The Rooms of Innovation

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Programme, pakhus 27, 12 th. of december 2013
8.40-9.00
Welcome and today’s tasks (Lise Mark, Egaa Gymnasium & staff member from Pakhus 27)
9.00-9.30
Presentation; ”The Rooms of Innovation” (Louise Dam & Rune Valentin, Egaa Gymnasium)
9.30-11.30
Room 1: What´s your problem?
LEGO
Forum-play
Roles in
groups
Pictures
Pictionary
Walk n´
interviews
Applied
math
11.30-12.15
Lunch and inspirational talk (Architect at Schmidt, Hammer & Lassen & artist, Thomas Bossel)
12.15-13.00
Room 2: What are your ideas?
LEGO
13.00-14.00
Forum-play
Roles in
groups
Pictures
Pictionary
Walk n´
interviews
Applied
math
Pictures
Pictionary
Walk n´
interviews
Applied
math
Room 3: Which idea to develop?
LEGO
Forum-play
Roles in
groups
Programme, pakhus 27, 12 th. of december 2013, continued
14.0014.15
Afternoon break
14.1515.15
Room 4: How to realize the idea?
LEGO
Forumplay
Roles in
groups
Pictures
15.1516.00
Prepare final product presentation
16.0017.30
Group presentation of projects and products
Pictionary
Walk
n´intervie
ws
Applied math
Spaces of Innovation
Rooms of Innovation
1. Problem scanning
2. The creative process
3. The innovative process
4. The realization process
Problem scanning
-Where does it ‘hurt’?
-Where does it ‘sting’?
-The burning question?
(what sets you on fire in
relation to the subject?)
-The impossible, farfetched and stupid
questions
The Creative Process
• Objective: that the participants
can create a fountain of ideas!
Aim: to create many ideas and
see a subject from many different
perspectives.
• The new: To create ideas without
limits through unlimited use of
knowledge
• Competencies: To buy other
people’s ideas, to change
perspective, to dare to make a
fool of oneself
• Signs: Play, fooling around,
optimism, fun
The ‘YES’-man
The innovative process
•
Objective: that the participants analyse in
depth, research and gain a consciousness
of value
•
Aim: to discuss, reject and refine ideas, to
give them direction, to create consensus
and to assign value to ideas
•
The new: to be able to choose one idea
amongst too many, to be conscious of the
value the idea has for others, to be able to
enact various scenarios
•
Competencies: analysis, categorisation,
selection, argumention, role switching,
group loyalty, project management, value
assignment.
•
Signs: discussion, limitation, rejection,
argumentation, agreement, valueorientation, networking
Selection
The Realisation Process
•
Objective: to gain a ”doing”-competence
and ability to take action by realising the
ideas in a concrete form which is for
others to see and make use of.
•
Aim: to subject an idea/product/concept
to tests, and enactment, to make it
saleable and to put it to use.
•
The new: to organisere, plan, and
effectuate the idea so that the product /
concept is operationalized in the ‘real
world’
•
Competencies: Doing, taking action,
extrovert organization, networking.
•
Signs: action, negotiation, contacts,
relations, responsibility, deals, deadlines,
materials, drive, mastery.
•
Whom do we call? Where do we get the
money from? Who would market it?
Fulfilment
Spaces of Innovation
1. LEGO
2. Forum Play
3. Roles in groups
4. Pictures
5. Pictionary
6. Walk n´Interview
(7. Applied Math)
1. LEGO
Tools: This space contains many boxes with Lego e.g. Lego Serious Play.
There must be plenty of space for building, either tables or on the floor
Description: Innovation can often be visualised by building one’s ideas or actions. One method is to use LEGO, thus building a
problem or a solution . It is very important to document one’s products by taking photos of everything that is built.
Problem scanning
TASK: You are to use Lego to build or ‘play’ a problem that
you find interesting to work with, in relation to the general
topic/problem. It is important that each group member gets
to visualise a problem and present it to the group.
The creative process
TASK: Each group member builds a solution to a problem
related to the topic you are dealing with and presents his/her
product to the others. Note that you are also expected to
create a solution together, either in pairs or in groups of 3.
These pair/group solutions must be presented to the rest of
the group. Remember to praise each other’s products.
The innovative process
TASK: In this space you are to use Lego to illustrate some of
the problems or complications that weaken your solutions at
this stage. This means, you are still to build your solutions, but
must also consider what might fail and what might work out,
so illustrate both strengths and weaknesses. Afterwards,
discuss which of the solutions is most valid, taking its
weaknesses/problems into consideration.
The Realisation Process
TASK: Now you are to consider how to sell your idea? Use
Lego to illustrate this. Consider who you need to contact
(customers, investors), and how to market the idea? What
does it take to realise the idea? Aim to be as concrete as
possible – if you encounter any problems, then try to discuss
various solutions in your group.
2. Forum Play
Tools: A spacious stage, perhaps costumes.
Description: Forum Play; invented by Augusto Boal (2000) to liberate poor and oppressed people in South
America. A forum play is an enactment of a situation, where the participants first identify a relevant problem,
then create a typical scenario, where the problem can be staged, and finally enact the problem for others.
Problem Scanning
TASK: You are to make two plays starring yourselves (split the
group into two), and in which you enact a relevant problem in
relation to your topic. Afterwards, discuss whether there are
solutions to the problem.
The Creative Process
TASK: You are to make two plays starring yourselves (split the
group into two) , and in which you enact some far-fetched,
impossible, funny solutions to the problems you have identified
with today’s topic. The play must have a happy ending, and all
group members must applaud and praise the play.
The Innovative process
TASK: you are to make two plays starring yourselves (split the
group into two), in which you enact some good and relevant
solutions to the problems you have identified with today’s topic,
but in which you also enact the conflicts or weaknesses in the
solutions – e.g. some objections and reasons for objections.
Afterwards , take a group talk about the weaknesses in your
solutions
The Realisation Process
TASK: you are to make two plays starring yourselves (split the
group into two), in which you enact your ideas about how to
realise your solution. In the play you are to show how you intend
to overcome obstacles in realising your solution.
3. Roles in groups
Tools: a work table, some paper for the concept-developer and post-its.
Description: Lotte Darsø has developed a theoretical model of an innovation process along two main
axes ; knowledge vs. non-knowledge and concepts vs. relations.
The knowledge detective: is a person who is interested in gaining knowledge, finding data, and asking
‘why’-questions (with the court jester)
The gardener: is a person who creates relations and mutual trust among the participants.
The gardener also sees to it that each group member feels that he/she contributes to the group’s work
The court jester: is a person who dares to ask impossible questions so as to stimulate others to ask
relevant ones.
The concept developer: - is a person who asks for the nuances, writes keywords on the blackboard,
draws little figures etc. The concept developer thus makes sure to create”prototyper” of the project.
concepts
(concept
developer)
Knowledge
(knowledge
detective)
non-knowledge
(court jester)
Relations
(gardener)
Problem Scanning
TASK: Each group member is given a role (if you are more than
4, not everyone gets one, but if you return to this space, you
can give each other new roles) Your group is to discuss which
problems you identify in relation to your topic. Make sure that
you enact your role all through the discussion
The Creative Process
TASK: Each group member is given a role (if you are more than 4,
not everyone gets one, but if you return to this space, you can
give each other new roles) You are now to brainstorm about
solutions to your problem. Especially the court jester plays a
central role by presenting far-fetched solutions. It is the concept
developer’s task to try to write down/sketch the solutions.
The Innovative Process
TASK: Each group member is given a role (if you are more than 4,
not everyone gets one, but if you return to this space, you can
give each other new roles). You are now to engage in a
discussion, where you select only a few ideas as solution to the
problem you have identified.
The Realisation Process
TASK: Each group member is given a role (if you are more than 4,
not everyone gets one, but if you return to this space, you can
give each other new roles). You are now to talk about how your
idea can be realised .
4. Pictures
Materials: One deck of picture-cards per group, table or floor space for spreading out the deck of cards
Description: Looking at pictures can often helt creating a series of associations to words, ideas, problems or solutions, and the
process can provide both a shared and an individual space in which to define where you are in the innovation process.
Problem Scanning
TASK: Place all cards so that you can see the pictures. Each group member
picks 2 cards that he/she finds illustrative of a problem related to the
topic. Don’t talk, but give each other time to find the right cards. Each
group member then presents the problem(s) he or she has identified. In
the group, discuss which problem you want to continue working on.
Make sure to document your choice by taking photos .
The Creative Process
TASK: Place the card deck so that the pictures face downwards. Take turns
picking a card. When someone draws a card, the task is to come up with a
solution to the problem at han through an association based on the picture.
The solutions can very well be far-fetched, impossible, fun, surreal, etc.
Other group members applaud the solution – perhaps adding a comment.
Try to get through the whole deck of cards. Write keywords to the solutions
you liked the most.
The Innovative Proces
TASK: place all cards so that you can see the pictures. Now try to identify
strengths and weaknesses in your various solutions. Every group member
finds 2-3 pictures that illustrate some of the weaknesses in the solution you
are working on. It is also okay to find pictures that illustrate the strengths in
your solution. Finally, discuss which picture you pick as your final
strength/weakness to work on and document your choice by taking photos.
The Realisation Process
Each group member picks a picture that illustrates how to realise your
solution. It can, for example, be a picture that illustrates how the idea can
be marketed, who the target group is, who might sponsor it, how it can be
sold etc… When everybody has presented their picture to the group, you
repeat this process. End by writing some keywords on the potential for
realisation
5. Pictionary
Tools: Flip boards or a pile of A3-sheets and markes plus tape for mounting drawings
Description: In this space the main object is to visualise problems and solutions in a series of drawings
Problem Scanning
TASK: you are to use drawing to sketch a problem that you
consider interesting in relation to your topic. It is important
that all group members get to illustrate a problem and
present it to the group.
The Creative Process
TASK: Everybody in the group is to draw a solution to a
problem you have identified , and present it for the others.
But this time it is like a real Pictionary game, because the
group must guess what each person draws while he/she
draws! You also need to draw solutions in pairs (or in groups of
3) and present them to the rest of the group. Don’t forget to
praise each other’s creative work!
The Innovative Process
TASK: Create drawings to illustrate weaknesses and
complications with your solutions. This means, do not only
draw your solution, but also its potential strengths and
weaknesses. Afterwards, discuss which solution is most valid,
taking its weaknesses into consideration.
The Realisation Process
TASK: You are now to consider how to actually sell your
solution. Use drawing to illustrate this. This implies
considering whom to get hold of (customers, investors) and
how to market the solution/idea? What does it take to realise
the idea? Make sure to be as concrete as possible. If you
encounter any problems, try to discuss solutions in the group.
6. Walk n´ Interview
Tools: Proper footwear, a talkative mood and open ears and minds 
Description: It is always a good idea to go for a walk. When you are engaged in other activites you often
Open op to new perspectives. It can be a very good idea during a walk to let one person describe, talk about, consider,
problematise ets, while the other acts like an interviewer, asking questions, asks for elaborations etc. If you like, you can switch
roles during the process.
.
Problem Scanning
Go for a walk, 2 or 3 persons together - and talk about which
problems you identify in relation to the topic. When you
return, you can share your thoughts with the rest of the group
The Creative Process
Go for a walk, 2 or 3 persons together – and let one person
come up with ideas for solutions to the problem. Person
number two develops the idea - or comes up with a new one.
Keep going as long as possible. ”Killing ideas” is not allowed.
The Innovative Process
Go for a walk, 2 or 3 persons together. First, discuss which idea
you want to pursue. Afterwards, let one person contretise the
idea, while another person asks in depth questions, and the
third person asks critical questions. You may switch roles along
the way
The Realisation Process
Go for a walk – 2 or 3 persons together – and discuss how you
will overcome various obstacles to realising your idea.
Afterwards, let one person talk about solutions as to how to
realise the idea, while the rest of the group offer supplements.
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