Angel6E00 - Computer Science

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Introduction to Computer
Graphics
Ed Angel
Professor Emeritus of Computer Science
Founding Director, Arts, Research,
Technology and Science Laboratory
University of New Mexico
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Overview
• These lectures are for CS/EECE 412 Computer
Graphics at the University of New Mexico
- Senior/graduate elective
• Based on Ed Angel and Dave Shreiner,
Interactive Computer Graphics, A Top-down
Approach with OpenGL (Sixth Edition), AddisonWesley, 212
• These lectures cover Chapters 1-5 in detail and
survey Chapters 7-11
• Each ppt file corresponds to one 50 minute
lecture (a few require a bit more time)
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Contact Information
angel@cs.unm.edu
www.cs.unm.edu/~angel
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Objectives
• Broad introduction to Computer Graphics
- Software
- Hardware
- Applications
• Top-down approach
• Shader-Based OpenGL compatible with
- OpenGL 3.1 (and later)
- Open GL ES 2.0
- webGL
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Prerequisites
• Good programming skills in C (or C++)
• Basic Data Structures
- Linked lists
- Arrays
• Geometry
• Simple Linear Algebra
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Requirements
• 3 Assigned Projects
- Simple
- Interactive
- 3D
• Term Project
- You pick
• See www.cs.unm.edu/~angel under Book
Support for other info
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Resources
• Can run OpenGL on any system
- Windows: check graphics card properties for
level of OpenGL supported
- Linux
- Mac: need extensions for 3.1 equivalence
• Get GLUT from web if needed
- Provided on Macs
- freeglut available on web
• Get GLEW from web
• WebGL: most newer browsers
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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References
• www.opengl.org
- Standards documents
- Sample code
• The OpenGL Programmer’s Guide (the
Redbook) 7th Edition
• The definitive reference
• Mixes 3.0 and 3.1
• OpenGL Shading Language, 3rd Edition
• OpenGL ES 2.0 Programming Guide
• All Addison-Wesley Professional
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Web Resources
• www.cs.unm.edu/~angel/SFX_GRAPHICS
• www.cs.unm.edu/~angel/BOOK
• www.cs.unm.edu/~angel/CS433
- Pre 3.1 version
• Additional materials available to instructors
through their Addison-Wesley
representatives
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Outline: Part 1
• Part 1: Introduction
• Text: Chapter 1
• Lectures 1-3
- What is Computer Graphics?
- Applications Areas
- History
- Image formation
- Basic Architecture
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Outline: Part 2
• Part 2: Basic OpenGL
• Text: Chapter 2
• Lectures 4-11
- Architecture
- GLUT
- Simple programs in two and three dimensions
- Basic shaders and GLSL
- Interaction
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Outline: Part 3
• Part 3: Three-Dimensional Graphics
• Text: Chapters 3-5
• Lectures 12-22
- Geometry
- Transformations
- Homogeneous Coordinates
- Viewing
- Lighting and Shading
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Outline: Part 4
• Part 5: Implementation
• Text: Chapter 6
• Lectures: 23-25
- Approaches (object vs image space)
- Implementing the pipeline
- Clipping
- Line drawing
- Polygon Fill
- Display issues (color)
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Outline: Part 5
• Part 4: Discrete Methods
• Text: Chapter 7
• Lectures 26-30
- Buffers
- Texture Mapping
- Shader Applications
- Compositing and Transparency
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Outline: Part 6
• Part 6: Hierarchy and Procedural Methods
• Text: Chapters 8-9
• Lectures: 31-34
• Tree Structured Models
- Traversal Methods
- Scene Graphs
- Particle Systems
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Outline: Part 7
• Part 7: Curves and Surfaces
• Text: Chapter 10
• Lectures: 35-38
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Outline: Part 8
• Part 8: Advanced Rendering
• Text: Chapter 11
• Lectures: 39-40
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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Extra Lectures
• Marching Squares
• Virtual Trackball
• Environment Mapping
• Shadows
• Fractals
• Display Issues
• Bump Mapping
• Sampling and Aliasing
• Reflection and Transmission
Angel and Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012
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