Interaction devices involve physical actions of dragging, clicking, typing, speaking, writing, etc. . .
Devices should be easy to use.
Increase performance speed
Reduce error rates of users
Sharp Rocks
Chalk
Papyrus and Paper
Ink
Quills and Fountain Pens
Pencils
Ballpoint Pens
Typewriters
The all-purpose tool for the cave man; good for killing, skinning, and making drawings on the cave wall.
“A soft, earthy substance, of a white, grayish, or yellowish color, consisting of calcium carbonate, and having the same composition as common limestone.”
Egyptians, Romans,
Greeks and Hebrews used papyrus.
Wood-fiber paper was invented by the Chinese in
105 A.D.
“Paper was not widely used throughout Europe until paper mills were built in the late 14 th century.”
Invented by the Chinese, it was originally made of soot and lamp oil mixed with the gelatin of donkey skin and musk.
Other mixtures included: dyes and colors from berries, plants, and minerals.
By 400 A.D. Ink was uniformly made of ironsalts, nutgalls, and gum.
Quills were introduced around 700 A.D.
Goose feathers were the most common
Lasted only one week
The oldest fountain pen has survived since 1702, but the first practical pen wasn’t patented until
Lewis Waterman came along in 1884.
The process to make pencils was patented in 1795 by a
French chemist named Nicolas
Conte.
“He used a mixture of clay and graphite that was fired before it was put in a wooden case.”
Since the mixture was fired in a kiln, you could control the hardness.
The name pencil comes “from the old English word meaning
‘brush’.”
Invented by two
Hungarian brothers
(Ladislo Biro and George
Biro) in 1938.
Today the “Bic Crystal has a daily world wide sales figure of 14,000,000 pieces.”
Today much of the world still refers to these pens as
Biros
Invented in 1868 by
Christopher Latham
Sholes.
The first one was more like a telegraph instrument, it did not have keys. Sholes later added them.
Remington & Sons started production on them in
1874.
Keyboard
Mouse
Trackball
Touchpad/Trackpad
Pointing Stick
Joystick
Wheel
Light Pen
Touch Screen
Stylus
Graphic Tablet
Tablet PC
Voice Recognition
Handwriting Recognition
QWERTY: standard keyboard. The fist six leftmost letters on the top alphabetic line spell QWERTY
Enhanced: Most commonly used today.
These keyboards have twelve function keys along the top, 2 CTRL keys, 2 ALT keys, arrows, etc.
Cordless: a battery-powered device that transmits data using wireless technology, such as radio waves or infrared waves.
Ergonomic: this keyboard is specially designed to reduce the chance of wrist injuries.
Pointing device: an input device that allows you to control a pointer on the screen
They are generally fast and easy to use, but require hand-eye coordination
Mouse
Trackball
Touchpad/Trackpad
Pointing Stick
Joy Stick/Wheel
Light Pen
Touch Screen
Stylus
Invented by Doug
Englebart in 1964.
Most used pointing device for desktop computers
Mechanical Mouse: has a rubber or metal ball on the bottom. The motion of the ball controls the motion of the pointer. This type should be used on a mouse pad.
Optical Mouse: has no moving mechanical parts inside. It uses optical sensors or lasers that emit and sense light to detect the mouse’s movement.
The type often requires a special mouse pad.
Stationary pointing device with a ball on top,(upside down mouse)
To move the pointer you rotate the ball
Requires frequent cleaning because of oil and dust
Benefit: you don’t have to move the entire device, so it takes up less space
Small, flat, rectangular device that is sensitive to pressure and motion
You move the pointer by sliding your finger around
You tap the pad to initiate a “click”
Most often found on notebook computers
Pressure sensitive device shaped like a pencil eraser that is positioned between keys on the keyboard.
First developed by
IBM for their notebook computers
These devices are used for game software or flight and driving software.
The name joystick comes from early history in aircraft control.
Joystick: a vertical lever mounted on a base. It is easily moved in multiple directions.
Wheel: a steering-wheel type device used in auto simulation games
A handheld device that contains a light source or can detect light.
Some require specially designed monitors.
One problem is hand fatigue.
A touch sensitive display you interact with by touching areas of the screen with your fingers
Examples: Kiosks
(Wal-Mart automotive department) and ATM machines
Looks like a ballpoint pen. It uses pressure to write and draw lines.
Original names were:
“electronic pen” or
“e-pen”
Graphic Tablet
Tablet PC
Voice Recognition
Handwriting Recognition
It is a flat, rectangular electronic plastic board
Also called a “digitizer” or
“digitizing tablet”
Used along with a stylus
One use: architects, map makers, artists, and designers create drawings and sketches using it
Weighs around 3 lbs.
Uses a digital pen
Microsoft version uses
Windows XP Professional
It has handwriting and voice recognition capabilities
–
–
Take notes and save them
Convert handwritten documents into typed documents
Voice recognition: a computer’s capability of distinguishing spoken words.
You speak into a microphone and the words display on the screen.
You can also edit and format a document by speaking or spelling instructions.
Process by which handwritten letters and symbols are translated into characters that the computer understands.
Used by many notebook computers and handheld computers.
Requires the use of a stylus.
One problem with keyboards is that the keys are so close together you often hit the wrong key.
Fast typists are slowed down because of the need to switch between the mouse and the keyboard.
Most of these devices are for your hands and can cause fatigue and other long term health problems such as carpal tunnel syndrome.
In the future devices may be:
– Very small
– Embedded in the environment, in other words all around us
– Rely more on voice command instead of mice and other input devices
www.csse.monash.edu.au/courseware/cse5930/lectures/lect ure10.ppt
http://inventors.about.com/library/weekly/aa100197.htm
http://inventors.about.com/library/weekly/aa100897.htm
http://inventors.about.com/library/weekly/aa101697.htm
http://inventors.about.com/library/inventors/blpen.htm
www.ask.com
www.microsoft.com
Shelly, Cashman, Vermaat. Discovering Computers:
Concepts for a Digital World. United States: Thomson
Learning, 2001.