Paging, Page Tables, and Such Andrew Whitaker CSE451 Today’s Topics Page Replacement Strategies Making Paging Fast Reducing the Overhead of Page Tables Request / second of throughput Review: Working Sets working set thrashing )-: Over-allocation Number of page frames allocated to process Page Replacement What happens when we take a page fault and we’ve run out of memory? Goal: Keep each process’s working set in memory Giving more than the working set not necessary Key issue: how do we identify working sets? Belady’s Algorithm Evict the page that won’t be used for the longest time in the future This page is probably not in the working set If it is in the working set, we’re thrashing This is optimal! Minimizes the number of page faults Major problem: this requires a crystal ball There is no good way to predict future memory accesses How Good are These Page Replacement Algorithms? LIFO Newest page is kicked out FIFO Oldest page is kicked out Random Random page is kicked out LRU Least recently used page is kicked out Temporal Locality Assumption: recently accessed pages will be accessed again soon Use the past to predict the future LIFO is horrendous Random is also pretty bad LRU is pretty good FIFO is mediocre VAX VMS used a form of FIFO because of hardware limitations Implementing LRU: Approach #1 One (bad) approach: on each memory reference: long timeStamp = System.currentTimeMillis(); sortedList.insert(pageFrameNumber,timeStamp); Problem: this is too inefficient Time stamp + data structure manipulation on each memory operation Too complex for hardware Making LRU Efficient Use hardware support Reference bit is set when pages are accessed Can be cleared by the OS 1 1 1 2 V R M prot 20 page frame number Trade off accuracy for speed It suffices to find a “pretty old” page Approach #2: LRU Approximation with Reference Bits For each page, maintain a set of reference bits Let’s call it a reference byte Periodically, shift the HW reference bit into the highest-order bit of the reference byte Suppose the reference byte was 10101010 If the HW bit was set, the new reference bit become 11010101 Frame with the lowest value is the LRU page Analyzing Reference Bits Pro: Does not impose overhead on every memory reference Interval rate can be configured Con: Scanning all page frames can still be inefficient e.g., 4 GB of memory, 4KB pages => 1 million page frames Approach #3: LRU Clock Use only a single bit per page frame Basically, this is a degenerate form of reference bits On page eviction: Scan through the list of reference bits If the value is zero, replace this page If the value is one, set the value to zero Why “Clock”? Typically implemented with a circular queue 0 0 0 0 1 1 0 1 0 1 0 0 Analyzing Clock Pro: Very low overhead Only runs when a page needs evicted Takes the first page that hasn’t been referenced Con: Isn’t very accurate (one measly bit!) Degenerates into FIFO if all reference bits are set Pro: But, the algorithm is self-regulating If there is a lot of memory pressure, the clock runs more often (and is more up-to-date) When Does LRU Do Badly? LRU performs poorly when there is little temporal locality: 1 2 3 4 5 6 7 8 Example: Many database workloads: SELECT * FROM Employees WHERE Salary < 25000 Today’s Topics Page Replacement Strategies Making Paging Fast Reducing the Overhead of Page Tables Review: Mechanics of address translation virtual address virtual page # offset physical memory page table physical address page frame # offset … page frame # page frame 0 page frame 1 page frame 2 page frame 3 page frame Y Problem: page tables live in memory Making Paging Fast We must avoid a page table lookup for every memory reference This would double memory access time Solution: Translation Lookaside Buffer Fancy name for a cache TLB stores a subset of PTEs (page table translation entries) TLBs are small and fast (16-48 entries) Can be accessed “for free” TLB Details In practice, most (> 99%) of memory translations handled by the TLB Each processor has its own TLB TLB is fully associative Any TLB slot can hold any PTE entry The full VPN is the cache “key” All entries are searched in parallel Who fills the TLB? Two options: Hardware (x86) walks the page table on a TLB miss Software (MIPS, Alpha) routine fills the TLB on a miss TLB itself needs a replacement policy Usually implemented in hardware (LRU) What Happens on a Context Switch? Each process has its own address space So, each process has its own page table So, page-table entries are only relevant for a particular process Thus, the TLB must be flushed on a context switch This is why context switches are so expensive Ben’s Idea We can avoid flushing the TLB if entries are associated with an address space 4 1 1 1 2 ASID V R M prot 20 page frame number When would this work well? When would this not work well? TLB Management Pain TLB is a cache of page table entries OS must ensure that page tables and TLB entries stay in sync Massive pain: TLB consistency across multiple processors Q: How do we implement LRU if reference bits are stored in the TLB? One answer: we don’t Windows uses FIFO for multiprocessor machines Today’s Topics Page Replacement Strategies Making Paging Fast Reducing the Overhead of Page Tables Page Table Overhead For large address space, page table sizes can become enormous Example: Alpha architecture 64 bit address space, 8KB pages Num PTEs = 2^64 / 2^13 = 2^51 Assuming 8 bytes per PTE: Num Bytes = 2^54 = 16 Petabytes And, this is per-process! Optimizing for Sparse Address Spaces Observation: very little of the address space is in use at a given time This is why virtual memory works virtual address space Basic idea: only allocate page tables where we need to And, fill in new page tables on demand Implementing Sparse Address Spaces We need a data structure to keep track of the page tables we have allocated And, this structure must be small Otherwise, we’ve defeated our original goal Solution: multi-level page tables Page tables of page tables “Any problem in CS can be solved with a layer of indirection” Two level page tables virtual address master page # secondary page# offset physical memory master page table physical address page frame # secondary page table page frame 1 page frame 2 page frame 3 empty empty offset page frame number … secondary page table page frame 0 page frame Y Key point: not all secondary page tables must be allocated Generalizing Early architectures used 1-level page tables VAX, x86 used 2-level page tables SPARC uses 3-level page tables Alpha 68030 uses 4-level page tables Key thing is that the outer level must be wired down (pinned in physical memory) in order to break the recursion Cool Paging Tricks Basic Idea: exploit the layer of indirection between virtual and physical memory Trick #1: Shared Memory Allow different processes to share physical memory Virt Address space 1 Physical memory Virt Address space 2 Trick #2: Copy-on-write Recall that fork() copies the parent’s address space to the client This is ineffient, especially if the child calls exec Copy-on-write allows for a fast “copy” by using shared pages If the child tries to write to a page, the OS intervenes and makes a copy of the target page Implementation: pages are shared as “read-only” OS intercepts write faults V R M prot page frame number Trick #3: Memory-mapped Files Normally, files are accessed with system calls Open, read, write, close Memory mapping allows a program to access a file with load/store operations Virt Address space Foo.txt