www.jillwilliamson.com/teenage-authors/helps or http://bit.ly/Vw0oI5 Brainstorming a New Novel Premise Storyworld Characters Plot Theme Premise The gist of your story. How you explain what your story is about. Ideas are everywhere Opposites attract: Combine two unrelated things Military training . . . & . . . children Ender’s Game Regency era . . . & . . . fantasy Jonathan Strange & Mr. Norrell A lawyer . . . & . . . an honesty Liar Liar Love story . . . & . . . vampires Twilight A doctor . . . who is . . . an assassin The Way of Kings What if . . . ? What if a boy found out The Lightning Thief he was a demigod? What if there was a farm that Replication grew people? What if a boy found out he was a The Lightning Thief demigod? What if Peter Pan grew up? Hook What if a boy was raised by wild The Jungle Book animals? Theme Can be powerful and life-changing or just plain fun Theme -Reveals the human condition -Illustrates a universal truth -Inspires readers to a higher level of humanity -Allegory -Issues-based -Asks a question (Are angels real?) Theme [Vice] leads to [defeat]; but [Virtue] leads to [success]. THE INCREDIBLES Battling adversity alone leads to weakness and defeat; but battling adversity as a family leads to strength and victory. BRUCE ALMIGHTY Expecting a miracle leads to frustration; but being a miracle leads to peace. KING’S FOLLY Expecting a miracle leads to frustration; but being a miracle leads to peace. Logline A one or two sentence description of a story that tells us what it is. Jill’s Logline Ingredients 1. Inciting incident 2. Character + adjective 3. The hero's (primal) story goal 4. What's at stake When ____1____ happens to ____2____ he must ____3____ before ____4____ happens. Or this: A(n) ____2____ does/experiences ____1____ and must ____3____ before ____4____ happens. WHO + GOAL + OBSTACLE Jaws WHO + GOAL + OBSTACLE Logline: A police chief, with a phobia for open water, battles a gigantic shark with an appetite for swimmers, in spite of a greedy town council who demands that the beach stay open. The Revised Life of Ellie Sweet WHO + GOAL + OBSTACLE Logline: An outcast teen finds therapy writing her enemies into her story, but when her novel is published, she faces the consequences of using her pen as her sword. Jurassic Park WHO + GOAL + OBSTACLE Logline: A group struggles to escape a remote island park whose main attractions— genetically restored dinosaurs— have been set loose by a power failure. High Concept An intriguing idea that can be stated in a few words and is easily understood by all. Dinosaur theme park. A blonde goes to Harvard Law School. A man relives the same day over and over gain. Fight to the death on national television. Love story between two terminal teens. Die Hard on a bus. Speed An innocent man is convicted of The Fugitive killing his wife. Fairytale characters trapped Once Upon a Time in our world. A horror film in the water. JAWS A man dies and becomes his Ghost wife’s guardian angel. Test Your Idea Ask yourself the following questions: 1. Is your idea universal? Everyone understands it. Either we know what the experience feels like, or it's an experience we've all fantasized about. The weirder the idea, the more it has to be grounded in universal human emotions or behavior. 2. Is your idea unique? Find something that hasn’t been done before. Or find a new twist on an old idea. Blend the familiar with the strange. A good idea should be both unique and universal. If it’s unique, but no one can relate to it, it's not high concept. If it’s universal, but we've seen it a million times, it's not high concept. 3. Do you have an empathetic hero, dealing with a BIG problem? -an unforgettable character -an impossible situation -a relentless threat -the stakes -a time limit 4. Is your idea short? Imagine that every word reduces your chance of success by 10%. Then choose those words carefully. 5. Do you have a great title? Legally Blonde • Star Wars • Miss Congeniality Running Lean • She’s the Man • Four Christmases Jaws • Uglies • Alien • Shakespeare in Love Assassin’s Apprentice • To Kill a Mockingbird The Sixth Sense • Titanic • Saving Private Ryan Steelheart • Gladiator • The Mummy Storyworld Where your story takes place. Treat Storyworld Like a Character Choose it for a reason. What kind of world? What kind of place? Land • Geography • Cities/Towns • Major landmarks or buildings Culture • • • • • • Technology Ethnic groups Religions Government Occupations Way of life Environmental Factors • • • • Weather and climate (astronomy?) Natural resources (magic?) Animals Diseases History • Creation story (of world or location) • Political backstory • Wars Current Day Problems Work them in by . . . • • • • • A threat to some part of the world Show the characters clash with the world Show through way of life (family, occupation) Create scenes that involve the world Create an “outsider” character who must learn Avoid Storyworld Builder’s Disease! Just because you know it . . . Characters Protagonist Antagonist Internal and external motivation Clash Every Character Needs… To be unique To have a purpose For things to get uncomfortable (conflict) To change or grow during the course of the story Fight the Stereotype Turn the stereotype on its head. Build flesh and blood people, who have depth and are unique. Everyone is the star Character Worksheet -Helps me find who my characters are -Quick reference -Always changing -I do this sheet for all my important characters Let’s take this step by step with one of my new characters. Who is he? Name: Prince Trevyn Echad Chorek Nathek Hadar of Armania Age: 14 Appearance (tags): tall & skinny, dimpled smile, long neck, wrinkled clothing, often seen running and yelling out, “Sorry!” Famous counterpart(s): a young Indiana Jones (Alfie Enoch) One-word descriptor: *Curious Use Personality Tests Myers-Briggs -www.celebritytypes.com -Pick a famous person or character Trevyn: INFP The Healer/Dreamer J. R. R. Tolkien Mason: INTJ The Mastermind Isaac Newton The 5 Love Languages -Words of affirmation -Quality time -Gifts -Acts of service -Physical touch Trevyn Quality time/gifts Tags Identifiers for characters that set them apart from others* Harry Potter: green eyes, lightning-shaped scar, glasses, messy hair Hermione Granger: buck teeth, bushy hair, clever Ron Weasley: red hair, freckles, long nose, gangly, poor, shabby clothing Rubeus Hagrid: huge, shaggy hair and beard, beetle-black eyes, loves animals Albus Dumbledore: long silver hair and beard, half-moon glasses, long fingers, sense of humor—twinkling eyes Minerva McGonagall: square spectacles, green clothes, hair in bun, severe/strict Severus Snape: long greasy black hair, hooked nose, sallow skin, calculating, mean, talks slowly Draco Malfoy: pale, blonde, pointed face, arrogant, rich Prince Trevyn’s Tags • Tall • Skinny • Long neck • Dimpled smile • Wrinkled clothing • Charcoal-smudged fingers • Rolls of maps under his arm • Often seen scaling walls • Runs through the palace and yells out, “Sorry!” after he knocks people over Titles Actual names: Prince Trevyn His Royal Highness / Your Highness That boy (by his mother) Your Magnanimousness (by Hinck) Trev (occasionally by Hinck) Life roles: Prince, son, brother, friend, firebrand, truth-finder, explorer, celebrity, potential husband Important Backstory -Before Trevyn was born, some of his older brothers were sacrificed to the god Barthos. As the third queen’s firstborn son, this made her an obsessively protective mother, smothering him. -His brother Willek, who is ten years older, was deeply affected by the deaths of his brothers. This caused him to be very protective of Trevyn. -Trevyn grew up in a castle filled with politics. His father has three wives and people are always looking for ways to get on Trevyn’s good side to gain power at court. Trevyn hates all of that. -As a lesser prince, the king decreed that Trevyn would become a priest. -Father Tomek took Trevyn out to sea for the first time when he was six. The sea became a safe-haven for him from his paranoid mother. -A year ago, a girl pretended to like Trevyn. He found out his brother Janek put her up to it with the promise that he’d get Trevyn to marry her, thus making her a princess. Trevyn hasn’t trusted girls—or his brother Janek— ever since. Goals & Motivations Day-to-Day Goal: Explore and perfect his maps of the coastline Story Goal (external): Solve his mentor’s murder Story Goal threatened by: Evil priests The Push/Pull that makes him act: Room is ransacked Second Goal: Spend time with Mielle Conflicts with first goal: Both goals demand his time. Plus he doesn’t want to put Mielle in danger. More Goals & Motivations Goal he lives by (*internal*): Freedom Emotional Life Goal: To matter. To be someone’s #1. How this shows: By proving to others that he is right He most values (take it away): Freedom Willing to die for: That his people would know the truth Greatest dream: To find new land beyond the bowl Noble Cause: To go where no man has gone before—and in that prove himself unique and worthy Greatest fear (make it happen): Being locked up/loss of freedom Personality & Attributes Personality descriptors: Impulsive, easy-going, creative, loyal, guarded, passive aggressive—purposely risks his life (No one would miss him, anyway) *Methods of action: Works best alone, perfectionist, must have meaning or he won’t do it, if someone says no… *Methods of evaluation: Observes, reads Skills: Artistic, detailed, fast, athletic, smart Flaws: Sensitive, evasive, emotional, hates criticism, acts indifferent towards his friends Traits/Quirks: Acts disinterested, fearless, untrusting, doesn’t like to sit, never gets lost Hobbies: Map-making, exploring, parkour, climbing, any life-risking activity, annoying his mother Extra Conflict & Growth Story change he must face: God is real How can I make life worse? Take away all his real friends (Willek, Hinck, and Mielle) What can I threaten? The truth, his freedom What else can I take away? Mielle Six things that need fixing: Impulsive, stubborn, powerless to make his own choices, has a subconscious death wish, untrusting (afraid to risk his heart), he acts indifferent to his friends (Hinck) Six Things That Need Fixing* Dramatica Theory’s Eight Archetypal Characters Protagonist Reason Antagonist Emotion Guardian Sidekick Contagonist Skeptic Character Interactions Protagonist/Antagonist: Trevyn / Prince Janek Guardian/Contagonist: Father Tomek / Trevyn’s mother Reason/Emotion: Prince Willek / Miss Mielle Sidekick/Skeptic: Cadoc/Hinck Character’s Past Happiest moment: When he took his first ride in a ship with his mentor and learned to draw a map of the coast . Dark moment: When his mother was cast aside from the king and took it out on him. Lie he believes: His live is meaningless—he doesn’t matter to anyone, except as a pawn. Mantra he lives by: Life is too short to worry about anything—enjoy today because tomorrow you might be in chains. *Interesting thing about his mantra—He’s forcing himself to believe it, but daily his instincts tell him differently. But the lie he believes about himself is stronger than the evidence that opposes this statement. By Darkness Hid by Jill Williamson Protagonist: Achan Internal Motivation: To be free External Motivation: Train to be squire Antagonist: Prince Gidon Internal Motivation: Power and pleasure External Motivation: Control Achan Clash? Plot The events that happen to your characters that move the story along toward solving an end goal. Three-Act Structure -Act one is the setup of the plot. -Act two is the confrontation, the emotional story behind the plot. -Act three is the resolution, where the plot and emotional story come together. By Darkness Hid by Jill Williamson 1. Opening: A knight (Sir Gavin) offers to train Achan to be a squire–even though this is against the law. 2. Climax of Act 1: Achan is declared a squire, but Prince Gidon is threatening to steal the girl he loves. 3. Climax of Act 2: Achan is struck down in a battle while trying to save the prince, who frames him for treason. 4. Climax of Act 3: Achan gets out of prison, but Sir Gavin takes Achan before the Council of Seven and reveals a shocking secret. 5. End: Achan and Sir Gavin flee into Darkness to get away from the evil Prince Gidon. Act One: The Setup Beginning: Katniss and her family prepare for the reaping ceremony. Inciting Incident: Prim’s name is drawn. Katniss volunteers to take Prim’s place. Second Thoughts: A few pass through her mind. Climax of Act One: Peeta declares his love for Katniss on national television. How will she kill him now? Act Two: Confrontation Obstacle: Peeta is working with the Careers. Obstacle: A fire forces Katniss out into the open. Midpoint Twist: Peeta saves Katniss’ life, and Katniss forms an alliance with Rue. Obstacle: Katniss and Rue set out to destroy the Careers’ supplies. Disaster: Rue is killed. Crisis: Katniss reflects on Rue’s death. Climax of Act Two: New rule: Two tributes can win if they are from the same district. Act Three: Resolution Climax of Act Three (Obstacles): Katniss offers the poisonous berries to Peeta. If they both can’t win, no one will. Dénouement: Katniss and Peeta are heroes, but there was a price. End: Katniss and Peeta go home, but the Capitol is not pleased. Scene Plotting Start Chart The Storyboard The number of cards is based on the length of your novel. For example: 10 cards per scene for a 400-page book. The First Cards The Rest of the Cards FREE On Amazon Kindle and iTunes www.jillwilliamson.com/teenage-authors/helps or http://bit.ly/Vw0oI5 Thank You! Any Questions?