1.1: Market Evolution Value M-Business (Multi-Device, Multi-Web, Transformation) E-Business (Web-Enabled Transformation) E-Commerce (Web-Enabled Business Commerce) Integration Systems (reengineering) Integration (automation) Time & Scope 1 Tomorrow MP3 Players WAP Phones PCs, Servers, Mainframes PDAs Digital Cameras Mobile Tablets Pocket PC Autos PCs, Servers, Mainframes Today Screen Phones Toys Pagers Information Appliances Time World Wireless/ E-mail Share Wide Mobile Embedded Chat Web Internet Internet 1.2: Evolution Of Internet Access 2 2.1: The Innovation Circle Changing Customer Priorities Mobile Business Model Infrastructure Innovation •Network bandwidth •Network Convergence •Personalized Bandwidth •Demographics •Speed of Servive •Simplicity and Convenience Hardware& Device Innovation •Miniaturization •New Channels •Device Convergence •Voice User Interfaces 3 New Innovation Opportunities Customer Focus Breakthrough Platform Focus Supply Chain Focus 3.1: The M-Business Landscape Operational Focus 4 Client-Side Software Platforms Operating Systems, Tools, Browsers Device Platforms Breakthrough Platforms Framework Cell phones, PDAs, PocketPCs Tablets, Appliances Hardware Platforms Microprocessors, Chipsets, DSP, Flash Memory Web Services Platforms Operating Systems, Tools, Programming languages 4.1: Breakthrough Platforms Framework 5 Application Gateway/platform Providers Application Infrastructure Framework Mobile Application Service Providers Mobile Internet Service Providers Mobile Application/ Service Enablers 5.1: Application Infrastructure Framework 6 Web Portal Customer Wireless Operator Portals Usability Multi-Purpose Web Portals Personalization Messaging Commerce Portals Real-Time Interaction Mobile Devices Pure-Play Niche LocationBased Services Bill Payment Back-Office Applications CRM Customer Support Billing Messaging Content 7 6.3: Portal Framework Channel Augmentation (Marketing Information) Channel Extension Mobile Customer Framework Business to Customer (B2C) (Sales and Service Transactions) M-Commerce Channel (New Service Encounters) Multi-Channel Synchronization (Building Relationships) 7.1: Mobile Customer Framework 8 Customer Web Portal Channel Web Portal Marketing Sales Mobile Devices Customer Channel Extension Order M-Commerce Channel Fulfillment Multi-Channel Synchronization Service Satisfaction E-Business Applications CRM Selling Chain Management Billing 7.2: Customer Framework Business Intelligence Content 9 Supplier Web Portal E-Procurement Forecasting Supplier Supply Chain Execution Scheduling Mobile Devices Distribution Planning Supply Chain Visibility Service Notification Service Management Procurement Delivery E-Business Applications CRM Selling Chain Management ERP E-Procurement Business Intelligence SCM 10 8.3: Mobile Supplier Framework Mobile Office and Messaging Applications Application Extension Framework Business to Employee (B2E) Front Office Enterprise Application Mobile Corporate Portals Specialized Solutions 9.1: AOL Mobile Capability Framework 11 Employee Web Portal Mobile Office Applications Data Organization Self Service Mobile Devices Employee Front Office Enterprise Apps Procurement Mobile Corporate Portals Intranet Specialized Solutions Performance Monitoring News, Stocks, Web E-Business Applications CRM Selling Chain Management ERP E-Procurement Business Intelligence SCM 12 9.2: Mobile Employee Framework Solution Strategy Capability Evaluation Customer Pain Value Proposition Profit Model Internal Assessment Capability Configuration Business Case Creation Solution Blueprint Blueprint Design Impact Analysis Integration Design Tactical Execution Tactical Execution Project Planning Application Implementation 10.1: Typical Supply Chain Structure 13 Value Creation Revenue Enhancement Scope of Initiative Process Improvement Strategic Improvement Breakthrough Transformation Cost Reduction Effective Asset Utilization Sponsorship? Internal Leadership? Current Strategy? Resource-Funding, People? Strategic Alliances? Infrastructure Readiness? Key Considerations 10.2: Capability Assessment 14 Mobile Strategy Business Model Scope Customer Selection Value Creation Capability Alignment Corporate Strategy Mobile Portals Customer Applications Mobile Applications Supply Chain Applications Employee Facing Applications E-Business Application Layer Supporting Infrastructure Scalability Messaging Data & Reliability Databases Transaction Hosting Middleware Security Enterprise Infrastructure 10.3: Elements of a Solution Blueprint 15 THE E-COMMERCE TRANSACTION CYCLE (1) ATTRACT Transactions don’t happen without first luring customers into an electronic marketplace. Web marketing services and technologies deliver targeted audiences to Ecommerce sites. Some manage affiliate marketing programs, others serve targeted web advertising (2) INFORM Once customers arrives at a website, they need to be served relevant contents. Dozens of companies Develop tools that act as content mediators, allowing Commerce vendors to outsource content generation, Management, and delivery. (3) CUSTOMIZE More and more, customers must configure and assemble combinations of components and options that do into a product, from PCs to tractors. Configuration engines now enable this self-service mix-and-match process by enhancing component databases with the digital logic and rules capable of ensuring that everything the customer wants can indeed be Ordered, assembled, fulfilled, and delivered. (4)TRANSACT At the heart of the E-commerce transaction is a market-making platform to get buyer and seller to close the deal. Ever more sophisticated platforms for E-commerce-catalog, auction, exchange, and now barter models-are bringing multitudes of buyers and sellers together to transact. (8) PERSONALIZE Each time customers click into an E-commerce Website, the site should learn something more about them. Personalization technologies such as collaborative Filtering and data-mining capture every bit of customer data, Analyzing patterns of behavior to ensure that the next interaction with the customer is a better one. (7) DELIVER Fulfillment and delivery systems take over once the goods have been paid for, and E-commerce vendors are increasingly turning to outsourced supply-chain management systems for order fulfillment and supply and demand forecasting. (6) INTERACT Once a transaction is complete, support begins. Customers need information, advice, problem resolution, and orders status updates. New customer-interaction platforms are emerging for call centers, live online customer service, order tracking, and other channels. (5) PAY Your online buck stops here, goods and services must be paid for, Using credit, debit, or cash. The payment and financing functions of online transactions have opened doors for companies which develop realtime credit underwriting engines, or offer a payment server solution for credit and debit card transactions. Electronic Payment and Security System Client Browser Verify merchant Receive order Receive payment Confirm order Credit Cards VISA Mastercard Bank accounts Debit Cards Online Banking Merchant’s Web Server Payment Server Online Buying CyberCash 1 ClickCharge Verify customer Review payment Authorize or deny payment E-Bill Payment CheckFree BillerXpert Electronic Cash Cybergold Qpass 17 M-Commerce Application Revenue Potential True M-Commerce & Highly Personalized Applications Current State of M-Commerce Interactive High-Value Added Application Some Transactional/Decision Making Content Simplified m-Commerce Value Chain 18 Estimated Revenue Potential Against Estimated Application Development Timeframe Fully functional Voice-driven Data applications Application Generation (increasing user interactivity and personalization) 4th 3rd 2nd 3G networks In Japan, Europe (video, graphics, etc.) True M-commerce and Highly Personalized Applications Increasing Revenue Potential $$$ Interactive and high-Value Added Apps Some Transactional/Decision Making Applications Content Applications 1st 2000 2001 2002 Time 2003 2004 19