PowerPoint - Graphics @ Williams

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48-Hour Video Game Contest
Programmer/Designer, Artist
Day 2
Day 1
2D / 3D Artist
Infrastructure
Level
Loading
3pm
Controls
6pm
9pm
Primary
Mechanic
Primary
Mech.Design
Character Art
12am 1am
9am
Debug/
Slack
Tune
Gameplay
12pm
Secondary
Mechanic
Refactor
3pm
Balance
Mechanics
Revise
Level
6pm
HUD
& UI
9pm
Control
Tuning
BREAK
Milestones
12pm
SLEEP
ProgrammerDesigner
9am
12am
3am
Signature
Audio
Effects
Effect
Main
6am
Special
Effects
Menu
9am
Debug/
Slack
Effects
Level
Title Screen
UI Elements
M1: Tech. Demo
M3: Engaging
M6: Features
Navigate empty world
using imported art.
Major mechanic is
engaging for player.
Game is complete; remaining
work is only extra polish.
Art Tweaks
M2: Playable
M5: Gameplay
M7: Gold
Major mechanic is playable;
scores, win/lose
Game is playable, understandable,
and enjoyable by regular players.
Game complete and
ready for distribution.
Milestones
We
Final Slide
Adjustments
Rehearse Presentation (1h)
Present
Tu
Box and Box Art
Mo
Rehearse Presentation (1h)
Su
Illustrate Rules
Week 2: Production
Make Slides (1h)
Edit Design Doc
Print Board & Cards
Sa
Minor Balance
Adjust (2h)
Fr
Outline
Presentation
Edit Rule Book
Th
Revise Art
Kleenex Playtest
We
Assembly
Tu
Print
Final Artwork
Mo
Flavor Text
Test Writeup (1h)
Su
Rule book
Week 1: Preproduction
Major Internal Playtest (4h)
Mechanics
Analysis (4h)
Sa
Card Art
Test Writeup (1h)
Fr
Board Art
Th
Design Meeting
We
Major Internal Playtest (4 h)
Tu
Assemble Prototype (2 h)
Budget (1h)
Design Meeting
World, Player
Sketch State,
Composites
Mechanics (3h)
Mo
Test Printing
Schedule & Tech
Worksheet (3h)
Related Games
Research and Writeup (4h)
Producer
Proposal
Designer
Proposal Brainstorming
Theme Wroksheet
Proposal
Writer
Su
Concept Art
Reference Art
Artist
3-Week Board Game Student Project
Producer, Designer, Artist, Writer
Week 3: Polish
Th
M2: Overview
M4: Analysis
M6: Feature Complete
All design doc sections drafted, Overview, Rel. Games,
Theme/World, Composites, Ref & Concept Art complete.
Mech. Analysis complete, major
mechanics game roughly balanced.
Game is complete; remaining work is
only extra polish.
Fr
M1: Proposal
M3: Prototype
M5: Design Complete
M7: Present
Proposal worksheet and
supporting documents.
Playable prototype complete.
Primary mechanics in place.
Game is balanced. Mechanics are
locked down.
In-class project
presentation
Milestones
Networking or AI
We
Sound Effects
(Code and Assets)
Tu
Level Design
Prototype Sound
Effects
Preproduction
Th
Fr
M1: Proposal
M2: Overview
M3: Technology Demo
Proposal worksheet and
supporting documents.
All design doc sections drafted, Overview, Rel. Games,
Theme/World, Composites, Ref & Concept Art complete.
Demonstrate artist content and major
mechanics implemented in-engine.
Level Art
UI Art
Tools for Tuning
Mechanics
Mo
Design Meeting
Revise Mechanics
from Programmer
Feedback
Su
Prototype UI
Implement
Secondary
Mechanic
Implement Primary
Mechanic
Sa
Main Character
Implement
Secondary
Mechanic
Implement Primary
Mechanic
Test Art Import
Workflow
Fr
Prototype Level
Sketch State and
Mechanics
Infrastructure
Th
Design Meeting
Technology Plan
(Tools)
We
Related Games
Research and
Writeup (4h)
Technology Plan
(Algorithms)
Schedule
Proposal
Tu
World, Player
Composites
Reference Art
Proposal
Theme Wroksheet
Producer /
Programmer
Mo
Test Art Import
Workflow
Programmer
Proposal Brainstorming
Designer /
Writer
Su
Concept Art
Reference Art
Artists
4-Week Video Game Student Project
Producer/Programmer, Programmer, Designer/Writer, 1 Artists (for 2D) or 3 Artists (for 3D)
Team is already trained on a game engine and art tools
Production
Sa
Milestones
M5: Analysis
M6: Feature Complete
Mech. Analysis complete, major
mechanics game roughly balanced.
Game is complete; remaining work is
only extra polish.
Presentation
Th
Rehearse Presentation (1h)
Final Slide
Adjustments
We
Rehearse Presentation (1h)
Make Slides (1h)
Tune Mechanics
Website
Tu
Title Screen
Installer
Mo
Kleenex Playtest
Tune Controls
Menus
Crash Testing
Su
Effects Art
Tune Mechanics
General Meeting
Dialogue, Tags, and
In-Game Instructions
Sa
Main Menu
Background
Equipment Art
Fr
Kleenex Playtest
Th
Test Writeup (1h)
Mechanics
We
Mechanics Analysis
Tu
Infrastructure
Mo
Internal Playtest
Insert UI Art
Mechanics
Refactoring
Design Meeting
Reviset Mechanics
Test Writeup (1h)
Producer /
Programmer
Debugging
Programmer
Internal Playtest
Designer /
Writer
Su
Additional
Characters
Level Art
Artists
Production
Polish
Fr
Sa
M4: Engaging
M5: Design Complete
M7: Present
Gameplay is engaging
Game is balanced. Mechanics are
locked down.
In-class project
presentation
Milestones
We
M2: Overview
M4: Analysis
M6: Feature Complete
All design doc sections drafted, Overview, Rel. Games,
Theme/World, Composites, Ref & Concept Art complete.
Mech. Analysis complete, major
mechanics game roughly balanced.
Game is complete; remaining
work is only extra polish.
Final Slide
Adjustments
Rehearse Presentation (1h)
Present
Tu
Box and Box Art
Mo
Rehearse Presentation (1h)
Su
Illustrate Rules
Week 1: Production
Make Slides (1h)
Edit Design Doc
Print Board & Cards
Sa
Minor Balance
Adjust (2h)
Fr
Outline
Presentation
Edit Rule Book
Kleenex Playtest
Th
Revise Art
Assembly
We
Print
Tu
Flavor Text
Test Writeup (1h)
Mo
Rule book
Su
Major Internal Playtest (4h)
Week 1: Preproduction
Final Artwork
TEMPORARY
Mechanics
Analysis (4h)
Sa
Card Art
Test Writeup (1h)
Fr
Design Meeting
Th
Major Internal Playtest (4 h)
We
Board Art
Budget (1h)
Design Meeting
World, Player
Sketch State,
Composites
Mechanics (3h)
Tu
Assemble Prototype (2 h)
Schedule & Tech
Worksheet (3h)
Related Games
Research and Writeup (4h)
Proposal
Producer
Mo
Test Printing
Designer
Proposal Brainstorming
Theme Wroksheet
Proposal
Writer
Su
Concept Art
Reference Art
Artist
2-Year Commercial Video Game
5 Programmers, 20 Artists
Week 3: Polish
Th
M1: Proposal
M3: Prototype
M5: Design Complete
M7: Present
Proposal worksheet and
supporting documents.
Playable prototype complete.
Primary mechanics in place.
Game is balanced. Mechanics are
locked down.
In-class project
presentation
Fr
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