Behavioral Theories of Motor Control Chapter 3 Coordination and Control • Degrees of freedom (problem) (Bernstein,1967) – Number of independent elements (nerves, muscles, and joint movement possibilities) that must come together into an organized movement pattern • Coordination (Sparrow, 1992; Turvey, 1990) – Process of constraining the system’s available degrees of freedom into a movement pattern • Control – Manipulation of those variables within the movement to meet the demands of a given situation …..need both coordination and control in the acquisition and performance of motor skills (Vereijken, Whiting & Beek, 1992) Command Center (theories regarding brain’s contribution to skilled movement) Motor Program – Abstract representation of a movement plan – Stored in memory – Issues instructions that are carried out by the limbs and muscles – When a specific action is required, it is retrieved from memory and executed Early Motor Program Theories • Proposed that for each movement to be made, a separate motor program existed and was stored in memory • 2 problems: – Storage (would need limitless space in memory) – Novel responses (when you need to do something NEW) Generalized Motor Program (GMP) (Schmidt,1985) – Represents a class of actions or pattern of movement that can be modified to yield various response outcomes • Invariant features – Relatively fixed underlying features that define a GMP • Parameters – Flexible features that define how to execute a GMP, easily modified from one performance to another Invariant Features • Relatively fixed underlying features (eg.fingerprints) – Sequence of actions or components (e.g. order of actions to perform a tennis serve) – Relative timing • Internal rhythm of the skill (e.g.-arm movement in freestyle) – Relative force • Internal force relationship (changes proportionately as force increases or decreases) Parameters • Adaptable features of program • Easily modified from one performance to another to produce variations of a motor response (e.g. ability to throw to 1st base from various parts of the softball field) – Overall duration – Overall force – Muscle selection For example, a soccer player can make a long or short pass, as the situation requires - same basic pattern but different outcome. Schema (Schmidt, 1975,1985) • Rule or relationship that directs decision-making when a learner is faced with a movement problem - is the result of accumulated experiences • Developed by abstracting 4 sources of information each performance attempt Initial conditions (limb/body/environmental conditions) Response specifications (parameters e.g. speed/force required for the throw/ kick/ pass etc…) Sensory consequences (sensory feedback - how it felt) Response outcome (relative success of the action) Motor Response Schema • Recall schema – Responsible for organizing the motor program – Based on relationship with past experience of the action • Recognition schema – Responsible for the evaluation of a movement attempt Both schemas can be ‘fine tuned’ with sensory feedback and external feedback (from the teacher/ instructor) Open Vs. Closed Loop Systems • Open loop – Action plans generated by command center then carried out by the limbs and muscles without modification (feedback can only be used to vary a subsequent attempt at the movement action) • Closed loop – Command center generates action plan that initiates the movement – Feedback be used to modify on-going action – Action can be changed whilst it is occurring – Not possible in actions that involve speed Evidence Supporting Motor Program Control • As complexity of the movement increases, RT increases (Henry & Rogers,1960) • Deafferentation studies involving surgical severing of sensory nerves (e.g. Polit & Bizzi, 1978) • Effects of unexpectedly blocking a limb during movement (Wadman, Dernier van der Gon, Geuze & Mol, 1979) For example, baseball batter infers a specific type of pitch due to the type of wind-up demonstrated by the pitcher BUT the pitcher adjusts the way the ball leaves the hand, just prior to release - too late for the batter to adjust the motor program and therefore misses the ball!! Dynamic System Theory • Argues that other theories ignore the fact that movement occurs in response to dynamic interaction of the mover and the environment • Alternatively, movement pattern is thought to emerge or self-organize as a function of the ever-changing constraints placed upon it Constraints (Caldwell & Clark,1990) • The boundaries that limit the movement capabilities of an individual • Three types (or combination of each) – Organismic: can be structural e.g. height or functional e.g. cognitive ability – Environmental: eg. gravity, temperature, wind speed – Task: eg goals of the task, rules of the task, implements or machines required Attractor States • Systems prefer states of stability • When a change in constraints is imposed on a system, its stability is endangered • Deep basins = well learned = stable systems = difficult to change (Ennis, 1992) • Shallow basins = patterns not set = less stable = more susceptible to change Phase Shifts • Changes in behavior are the result of a series of shifts • Control parameters – Variables that move the system into new attractor states (e.g. direction, force, speed, perceptual information) • Rate limiters – E.g. cricket bat too heavy for the child) – Constraints that function to hinder or hold back the ability of a system to change Dynamic System Theory Synopsis The complexity of human behaviour leads to the Dynamic System Theory (DST) approach to understanding motor control Teachers/ instructors need to: • Know individual learners’ capabilities; • Understand the complexity of the task to be taught; • ‘Break down’ the task into developmentally appropriate stages; • Minimise or allow for constraints evident when teaching skills; • Understand the effect of ‘prior learning’ and ‘unlearning’; • Ensure the environment is conducive to learning;