Making Pedagogical Agents More Socially Intelligent Lewis Johnson Director, CARTE USC / ISI ftp://ftp.isi.edu/isd/johnson/si/ USC / Information Sciences Institute Background: Pedagogical Agents (aka Guidebots) USC / Information Sciences Institute Adele Demo USC / Information Sciences Institute Claims Such guidebots require Understanding of humans’ activities Social interaction skills, i.e., social intelligence Most tutoring systems understand learner activities, but lack social intelligence Challenge: to create guidebots with SI Without social intelligence: USC / Information Sciences Institute Characteristics of Social Agents Cognizance of other agents Aware of their beliefs, attitudes, characteristics Sensitivity to social relationship, roles Sensitivity to social context, exchange Able to manage interactions, taking above into account USC / Information Sciences Institute Social Intelligence Project Develop models of social intelligence for educational software Track learner cognitive and affective states, personality and learning characteristics Manage interaction to maximize communication effectiveness, persuasiveness Adapt interaction to the learner Track learner-agent interaction as a social relationship USC / Information Sciences Institute Architecture of SI System USC / Information Sciences Institute Experimental Basis Videotaped sessions of computerbased learning with human tutors Students read written tutorial on line, completed simulation-based exercises Tutors sat next to students, observed, engaged in dialog as appropriate Multiple sessions with each student Intended to provide a model of appropriate guidebot interaction USC / Information Sciences Institute Conclusions from Videotapes Dialog consisted of a series of exchanges On student side: On tutor side: Differing degrees of understanding, as well as confidence Differing preferences for social interaction Differing preferred divisions of roles Monitoring learner activity Sensitivity to understanding and confidence On both sides: Use of interaction tactics USC / Information Sciences Institute Interaction Tactics Intended to achieve a particular primary goal (communicative, persuasive) Often address additional subsidiary goals Listener response monitored to assess primary goal achievement Tactics revised in response to achievement failure USC / Information Sciences Institute Example Tutor: So it’s asking for regression Student: Right, that wasn’t an option… there’s no place… Tutor: You want to click on regression here… USC / Information Sciences Institute Tutor Monitoring of Goal Achievement Look for student’s verbal acknowledgement (or otherwise) Look for student actions indicating understanding Rely on expectations of actions both before and after USC / Information Sciences Institute Subsidiary Communicative Goals Tutor phrased comments in order to reinforce learner control and joint activity. E.g.: “Why don’t you go ahead and read your tutorial factory” “You want to save the factory” “I’d skip this paragraph” “So why don’t we do that?” USC / Information Sciences Institute Some Implications for Guidebots Need to reduce disruptiveness of human-guidebot communication Communication should be goal and tactic oriented Communication should be situated in work context A tactic-oriented approach could also help prevent and repair communication breakdowns USC / Information Sciences Institute A Tactic-Oriented LearnerGuidebot Interface Both tutorial view and simulation interface are instrumented Learner communicates with guidebot Directly using selected questions, typed comments Encoded as dialog moves using DISCOUNT scheme Utilizes eDrama Learning’s NL parsing technique Indirectly via actions, focus of attention To be added soon: Vision tracking -> focus of attention monitoring Dialogs to assess learner confidence, update learner characteristics, assess progress in assessing social roles USC / Information Sciences Institute Next Step: Wizard-of-Oz Experiment Student interacts with agent enhanced interface Controlled by remote tutor Questions: Does tactic model permit appropriate tutorial interaction? Will subjects interact with the agent the way they interact face to face with tutors? USC / Information Sciences Institute Acknowledgments Faculty: Research staff: Maged Dessouky, Chistoph v. d. Malsburg, Jeff Rickel (USC) Richard Mayer (UCSB) Helen Pain (U. of Edinburgh) Erin Shaw, Kate LaBore, Larry Kite, Kazunori Okada (USC) Students: Lei Qu, Ning Wang (USC) Wauter Bosma, Sander Kole (U. of Twente) Jason Finley (UCLA) Heather Collins (UCSB) USC / Information Sciences Institute