The Blu-ray Ecosystem EIS Asuncion, Villamor Kenning, Steve Natarajan, Anita Sony’s Value Vision for Blu-Ray The move up from standard DVD technology was inevitable for two key reasons. First, high definition viewing was catching up and there was a growing demand to re-create a theater experience at home. By 2005, film studios earned 40% of their revenue from DVD sales which implied that the people were increasingly seeking to substitute watching movies in the theater with watching a movie at home. Simultaneously, with the development of high definition viewing it was projected that by 2006 an estimated 21 Million households would have HDTV sets. This meant that DVD’s would now need larger capacity and enablement to store video at HD resolution (1080 lines of resolution instead of 480 lines of resolution in existing DVD’s). The second reason why the move up was inevitable was the gaming industry. HD allowed a much higher level of interaction and of course created for a very “real” gaming experience. Also, game developers began to need much more bandwidth as they created more elaborate games. With an HDTV, speaker system and HD games, you could almost feel the vibration from the latest games. Sony’s vision was to lead this move to HDTV and help the user create a full-fledged theater experience at home both for movies and games. As part of their official strategy they wanted to create ‘Sony United’ by using this format to transcend all their business units and move the consumer to the next stage of the digital viewing experience. In the 1980’s Sony had lost a significant battle of formats with its Betamax technology losing out to VHS. Sony knew from first-hand experience the advantages that stemmed from owning the format. If they could establish and be part-owner of the new high-definition format then the fastest growing media businesses of gaming, $16 Billion of film (2005), $57 Billion (2005) of the adult film industry and more would have to adopt their format, thereby making Sony platforms and systems a requirement. Sony’s vision was to make Sony players, with the Blu ray format essential to every HD home and to make more homes HD homes. Map of the Ecosystem Firstly, in terms of evaluating the adoption race between Blu-ray and HDDVD, it’s important to state that there were two simultaneous competitions being waged. Firstly, even before asking the question of which disc format would ‘win’ the eventual adoption as a consumer electronics standard, there was the broader question of when, how, and by what means would high definition content be adopted? And from that question, we can ask further, what systemically would be needed to allow that adoption? How quickly would high definition cameras be adopted? Would cable networks rush to adopt the necessary infrastructure? Would consumers demand it, or be slow-movers on HDTV? Though important questions, this analysis will look specifically at the ecosystem relative to the binary adoption of either Blu-ray, or HDDVD technology. Having narrowed our scope, one is able to look at the actors who each played a part in shaping the fight over which high-definition DVD format would be adopted as a global standard. When looking at the development ecosystem for next generation digital disc technology there are six key actor-groups whose support was needed to achieve full adoption. They are, in order: 1. Disc R&D and design players 2. Disc manufacturing firms 3. Hardware manufacturers (both capture and playback) 4. Content providers 5. Retail channels 6. Customer demand Firstly, one must look at the ability to create the disc technologies themselves, in viewing the entire ecosystem; without those firms explicitly tasked with designing the product, full ecosystem adoption is relatively immaterial. In the case specifically of the Blu-ray disc, it was not one, but nine firms who came together to develop the product jointly, building off the design of the original patent holder Nichi Corporation.1 (Of interesting note, six of these nine firms had worked previously on the joint development of the DVD, specifically they were: Hitachi, Matsushita/ Panasonic, Philips, Pioneer, Sony, and Thompson, joined on the Blu-ray by Sharp, LG, and Samsung.)2 Next, there were multiple firms tasked with co-innovating on the technology, most notably the ability for partner TDK to develop a hard polymer coating able to protect the Blu-ray discs’ greater thickness. Second, there were the disc manufacturing firms like OC Oerlikon, mastering/ encoding firms like Technicolor, and integrated supply-chain management firms like Cinram, who each provided the production scale, technology, and expertise necessary to produce high volumes of quality HD discs.3 Without the knowledge and capital of these firms, each format would be at a significant disadvantage getting their product to market. Third, a diverse mix of hardware manufacturers had a large role in which format became standard. PC manufactures (Dell, Hewlett-Packard, etc.), gaming console manufacturers (Microsoft, Sony, etc.), and disc player manufacturers themselves (Pioneer, Panasonic, etc.) 1 2 3 http://www.engadget.com/2005/09/19/blu-ray-vs-hd-dvd-state-of-the-s-union-s-division/ http://www.pcworld.com/article/84964/vendors_join_to_design_highcapacity_optical_disc.html http://www.blu-ray.com/news/?id=47 each chose which format to support, and appropriately built that disc into their respective technologies. Fourth, and arguably most important for their ability to carry influence with multiple actors along the innovation chain, content providers would decide on which format to release their specific tv shows, films, games, etc. For example, Electronic Arts, the world’s largest game studio, had the ability to materially impact the discussion in favor of Blu-ray by being an earlier adopter of the format (they were largely exicted by the extra 20GB of storage per disc offered by the technology).4 Also, if you look at the history of the disc race, each committed tremendous resources to courting major movie studios, such as 20th Century Fox, Dreamworks, Paramount, and Universal, to try to persuade each to support exclusively their specific format. (Not to be understated when discussing the role of film studios is the impact the adult film industry played in picking a DVD ‘winner’. Not having any large scale potential to deliver via theaters, physical media has always been a critical distribution component for the adult industry. In fact, much as was the case with Betamax losing out to VHS in the 1980s, early adoption by the porn industry of Blu-ray gave it a significant boost on its way to beating out HDDVD).5 Fifth, were the major buyers and distribution networks of digital disc products, the big box technology retailers such as Best Buy, and film rental companies such as Blockbuster and Netflix. Specifically, in looking back on the eventual adoption of Blu-ray, the decision of major 4 5 http://ps3.ign.com/articles/110/1102136p1.html http://www.computerworld.com/ retail networks to cease carrying HDDVDs on their shelves was in fact the final death knell of the format.6 Finally, and not inconsequentially, was the ability for many of the above actors each to offer a compelling product to the end consumer, and win his/ her exclusive adoption across multiple platforms. Specifically, for a format to gain eventual adoption, it had to: Have its dedicated disc player adopted by the end customer (i.e. a Panasonic Blu-ray player), have its content be preferred by that customer (EA’s Medal of Honor on Blu-ray), and have its content stocked by the specific retail channel used by that customer (EA’s Medal of Honor stocked at Best Buy). This adoption chain, and the consumers influence cannot be understated; as if a binary equation, only one link in the chain needed to be broken, for the net sum for the disc format to be ‘zero’. 6 http://www.engadget.com/2005/09/19/blu-ray-vs-hd-dvd-state-of-the-s-union-s-division/ Assessment of Strategy: Mitigating Integration Risk in the Adoption Chain Analysis of the costs and benefits to partners in the adoption chain yields lukewarm results as to why Blu-ray triumphed over HDDVD (please see Appendix B). In fact, one could argue just as convincingly that HDDVD should have triumphed when we look across the adoption chain. We know that Blu-ray is a more expensive format in terms of manufacturing expertise and cost for both the disks and the hardware such as Blu-ray players. At launch in 2006, average retail prices for the Blu-ray players were twice the retail prices for HDDVD: $1000 for a Blu-ray player, vs $500 for a HDDVD player or $800 for a more fully featured version7. However one sliced it, the Blu-ray technology and format was more expensive. So what explains Blu-ray’s triumph? We believe the truth can be found in how Sony looked at the cost – benefit to partner analysis and then tailored its B2B and B2C engagement strategies in manner that targeted the most important and interdependent players in the adoption chain: the movie studios and the end consumer. Movie Studios & other content providers: These studios exist in an industry that has seen profits decline. The Blu-ray spoke right to the heart of at least one major problem these studios faced: revenue loss from piracy. The added security features of the Blu-ray, despite the higher aforementioned costs, make the format a winner over HDDVD in the eyes of the studios. A report from LEK to the Motion Picture Association of America states that the US movie industry 7 Hagiu, Andrei. “The Last DVD Format War,” Harvard Business School Case Study 9-710-443, March 31, 2010. lost approximately $6.1 Billion in 2005 to piracy, a number that holds particular significance given that total industry revenues from DVD sales in 2005 was $16.1 Billion8. End Consumers: Through 2007, sales of hardware and Blu-ray discs lagged expectations. Analysts believed that reluctance to commit to one format while the format war continued kept many consumers and their dollars on the sidelines. In fact, in 2006 some analysts estimated that the format war over the next seven years would cost the movie studios $16 Billion in lost revenue. Sony continued to work vigorously with movie studios to secure rights to both new as well as popular catalogue (past) movie titles for the Blu-ray format. To further spur adoption and assuage consumer reluctance, Sony used advertising and marketing to create consumer pull. As part of the Blu-ray launch, Sony planned to set up kiosks in 40 Sony Style stores and demonstrations in 100 other retail stores across the US to demonstrate and explain the benefits of the Blu-ray format9. As a result of these and other factors, in 2008 Blu-ray sales outstripped HDDVD sales 2-to-1. Time Warner (Warner Bros), the largest of the studios in terms of revenue, was very last studio to choose sides in the format war: it chose Blu-ray. Very soon after this decision, retailers such as Best Buy, Netflix and Walmart also sided with Blu-ray. The details of the negotiations between the movie studios and Sony and Toshiba are not public. However, sources report that Toshiba offered incentives of up to $150 Million to Dreamworks to adopt HDDVD10. What is clear is that securing the allegiances of the movie studios was central “The Cost of Movie Piracy,” LEK Consulting, June 16, 2008. http://www.perfspot.com/docs/doc.asp?id=1098, accessed October 2010. 8 9 Tarr, Greg. “Sony: New Titles Key to Blu-ray Disc Plans,” Twice by Reed Business Information, June 19, 2006 Barnes, Brooks. “Warner Backs Blu-ray, Tilting DVD Battle,” New York Times, January 5, 2008. http://www.nytimes.com/2008/01/05/technology/05disc.html, accessed October 2010. 10 to winning this format war. Sony understood this and aligned its adoption chain strategy accordingly to score big wins with the most important partners. Appendix A – Blu-ray/ HDDVD Ecosystem map Appendix B Partner Disc Design & Manufacture, Hardware & Software Manufacturers Cost of adopting Blu-ray vs HDDVD Benefit of adopting Bluray vs HDDVD Winner 2x capacity of HDDVD HDDVD Better copyright security 2x capacity of HDDVD ? Blu-ray Draw 3/4 More titles on blu ray Blu-ray 4/2 Movie Studios & other content providers Only costs 150K to retrofit a DVD mfg line to make HDDVD Mfg process is more complicated, therefore more expensive Hardware is more expensive Consumer Electronics & Other Retailers End Consumer ? Can’t pirate movies as easily Position in Adoption Chain / Order of Importance to winning format war 1/3 2/1