Care and Feeding Instructions for the Millenial Brain

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Edward C. Taylor, Ph.D.

Child and Adolescent Psychologist

Socially and Cognitively, Neither Here Nor

There

High Volume of Data Presented Rapidly

Rapid Shifts in Topic or Place

Compressed Speech

Environmentally Directed Awareness

Digital and Visual Data

Multi-Tasking

Every experienced event modifies the brain’s structure and processing style

The brain is plastic into old age

All behavior comes from the brain

Musicians who became music teachers engaged in solitary, intense, reflective music practice 9 hours per week or 4000 hours total by age 20.

Musicians who became expert performers practiced 24 hours per week or 10,000 hours total by age 20.

The brain becomes expert by practice, practice, practice and by trying to improve in each practice session, until automaticity is achieved, by storing information and patterns in long-term memory and constantly reflecting upon one’s performance.

Divided controlled attention

Heightened reactive attention

Heightened arousal

Frequent shifts from one topic to another

High volume of data

Inadequate time to reflect and evaluate

External rather than internal direction

Multisensory experience

Limited physical activity

Reacting, Not Planning or Reflecting

Someone else is making decisions about what, where, how, how long, and how much.

Control over emotions

Impulse resistance

Planning

Plan execution

Execution monitoring and self-evaluation

Task persistence

1940

3 year olds 0 minutes

5 year olds 3 minutes

7 year olds a long time

2001

3 year olds 0 minutes

5 year olds 0 minutes

7 year olds 3 minutes

PLAY IN FIRST HALF OF 20 TH

CENTURY

Unsupervised

Child directed

In groups

Imaginative

Activity focused

Improvisation

Symbolic toys

Kids made the rules

At home and at school

PLAY IN SECOND HALF OF 20 TH

CENTURY

 Adult organized and directed

Toy or object focused

Real toys with a specific purpose or theme

Rules are given

TV, video games, or lessons

Schools focus on cognitive skills development to pass the test

Imaginative play promotes self-regulatory self-talk

Self- regulatory self-talk promotes

 Control over emotions

 Impulse resistance

 Planning

 Plan execution

 Execution monitoring and self-evaluation

 Task persistence

The Rule of 7

Divided attention

Superficial engagement

Continuous partial attention leads to staying busy without truly focusing on anything

Limited opportunity for reflecting and planning

Continually in the “on” position; stimulus seeking; increased cortisol production

Are we producing an ADD style of living ?

Country

Japan

Korea

China

United States

International Average

2000 2003

557(1 st ) 534(4 th )

547(2 nd ) 542(2 nd )

550(1 st )

493(18 th ) 483(24 th )

500

(32 Countries)

500

(39 countries)

Country

Singapore

Korea

China

Japan

U.S

International

Average

1995

609(1 st )

1999

604(1 st )

2003

605(1 st )

581(2 nd ) 587(2 nd ) 589(2 nd )

569(4 rd ) 582(4 th )

581(2 nd ) 579(5 th )

586(3

570(5 rd th

)

)

492(18 th ) 502(19 th ) 504(12 th )

519

(23 Nations)

487

(38 Nations)

466

(45 Nations)

“Technology… The knack of so arranging the world that we don’t have to experience it.”

Max Frisch, architect and author

Decreased capacity for social perception

Decreased tolerance for social interchange over a period of time

Lower scores on memory testing

More ADD-like in relationships

Derivatives traders

Pilot induced oscillation

Heal thyself first

List your priorities

Allocate your time accordingly

Schedule your time

Power naps

Alternate tasks

Pause, reflect, summarize, plan before moving on

Set limits

Watch your speedometer

Slowly build multi-tasking ability

Mind you mind

Consciously engage your mind

Increase the interest value of the task

Minimize distractions

Manipulate the environment

Be a noisy learner

Frequent breaks

Power naps

No phones at the dinner table, etc.

 Simon Says

 Thinking

 Impulse inhibition

Complex Imaginative Play

 Sustained for 30+ minutes

 Of the 1940’s style

 Activities requiring planning

 Games with directions and goal seeking

 Construction activities

 Pattern recognition activities

 Cooking

Joint Storybook Reading

 Process the characters self-regulatory behavior promoted modeling

 Mastery models not Expert models

Model self-talk

Encourage self-talk

Internalize, do not externalize, the conflict

Classroom routines

Classroom rules

Classroom organizational systems

Learning strategy training

Classroom process meetings

Managing developmental angst

Watch your language

Explicit instruction in learning processes

Modeling

Post-mortems to discuss why the patient lived or died

Post-mortems to define the “next level’ and how to get there. Then, go do it.

Practice, practice, practice with a focus on attaining a specific level of proficiency or grade

iBrain, Gary Small, MD and Gigi Virgan

The New Brain, Richard Restak, MD

The Overflowing Brain, Torkel Klingberg, MD

Learning and the Brain Conference,

November 2009, Boston, MA

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