Carnegie Mellon University Libraries Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV "..don't use force in training the children in the subjects, but rather games.” Plato, The Republic (421 BCE) Why Games Project Overview Play! Why Games? 2 Distinct Uses Public Libraries •Marketing Academic Libraries •Teaching Other Library Gaming Projects UNC Greensboro •The Information Literacy Game Arizona State •Quarantined University of Calgary •Hardplay (Future) Everyone’s a Gamer Average Game Player Age is: 25% -- 33 50+ yrs. 44% -- 18-49 yrs. 31% -- under 18 yrs From Entertainment Software Assocation, 2007. Is This Our Audience? Why (not) Edu-gaming? • Cons – – – – Integration Traditional assessment is boring Development tools The "Lame Factor“ • Pros – Learning = Fun?! – No consequence for failure – Master skills in demand by today’s employers – Games offer attributes important for learning Gaming & Culture •History •Progress •New Audiences As Easy as Pong World of Information Virtually Physical Mental Health http://media.ds.ign.com/media/740/740437/img_3448533.html http://media.ds.ign.com/media/899/899492/img_4819084.html Arcade @ Home What About the Web? The Library Arcade Project The Grant •$50,000 •“to develop and promote engaging, webbased information literacy tutorials for students throughout Southwestern Pennsylvania and beyond” •Build on momentum from Eden Hall $168,000 grant •Stipulations •Must be an Outreach Component •Open Source/Customizable/Easily Modded The Team • Librarians • Biomedical, Chemical, Materials Engineering • Software Engineering • Information Literacy • ETC Faculty Advisor • ETC Students • • • • • Computer Science Electronics/Communication Fine Art Psychology Journalism ETC • Entertainment Technologies Center • Masters of Entertainment Technology, 2 year degree • Semester-long project • Team is design firm Project Timeline March 2006 to Present [Phase 1] Decide to make games/team forms (March 2006 ~ August 2006) [Phase 2] Design and Production of Games (September 2006 ~ February 2007) [Phase 3] Testing and Marketing Begins (March 2007 ~ August 2007) User Testing & Feedback •In Library and Student Union •Assessment •Survey Monkey Game One Game Two Game Three Game Four Problems •Library Centricity! •Working with an inexperienced team •META Problem – ACRL Standards •Bandwidth…have some on hand Future Directions •Get more $$$ •Complete games 3 & 4 •Track players’ progress •Add storyline (wrapper) •Create a new team •Marketing plan Recommendations •Overestimate budget •Overestimate time investment •Have a champion (project manager, leader) •If outsourcing, be strict with designers •Learn Flash?! Our Sites Library Arcade www.library.cmu.edu/Libraries/etc •Play the games •Learn about the developers •Take the survey Planning Blog cmlibrarygaming.wordpress.com/ •Find references on gaming •See the survey results •Share your research on gaming U Haz Questions? References • • • • • • • • • • Game Player Data- Fact Sheet, Entertainment Software Association, http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007). UNC Greensboro, The Information Literacy Game (2004). Arizona State, Quarantined (2005). University of Calgary, Hardplay (2007). Pong Screenshot, http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png , (2007). Pokemon Trading Card image taken from Ebay sale reference, http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG , (2007). Big Brain Academy Screenshot, IGN.com, http://wiimedia.ign.com/wii/image/article/795/795126/big-brainacademy-wii-degree-20070608011557637.jpg , (Accessed 11/05/2007). Flash Focus Screenshot, IGN.com, http://media.ds.ign.com/media/899/899492/img_4819084.html , (Accessed November 5, 2007). Brain Age Screenshot, IGN.com, http://media.ds.ign.com/media/740/740437/img_3448533.html , (Accessed November 5, 2007). All other images taken from their respective Wikipedia.com entries