2.00 Saved) off the retail value of the prize INSTANT WIN PAY OUT Formulating Throw % = price of prize X pieces given out / Revenue of game. Eclaw -Hello Kitty – 3.50 each Multiplied by 34 pc given out = $119 in cost out. Divide that by the $467 Game Rev for a 25% throw. Merchandise Throw Percentage Equipment Product Cost Per Unit Ticket Payout Revenue Total COG Sold Throw % $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 $0.00 0 USING THE DATA: 1. 2. 3. Bling King Misc Watches $4.00 6 $140.00 $24.00 17.14% Bling King Fox $6.00 15 $354.00 $90.00 25.42% PB 3 AB $7.00 14 $398.00 $98.00 24.62% PB 2 Monster Germies $1.25 52 $267.00 $65.00 24.34% PB 1 Knobby Balls $1.00 17 $59.00 $17.00 28.81% Equipment Big One Product Balls Cost Per Unit Ticket Payout $6.00 12 Revenue Total $605.00 COG Sold $72.00 Throw % 11.90% OTHER FACTORS Proper Ticket PricingWhere do you find item prices? Why would this affect budget & payout? Perceived Value Why would perceived value affect budget & payout? GAME PRICING Open Discussion QUESTIONS?