Chapter 13 - chinguyened533

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The Business Education Department of Pasco High School
needs a 3D curriculum that guide/support a diverse group
of students to meet the demanding skills and
competencies of the 21 century learners
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Business ed. teachers are collaborating to come up with
ideas and possible solutions to meet this essential
objective.
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They have decided that a well-articulated, practical and
relevant instructional curriculum is required for teachers
to follow in teaching 3D content to the students
› Providing 3D learning content
and projects that meet some
of the Washington State skills
and standards of the 21
century learners (NETs, ISTE,
OSPI Educational Technology
standards:
›
http://www.k12.wa.us/EdTech/StandardsAlignments/TechStandards.aspx
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Research indicates that 3D environment helps
people visualize concepts and ideas better
and students favor video games in the
classroom setting (Bourgonjon, J., Valcke, M.,
Soetaert, R., & Schellens, T. (2010))
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Computer Game industry needs experienced
3D users and creators to join their team in
building virtual environments on the Internet
Game can be incorporated in learning to assist
and motivate students study (Marc Prensky,
Don’t bother me mom- i’m learning!, 2006)
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 A total of 6 computer-classrooms
equipped with sufficient teaching
technologies
 A diverse group of learners from various
backgrounds, and social economic levels
 Two state of the art computer labs are
available for students and teachers to
access and utilize
 Instructional software are installed in
Pasco High School’s computer labs
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Diverse student population of high school students
(different ages, ethnic background, and diverse socialeconomic )
A group of experienced computer users who took
computer literacy, keyboarding, and multimedia courses
as prerequisites before the enrollment of this course
Students who learn in different instructional pedagogies
(Personal Based Learning, Lecture, Team-oriented, Service
Based Learning, Online Discussion, Collaboration, etc.)
Different learners with different learning styles (kinetic,
visual, audio, critical thinkers)
Proficient with the Internet and able to communicate
using different technologies
Upon completion of this course, students will be
able to (SWBAT):
 Articulate different applications for 3D and
Modeling art-works
 Identify appropriate software to develop artworks for their multimedia portfolio
 Gain technical skills and multimedia
knowledge related to the 21 century learners
 Present and rationale the learned skills from
the course to seek future employment
 Quizzes
 Assignments
 Hands-on
Projects
 Reflective writing
 Participations
› Gagne’s Instructional Model was
used to build this 3D curriculum.
› Gagne’s 9 steps of effective
lesson plans was implemented to
help teachers organize teaching
contents and presentation to
students.
In class learning objectives are reviewed
and observed
 Online comments and feedback
 Wikispaces activities and data are used
to show the interactions and students’
engagement in the course.
 At the end of each assignment in the
course, students are required to provide
an anonymous critique to help improve
the quality of the assignments, projects,
and assessments in the course.
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How can the contents of 3D Animation be
improved?
Do you feel the objectives are covered well by
the instructor/teacher?
How can your instructor improve in term of
teaching this course?
What additional comments and suggestions do
you have to help your instructor makes 3D
Animation course better for the next group of
students?
Are you knowledgeable about 3D Animation
and know how it can be apply in the workforce?
› Assignments are continued to
be modified to clarify confusions
› Continue learning and training
are required for the Teachers
who will teach this course.
Professional conferences, and
workshops regarding to 3D
content are vital to keep up
current knowledge and skills.
› This 3D curriculum will assist
teachers at Pasco High School
to effectively teach 3D content
to their students.
› Any questions or suggestions
can be directed to
› Chi Nguyen:
yumebushi@hotmail.com

Washington State K-12 Essential Academic Learning Requirements & Grade Level
Expectations- Web source:
http://www.k12.wa.us/EdTech/StandardsAlignments/TechStandards.aspx

Prensky, M. (2006). “Don’t Bother Me Mom, I’m Learning!”: How
computer and video games are preparing your kids for twenty-first
century success and how you can help! St. Paul, Minn: Paragon House
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Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T. (2010).
Students’
perceptions about the use of video games in the
classroom. Computers &
Education, 54(4), 1145-1156.
doi:10.1016/j.compedu.2009.10.022.
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NETs, ISTE standards: Web Source:
http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/N
ETS_for_Students_2007_Standards.pdf
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