the use of internet

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THE ROLE OF MULTIMEDIA
IN EDUCATION
DEFINITION OF MULTIMEDIA
From the words ‘multi’ and
‘media/medium’
Multi – refers to many or multiple
Media/medium – is a tool, vehicle or agent
to present or convey something
Multimedia is all about communicating in
several ways
MULTIMEDIA ELEMENTS
AUDIO
VIDEO
TEXT
MULTIMEDIA
SYSTEM
ANIMATION
GRAPHIC
INTERACTIVE
THE ROLE OF MULTIMEDIA
PRESENTATION IN EDUCATION
Teachers to develop simple effective
presentation for small group, a class or
web-based presentation
Students to develop a presentation based
on a task assigned or research
THE ROLE OF MULTIMEDIA
PRESENTATION IN EDUCATION
They can lecture better using slide
presentations.
They can annotate existing files live while
lecturing.
They are freed from physical proximity to
the blackboard.
Technology enhances collaboration
among teachers.
WHY USE MULTIMEDIA
TECHNOLOGY?
User friendly interface
Meaningful and ease of use
Interactivity
Self-paced interaction
Cost effectiveness with greater efficiency
MULTIMEDIA HARDWARE AND
SOFTWARE
 HARDWARE
Input devices
Output devices
 SOFTWARE
Text
Graphic
Audio
Video
Animation
INTERACTIVITY OF
MULTIMEDIA
INTERACTIVITY OF MULTIMEDIA
 Linear presentation
 Non-linear presentation
Main Page
Scene 1
Scene 2
Scene 3
Scene 3
hypertext
start
continuous
hypermedia
end
Home
video
Types of Multimedia Presentation
3 categories of multimedia presentation :linear
persembahan yang menyampaikan maklumat
secara turutan dari mula hingga akhir
Kawalan navigasi membolehkan pengguna
maju ke hadapan dan undur kebelakang
Bentuk Persembahan Multimedia
start
Scene 1
Linear presentation
Scene 2
Scene 3
End
Types of Multimedia Presentation
Non-linear simple
Persembahan yang menyampaikan maklumat
secara berpusat.
Terdapat satu paparan menu yang akan
menghubungkan paparan maklumat yang lain.
Kawalan navigasi membolehkan pengguna
mencapai maklumat yang terkandung dalam
paparan pertama, kedua dan seterusnya.
Types of Multimedia Presentation
Mula
Maklumat
keempat
Maklumat
Pertama
Menu Utama
Maklumat
ketiga
Maklumat
Kedua
Non-linear simple
Keluar
Types of Multimedia Presentation
Non-linear complex
Semua paparan dihubungkan dengan paparan
maklumat yang lain secara terus.
Navigasi pengguna semasa mencapai
maklumat yang terkandung dalam mana-mana
paparan adalah bebas.
Setiap satu paparan mempunyai hubungan
dengan mana-mana paparan lain secara terus
dan boleh kembali ke mana-mana paparan.
Types of Multimedia Presentation
Mula
Menu
Utama
Maklumat
Keempat
Maklumat
Pertama
Maklumat
Kedua
Non-linear complex
Keluar
Maklumat
Ketiga
Criteria of MS Powerpoint
Create & customize slide master- can edit
slide master such inserting logo,pictures,
etc.
Extract Narration
Create web presentation
"internal hyperlinks" that connect one slide
to another, complete with "action" and
"return" buttons.
Criteria of MS Powerpoint
Create & customize slide master- can edit
slide master such inserting logo,pictures,
etc.
Extract Narration
Create web presentation
"internal hyperlinks" that connect one slide
to another, complete with "action" and
"return" buttons.
Criteria of MS Powerpoint
set up "custom shows," - allow to specify
which slides of a presentation should be
shown, and in what order... without having
to "hide" or rearrange slides via slide
sorter view.
set slide timings, create automatically
repeating slide shows, and even record
narration.
Criteria of MS Powerpoint
able to "annotate" slides during a
presentation, with electronic "pencils,"
"felt-tipped pens," or "highlighters"... and
save your annotations
MEDIUM OF DELIVERY
 Standalone
application
An application that is
accessed from storage
devices
Such as
 Floppy-disk
 Hard disk
 CD ROM
 DVD ROM
 Web-based
application
An application that is
accessed with a web
browser over a network
Such as
 The internet
 The intranet
WHERE TO USE MULTIMEDIA
SYSTEM?
medical
Business and
industries
others
home
MULTIMEDIA
IN VARIOUS
FIELDS
Education and
training
entertainment
communication
administration
THE USE OF INTERNET
In education
FOUR BASIC FUNCTIONS OF THE
INTERNET
Grey (1999) has identified four ways in
which the internet can function as an
educational tool in the classroom and
these four ways are also applicable in
ESL/EFL classrooms.
FOUR BASIC FUNCTIONS OF THE
INTERNET
1.
2.
3.
4.
Search for and receive
Publish and provide
Talk to and reply
Collaborate and learn
FOUR BASIC FUNCTIONS OF THE
INTERNET
Search for and receive
Comprises activities that are based on
using the internet as a huge virtual
library.
In these activities students search for
and retrieve information from this library.
FOUR BASIC FUNCTIONS OF THE
INTERNET
Publish and provide
These activities involve not the retrieval,
but the publication of information.
This publishing is done on web pages,
which are the basic places where
information is stored on the internet.
FOUR BASIC FUNCTIONS OF THE
INTERNET
Talk to and reply
These are conversational activities that
take place via the internet through email
correspondence and in ‘chat’ rooms.
This category could also include
internet phone conversations.
FOUR BASIC FUNCTIONS OF THE
INTERNET
Collaborate and learn
This category includes joint projects that
involve students in two or more
classrooms that might be thousands of
miles apart.
This fourth way of integrating the
internet usually involves one or more of
the other three ways.
MULTIMEDIA DEVELOPMENT
User interface principles
Provide an organize structure
Provide a simple design
Keep the user interface visible
Provide informative feedback
Keep the user interface flexible
Minimize memory load
Provide shortcuts for frequent users
MULTIMEDIA DEVELOPMENT
Development team
Project manager
Designer
Content specialist
Writer
Video specialist
Audio specialist
Programmer
Producer
MULTIMEDIA PRODUCTION
PLANNING
PRODUCTION
DESIGN
DEVELOPMENT
TESTING
PUBLISHING
1. PLANNING
The business model, schedule, media plan
and focus group is determined
2. PRODUCTION
Material and assets for building the
application is produced and managed
Involves with planning and scheduling the
resources for the application
3. DESIGN
Effort responsible for creating a detailed
blueprint for the multimedia application
Such as conceptual overview, storyboard,
layout, interface design and information
design
4. DEVELOPMENT
All the content is created and processed
All the content and media used in the
application is integrated to become one
complete application
5. TESTING
To ensure the application is free from bug
and will be accepted by the user
Of there a bug, the application should be
revised and be tested again until the
application is free from bug
6. PUBLISHING
Once the application is tested and revised,
it could be burned into a CD-ROM or
published on the internet as a website
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