+ Gamification through Rewards, Meaning and Play Scott Nicholson Director, Because Play Matters Game Lab Associate Professor, School of Information Studies, Syracuse University Twitter: @snicholson + Gamification through Rewards, Meaning and Play Scott Nicholson Director, Brantford Games Network Professor of Games, Wilfrid Laurier University, Twitter: @snicholson + Overview What is gamification? BLAP gamification Design activity A RECIPE for Meaningful gamification Design Activity The Gamification Journey Reflection Twitter: @snicholson + What is Gamification? Gamification is the application of gameful or playful layers to motivate engagement with a specific context Twitter: @snicholson Specific Context + Twitter: @snicholson http://zamzee.com + Twitter: @snicholson http://zamzee.com + Typical Gamification Taking world something in the real Adding a game-y goal Developing a structure to support the goal Adding Twitter: @snicholson a reward + Reward-based Gamification Process Points (unit of control) Twitter: @snicholson + Reward-based Gamification Process Levels (progress in system) Points (unit of control) Twitter: @snicholson + Reward-based Gamification Process Levels (progress in system) Points (unit of control) Leaderboards (competition) + Reward-based Gamification Process Levels (progress in system) Points (unit of control) Achievements (additional paths) Leaderboards (competition) + Reward-based Gamification Process Levels (progress in system) Points (unit of control) Achievements (additional paths) Leaderboards (competition) Twitter: @snicholson Badges (public display) + BLAP Gamification Badges Levels / Leaderboards Achievements Points Twitter: @snicholson + Creating a Point-based System Identify desired behaviors Connect Reward Profit! Twitter: @snicholson behaviors with points points with incentives + Levels – Single-player Journey Twitter: @snicholson + Leaderboards - Competition Twitter: @snicholson Taken Oct. 1, 2012 from https://library.hud.ac.uk/lemontree/leaderboards.php + Different Types of Leaderboards Everyone Defined by the creator Defined by the user (friends) Overall or specific to a task Ongoing or a subgroup of people or reset Reset every so often for everyone (once a week, all are reset) Reset every seven days for each person (rolling resets) Twitter: @snicholson + Types of Achievements Unusual (or usual) use cases Exploration Collection – Trying something new – Systematic exploration Loyalty Tutorials Expected Twitter: @snicholson or Unexpected + Badges Designed for public view (certification) May be based upon achievements Also based upon skills or interests Informal learning New skills Different learning paths Creates groups http://www.buffalobrothers.net/images/badges-goldplating-xl.jpg Twitter: @snicholson + BLAP Summary Points Levels Leaderboards Achievements Badges Twitter: @snicholson + "once you start giving someone a reward, you have to keep her in that reward loop forever" (p. 27). Twitter: @snicholson + (lack of) Rewards punish Rewards damage relationships Rewards ignore reasons Rewards discourage risktaking Twitter: @snicholson + Rewards replace pre-existing interest Reward Twitter: @snicholson + Decreasing impact of rewards Reward Volkow, N. D., Wang, G.-J., Fowler, J. S., Tomasi, D., Telang, F. and Baler, R. (2010), Addiction: Decreased reward sensitivity and increased expectation sensitivity conspire to overwhelm the brain's control circuit. Twitter: @snicholson Bioessays, 32: 748–755. doi: 10.1002/bies.201000042 + Survey of Fitocracy users “Perceived enjoyment and usefulness of the gamification decline with use” Koivisto, J. & Hamari, J. (2014). Demographical differences in perceived benefits from gamification. Computers in Human Behavior. http://dx.doi.org/10.1016/j.chb.2014.03.007 Twitter: @snicholson + The Gamification Backlash (Michael Wu) Motivation Twitter: @snicholson + The Gamification Backlash (Michael Wu) Motivation Twitter: @snicholson + The Gamification Backlash (Michael Wu) Short-Term Goals: - Making the Sale - Teaching a Skill Motivation Twitter: @snicholson + The Gamification Backlash (Michael Wu) Motivation Long-Term Goals: - Changing Habits - Building Loyalty Twitter: @snicholson + The Gamification Backlash (Michael Wu) Motivation Long-Term Goals: - Changing Habits - Building Loyalty Twitter: @snicholson + Games are more than rewards Game = Form of Play with Goals and Structure Maroney, K. (2001). My entire waking life. The Games Journal, May. Retrieved from http://www.thegamesjournal.com/articles/MyEntireWakingLife.shtml Twitter: @snicholson + Games are more than rewards Game = Play + Goals + Structure Game – Play = Goals + Structure = Reward-Based Games Twitter: @snicholson Gamification without Play?? + Meaningful Gamification Make the context meaningful Avoid incentives and rewards that replace intrinsic motivation Use the gameful or playful layer to build intrinsic motivation Twitter: @snicholson + Making Gamification Meaningful Give the player information Put the PLAY back in Player Allow the player choices And the ability to share choices Make informed play the reward Use external rewards sparingly Put the player’s benefits first in Different players need different things Twitter: @snicholson design + RECIPE for Meaningful Gamification Reflection Exposition Choice Information Play Engagement Twitter: @snicholson + Play Optional Freedom Twitter: @snicholson to explore (fail) with boundaries http://www.unyta.com/pages/ErieCanalwayHeritageTo urs.html/ + Exposition Player-driven narratives http://education.mit.edu/blogs/datennes Twitter: @snicholson + Choice Player-determined Twitter: @snicholson goals and milestones http://nikeplus.nike.com/plus/running + Choice Badge Pathways by Carla Casilli http://carlacasilli.files.wordpress.com/2013/02/badgepathways.gif Twitter: @snicholson + Information Explains Twitter: @snicholson the reasons behind the system http://venturebeat.files.wordpress.com/2012/05/ sessionm-gamification.jpg?w=558&h=9999&crop=0 + Engagement Enhancing social connections and creating new ones Twitter: @snicholson https://play.rit.edu/ + Reflection Connecting Twitter: @snicholson activities to self http://game.nypl.org/ + RECIPE for Meaningful Gamification Reflection Exposition Choice Information Play Engagement Twitter: @snicholson + Kim’s Player’s Journey Kim, A. (2013). The Player’s Journey: A 5-Step Framework for Designing Engaging Experiences. Available online at http://www.slideshare.net/amyjokim/players-journey-5step-designTwitter: @snicholsonframework-for-longterm-engagement + Community of Practice http://community.mis.temple.edu/ccrawford/files/2012/03/cop-picture1.jpg Twitter: @snicholson + Gameful and Playful Layers Meaningful Gamification Reward-based Gamification Twitter: @snicholson + The Gamification Journey Enthusiast Explorer Newbie • Onboarding • Attract through unmet needs • Using Extrinsic Motivators sparingly Twitter: @snicholson • • • • • Finding meaning Choosing paths Creating & Playing Reflecting Building Intrinsic Motivation Reward-based Gamification • Community of Practice • Long-term involvement in external context Meaningful Gamification No Gamification + The Gamification Journey TL;DR Reject Make Rewards Motivation Meaningful Cultivate Twitter: @snicholson Communities + To Learn More http://becauseplaymatters.com/pubs Twitter: @snicholson