OUTCOME GRADE ASSESSMENT

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Pre-Course Review (PCR) of Prior Offerings Form
Course Name: ______Interactive Graphics_____ Course No.: __CS537_Session: __F2011___
Instructor: _____G. Kamberov____________________
Date: ___08/29/2011______
This form is for you to indicate how assessment results of prior offerings have helped you to plan an improved
offering this semester.
1. List the materials from prior offerings of this course (and possibly other courses)
that you have reviewed as part of your preparation to teach this course this term.
Clearly indicate the course numbers, semesters offered, and types of materials
reviewed in each case.
CS 537 Fall 2010: Lecture notes, project assignments. Students’ performance records.
CS 539 Spring 2011: Lecture notes.
Reviewed:
a. “Interactive Computer Graphics: A Top-Down Approach with Shader-Based
OpenGL (6th Edition)”, by Ed Angel and Dave Shreiner. This appears to be
the first comprehensive introductory textbook that emphasizes programmable
shaders.
b. “OpenGL SuperBible: Comprehensive Tutorial and Reference” (5th Edition),
by R. Wright et al.
2. Indicate any resulting adjustments in your teaching plan based on your review of
the above materials. That is, what, if any, improvements are suggested by the
assessment results from prior courses?
I will use “Interactive Computer Graphics: A Top-Down Approach with Shader-Based
OpenGL (6th Edition)”, by Ed Angel and Dave Shreiner as the basic textbook for the course.
This textbook and the supporting materials will allow the students to learn how to exploit the
programmable pipeline. I will use also “OpenGL Programming Guide: The Official Guide
to Learning OpenGL, Versions 3.0 and 3.1” so that the students have a text that will allow
them to compare the programmable shaders approach with the legacy code.
3. Indicate which outcomes will be covered by this offering of the course. This information
will be used to ensure that the program is covering all of its outcomes adequately.
Therefore, it is important that you underestimate rather than overestimate the outcomes
you plan to cover; i.e., if you are unsure that a particular outcome will be covered then do
not mention it.
Version July10
Program outcome (see list at
www.stevens.edu/compsci/
accreditation/prog_out.html)
[development]: Proven
capabilities to develop
significant graphics, AI, and
physics engines components.
Course outcome
Instrument to be used for
this course outcome
Implement a scene-independent
rendering engine using a
hierarchical scene models, for
example using scene graphs.
[requirements, software]
[expertise] Possess deep
knowledge in at least one
significant sub-area the fields
of real time systems for
computer games and
simulations.
Implement object reflections on
planar surfaces using specialized
buffers. [requirements,software]
Project 4: Combine scene
building and advanced
viewing and interaction
techniques. Build a simple
game in which you: observe a
scene; pick one of several
objects "in your hand"; and
then explore it by turning it
around and looking at it.
Final Project
Extend this table as needed to accommodate all instruments that will be used to cover outcomes. If you use multiple
instruments for a single course outcome, list each instrument on a separate line.
Version July10
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