OFFENSIVE PHILOSOPHY 1. RUN TO WIN (Out rush opponent in 4th quarter) 2. DEFEAT THE BLITZ 3. PLAY ACTION PASS 4. SHORT PASS, LONG RUN (Ball out quick) 5. UTILIZE DIFFERENT PERSONNEL GROUPS/FORMATIONS 6. EXECUTION TEAM OFFENSE RECORDS POINTS PER GAME TOTAL POINTS YARDS PER GAME TOTAL YARDS RUSHING YARDS PASSING YARDS PLAYS - POSITION IDENTIFICATION X F 3rd WR LT LG C RG RT Y Z Q H 3rd TE 2nd TE A • A. B. C. D. E. F. G. H. I. Position Identification Our lineman are referred to as right guard and tackle, left guard and tackle, and center, all lineman have a 2 foot split Our tailback is letter A in a two point stance 7 yards from the ball, 5 yards from the ball if off-set to one side or the other in one back alignment Our Quarterback is lettered Q Split End is letter X and is on the ball Tight End is letter Y and is always on the ball and to the strength call Flanker is letter Z and always off the ball 2nd Tight End is the letter H. 3rd receiver is F 3rd Tight End replaces the flanker so he is letter Z Z 7 YARDS HUDDLE FORMATION • A. B. C. LT LG C RG RT X Z H A Q Y *=H or F HUDDLE PROCEDURE The center sets the huddle with “Huddle” call 7 yards from the line of scrimmage. Everyone must get back to the huddle as soon as possible. Stay in the huddle until someone replaces you. If you are replacing someone make sure you are calling out the personnel number so everyone can hear it. Silence in the huddle. The QB will call the formation, strength, play and snap count if any. If no snap count is given the play is on 1. EXAMPLE PLAYS – Plays always follow the format below=Form., Str, Play, any Tag Formation/Strength Motion/Shift Play Tagged assignment Strong Rt. Yaz 4 Swipe Spread Lt. Zorro 60 Option Bunch Lt. HoHo 67 Z Snag Weak Lt. Hum Strong 9 QB in Huddle “Strong Right 4 Swipe…Ready” (clap hands on break) • A. CADENCE – The cadence at the line of scrimmage is as follows; “Set Hut” given when everyone is in proper formation and ready to motion or trade. Used also when on first sound or in two minute game. B. 3 numbers are said twice, example “295, 295” C. “Set-Hut” tells center to snap ball and play is started, Set-Hut is one word D. “Easy” call by QB tells everyone to relax as we have motion or a change in play E. “Check” follows easy alerting everyone to a play change Audible Example- “Easy, Easy…350, 350…Set-Hut” New play is now “50” on 1 FORMATIONS 12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR) STRONG RIGHT X Y Q Z H A STRONG LEFT Y Z X H Q A WEAK RIGHT X Y H Q Z A WEAK LEFT Z Y X Q A H 12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR) WEAK RIGHT SLOT X Z Y H Q A STRONG RIGHT SLOT X Y Z Q H A STRONG RIGHT OPEN X Y Q H Z A WEAK RIGHT OPEN X Y H Q A Z 12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR) BUNCH RIGHT X Y Q H Z A BUNCH RIGHT TITE (TITE=X 3 YARD SPLIT) X Y Q H Z A BUNCH RIGHT FAR X Y Q H Z A SPREAD RIGHT X Z Y Q A H 13 PERSONNEL FORMATIONS (1 RB, 3 TE, 1 WR) STRONG RIGHT X Y Q H Z A WEAK RIGHT X Y H Q Z A WEAK RIGHT SLOT X Y Z H Q A WEAK RIGHT OVER Y H Q A X Z 11 PERSONNEL FORMATIONS (1 RB, 1 TE, 3 WR) FOR USE IN 2 MINUTE OFFENSE – ALWAYS RT. STRENGTH AIR FORCE X Y F Q A Z MOTION/SHIFTS • • • • • • • • • • • • • HUM STRONG – H MOTION TO STRONG POSITION HUM WEAK – H MOTION TO WEAK POSITION HUM WIDE – H MOTION TO RECEIVER POSITION ON SAME SIDE OF BALL H RETURN – H MOTION STARTING TO OPPOSITE SIDE AND RETURNING TO ORIGINAL POSITION YAZ – Y TRADE=START OPPOSITE OF STRENGTH CALL AND SHIFT ON 1 ST SOUND JUMP – Y & H TRADE=START OPPOSITE OF STRENGTH CALL AND SHIFT ON 1ST SOUND EXPLODE – Y & H TRADE, THEN Z MOTIONS ACROSS BALL. ALL START OPPOSITE STRENGTH CALL. Z DOG – Z SHORT MOTION AND FAKE Z REVERSE TO HOLD DE Z WIDE – Z SHORT MOTION TOWARDS SIDELINE ZING – Z SHORT MOTION IN BUT NOT ACROSS BALL, TO 2 YARDS OUTSIDE OF Y OR TACKLE ZOOM – Z MOTION ALL THE WAY ACROSS BALL ZORRO – Z RETURN MOTION STARTING TO OPPOSITE SIDE AND RETURNING TO STARTING POSITION A LEFT OR A RIGHT – TAILBACK MOTION TO DIRECTION CALLED PAST ALL RECEIVERS RUN 4 / 5 – INSIDE ZONE FS C C 0 B 2 B 1 E T T X Example shown; 12 Strong Rt. 4 4 B SS 3 E Y H Z A PY Zone step to playside gap. Block #3 defender PT Zone step to playside gap. Block #2 defender PG Zone step to playside gap. Block #1 defender C Zone step to playside gap. Block #0 = 1st defender head up to playside BG Zone step to playside gap. Scoop. BT Zone step to playside gap. Scoop. BY Block backside force defender/backside LB. Z 1-2 safety rules. H Chip Y’s man to #4if frontside, block backside LB if away from call. X 1-2 safety rules. A First step at outside leg of TE, second step at outside leg of Guard A Read 1st down lineman to adjacent DL. Press frontside to cutback, stay tite. QB Open @ 5/7, get ball to RB as deep as possible, boot hard away to hold DE. 8/9 – OUTSIDE ZONE FS C C B E SS B T N X T E Y Z H A Example shown; 13 Snug Rt. 8 PY Hard reach playside. Don’t chase. PT Hard reach playside. Don’t chase. If 3 Tech is too wide for G to block=Down PG Hard reach playside. If 3 Tech is too wide to reach, pull for force/LB. C Hard reach playside. Don’t chase. BG Hard reach playside. Don’t chase. BT Hard reach playside. Don’t chase. BY Hard reach playside. Don’t chase Z Block corner. H Block OLB to Safety. X Block corner. A Playside step 1 yard outside TE and sprint to edge. Cut up not back. QB Open at 4/8 and sprint to back, hand off and boot away hard to hold DE. 26 / 27 POWER – Power G FS SS B B C E T N T X C E Y H Z A Example shown; 12 Weak Rt. Hum Strong 26 Power PY Block inside gap, DL up to LB PT Block inside gap, DL up to LB PG Block inside gap, DL up to LB C Block inside gap, DL up to LB BG Backstep Lead pull to B/C gap, stay tight to wall and blow up any color. BT Step Hinge. Don’t allow any run thru between you and C back block. BY Step Hinge. Don’t allow any run thru between you and T. Z 1-2 safety rules. H Kick out first man that shows outside of Tight End X 1-2 safety rules. 3TE Block inside gap, DL up to LB A Slide step, balance, sprint through first gap inside-out QB Open @ 6, hand off deep to A, set up to pass. 8/9 TOSS – G Toss FS C C B E T B N SS T X E Y H Example shown; 12 Strong Rt. 8 Toss Z A PY Reach End man and turn him inside PT PG Uncovered=Hard Reach, PG Covered=Block down on 3 tech for pulling G PG Pull to block frontside LB, if he blitzes=stay and reach him C Hard Reach, work with BSG up to LB BG Hard Reach, work with C to combo up to LB BT Hard Reach BY Hard Reach Z Frontside=Block Corner, Backside=TD block H Kick out first man that shows outside of Tight End X Frontside=Block Corner, Backside=TD Block 3TE Block Corner or Force defender A Open flat, receive toss and sprint to perimeter QB Reverse out and toss to A, hard naked fake away. 4 / 5 OPTION – Option with Zone blocking FS C C 0 B 2 B 1 E T T X Example shown; 12 Strong Rt. 4 Option 4 B SS 3 E Y H Z A PY Zone step to playside gap. Block #3 defender PT Zone step to playside gap. Block #2 defender PG Zone step to playside gap. Block #1 defender C Zone step to playside gap. Block #0 = 1st defender head up to playside BG Zone step to playside gap. Scoop. BT Zone step to playside gap. Scoop. BY Block backside force defender/backside LB. Z 1-2 safety rules. H Chip Y’s man to #4 if frontside, block backside LB if away from call. X 1-2 safety rules. A Open step to sideline and work to position from QB 4 yards deep and one Yard in front. Receive pitch and run hash/numbers/sideline QB Open at 4/8, work to force defender for pitch/keep read 4 / 5 WHAM – DT Trap by H FS C C B E B T B T X SS E Y H Example shown; 12 Weak Rt. 5 Wham Z A PY Zone step to playside gap PT Zone step to playside gap PG Zone step to playside gap C Block backside A gap DL to LB BG Block backside B gap DL to LB BT Block backside C gap DL to LB BY Block backside D gap Z 1-2 safety rules. H Short motion, block DT keeping head on the line of scrimmage side X 1-2 safety rules. A First step at outside leg of TE, second step at outside leg of Guard A First and second step must be wide enough to clear trap block on Nose/1 tech QB Open @ 5/7, must run to 1 Technique. 6/7 COUNTER – Counter with Guard/H Pull FS C C B B E B T T X B E Y Z H A Example shown; 13 Weak Rt. Hum Strong 7 Counter PY Block Inside Gap, DL to LB PT Block Inside Gap, DL to LB PG Block Inside Gap, DL to LB C Block Inside Gap, DL to LB BG Pull flat, Kick out End, work inside out BT Step Hinge. Don’t allow any run thru between you and C back block BY Step Hinge. Don’t allow any run thru Z 1-2 safety rules. H Pull through B/C gap and look for playside LB, blow up any color that shows X 1-2 safety rules. A Counter step, receive ball and follow H through hole. Don’t bounce unless H A bounces outside. QB Reverse out at 5/7, hand off and continue on Naked/Boot path. 2 Draw – Single back draw FS S C B E T C B N T X E Y Z H Example shown;12 Weak Rt. H Return 2 Draw A PY Block playside LB PT Fan to End man on line of scrimmage PG Fan to 2nd man in from the outside C PS A gap to head up to backside A gap BG Pass set, release for LB, vs. 43=Block MLB, if 1 tech Fold block to LB BT Pass set, block PS gap to head up to LB BY Pass set, block end man on line of scrimmage Z Influence release H Block outside LB to your side X Influence release A Slide step with eyes up, receive ball and get straight upfield QB Pass drop with eyes downfield, on third step hand ball to A and set up 4 / 5 CUT – Predetermined Cutback FS C C 0 B 2 B 1 E T 4 B T X SS 3 E Y H Example shown; 12 Weak Rt. 4 Cut Z A PY Zone step to playside gap. Block #3 defender PT Zone step to playside gap. Block #2 defender PG Zone step to playside gap. Block #1 defender C Zone step to playside gap. Block #0 = 1st defender head up to playside BG Zone step to playside gap. Scoop. If two outside the fan to 3 or 5 technique. BT Block out on EMLOS. If two outside alert G by making fan call. BY Block backside force defender/backside LB. Z 1-2 safety rules. H Chip Y’s man to #4if frontside, block backside LB if away from call. X 1-2 safety rules. A First step at outside leg of TE, second step at outside leg of Guard A Press frontside then cut back and read H block. QB Open @ 5/7, get ball to RB as deep as possible, boot hard away to hold DE. 4 / 5 SWIPE – Inside Zone with H on BS End FS SS C 0 B 2 B 1 E T C B T X 3 E Y Z H Example shown; 12 Strong Rt.Slot 4 Swipe A PY Zone step to playside gap. Block #3 defender PT Zone step to playside gap. Block #2 defender PG Zone step to playside gap. Block #1 defender C Zone step to playside gap. Block #0 = 1st defender head up to playside BG Zone step to playside gap. Scoop. BT Zone step to playside gap. Scoop. BY Block backside force defender/backside LB. Z 1-2 safety rules. H Step flat behind LOS. Stay tite to LOS and kick out EMLOS. X 1-2 safety rules. A First step at outside leg of TE, second step at outside leg of Guard A Read 1st down lineman to adjacent DL. Press frontside to cutback, stay tite. QB Open @ 5/7, get ball to RB as deep as possible, boot hard away to hold DE. 8 PITCH – Fake 8 Quick Pitch to A FS C C B B E X Z B T T B E Y H A Example shown; 12 Weak Rt. Slot 6 Pitch PY Block OLB. PT Sift inside and block PSLB. PG Block 8 C Block 8 BG Block 8 BT Inside release and set up block for OLB BY Release and block 2nd level defender. Z Full speed motion and fake 6 Sweep. H Block 2nd defender from outside in. X Block corner. Move him back! A Release flat opposite of 8, receive ball and race edge then get up field. QB Fake 6 Sweep and quick pitch to A. BLOCK 4 / 5 Z REVERSE FS C C B B E B T T B E X Y H A Example shown; 21 Plus Rt. Block 4 Z Reverse Lt. PY Block 4/5. PT Step down on 4/5 then up to LB and seal him inside. PG Block 4/5 and seal away. C Block 4/5 and seal away. BG Block 4/5. BT Block 4/5. BY Block FS. Z Short motion, belly back, receive ball and race outside to up field. H Fake block on DE and get upfield for OLB/Force. X Block Corner, crucial. A Fake 4/5 and block. QB Fake 4/5 and hand to Z over the top. Can also do Y reverse. Z PASS WIDE RECEIVER ROUTE TREE 2ND NUMBER DICTATES ROUTE BY X OR Z EX. – 64 OPTION = X & Z RUN 10 YARD OUT 9 9 8 8 7 7 6 6 5 5 4 4 3 3 1 1 2 2 0 0 X Z EVEN NUMBERS BREAK OUT ODD NUMBERS BREAK IN ROUTE TREE DESCRIPTIONS • • • • • • 0 – COIL ROUTE STARTING IN ON A QUICK SLANT THEN PIVOTING AND RUNNING FLAT TOWARDS SIDELINE 1 – THREE STEP QUICK SLANT WORKING FIRST THREE STEPS OUTSIDE LEVERAGE OF CORNER 2 – FOUR STEP SPEED OUT 3 – FIVE STEP HITCH TURNING INSIDE ON BREAK (50 SERIES) OR 9 STEP CURL TURNING INSIDE ON BREAK (60 SERIES) 4 – EIGHT STEPS AND OUT TO SIDELINE 5 – NINE STEPS AND IN TO MIDDLE OF FIELD (ALSO CALLED WHIP) 6 – EIGHT STEPS THEN TO CORNER 7 – NINE STEPS THEN TO POST 8 – SEVEN STEPS TO POST, THEN THREE STEPS AND BREAK TO CORNER • **ALL RECEIVERS START WITH INSIDE FOOT UPFIELD • • • PLAY/CONCEPT FS SS C B E B T B C T X E Y H Z A Example shown; PROTECTION RECEIVER X Z Y A B QB ACTIONQB KEYSNOTES- ROUTE SPLIT RELEASE DEPTH SNAG CONCEPT FS C C SS B E B T B T X Z E Y H A Example shown; 12- WEAK RIGHT SLOT ZING 66 Z SNAG PROTECTION 60 RECEIVER X Z Y A H ROUTE SPLIT RELEASE DEPTH Corner Inside normal Best 8 steps Snag Normal Inside 5 steps Post Normal Inside 9 steps Normal Outside 3 Check Swing Flat QB ACTION- 5 Step Drop QB KEYS- Hard Corner=X, SS dog=H, LB blitz=Z (Z – H vs. 3) NOTES- Snag concept – Called runs Snag, Companion runs Flag, 3rd WR in runs Flat, opposite receiver runs numbered route. SNAG WHIP FS C C SS B E B T T X Z B E Y H A Example shown; 12- WEAK RIGHT SLOT ZING 65 Z SNAG WHIP PROTECTION 60 RECEIVER X Z Y A H ROUTE SPLIT RELEASE DEPTH WHIP Inside normal Best 9 steps Snag Normal Inside 5 steps Post Normal Inside 8 steps Normal Outside 3 Check Swing Flat QB ACTION- 5 Step Drop QB KEYS- SS dog=H, LB blitz=Z (Z – X - H) NOTES- Snag Whip concept – Called runs Snag, Companion runs Whip, 3rd WR in runs Flat, opposite receiver runs numbered route. READ - 4 VERTICLE CONCEPT FS C SS B B E X T B C T E Y F Z A Example shown; 11 – RIGHT 69 Y READ PROTECTION 60 RECEIVER X Z Y A H/F ROUTE SPLIT RELEASE DEPTH Go Normal Outside Bottom of numbers Go Normal Outside Bottom of numbers Read or Seam – Over top of LB’s Normal Outside Outside of LB, inside of Safety Normal Outside Outside of LB, inside of Satety Check Stop Seam or Read QB ACTION- 5 Step Drop. QB KEYS- MOFO=Seam to Over, MOFC=Field Seam to boundary seam. Notes – Read Concept – 4 Verticle receivers. Outside receivers bottom of #’s, Inside receivers 2 yards outside of hash. Important that inside receivers are outside of LB’s but inside of Safeties. OVER CONCEPT FS C SS B E B T B C T X E Y H Z A Example shown; 12- STRONG RIGHT 67 H OVER PROTECTION 60 RECEIVER X Z Y A F/H ROUTE SPLIT RELEASE DEPTH Post Inside Normal Inside 9 steps Dig Normal Inside 9 steps Drag Normal Inside 4 yards Normal Inside 10 to 12 to 16 Check Swing Over QB ACTION- 5 Step Drop QB KEYS- Peek at Post, Drag – Over - Dig NOTES- Over concept – Called runs Over, TE runs Drag, Z runs Dig, opposite runs Post DOUBLE POST (CORNER) CONCEPT FS C C B E B T SS B T X E Y Z H A Example shown; 12- WEAK RIGHT HUM TITE 69 DOUBLE POST PROTECTION RECEIVER ROUTE SPLIT RELEASE DEPTH Go Normal Outside Z Post-lean heavy on outside Normal Inside, lean outside 9 steps Y Post at toes of near safety Normal Inside Across toes of FS Normal Outside 3 X A F/H Check Stop Flat QB ACTION- 5 Step, hitch QB KEYS- Outside Post to Flat, in Dbl Post Corner=best match up NOTES- Double Post Concept - #1 Runs Post, #2 runs Post at toes of FS, #3 runs Flat, opposite runs Go SMASH CONCEPT FS C SS B E B T C B T X E Y H Z A Example shown; 12- STRONG RIGHT ZOOM 66 SMASH PROTECTION RECEIVER ROUTE SPLIT RELEASE DEPTH X Corner –Flag, Post, out vs. man, Sit Inside normal Outside 8 steps Z Coil, allow X route to clear the burst Inside Normal Best Wait for X to clear, then break Go Normal Best 8 steps Y A H Check Stop Delay Wait for Y to clear, then break Normal Best Wait for Y to clear, then break QB ACTION- 5 Step (used in conjunction with sprint series often) QB KEYS- Corner read for throw, Safety read for Stretch route NOTES- Stretch Concept- Called runs Stretch, companion runs Hitch STICK CONCEPT FS C C B E B T SS B T X E Y H Z A Example shown; 12 – STRONG RIGHT H RETURN 69 Y STICK X GLANCE PROTECTION 60 RECEIVER X Z Y A H ROUTE SPLIT RELEASE DEPTH Slant (Glance) Normal Inside 3 Steps Go Outside normal Outside Clear out-crucial Stick Normal Best 5 steps Normal Outside 1, wider than widest Check Stop Arrow QB ACTION- 5 Step Drop, throw on 5 QB KEYS- Peek at Slant, H-Y. SS Dog=Arrow, LB Blitz=Stick NOTES- Stick Concept – #1 runs O/S Go, #2 runs Arrow, Called runs Stick, opposite runs Slant DRIVE CONCEPT FS C SS B E B T B C T E X Y H Z A Example shown; 12 – BUNCH RIGHT FAR ZING 69 Z DRIVE PROTECTION 60 RECEIVER X Z Y A H ROUTE SPLIT RELEASE DEPTH Go Normal Outside Drive Tight Inside – Behind Y release 6 In Normal Outside – Strong release 9 steps Normal Outside – Let Drive go in front Get width then look quickly Check Swing Wheel QB ACTION- 5 Step Drop QB KEYS- Peek at X, Drive, In, Wheel. Vs. man=Drive to Wheel. NOTES-Drive Concept – Called runs Drive, #2 runs In, #3 runs Wheel route, opposite runs Go. OPTION CONCEPT FS SS B C E B T B C T E X Y Z H A Example shown; SPREAD RIGHT 69 OPTION PROTECTION 60 RECEIVER X Z Y A H ROUTE SPLIT RELEASE Option – Break out high percentage Normal Best Go Outside Normal Outside Option – Break out high percentage Normal Best Check Stop Go DEPTH 8 steps 8 steps 6 yards Outside Normal Outside QB ACTION- 5 Step Drop QB KEYS- Best Option match-up. Throw on 5th step. NOTES- Option Concept – Outside receivers run Go, must outside release, Inside receivers run Option route (Out breaking route 90% of the time), if outside leverage by LB/SS=curl inside. CROSS CONCEPT FS C C SS B E B T B T E X Y Z H A Example shown; 12 – WEAK RIGHT SLOT ZING 66 X CROSS PROTECTION RECEIVER X Z Y A H ROUTE SPLIT RELEASE DEPTH Cross Inside normal Inside 6 yards Corner Normal Outside 8 steps Drag Normal Inside Under Cross route Normal Outside 3 yards Check Flare Flat QB ACTION-5 Step Drop QB KEYS- Peek at Corner, vs. man read Cross mesh, Flat/X/Y NOTES- Cross Concept=Called runs Cross, Y Drags under Cross, H runs Flat route. Tight mesh with Cross/Drag important. 59 X SPEED OUT FS C SS B E B T C B T X E Y Z H A Example shown; 12 – Strong Rt. Slot 59 X Speed Out PROTECTION 50 RECEIVER X Z Y A H ROUTE SPLIT RELEASE Speed Out Split Z and T Outside Go Normal Outside DEPTH 4 steps Block 50 pro unless tagged 50 protection Block 50 protection unless tagged QB ACTION- 3 Step QB KEYS- Corner read. 90% of the time through Speed Out NOTES- 59 X SPEED OUT – Outside receiver runs called patter, inside receiver runs 4 step speed out. 51 FS SS B C B E Z Z Y A H C T E Y H A 50 RECEIVER X T X Example shown; 12 – Strong Rt. Slot 51 PROTECTION B ROUTE SPLIT RELEASE DEPTH Slant Split Z and T Inside 3 steps Slant Outside normal Inside 3 steps, press outside Block 50 pro unless tagged 50 protection Block 50 pro unless tagged QB ACTION- 3 Step QB KEYS- Read flat defender for inside/outside slant throw NOTES- 51 – Double slants, inside receiver must cross the face of the number 2 defender 52 FS C SS C B E Z T RECEIVER X Z Y A H N X T E Y H Example shown; 12 – Weak Rt. Slot 52 PROTECTION B A 50 ROUTE SPLIT RELEASE DEPTH Speed Out Split Z and T Outside 4 steps Speed Out Inside normal Outside 4 steps Block 50 pro unless tagged 50 protection Block 50 pro unless tagged QB ACTION- 3 Step QB KEYS- Read outside in. Change play if hard Corner or press. NOTES- 52 – Double Speed Out 51 Y/H ARROW FS C C E B T X SS B N T E Y H Z Example shown; 12 – Weak Rt. 51 Y/H Arrow A PROTECTION RECEIVER X Z Y A H ROUTE SPLIT RELEASE DEPTH Slant Outside normal Inside 3 steps Slant Outside normal Inside 3 steps Outside 1 step and aim 3 yards to sideline Outside 1 step and aim 3 yards to sideline Arrow 50 protection Arrow QB ACTION- 3 Step QB KEYS- Slant/Arrow read opposite of flat defender NOTES- 51 Y/H ARROW – Slants stay shallow off of hip of flat defender, Arrows look quick for ball FLAT CONCEPT FS SS C B E B T B C T X E Y H Z RELEASE DEPTH A Example shown; Strong Rt. 63 Flat PROTECTION RECEIVER ROUTE SPLIT X Numbered routeUsually 3/Curl Normal Inside 9 Steps Z Numbered routeUsually 3/Curl Normal Inside 9 Steps Hook over Center Normal Inside 6 yards Normal Outside 3 yards at sideline Y A H Check Swing Flat QB ACTION- 5 Step drop QB KEYS- Hook to Curl/Flat read. Let Curl develop vs. soft cov. NOTES- Flat Concept – Curls by WR, Hook over middle by TE, H in the flat, back check Swing. Good vs. Cover 3. NAKED 4 / 5 – FAKE ZONE NAKED PASS FS SS B B C E X T B T Y H C E Z A Example shown; 12 Weak Rt. Naked 4 PY Slam End, delay and run flat to sideline PT Block 4/5, don’t go down field. PG Block 4/5 don’t go down field. C Block 4/5 don’t go down field. BG Block 4/5 don’t go down field. BT Block 4/5 don’t go down field. BY Drag 10 yards. Z Post H Slam End, delay and run flat to sideline X Vs. Hard Corner=Inside release Corner Vs. Soft Corner=Comeback FB Block End and release flat A Fake 4/5 and sprint through line. QB Fake 4/5 and naked. Comeback to Flat to Drag, Post late or tagged. FAKE 4 WHAM PASS – Crack and Go FS C C B B E B T T X B E Y H Z A Pass Example shown; 12 Strong Rt. Zing Fake 4 Wham PY Reach End and Protect. PT Fake Pro. PG Fake Pro. C Fake Pro. BG Fake Pro. BT Fake Pro. BY Fake Pro. Z Crack, Go, Flag. H Crack and Go up seam and behind LB’s. Work back outside if in End Zone X N/A A Fake 8 and Pro. QB Fake 8 and read H to Z. FAKE 8 TOSS PASS – Fake Toss TE Drag FS C C B B E B T T X B E Y H Z A Example shown; 12 Strong Rt. Fake 8 Toss Pass PY Initiate block on E and Drag. PT Fake Pro. PG Fake Pro. C Fake Pro. BG Fake Pro. BT Fake Pro. BY Post. Z Curl – 9 steps H Inside release to block back and slip up the Seam looking for ball quickly. X Thin Post. Must clear out the backside as fast as possible. A Toss path then settle in Flat for QB outlet. QB Fake 8 Toss, drop and set in G/T box. Peek at X, Y on Drag or H in Seam QB Z/A late. No back to protect=if frontside blitz the must hit drag/seam quick. FAKE 7 COUNTER PASS FS C C B E T B N SS T E Y X H A Example shown; 12 Weak Lt. Slot Fake 7 Counter Pass PY N/A PT Fake Pro. PG Fake Pro. C Fake Pro BG Fake Pro. BT Fake Pro. BY Over route. Z Stutter and Go H Bump Angle X Backside Corner route – 22 yards 3TE Go route A Fake 7 and protect QB Peak at Stutter-go, Backside Corner to Over route, H late Z BOOT 4 / 5 WHEEL FS C C B B E Z H B T T X B E Y A Example shown; 12 Minus Rt. Boot 4 Wheel PY Boot Pro. PT Boot Pro. PG Boot Pro. C Boot Pro BG Boot Pro. BT Boot Pro. BY Boot Pro. Z Curl route. H Wheel route. X N/A FB Seal edge. A Fake 4/5, fill for pulling G to edge rusher. QB Fake 4/5, boot for depth, read Wheel to Curl. FAKE 4 / 5 PASS – INSIDE ZONE PAP, POST / DIG COMBO FS C C B B E B T T X B E Y H Z A Example shown; 12 Odd Rt Fake 4 Pass PY Fake Pro. PT Fake Pro. PG Fake Pro. C Fake Pro. BG Fake Pro. BT Fake Pro. BY Fake Pro. Z Dig – 15 yards. H Post over FS. X N/A FB Fake 4. A Fake 4 and Pro. QB Fake 4. Read High to Low, Post to Dig. Make a great Fake for FS to attack. FAKE 26 / 27 POWER PASS – PAP OFF OF 26 OR 27 FS C C B B E X B T T B E Y Z H A Example shown; 21 Odd Rt. Fake 26 Power Pass PY Flag. PT Fake Pro. PG Fake Pro. C Fake Pro. BG Fake Pro. BT Fake Pro. BY Called route or Fake Pro. Z Pole across FS toes. H N/A X Thin Post. FB Flat – as quick as possible. A Fake Power and Fake Pro ILB to OLB to double End. QB Fake Power, set in G/T box and read Y to H, to b/s double Post read on FS. FAKE 2 DRAW PASS – FAKE DRAW PASS FS C C B B E Z B T T X B E Y H A Example shown; 12 Strong Rt. Slot Fake 2 Draw Pass PY Drag – under LB’s. PT Fake Pro. PG Fake Pro. C Fake Pro. BG Fake Pro. BT Fake Pro. BY Fake Pro. Z Go. H Seal edge, watch for any edge blitz, sprint to flat X Dig – 15 yards. A Fake Draw, check ILB to OLB then hook up at 6 over QB. QB Fake Draw. Set in G/T box, Peek at Z, read Y to X. H/A late. BOOT 4 / 5 TWIST FS C C B B E Z H B T T X B E Y A Example shown; 12 Minus Rt. Boot 4 Twist PY Boot Pro. PT Boot Pro. PG Boot Pro. C Boot Pro BG Boot Pro. BT Boot Pro. BY Boot Pro. Z Twist route. H Twist route. X N/A FB Seal edge. A Fake 4/5, fill for pulling G to edge rusher. QB Fake 4/5, boot for depth, read outside to inside Twists. BOOT 4 / 5 FLOOD FS SS C C B E T X B N T E Y H A Example shown; 12 Weak Rt. Zoom Boot 4 Flood PY Seal edge and run flat. PT Boot Pro. PG Boot Pro. C Boot Pro BG Boot Pro. BT Boot Pro. BY Deep Cross. Post through middle of field if no safety. Z Thin Post. H Bump Angle X 10 Step Out 3TE Block edge A Fake 4/5, fill for pulling G to edge rusher. QB Fake 4/5, boot for depth, Post/Out/Bump Angle, TE late on In/Post Z BOOT 4 / 5 SMASH FS C C SS B E X Z B T B T E Y H A Example shown; 12 Weak Rt. Slot Boot 4 Smash PY N/A PT Boot Pro. PG Boot Pro. C Boot Pro BG Boot Pro. BT Boot Pro. BY Deep Cross, Post through middle of field if no Safety. Z Coil – wait for X to clear release then burst out to sideline at 6 yards H Bump Angle X Corner – 8 steps A Fake 4/5, fill for pulling G to edge rusher. QB Fake 4/5, boot for depth, Corner/Coil/Bump Angle, TE possible if FS is gone. PRO Pass Protection • 5-Step Slide protection RT: R Strength=C Gap extended, L Strength=Man head up to outside RG: R Strength=B Gap, L Strength=1=A Gap 2/3 tech.=Man Block C: Strength side A Gap LG: R Strength=1=A Gap 2/3 tech.=Man Block, L Strength=B Gap LT: R Strength=Man head up to outside, L Strength=C Gap extended Back: Dual read from Inside Linebacker to Outside Linebacker. Solid Call= Cheat up, Read Linebackers across from TE to backside RTE: R Strength=D Gap extended, L Strength=Double w/T to Edge Dog/Blitz. LTE: R Strength=Double w/T to Edge Blitz/Dog, L Strength=D Gap extended. 2 W Slide Pro vs. 44 Right Strength E 1 M S T T SS E 1 to 2 1 SS S M 2 E T 1 to 2 N T E Slide Pro vs. 52 Right Strength 5 STEP CONT. S M Slide Pro vs. Bear Right Strength E T T N Slide Pro vs. 52 with 2 Backs L Strength FB = ILB, TB = OLB SS B B E T No. 1 LBNo.2 LB- N T E E 5 STEP PRO CONT. 1 2 M Slide Pro vs. Under Right Strength E SS S N T T E 1 to 2 A=If Mac goes TE side let go 1 2 W Slide Pro vs. 43 Right Strength E 1 to 2 T SS S M T E 3 STEP PROTECTION (50 SERIES) RT: B Gap RG: A Gap C: Left A Gap LG: B Gap LT: C Gap A: Cut first threat outside right Tackle using a banana path, 2 back = cut first threat outside H if to right side. H: 2 back = Cut first threat outside left Tackle, banana path. Off set=Cut first threat to your side outside of Tackle. 3 Step Protection (50-59) W E S M N T E • FAKE Protection (Fake 26/27 Power Pass, etc.) OLINE: Slide protection rules opposite strength call instead of to the strength call. Backside Hinge deeper than regular protection. A: Fake run action and read LB’ inside to outside. H: Responsible for OLB before checking to route. Fake Protection B B E T T N E Y H Minus Lt. Fake 25 Iso Pass A E SS B B W T N E Y H Odd Rt. Fake 26 Power Pass A • Boot Protection (Boot 4/5) FT/FG/C/FTE: Down Block BG: Pull and escort QB, listen for “GO” call to run. BT/BTE: Step down to fill for pulling G and work back out A: Fake 4/5, fill for pulling Guard to Backside edge pressure Boot Protection B B E T N T SS E Boot 4 E Boot 5 SS B B W N T E Sprint Protection • Full Sprint protection RT: Hard reach to call side. RG: Hard reach to call side. C: Hard reach to call side. LG: Hard reach to call side. LT: Hard reach to call side. Back: Sprint to hip of T/TE and seal outside man inside. RTE: Hard reach to call side. LTE: Hard reach to call side. W Sprint Lt. E M S T T Q S M E T N T E Sprint Rt. Q SS E SCREENS 49 X MIDDLE SCREEN FS C C B B E X B T T B E Y H Z A Example shown; 12 - Weak Rt. 49 X Middle Screen Y Block playside LB. PT Pass set inside, allow speed rush and cut. Inside rusher = wash him down. PG Pull up through alley/force. Get upfield, don’t run to sideline. C Block left Inside LB. If he blitzes go to FS. BG Block alley/force defender. BT Pass Pro and try to run by QB. T Block Corner. Z Stalk Corner. H Block Corner, force him underneath. X One step forward, retrace and run flat down LOS, receive ball and get upfield. FB N/A A Sprint flat to sideline, receive ball and get upfield. Can cut back off Tackle. QB Read End. If goes with back on 5th step hit H backside, otherwise A on 3rd. 40 Drive Screen Rt. FS C C B E B T SS B T X E Y H A Example shown; 12 – Strong Rt. Zing 40 Drive Screen Rt. PY Release and block FS. PT 2 count and release for force defender (SS) PG 2 count and release for playside LB. C Double Nose/1 technique to backside LB. BG Double Nose/1 technique to backside LB. BT 5 step Pro, don’t allow inside penetration. BY Release to block FS. Z Fake Drive concept and block inside LB. Force him underneath. H Outside release and block Corner. X Influence release. FB Outside release and block Corner. A Step up in protection and run sift flat towards sideline. QB Drop with eyes downfield, fit ball in to A. Z 45 A Screen Lt. FS C C B B E B T T X B E Y H Example shown; 12 - Strong Rt. 45 A Screen Z A PY Block FS. PT Pass Pro, try and run DE by QB drop point. PG 1 count Pro and release flat then up to OLB/force. Get up field and Cut. C 1 count Pro and release flat to ILB. Get up field not to sideline and Cut. BG Pass Pro. Don’t allow inside penetration. BT Pass Pro. Don’t allow inside penetration. BY Block FS. Z Block Corner. H Block OLB/run off. X Block Corner. B/H Sprint to flat opposite of screen. A Step up on Pro for 1 count and release flat. Catch ball and get up field. QB On 3rd step pump away and turn and hit A on fifth step of drop. GOALLINE Power Right/Left FS B C B E B T T X C E B Y Z H A Example shown; Jumbo Rt. Zorro Power Rt. PY 26 Power rules. PT 26 Power rules. PG 26 Power rules. C 26 Power rules. BG 26 Power rules. BT 26 Power rules. BY 26 Power rules. Z Go underneath Q and follow G up through hole, seal inside to outside. H N/A X N/A FB 26 Power rules. A 26 Power rules. QB 26 Power rules. CRASH RIGHT/LEFT – GOAL LINE TAILBACK READ FS B C B E B T T X C E B Y Z H A Example shown; Jumbo Rt. 25 Crash PY Block End man any direction. PT Block 2nd DE any direction. PG Lead step right, blocks first down lineman head up to inside. C Lead step left, prevent penetration by PSNG or LB. BG Cut off penetration to playside. BT Cut off penetration to playside. BY Cut off penetration to playside. Z Read TE,if he blocks down go outside and block C or LB. Inside TE otherwise. H N/A X N/A FB Read LT for LB block path, if down then go outside and seal LB inside. A Follow FB, wait for seam to develop and accelerate inside or out. QB Open step and hand to A as deep as possible and boot away. TANK – FB WEDGE (OR CUBE – QB WEDGE) FS B C B E B T T X C E B Y Z H Example shown; Jumbo Rt. Tank A PY Wedge. PT Wedge. PG Wedge. Wedge on you, must get push! C Wedge. BG Wedge. BT Wedge. BY Wedge. Z Block off TE hip. H N/A X N/A FB Sprint at Guard, receive ball, secure ball and get first down. A Follow FB and look for loose ball threat. QB Secure snap, open step and hand to FB. CLOSERS SKY – LAST PLAY OF THE HALF/GAME Y H A PY 5 Step Pro PT 5 Step Pro PG 5 Step Pro C 5 Step Pro BG 5 Step Pro BT 5 Step Pro BY N/A Z Run to goal line and tip ball H Run to 5 yards line and look for deflection X Run past goal line and look for deflection FB N/A A 5 Step Pro QB Deep drop. Lob ball to goal line Z X VICTORY FS C C B B E B T T X B E Y H A Z PY Step inside PT Step inside PG Step inside C Hold your position, don’t go backwards BG Step inside BT Step inside BY Step inside Z Last defender. Must make tackle or hold person up until others get there. H X Watch for bad snap, protect QB FB Watch for bad snap, protect QB A Watch for bad snap, protect QB QB Secure snap, retreat two three steps and take a knee. Wait for whistle. FAKE 9 H REVERSE PASS FS C C B B E Z B T T B E Y H X A PY Jam DE, run Drag. PT Fake Pro. PG Fake Pro. C Fake Pro. BG Fake Pro. BT Fake Pro, reach DE, can allow an inside rush, watch for edge dog. BY Fake Pro. Z Pole. H Arc back and receive reverse, look for X X Stalk and go FB A Fake 9, sprint to sideline. QB Fake 9, hand to H over the top, sprint to sideline. FAKE 8 TOSS REVERSE PASS FS C B B E B T T E Y X H A PY Fake Pro. PT Fake Pro. PG Fake Pro. C Fake Pro. BG Fake Pro. BT Fake Pro. BY Z C B Grab reverse and flip to QB. H X 2 Count stalk and go. FB Seal edge, don’t allow penetration. A Sell sweep and hand to Z QB Toss, set very deep. Receive flip and throw to X. Z FAKE 8 TOSS HB PASS TO QB FS C B C B E B T T B E Y X Z H A PY Post. PT Fake Pro. PG Fake Pro. C Fake Pro. BG Fake Pro. BT Fake Pro. BY Z Go. H X Go. FB Seal edge. A Receive toss, sell stretch, hit QB on wheel. No throw=run. QB Toss to A, casual wheel outside of hash and up field. BUBBLE DOUBLE PASS FS SS C C B E X B T N Pole route. PT 3 Step. PG 3 Step. C 3 Step. BG 3 Step. BT 3 Step. E Y H A PY T BY Z Stalk and Go. H Motion, receive bubble pass and throw to Z. X Pole. FB A 3 Step. QB One step and throw to H, must be a lateral. Z BLOCK 8/9 OPTION H REVERSE FS C C SS B E B T N T E Y H Z X A PY Block FS. PT Block 8/9. PG Block 8/9. C Block 8/9. BG Block 8/9. BT Inside zone release and get up to play side LB, seal inside, crucial. BY Z Stalk, crucial. Allow for flow and seal inside. H Reverse path under A. Receive pitch and sprint to sideline, get width. X Stalk, crucial. Allow for flow and seal inside. FB A Sprint flat to sideline. QB Spin and get down hill. Pitch softly to H on reverse. FAKE 9 PITCH PASS FS C SS B E Z T B N T E Y X H A PY Fake Pro PT Fake Pro PG Fake Pro C Fake Pro BG Fake Pro BT Fake Pro BY Fake Pro Z Post. H Fake 9H. X Stalk and go. C FB A Sprint flat, receive ball and sell run. Pass to X. If covered = run. QB Fake 9H, Pitch to A. COVERAGE IDENTIFICATION Cover 3 FS C C B B E X B T T B E Y H Z A Cover 3 is identified by the two corners and free safety dividing up the secondary into thirds. Corners are 6-9 yards off the ball looking inside at the QB playing outside leverage on the WR funneling him to inside help from the FS. Outside Backers or SS are responsible for the Flat areas while the inside Backers handle Hook zones. Vunerable to; 4 Verticle receivers, Curl/Flat zones. COVERAGE IDENTIFICATION Cover 2 Man FS SS B C X B E T B T E Y H C Z A Cover 2 Man is identified by the underneath coverage in Man with two Safeties over the top for help. Underneath coverage is in inside shade and the Safeties are at Cover 2 depth and alignment. Limited blitz possibility. Vunerable to; Crossing routes, Quick routes underneath, Draws, no back QB draw is a killer, can bust with a trap if D&D allows. Will generally not be able to generate as great of a pass rush. COVERAGE IDENTIFICATION Cover 0 C FS B E T X B N SS T E Y H C Z A Cover 0 is identified by all DB’s leveled off in inside leverage and in man defense 1-4 yards off the ball. Used with heavy blitz of 67 defenders. LB’s bracket remaining backs coming their way. DB’s following WR in motion is indication it is some sort of man. Vunerable to; Quick Verts, Quick Slants or Quick Arrow/Slant, Speed Option very good. COVERAGE IDENTIFICATION Cover 8 FS SS C B B E X B T T E Y H C Z A Cover 8 is a combination coverage of Cover 4 to one side of the field (usually the wide side) and Cover 2 to the other side of the field (usually into the boundary). Popular versus trips formation with the Cover 4 side to the trips side and the hard Corner to the Dead T side or one receiver side. Vunerable to; Flat area to Cover 4 side, Glance Route to Cover 2 side, play action to quarters side and verts/smash concept/dead area to Cover 2 side. COVERAGE IDENTIFICATION 3 Under/3 Deep FS C C B B E X B T T B E Y H Z A 3 Under 3 Deep is used in conjunction with blitz or zone blitz. LB’s are responsible for covering underneath zones. Cover 3 is played on top to keep the “lid” on and not allow the big play. Vunerable to; Underneath routes as only 3 defenders are responsible for area, 4 Verts, Double Slants, Option/Run. COVERAGE IDENTIFICATION Cover 2 FS SS B C X B E T B T E Y H C Z A Cover 2 is identified by the two Corners up and outside shade funneling the WR’s inside to Safety help. The two Safeties divide the secondary into halves starting on or outside the hash 12-15 yards deep. In most schemes the MLB will get great depth to help with the middle of the field (a.k.a. Tampa 2). Vunerable to; Double slants, Middle of the field between the safties, Dead area behind the Corner, Smash concept and trips. COVERAGE IDENTIFICATION Cover 4 FS C SS C B B E X T B T E Y H Z A Cover 4 is identified by the two corners and two safeties dividing up the secondary into quarters. Corners are 6-9 yards off the ball looking inside at the QB playing outside leverage on the WR funneling him to inside help from the FS. Safeties play more shallow in Cover 4 than Cover 2 possibly jumping Curl/Hook routes. Backers are responsible for the Flat areas Hook zones. Vunerable to; Flats, play action on aggressive Safeties, underneath zones, trips routes that pin MLB inside. COVERAGE IDENTIFICATION Cover 1 FS C B B E X B T B T E Y H C Z A Cover 1 is identified by a leveled off secondary. Defenders play inside alignment and count on help over the top from a single Free Safety who roams anywhere. Usually is accompanied by some sort of blitz. SS also is a giveaway as he aligns head up over TE and is leveled off with Corners. Depth of DB’s are from 1-3 yards. Inside LB’s can bracket running backs or are freed up to blitz. Vunerable to; Quick routes (Flat/Slant, Double Slant concepts), Quick Verts over the top before FS help can get there. FRONT IDENTIFICATION FRONT IDENTIFICATION 44 FS C C W M E X S T SS T E Y H Z A 44- 8 Man front heavy against the run. OLB’s are responsible for flat areas against the pass and edge gap vs. the run. One gap defense. Vunerable to; 4 Verts., Trips formations, Curl/Flat combos, strong side run game with unbalanced line. FRONT IDENTIFICATION 34 FS SS C C M S W T X N T E Y H Z A 34- 2 gap defense. Most multiple of all defenses. Allows for many blitz combinations. Stand up DE’s forces everything inside. Coverages vary on top. Vunerable to; Inside run game, quick passing game, trap, influence runs. FRONT IDENTIFICATION Under FS C SS C W E X T M N T S Y H Z A Under- A.K.A. Reduction front from the 50. One gap defense. Highly adjustable to anything. Sound vs. run or pass. Cover 3 rolled weak or a two high shell are common coverages with. Popular zone blitz front with 3 under 3 deep on top. Vunerable to; Can force the Corner to be large part of run defense. Strong side pass game vs. SS rolled weak. 4 wides forces OLB to bounce out and play in space. FRONT IDENTIFICATION 43 FS SS W C E M T S T X E Y C Z H A 43- One gap defense. Utilizes secondary for extra player against the rush. Can adjust to most anything. Uses a two high safety concept most of the time. Vunerable to; Underneath passing game, inside run game vs. 3 or more wide receivers, multiple TE’s can cause gap problems. FRONT IDENTIFICATION 3-3-5 FS C N N W T X M N S T Y H C Z A 3-3-5- Only 3 down lineman with the rest of the unit as LB’s and secondary personnel. Strong vs. pass and perimeter run game as LB’s and DB’s are free to run to the ball. LB’s are generally stacked on DL. Vunerable to; Multiple TE sets, inside run, off-tackle run, perimeter passing game and possibly 4 verts. FALL CHECKLIST 5 STEP FARGO HOUSTON CHICAGO VEGAS DENVER OMAHA FLAGSTAFF STICK RUN 4/5 8/9 26/27 POWER 24/25 ISO 20/21 TRAP 8 PITCH 8H STATUE CLOSERS FREEZE FREEZE TIME FREEZE DELAY HOT SPIKE SAFETY SKY VICTORY EAT ME 3 STEP WASHINGTON MICHIGAN TEXAS FLORIDA CALIFORNIA BOOT TWIST WHEEL READ OVER CROSS FAKE PASS FK 26/27 POWER PASS FK 8 CRACK PASS FK 8H PASS FK 4 PASS FK 24/25 ISO PASS GOAL LINE 36 POWER 35 CRASH 38 TOSS TANK/CUBE FK 26 POWER PASS NAKEDS NAKED 4/5 NAKED 4/5 STAY NAKED 4/5 SEAL SCREENS DEBBIE ALLEY BUBBLE A SLIP SCREEN GADGETS FAKE 8 TOSS HB PASS FAKE 9 GODFREY REV. PASS FAKE 8 TOSS Z REV. PASS FAKE 9 OPTION H REVERSE FALL INSTALLATION SCHEDULE PRACTICE PERSONNEL FORMATION RUN PASS PROTECTION 1 11, 21 EVEN, PLUS ON, OFF 4/5 FARGO, 5 STEP 3 STEP 2 12 MINUS, OVER ODD 8/9 FLAGSTAFF FK 8 CRK/H P SPRINT FAKE PRO 3 13 TIGHT, SNUG SNUG SLOT 26/27 POWER B TWST/WH. WASH. BOOT 4 20/21 QT MICHIGAN CHICAGO 5 8 PITCH NAKED 4/5 6 FK 4 PASS TEXAS 7 CALIFORNIA 8 VEGAS 9 STICK BOOT READ 10 OMAHA 11 24/25 ISO 12 Z REVERSE 13 36/35/38 TANK CRACK PASS 14 15 VICTORY SKY / HOT SCREEN DEBBIE A SLIP SCR