48-Hour Video Game Contest Programmer/Designer, Artist Day 2 Day 1 2D / 3D Artist Infrastructure Level Loading 3pm Controls 6pm 9pm Primary Mechanic Primary Mech.Design Character Art 12am 1am 9am Debug/ Slack Tune Gameplay 12pm Secondary Mechanic Refactor 3pm Balance Mechanics Revise Level 6pm HUD & UI 9pm Control Tuning BREAK Milestones 12pm SLEEP ProgrammerDesigner 9am 12am 3am Signature Audio Effects Effect Main 6am Special Effects Menu 9am Debug/ Slack Effects Level Title Screen UI Elements M1: Tech. Demo M3: Engaging M6: Features Navigate empty world using imported art. Major mechanic is engaging for player. Game is complete; remaining work is only extra polish. Art Tweaks M2: Playable M5: Gameplay M7: Gold Major mechanic is playable; scores, win/lose Game is playable, understandable, and enjoyable by regular players. Game complete and ready for distribution. Milestones We Final Slide Adjustments Rehearse Presentation (1h) Present Tu Box and Box Art Mo Rehearse Presentation (1h) Su Illustrate Rules Week 2: Production Make Slides (1h) Edit Design Doc Print Board & Cards Sa Minor Balance Adjust (2h) Fr Outline Presentation Edit Rule Book Th Revise Art Kleenex Playtest We Assembly Tu Print Final Artwork Mo Flavor Text Test Writeup (1h) Su Rule book Week 1: Preproduction Major Internal Playtest (4h) Mechanics Analysis (4h) Sa Card Art Test Writeup (1h) Fr Board Art Th Design Meeting We Major Internal Playtest (4 h) Tu Assemble Prototype (2 h) Budget (1h) Design Meeting World, Player Sketch State, Composites Mechanics (3h) Mo Test Printing Schedule & Tech Worksheet (3h) Related Games Research and Writeup (4h) Producer Proposal Designer Proposal Brainstorming Theme Wroksheet Proposal Writer Su Concept Art Reference Art Artist 3-Week Board Game Student Project Producer, Designer, Artist, Writer Week 3: Polish Th M2: Overview M4: Analysis M6: Feature Complete All design doc sections drafted, Overview, Rel. Games, Theme/World, Composites, Ref & Concept Art complete. Mech. Analysis complete, major mechanics game roughly balanced. Game is complete; remaining work is only extra polish. Fr M1: Proposal M3: Prototype M5: Design Complete M7: Present Proposal worksheet and supporting documents. Playable prototype complete. Primary mechanics in place. Game is balanced. Mechanics are locked down. In-class project presentation Milestones Networking or AI We Sound Effects (Code and Assets) Tu Level Design Prototype Sound Effects Preproduction Th Fr M1: Proposal M2: Overview M3: Technology Demo Proposal worksheet and supporting documents. All design doc sections drafted, Overview, Rel. Games, Theme/World, Composites, Ref & Concept Art complete. Demonstrate artist content and major mechanics implemented in-engine. Level Art UI Art Tools for Tuning Mechanics Mo Design Meeting Revise Mechanics from Programmer Feedback Su Prototype UI Implement Secondary Mechanic Implement Primary Mechanic Sa Main Character Implement Secondary Mechanic Implement Primary Mechanic Test Art Import Workflow Fr Prototype Level Sketch State and Mechanics Infrastructure Th Design Meeting Technology Plan (Tools) We Related Games Research and Writeup (4h) Technology Plan (Algorithms) Schedule Proposal Tu World, Player Composites Reference Art Proposal Theme Wroksheet Producer / Programmer Mo Test Art Import Workflow Programmer Proposal Brainstorming Designer / Writer Su Concept Art Reference Art Artists 4-Week Video Game Student Project Producer/Programmer, Programmer, Designer/Writer, 1 Artists (for 2D) or 3 Artists (for 3D) Team is already trained on a game engine and art tools Production Sa Milestones M5: Analysis M6: Feature Complete Mech. Analysis complete, major mechanics game roughly balanced. Game is complete; remaining work is only extra polish. Presentation Th Rehearse Presentation (1h) Final Slide Adjustments We Rehearse Presentation (1h) Make Slides (1h) Tune Mechanics Website Tu Title Screen Installer Mo Kleenex Playtest Tune Controls Menus Crash Testing Su Effects Art Tune Mechanics General Meeting Dialogue, Tags, and In-Game Instructions Sa Main Menu Background Equipment Art Fr Kleenex Playtest Th Test Writeup (1h) Mechanics We Mechanics Analysis Tu Infrastructure Mo Internal Playtest Insert UI Art Mechanics Refactoring Design Meeting Reviset Mechanics Test Writeup (1h) Producer / Programmer Debugging Programmer Internal Playtest Designer / Writer Su Additional Characters Level Art Artists Production Polish Fr Sa M4: Engaging M5: Design Complete M7: Present Gameplay is engaging Game is balanced. Mechanics are locked down. In-class project presentation Milestones We M2: Overview M4: Analysis M6: Feature Complete All design doc sections drafted, Overview, Rel. Games, Theme/World, Composites, Ref & Concept Art complete. Mech. Analysis complete, major mechanics game roughly balanced. Game is complete; remaining work is only extra polish. Final Slide Adjustments Rehearse Presentation (1h) Present Tu Box and Box Art Mo Rehearse Presentation (1h) Su Illustrate Rules Week 1: Production Make Slides (1h) Edit Design Doc Print Board & Cards Sa Minor Balance Adjust (2h) Fr Outline Presentation Edit Rule Book Kleenex Playtest Th Revise Art Assembly We Print Tu Flavor Text Test Writeup (1h) Mo Rule book Su Major Internal Playtest (4h) Week 1: Preproduction Final Artwork TEMPORARY Mechanics Analysis (4h) Sa Card Art Test Writeup (1h) Fr Design Meeting Th Major Internal Playtest (4 h) We Board Art Budget (1h) Design Meeting World, Player Sketch State, Composites Mechanics (3h) Tu Assemble Prototype (2 h) Schedule & Tech Worksheet (3h) Related Games Research and Writeup (4h) Proposal Producer Mo Test Printing Designer Proposal Brainstorming Theme Wroksheet Proposal Writer Su Concept Art Reference Art Artist 2-Year Commercial Video Game 5 Programmers, 20 Artists Week 3: Polish Th M1: Proposal M3: Prototype M5: Design Complete M7: Present Proposal worksheet and supporting documents. Playable prototype complete. Primary mechanics in place. Game is balanced. Mechanics are locked down. In-class project presentation Fr