Programme, pakhus 27, 12 th. of december 2013 8.40-9.00 Welcome and today’s tasks (Lise Mark, Egaa Gymnasium & staff member from Pakhus 27) 9.00-9.30 Presentation; ”The Rooms of Innovation” (Louise Dam & Rune Valentin, Egaa Gymnasium) 9.30-11.30 Room 1: What´s your problem? LEGO Forum-play Roles in groups Pictures Pictionary Walk n´ interviews Applied math 11.30-12.15 Lunch and inspirational talk (Architect at Schmidt, Hammer & Lassen & artist, Thomas Bossel) 12.15-13.00 Room 2: What are your ideas? LEGO 13.00-14.00 Forum-play Roles in groups Pictures Pictionary Walk n´ interviews Applied math Pictures Pictionary Walk n´ interviews Applied math Room 3: Which idea to develop? LEGO Forum-play Roles in groups Programme, pakhus 27, 12 th. of december 2013, continued 14.0014.15 Afternoon break 14.1515.15 Room 4: How to realize the idea? LEGO Forumplay Roles in groups Pictures 15.1516.00 Prepare final product presentation 16.0017.30 Group presentation of projects and products Pictionary Walk n´intervie ws Applied math Spaces of Innovation Rooms of Innovation 1. Problem scanning 2. The creative process 3. The innovative process 4. The realization process Problem scanning -Where does it ‘hurt’? -Where does it ‘sting’? -The burning question? (what sets you on fire in relation to the subject?) -The impossible, farfetched and stupid questions The Creative Process • Objective: that the participants can create a fountain of ideas! Aim: to create many ideas and see a subject from many different perspectives. • The new: To create ideas without limits through unlimited use of knowledge • Competencies: To buy other people’s ideas, to change perspective, to dare to make a fool of oneself • Signs: Play, fooling around, optimism, fun The ‘YES’-man The innovative process • Objective: that the participants analyse in depth, research and gain a consciousness of value • Aim: to discuss, reject and refine ideas, to give them direction, to create consensus and to assign value to ideas • The new: to be able to choose one idea amongst too many, to be conscious of the value the idea has for others, to be able to enact various scenarios • Competencies: analysis, categorisation, selection, argumention, role switching, group loyalty, project management, value assignment. • Signs: discussion, limitation, rejection, argumentation, agreement, valueorientation, networking Selection The Realisation Process • Objective: to gain a ”doing”-competence and ability to take action by realising the ideas in a concrete form which is for others to see and make use of. • Aim: to subject an idea/product/concept to tests, and enactment, to make it saleable and to put it to use. • The new: to organisere, plan, and effectuate the idea so that the product / concept is operationalized in the ‘real world’ • Competencies: Doing, taking action, extrovert organization, networking. • Signs: action, negotiation, contacts, relations, responsibility, deals, deadlines, materials, drive, mastery. • Whom do we call? Where do we get the money from? Who would market it? Fulfilment Spaces of Innovation 1. LEGO 2. Forum Play 3. Roles in groups 4. Pictures 5. Pictionary 6. Walk n´Interview (7. Applied Math) 1. LEGO Tools: This space contains many boxes with Lego e.g. Lego Serious Play. There must be plenty of space for building, either tables or on the floor Description: Innovation can often be visualised by building one’s ideas or actions. One method is to use LEGO, thus building a problem or a solution . It is very important to document one’s products by taking photos of everything that is built. Problem scanning TASK: You are to use Lego to build or ‘play’ a problem that you find interesting to work with, in relation to the general topic/problem. It is important that each group member gets to visualise a problem and present it to the group. The creative process TASK: Each group member builds a solution to a problem related to the topic you are dealing with and presents his/her product to the others. Note that you are also expected to create a solution together, either in pairs or in groups of 3. These pair/group solutions must be presented to the rest of the group. Remember to praise each other’s products. The innovative process TASK: In this space you are to use Lego to illustrate some of the problems or complications that weaken your solutions at this stage. This means, you are still to build your solutions, but must also consider what might fail and what might work out, so illustrate both strengths and weaknesses. Afterwards, discuss which of the solutions is most valid, taking its weaknesses/problems into consideration. The Realisation Process TASK: Now you are to consider how to sell your idea? Use Lego to illustrate this. Consider who you need to contact (customers, investors), and how to market the idea? What does it take to realise the idea? Aim to be as concrete as possible – if you encounter any problems, then try to discuss various solutions in your group. 2. Forum Play Tools: A spacious stage, perhaps costumes. Description: Forum Play; invented by Augusto Boal (2000) to liberate poor and oppressed people in South America. A forum play is an enactment of a situation, where the participants first identify a relevant problem, then create a typical scenario, where the problem can be staged, and finally enact the problem for others. Problem Scanning TASK: You are to make two plays starring yourselves (split the group into two), and in which you enact a relevant problem in relation to your topic. Afterwards, discuss whether there are solutions to the problem. The Creative Process TASK: You are to make two plays starring yourselves (split the group into two) , and in which you enact some far-fetched, impossible, funny solutions to the problems you have identified with today’s topic. The play must have a happy ending, and all group members must applaud and praise the play. The Innovative process TASK: you are to make two plays starring yourselves (split the group into two), in which you enact some good and relevant solutions to the problems you have identified with today’s topic, but in which you also enact the conflicts or weaknesses in the solutions – e.g. some objections and reasons for objections. Afterwards , take a group talk about the weaknesses in your solutions The Realisation Process TASK: you are to make two plays starring yourselves (split the group into two), in which you enact your ideas about how to realise your solution. In the play you are to show how you intend to overcome obstacles in realising your solution. 3. Roles in groups Tools: a work table, some paper for the concept-developer and post-its. Description: Lotte Darsø has developed a theoretical model of an innovation process along two main axes ; knowledge vs. non-knowledge and concepts vs. relations. The knowledge detective: is a person who is interested in gaining knowledge, finding data, and asking ‘why’-questions (with the court jester) The gardener: is a person who creates relations and mutual trust among the participants. The gardener also sees to it that each group member feels that he/she contributes to the group’s work The court jester: is a person who dares to ask impossible questions so as to stimulate others to ask relevant ones. The concept developer: - is a person who asks for the nuances, writes keywords on the blackboard, draws little figures etc. The concept developer thus makes sure to create”prototyper” of the project. concepts (concept developer) Knowledge (knowledge detective) non-knowledge (court jester) Relations (gardener) Problem Scanning TASK: Each group member is given a role (if you are more than 4, not everyone gets one, but if you return to this space, you can give each other new roles) Your group is to discuss which problems you identify in relation to your topic. Make sure that you enact your role all through the discussion The Creative Process TASK: Each group member is given a role (if you are more than 4, not everyone gets one, but if you return to this space, you can give each other new roles) You are now to brainstorm about solutions to your problem. Especially the court jester plays a central role by presenting far-fetched solutions. It is the concept developer’s task to try to write down/sketch the solutions. The Innovative Process TASK: Each group member is given a role (if you are more than 4, not everyone gets one, but if you return to this space, you can give each other new roles). You are now to engage in a discussion, where you select only a few ideas as solution to the problem you have identified. The Realisation Process TASK: Each group member is given a role (if you are more than 4, not everyone gets one, but if you return to this space, you can give each other new roles). You are now to talk about how your idea can be realised . 4. Pictures Materials: One deck of picture-cards per group, table or floor space for spreading out the deck of cards Description: Looking at pictures can often helt creating a series of associations to words, ideas, problems or solutions, and the process can provide both a shared and an individual space in which to define where you are in the innovation process. Problem Scanning TASK: Place all cards so that you can see the pictures. Each group member picks 2 cards that he/she finds illustrative of a problem related to the topic. Don’t talk, but give each other time to find the right cards. Each group member then presents the problem(s) he or she has identified. In the group, discuss which problem you want to continue working on. Make sure to document your choice by taking photos . The Creative Process TASK: Place the card deck so that the pictures face downwards. Take turns picking a card. When someone draws a card, the task is to come up with a solution to the problem at han through an association based on the picture. The solutions can very well be far-fetched, impossible, fun, surreal, etc. Other group members applaud the solution – perhaps adding a comment. Try to get through the whole deck of cards. Write keywords to the solutions you liked the most. The Innovative Proces TASK: place all cards so that you can see the pictures. Now try to identify strengths and weaknesses in your various solutions. Every group member finds 2-3 pictures that illustrate some of the weaknesses in the solution you are working on. It is also okay to find pictures that illustrate the strengths in your solution. Finally, discuss which picture you pick as your final strength/weakness to work on and document your choice by taking photos. The Realisation Process Each group member picks a picture that illustrates how to realise your solution. It can, for example, be a picture that illustrates how the idea can be marketed, who the target group is, who might sponsor it, how it can be sold etc… When everybody has presented their picture to the group, you repeat this process. End by writing some keywords on the potential for realisation 5. Pictionary Tools: Flip boards or a pile of A3-sheets and markes plus tape for mounting drawings Description: In this space the main object is to visualise problems and solutions in a series of drawings Problem Scanning TASK: you are to use drawing to sketch a problem that you consider interesting in relation to your topic. It is important that all group members get to illustrate a problem and present it to the group. The Creative Process TASK: Everybody in the group is to draw a solution to a problem you have identified , and present it for the others. But this time it is like a real Pictionary game, because the group must guess what each person draws while he/she draws! You also need to draw solutions in pairs (or in groups of 3) and present them to the rest of the group. Don’t forget to praise each other’s creative work! The Innovative Process TASK: Create drawings to illustrate weaknesses and complications with your solutions. This means, do not only draw your solution, but also its potential strengths and weaknesses. Afterwards, discuss which solution is most valid, taking its weaknesses into consideration. The Realisation Process TASK: You are now to consider how to actually sell your solution. Use drawing to illustrate this. This implies considering whom to get hold of (customers, investors) and how to market the solution/idea? What does it take to realise the idea? Make sure to be as concrete as possible. If you encounter any problems, try to discuss solutions in the group. 6. Walk n´ Interview Tools: Proper footwear, a talkative mood and open ears and minds Description: It is always a good idea to go for a walk. When you are engaged in other activites you often Open op to new perspectives. It can be a very good idea during a walk to let one person describe, talk about, consider, problematise ets, while the other acts like an interviewer, asking questions, asks for elaborations etc. If you like, you can switch roles during the process. . Problem Scanning Go for a walk, 2 or 3 persons together - and talk about which problems you identify in relation to the topic. When you return, you can share your thoughts with the rest of the group The Creative Process Go for a walk, 2 or 3 persons together – and let one person come up with ideas for solutions to the problem. Person number two develops the idea - or comes up with a new one. Keep going as long as possible. ”Killing ideas” is not allowed. The Innovative Process Go for a walk, 2 or 3 persons together. First, discuss which idea you want to pursue. Afterwards, let one person contretise the idea, while another person asks in depth questions, and the third person asks critical questions. You may switch roles along the way The Realisation Process Go for a walk – 2 or 3 persons together – and discuss how you will overcome various obstacles to realising your idea. Afterwards, let one person talk about solutions as to how to realise the idea, while the rest of the group offer supplements.