BEA683 Economics for Managers Lecture 1 by Vitali Alexeev CRICOS Provider Code: 00586B Tasmanian School of Business and Economics University of Tasmania Why Study Economics? Who does your business interact with? How does it interact with different parties? When is it desirable to cooperate or compete? Where us your business in the marketplace? Market location – determined by interactions and relationships between your business and other participants in the process of buying and selling products. Market location – given by the complex web of interactions between market players and your business (the value net). The Value Net (e.g. Qantas) Constraints and Opportunities Economics helps to determine the competitive environment and to understand the constraints and opportunities that face your business. Opportunities Constraints Investing in a new project Financial Expansion to a new market Labor Merger/Takeover Supply Demand Policy Constraints FINANCIAL: access to capital, inflation and rising interest rates. E.g., Inflation could mean increased raw material and labor costs, which would affect profitability. Similarly, rising interest rates mean higher interest payments. LABOR: skilled employees at affordable wages. Larger companies that can offer more job security and better compensation packages. Companies can manage labor shortages by becoming learning organizations, which involves investing in skills training and offering stock options and other incentives to attract and retain talent. SUPPLY: a network of suppliers, manufacturers, distributors, retailers and logistics providers that allow businesses to get their products to consumers. (e.g. March 2011 Japanese earthquake). Diversify supply chains to protect against shortages and unexpected events, such as fire or flood, BUT diversification could mean additional costs for small-business owners. DEMAND: Falling demand = lower revenues. Small businesses cannot grow without sufficient consumer demand while large businesses might have to scale back manufacturing capacity or close retail outlets. A sudden surge in demand could also be a problem if a company does not have the production capacity to meet the demand. Competitors (limit potential profit) POLICY: Increasing payroll taxes could raise operating costs. Fiscal deficits could lead to higher interest rates, which would also reduce profitability. Tariffs and quotas, wage and price controls. Economic decision-making Economics profit vs. accounting profit Accounting profit = Total revenue – Total accounting costs Economic profit = Accounting profit – Total implicit opportunity cost Economic profit = Total revenue – Total economic costs Example: Economic Profit Consider the start-up company for which we calculated an accounting profit of $300,000 and suppose that the entrepreneurial executive who launched the start-up took a salary reduction of $100,000 per year relative to the job he left. That $100,000 is an opportunity cost of involving him in running the start-up. Besides labor, financial capital is a resource. Suppose that the executive, as sole owner, makes an investment of $1,500,000 to launch the enterprise and that he might otherwise expect to earn $200,000 per year on that amount in a similar risk investment. Total implicit opportunity costs are $100,000 + $200,000 = $300,000 per year and economic profit is zero: $300,000 - $300,000 = $0. Examples of economic profit origins for a firm competitive advantage; exceptional managerial efficiency or skill; difficult to copy technology or innovation (e.g., patents, trademarks, and copyrights); exclusive access to less-expensive inputs; fixed supply of an output, commodity, or resource; preferential treatment under governmental policy; large increases in demand where supply is unable to respond fully over time; exertion of monopoly power (price control) in the market; and market barriers to entry that limit competition. Creating value and bargaining Businesses earn money by receiving payments from their customers that exceed the payments to their suppliers Customers will not pay a firm more for a product than the value of the benefits they derive from that product Suppliers will not accept payments that do not cover their own costs. If there is something to be left for the firm (to earn profit) customers’ benefits must exceed suppliers’ costs! Key role of economic analysis for managers is to identify the source of value and understand how this value is divided between various market players. Consumer surplus and Producer surplus Consumer Surplus: Value minus Expenditure and Willingness-to-pay Consider the last thing you purchased. Maybe it was a cup of coffee, a new pair of shoes, or a new car. Whatever it was, think of how much you actually paid for it. Now contrast that price with the maximum amount you would have been willing to pay for it instead of going without it altogether. If those two numbers are different, we say you received some consumer surplus from your purchase. You received a "bargain" because you were willing to pay more than you had to pay. Willingness-to-pay Law of demand says that as price falls, consumers are willing to buy more of the good. Alternatively, we could say that the highest price that consumers are willing to pay for an additional unit declines as they consume more and more of it. In this way, we can interpret their willingness to pay as a measure of how much they value each additional unit of the good. Important: To purchase a unit of some good, consumers must give up something else they value. So the price they are willing to pay for an additional unit of a good is a measure of how much they value that unit, in terms of the other goods they must sacrifice to consume it. Example: Consumer surplus Example: Producer surplus Consumer and Producer surplus Individual decision-making How to frame a decision and then solve it to eliminate undesirable options and work out what the most desirable option may be Decision tree: a tool to frame a decision Rollback: a method to solve it Example: Software development (Gans p.15) Consider further software development. Two challenges: Technical issue: ensure a well functioning product on mobile phones Marketing issue: distributing the product to mobile phone Is this too risky to engage in $200,000 expenditure necessary to develop the upgrade? Develop and spend $200,000 Take risk on the development and consider whether to market to mobile customers C Do not develop and spend $0 Profits from the handheld markets only Suppose there are two possibilities with equal probability of occurring (50/50): the project is a success and the technical issues are fully sorted out the project is a failure and the mobile product will be of lower value to customers. Success (50%) Develop and spend $200,000 Take risk on the development Failure (50%) C Do not develop and spend $0 Consider whether to enter to mobile market Consider whether to enter to mobile market Profits from the handheld markets only This, however, still incomplete decision tree. The decision of whether to enter the mobile market is considered following the resolution of uncertainty regarding whether the project is successful or not. Enter Consider whether to enter to mobile market Success (50%) Develop and spend $200,000 Don’t Enter Profits from handheld markets only Take risk on the development Failure (50%) C Do not develop and spend $0 Profits from the handheld markets only Profits in handheld and mobile markets Consider whether to enter to mobile market Enter Don’t Enter Profits in handheld and mobile markets Profits from handheld markets only This decision tree presents qualitative information only. Next slide presents the same decision tree where the quantitative information is utilized. Enter Profits in handheld (h) and mobile markets (M) Consider whether to enter to mobile market Don’t Enter Success (50%) Develop and spend $200,000 Profits from handheld markets only (h) Take risk on the development Failure (50%) C Do not develop and spend $0 Consider whether to enter to mobile market Profits from the handheld markets only (h) Enter Don’t Enter Profits in handheld (h) and mobile markets (m) Profits from handheld markets only (h) Note that M are the profits from the mobile markets is the project is a success and m are the profits from the mobile markets is the project is a failure. h+M-c-200,000 Enter Consider whether to enter to mobile market Success (50%) Don’t Enter h-200,000 Develop Take risk on the development h+m-c-200,000 Failure (50%) C Consider whether to enter to mobile market Do not develop h Enter Don’t Enter Note that M are the profits from the mobile markets is the project is a success and m are the profits from the mobile markets is the project is a failure. c are the costs of entry. h-200,000 Solving the tree Your first decision is whether to develop the upgrade or not. However, in order to calculate the benefits from this you need to anticipate any subsequent decision you might make and the uncertainty that you face. If the project is a success, you would only choose to Enter if: h + M – c - 200,000 > h – 200,000 h + M – c - 200,000 > h – 200,000 M>c The entry decision does not depend on handheld market profits (h) or development costs (200,000). It will be worthwhile to enter the mobile market only if the profits (M) exceed the cost of entry (c). Solving the tree Similarly, if the project is not a success, you would only choose to Enter if: h + m – c - 200,000 > h – 200,000 h + m – c - 200,000 > h – 200,000 m>c The entry decision does not depend on handheld market profits (h) or development costs (200,000). It will be worthwhile to enter the mobile market only if the profits (m) exceed the cost of entry (c). i. ii. There are three cases to consider: M < c, and therefore, m < c only sell in the handheld market whether the project is successful or not is irrelevant m > c and therefore, M > c iii. always choose the mobile market M>c>m only enter the mobile market is the project is successful. Payoffs under different scenarios Case If project developed If project not developed i. M < c and m < c h-200,000 h ii. m > c and M > c 0.5(h+M-c-200,000)+0.5(h+m-c-200,000)= h h+0.5(M+m)-c-200,000 iii. M > c > m 0.5(h+M-c-200,000)+0.5(h-200,000)= h+0.5(M-c) -200,000 (note: typo in Fig 2.7 on p.21 in Gans) h Solving the tree By using roll-back, the decision tree can be reduced to some simple calculations If M < c then developing the software is not worthwhile as entry into the mobile market is not profitable If m > c, then it is worthwhile to develop if h+0.5(M+m)-c-200,000 > h or (M+m)/2-c > 200,000 However, if entry into the mobile market is only profitable for a successful development (M > c > m), then the development decision is based solely on the expectation of that success. E.g., h+0.5(M-c) -200,000 > h or (M-c)/2 > 200,000 Common decision-making pitfalls Sunk costs Costs that already been incurred and cannot be recovered. When making decisions, managers should ignore these costs; otherwise, they risk making poor decisions. Marginal vs average costs When considering increasing or decreasing production levels, firms should base their decisions on marginal costs (MC) rather than average costs (AC). MC accurately reflects the cost of producing an additional unit of output or the savings from producing one unit less. Economic vs accounting profits Consider not only the explicit costs, but also the opportunity cost, implicit cost such as revenues that the inputs could have generated through some other use. Cooperative decision-making Many decisions are not individual (as in the example before) but joint or cooperative. The outcomes on the tips of the branches of decision trees involve the sume of the values of all of the individuals involved when they either do or do not cooperate respectively. In business, cooperative decision is whether to trade or exchange goods and services. Two parties decide whether they will be jointly better off by trading as opposed to not trading. Trade will only occur if there is value created from it. Creating value through exchange Example Vases Abroad Inc. are importers of rare vases from China. Each vase has a unique value to a potential customer (𝑣𝐵 - value to the buyer) and also a distinct acquisition cost for Vases Abroad. Vases Abroad has acquired a Ming Dynasty era vase. A particular customer, Ming21 (a dealer), has expressed interest in purchasing it. If Vases Abroad don’t sell the vase to Ming21, they believe that the expected price they would receive from other customers would be about $50,000, although it would take some time to sell the vase. The storage, security and insurance costs will amount to $2,000. Is it worthwile to sell the vase to Ming21? Trade vase to Ming21 𝑣𝐵 Vases Abroad and Ming21 Don’t trade vase to Ming21 $48,000 Example…continued It will be jointly desirable for Vases Abroad to trade the vase to Ming21 if 𝑣𝐵 is at least $48,000. The difference in joint payoffs (𝑣𝐵 -$48,000) is the value created by this exchange or the gains from trade. In general, if a good is bought by a buyer who places a value, 𝑣𝐵 , on the good, and sold by a seller who would otherwise earn 𝑜𝑆 (𝑜𝑆 = $48,000), then there is value created by an exchange only if 𝑣𝐵 > 𝑜𝑆 . Sometimes it will be the case that the exchange may free the seller up to engage in other activities allowing them to earn, say, 𝑣𝑆 . It may also be the case, if no trade takes place, the buyer would use his funds to pursue other opportunities and netting earnings of 𝑜𝐵 . In this general case, there is value created from the exchange only if: 𝑣𝐵 + 𝑣𝑆 𝑗𝑜𝑖𝑛𝑡 𝑝𝑎𝑦𝑜𝑓𝑓 ≥ 𝑜𝑆 + 𝑜𝐵 What about price? A trade will only take place at a price that makes both the buyer and the seller individually better of as a result of the exchange. (a) Ming21 (b) Vases Abroad Inc 𝑣𝐵 − 𝑝 Buy vase from Vases Abroad 𝑝 Vases Abroad Ming21 Don’t buy $0 Sell vase to Ming21 Don’t sell to Ming21 $48,000 A trade will only take place at a price that makes both the buyer and the seller individually better of as a result of the exchange. That is: 𝑣𝐵 − 𝑝 ≥ 𝑜𝐵 and 𝑝 − 𝑣𝑆 ≥ 𝑜𝑆 Putting the two together (note: typo in Guns on p.31): 𝑣𝐵 − 𝑜𝐵 ≥ 𝑝 ≥ 𝑜𝑆 −𝑣𝑆 That is a range of prices may exist if 𝑣𝐵 − 𝑜𝐵 > 𝑜𝑆 − 𝑣𝑆 or 𝑣𝐵 + 𝑣𝑆 > 𝑜𝐵 + 𝑜𝑆 A customer’s willingness-to-pay is the maximum price they would pay and still choose to purchase a product. E.g. 𝑝 = 𝑣𝐵 − 𝑜𝐵 A supplier’s willingness-to-sell is the minimum price they would accept and still choose to supply a product. E.g. 𝑝 = 𝑜𝑆 − 𝑣𝑆 Identifying player roles Customer: any player who pays money to the business Often, easy to identify; but, e.g. Red Cross that is in the business of helping those in need. Can have more than one class of customers Supplier: any player who receives money from the business Employees, equipment manufacturers, energy/utilities providers; E.g. savings and chequeing bank account depositors. Willingness-to-pay and willingness-to-sell Willingness-to-pay: a concept that not only depends on the direct benefits from a product but depends on the alternatives that face the customer (e.g. hotel mini-bar). Willingness-to-sell: by supplying resources or inputs to a business, the suppliers are unable to supply these resources elsewhere. This lost opportunity for alternative earnings is the opportunity cost incurred by suppliers. Value Creation with Many Agents Many customers and sellers Demand: For each unit price of a product, the quantity demanded for a product is the quantity of output for which a customer’s willingness-to-pay for a unit of output exceeds price. Supply: For each unit price of a product, the quantity supplied of a product is the quantity of output for which suppliers’ willingness-to-sell for a unit of output exceeds price. Co-Operating with Complementors An agent is your complementor if customers value your product more when they have the other agent’s product than when they have your product alone. Interdependent industries often co-operate to achieve greater profitability. The existence of and demand for complementary products can improve industry profitability. After all, complementary products stimulate demand for an industry's products. E.g., a customer is willing to pay more for fish and chips when they are both available than fish and chips separately. Viewing complementarity on the supply-side A player is your complementor if it is more attractive for a supplier to provide resources to you when it is also supplying the other player, than when it is supplying you alone. If a particular supplier has a greater willingness-to-sell to you and another customer together than to each separately, then you and the other customer are complementors in supply. E.g., some use a broadband during the day while others use it at night. If both types of customers are available, an Internet provider can provide the service to each at a lower price than it could if only one type were available. Demand, Supply & Markets A market is a group of buyers and sellers of a particular good or service. Buyers determine the level of demand in the market, and sellers determine the level of supply. Types of markets: Perfect Competition Many buyers Many sellers Oligopoly Monopolistic Competition Many buyers Few sellers Many buyers Few sellers Increase in sellers’ bargaining power Monopoly Many buyers One seller Competitive Market Assumptions An individual is a price-taker if they are unable to influence the traded price. In a competitive market, this is a reasonable assumption: individuals observe the price then decide whether to trade or not. We will be focusing on a model of competitive markets, which is supported by the following assumptions: • Many buyers • Many sellers • Homogeneous good • Full information • Price-taking behaviour • No externalities Informational requirements: – All prices that traded. – The existence and location of all the sellers. – The exact characteristics of good/service. – All buyer’s valuations 42 – All seller’s valuations. Demand and Supply Discrete Continuous Shifts in Demand vs shifts along the demand curve Shifts in Supply vs shifts along the supply curve Demand Schedule, Demand Curve Demand Curve P($ / unit ) Demand Schedule 10 7 5 4 2 1 0 1 2 3 4 5 6 Price ($/unit) Qty Demanded 1 6 2 5 4 4 5 3 7 2 10 1 Q Characteristics of Demand Demand curve shifts right when: P($ / unit ) (i) There is an increase in the price of a substitute good; (ii) A decrease in the price of a complement good; (iii) An increase in the individual’s income? (iv) A favourable change in tastes. 10 7 Note: a change in the price of a good results in a movement along its demand curve. 5 4 2 1 D 0 1 2 3 4 5 6 Q D' 47 Market Demand The market supply curve is the horizontal sum of the supply curve of each firm in the industry. P($ / unit ) 10 D1 D2 Firm 2 Demand 7 5 4 Market Demand Curve Firm 1 Demand DTotal 2 1 0 1 2 3 4 5 6 7 Q 48 Price Sensitivity of Demand Consider two measures of the price sensitivity of demand: Q (i ) s1 P P($ / unit ) D 21 C 19 7 Q / Q (ii ) s2 P / P Using the first measure, the quantity demanded response from A to B is the same as from C to D…? Note that measure (i) depends on the units that quantity is measured in –whereas measure (ii) is unit-free. B 5 A D 0 1 2 9 10 Q 49 Elasticity of Demand Note (-) sign Definition: the price of price elasticity of QA / Q A demand for good A measures the % change in the A PA / PA quantity demanded for a 1 % change in its price: Definition: the cross price of price elasticity of demand for good A with respect to the price of good B measures the % change in the quantity demanded for good A of a 1 % change in the price of good B: Definition: the income elasticity of demand for good A is the % change in quantity demand of good A when income (Y) changes by 1 %: A, B Q A / Q A PB / PB A, B 0 A & B are substitutes 0 A & B are complements A,Y A,Y Q A / Q A Y / Y 0 A is a normal good 0 A is an inferior good 50 Demand Elasticity Linear demand for good X P($ / unit ) Polar cases P($ / unit ) Elastic X 1 Unit elastic X 1 Inelastic M X 1 X 0 X D 0 Q 51 Q 52 Source: Allen, Bruce T, Managerial Economics, 1994 53 Source: Allen, Bruce T, Managerial Economics, 1994 Supply The supply side of the market is controlled by the producers of the good or service. OUTPUTS INPUTS • Labour (L) Production • Capital (K) Q f ( L, K ) • Final consumption goods • Intermediate goods • Services Eg. Inputs: plant, press, robots, assembly workers, engineers, designers, managers, steel, rubber, glass, components… Combine with technology Output: passenger 54 vehicle Production Function Definition: the production function summarises the relationship between: the quantity of inputs and the maximum quantity of outputs given a particular technology. The production function includes only efficient production processes ie. workers are not shirking, capital is not broken… 55 Production Function Q f ( K , L) TP # of units of output: K ≡ # of units of capital L ≡ # of units of labour f (.) is a rule representing the current technology. Examples: Capital (K) Q f ( K , L) 2 KL Labour (L) Q 1 2 3 4 5 1 2 4 6 8 10 2 4 8 12 16 20 3 6 12 18 24 30 4 8 16 24 32 40 5 10 20 30 40 50 56 Production Function: Q = 2KL 50 45 40 35 45-50 30 40-45 25 35-40 20 30-35 15 25-30 10 20-25 5 15-20 0 10-15 5 5 4 4 3 3 2 5-10 0-5 2 1 57 Production Function: Q=K1/2L1/2 1600 1400 1400-1600 1200 1200-1400 1000 1000-1200 800 800-1000 600-800 600 400-600 200-400 400 0-200 200 0 10 9 8 7 6 5 4 3 2 1 2 3 4 5 6 7 8 9 10 58 Production with One Input Definition: the marginal product of labour is the amount of additional output produced if labour is increased by one unit: L L MPL ≡ slope of production function Q f ( L) Definition: the average product of labour is the average output produced per unit of labour: Q ≡ slope of ray to production APL L function 59 Law of Diminishing Marginal Returns At small levels of production, if a firm increases its input then it can yield large gains in output, eg. from division of production tasks. In terms of labour input, this is referred to as increasing marginal product of labour. If a firm keeps increasing an input, holding all other inputs and technology constant, the return on the inputs in terms of increases in output will eventually become smaller. In terms of labour input this is referred to as the diminishing (or decreasing) marginal product (or return) of labour. 60 Q Q4 Q3 Total, Marginal and Average Product f (L) Q2 How are TP, AP and MP related? Q1 MPL APL L1 L2 L3 L4 L5 MPL L When MPL APL APL When MPL APL APL APL L1 L2 L3 L4 When MPL APL APL L is at its max . L5 61 Returns to Scale TP TP f (L) IRS CRS DRS L An increase in L increases TP more than proportionally. A one unit increase in L increases TP proportionally. An increase in L increases TP less than proportionally. 62 ie. MP is increasing. ie. MP is constant. ie. MP is decreasing. Cost of Production Definition: the total cost of production, TC, of Q units of output is equal to the sum of the expenditures on each input: TC (Q) wL(Q) rL (Q) VC (Q) FC Definition: the average cost of production, AC, of Q units of output is equal to: AC (Q) TC (Q) / Q Definition: the marginal cost of production, MC, is the amount that total increases when output is increased by one unit: MC (Q) TC (Q) / Q 63 Relationship Between Production & Cost Recall: w w w L TC VC MC Q / L MPL Q Q Q Recall also that we analysed an “S” shaped production function, where for small levels of labour the production had increasing marginal returns from specialisation and division of tasks, then for higher levels of labour constant marginal returns, then for even higher levels of labour the amount of fixed capital became diluted enough that the diminishing marginal returns set in. The relationship between MC, w and MPL above can be used to rationalise the shape of the cost curves... 64 Relationship Between Production & Cost TC FC VC TC VC FC IMR CMR DMR Q A one unit increase in Q requires smaller increases in L, so MC increases at a smaller rate. A one unit increase in Q A one unit increase in Q requires a proportional requires larger increases increase in L, so MC in L, so MC increases at increases proportionally. a greater rate. 65 Q TC Total, Marginal and Average Cost When MC AC AC When MC AC AC FC Q1 MC AC Q2 Q3 Q4 When MC AC AC is at its max . Q AC MC Q1 Q2 Q3 Q4 Q 66 Willingness-to-Sell Recall: the Willingness to Sell (WTS) a unit of good X is the minimum dollar sum of revenue that a firm is willing to accept to produce another unit of good X instead of some other good. Hence, WTS is the firm’s opportunity cost of producing a unit of its good, measure in dollars, and it equal to the marginal cost of production. WTS is the MC curve, which in turn is the firm’s supply curve! 67 Supply Schedule, Supply Curve Supply Curve P($ / unit ) Supply Schedule S 10 7 6 5 4 Price ($/unit) Qty Demanded 2 1 4 2 5 3 6 4 7 5 10 6 2 0 1 2 3 4 5 6 68 Q Characteristics of Supply Supply curve shifts right when: P($ / unit ) S 10 7 5 4 (i) There is an improvement in technology; (ii) A change in the price of an input; (iii) A change in the S' production plans of the industry. Note: a change in the price of a good results in a movement along the supply curve. 2 1 0 1 2 3 4 5 6 69 Q Market Supply The market supply curve is the horizontal sum of the supply curve of each firm in the industry. Firm 1 Supply P($ / unit ) 10 Firm 2 Supply S1 STotal S2 7 5 4 Market Supply Curve 2 1 70 0 1 2 3 4 5 6 7 Q Market Equilibrium Putting together the supply and demand sides of the market yields: P($ / unit ) SURPLUS S 10 If the price is high: Quantity Quantity supplied demand Surplus: not all units are traded If the price is low: Quantity Quantity supplied demand 7 5 4 Shortage: too few units are traded Market Equilibrium: 2 1 D SHORTAGE 0 1 2 3 4 5 6 D(Q ) S (Q ) Where on the last unit traded: WTP WTS p 71 Q Comparative Statics Consider the market for donuts. Suppose the price of coffee decreases. P($ / unit ) S 10 Since donuts and coffee are complements, the demand curve for donuts shifts right for each level of the price. If the price stays at the same level, then the new quantity demanded at that price is greater than the quantity supplied. 7 5 4 Shortage: too few units of donuts are traded. D' SHORTAGE 2 1 The price of donuts will increase until: D 0 1 2 3 4 5 6 D(Q ) S (Q ) 72 Q Strategic decision-making Type of games 74 Example 1: A Rollback Solution Sequential moves are strategies where there is a strict order of play. Perfect information implies that players know everything that has happened prior to making a decision. Complex sequential move games are most easily represented in extensive form, using a game tree. Chess is a sequential-move game with perfect information. Example 1: A Rollback Solution Backward induction or rollback solves sequential move games with perfect information by rolling back optimal strategies from the end of the game to the beginning. Example 1: A Rollback Solution Century Mark Game Played by pairs of players taking turns. At each turn, each player chooses a number between 1 and 10 inclusive. This choice is added to sum of all previous choices (the initial sum is 0). The first player to take the cumulative sum to 100 or more wins. How should you play the game as first player? Start at the end. What number gets you to 100 next turn? Example 1: A Rollback Solution Rollback Solution If you bring the cumulative sum to 89, you can take the cumulative sum to 100 and win no matter what your opponent does. (Whatever your opponent does you can make the sum of your two moves equal 11.) Hence, if you bring the cumulative sum to 78, you can bring the cumulative sum to 89 on your next turn (and so eventually win) no matter what your opponent does. And so on for sums 67, 56, 45, 34, 23, 12. Hence, if you play 1 first, you can bring the cumulative sum to 12 on your next turn (and so eventually win) no matter what your opponent does. That is a strategy --- a complete plan of actions no matter what your opponent does. Example 2: A Game Tree Game trees or extensive forms consist of nodes and branches. Nodes are connected to one another by the branches, and come in two types. Some nodes are decision nodes, where a player chooses an action. In some games, Nature is a “player”; Nature can decide whether it rains or snows. This is uncertainty. The other nodes are terminal nodes, where players receive the outcomes of the actions taken by themselves and all other players. Example 2: A Game Tree Emily, Nina, and Talia all live on the same street. Each has been asked to contribute to a flower garden. The quality of the garden increases with the number of contributions, but each lady also prefers to not contribute. Specifically, suppose each lady gains 2 dollars worth of happiness from each of the first two contributions to the garden (including her own contribution, if any) and 0.50 dollars worth from a third contribution, but then looses 1 dollar if she herself contributes. Define the game tree for this Street Garden Game, then find the rollback solution. Should Emily contribute? Example 2: A Game Tree Street Garden Game Emily Contribute Don't Nina Nina Contribute Don't Contribute Don't Talia Talia Talia Talia Cont. Don't Cont. Don't Cont. Don't Cont. Don't 3.5,3.5,3.5 3,3,4 3,4,3 1,2,2 4,3,3 2,1,2 2,2,1 0,0,0 Example 2: A Game Tree Rolling from the end: Talia’s Strategy. (Non-optimal strategies are blacked out.) Emily Contribute Don't Nina Nina Contribute Don't Contribute Don't Talia Talia Talia Talia Cont. Don't Cont. Don't Cont. Don't Cont. Don't 3.5,3.5,3.5 3,3,4 3,4,3 1,2,2 4,3,3 2,1,2 2,2,1 0,0,0 Example 2: A Game Tree Rolling back one from the end: Nina’s Strategy Emily Contribute Don't Nina Nina Contribute Don't Contribute Don't Talia Talia Talia Talia Cont. Don't Cont. Don't Cont. Don't Cont. Don't 3.5,3.5,3.5 3,3,4 3,4,3 1,2,2 4,3,3 2,1,2 2,2,1 0,0,0 Example 2: A Game Tree Rolling back to the beginning: Emily’s Strategy, which completes the rollback solution. Emily Contribute Don't Nina Nina Contribute Don't Contribute Don't Talia Talia Talia Talia Cont. Don't Cont. Don't Cont. Don't Cont. Don't 3.5,3.5,3.5 3,3,4 3,4,3 1,2,2 4,3,3 2,1,2 2,2,1 0,0,0 Example 3: Off the Equilibrium Path Beliefs about strategy off the equilibrium path (strategies that are never acted on) are important to keep players on the equilibrium path. Just as your belief that shooting a gun at your own head will kill you makes you decide to never shoot a gun at your own head. Example 3: Off the Equilibrium Path Street Garden Game: alternative payoffs Emily Contribute Don't Nina Nina Contribute Don't Contribute Don't Talia Talia Talia Talia Cont. Don't Cont. Don't Cont. Don't Cont. Don't 5,5,5 3,3,6 3,4,3 1,2,2 4,3,3 2,1,2 2,2,1 2,2,2 Example 3: Off the Equilibrium Path Street Garden Game: Equilibrium Path Emily Contribute Don't Nina Nina Contribute Don't Contribute Don't Talia Talia Talia Talia Cont. Don't Cont. Don't Cont. Don't Cont. Don't 5,5,5 3,3,6 3,4,3 1,2,2 4,3,3 2,1,2 2,2,1 2,2,2 Example 3: Off the Equilibrium Path Emily believes that, if she contributed, then Nina would not contribute but Talia would contribute. But if, instead, Emily believed that, if she contributed, then Nina and Talia would both contribute, then Emily believes contributing gives her payoff 5, which is more than her payoff on the equilibrium path. Emily Contribute Don't Nina Nina Contribute Don't Contribute Don't Talia Talia Talia Talia Cont. 5,5,5 Don't 3,3,6 Cont. 3,4,3 Don't 1,2,2 Cont. 4,3,3 Don't Cont. Don't 2,1,2 BA 592 Lesson I.3 Sequential Move Theory 2,2,2 2,2,1 Example 4: Multiple Equilibria Rollback equilibria are unique unless a player gets equal payoffs from two or more different actions. One method to restore a unique equilibrium (to be used as a prescription or prediction) is to question whether a game with equal payoffs is somehow exceptional or avoidable. Example 4: Multiple Equilibria Employees know there is a positive gain to their continued employment, and that gain is split with their employer according to the employees wages. Suppose Employee A generates 100 dollars of gain by remaining employed with Employer B. Employee A is considering increasing his wage demands to one of three levels. Those three levels give him either 100%, or 90%, or 50% of the 100 dollars of gain. Which wage should the employee demand? Define the game tree for this Bargaining Game, then find all the rollback equilibria. Example 4: Multiple Equilibria Bargaining Game: Game Tree Proposer I take 100% I take 90% I take 50% Responder Responder Responder Accept Reject Accept Reject Accept Reject 100,0 0,0 90,10 0,0 50,50 0,0 Example 4: Multiple Equilibria Bargaining Game: Partial Rollback Solution Proposer I take 100% I take 90% I take 50% Responder Responder Responder Accept Reject Accept Reject Accept Reject 100,0 0,0 90,10 0,0 50,50 0,0 Example 4: Multiple Equilibria Rollback analysis was incomplete in that game because the responder got equal payoffs from two different actions. But that is only because the Proposer demanded 100%. What if the Proposer demands 99.99%? Now there is a unique rollback solution with payoffs almost as high as if a demand of 100% were accepted. Example 4: Multiple Equilibria Bargaining Game: Complete Rollback Solution Proposer I take 99.99% I take 90% I take 50% Responder Responder Responder Accept Reject Accept Reject Accept Reject 99.99,0.01 0,0 90,10 0,0 50,50 0,0 Example 5: Jealous Humans Humans in some sequential move games do not follow the rollback solution because that solution may be felt to be too unfair. Economic policymakers thus favor public policies whose rollback solutions seem fair enough for humans to accept. And businesspeople thus adapt strategies depending on whether they are playing against jealous humans (perhaps some of their customers) or rational players (other businesspeople). Example 5: Jealous Humans Shoppers know there is a positive gain to making purchases, and that gain is split with sellers according to the purchase price. Shopper A generates 100 dollars of gain by buying from Seller B. Buyer A is considering three alternative price offers. Those three offers give him either 99%, or 90%, or 50% of the 100 dollars of gain. Which price should Buyer A offer? Define the game tree for this Bargaining Game, then find the rollback solution. . Example 5: Jealous Humans Bargaining Game: Game Tree Proposer I take 99% I take 90% I take 50% Responder Responder Responder Accept Reject Accept Reject Accept Reject 99,1 0,0 90,10 0,0 50,50 0,0 Example 5: Jealous Humans Bargaining Game: Rollback Solution Proposer I take 99% I take 90% I take 50% Responder Responder Responder Accept Reject Accept Reject Accept Reject 99,1 0,0 90,10 0,0 50,50 0,0 Example 5: Jealous Humans Which price should the shopper offer? In the rollback solution, the shopper should offer the price that gives him 99% of the gain from trade. But humans like the seller might not follow the rollback solution because that solution is too unfair. Rather, the shopper may have to offer a price that gives him only 90% or 50% of the gain from trade. Example 6: Simple Humans Humans in some sequential move games do not follow the rollback solution because that solution is too computationally complex. Chess is a sequential move game with perfect information, so it has a game graph, with an estimated 10120 nodes describing all possible board positions. There is a rollback solution, but that solution is so computationally complex no human knows all of it. It was, therefore, inevitable that computers eventually became better players than humans. In May 1997, a chess playing machine “Deeper Blue” beat reigning champion Garry Kasparov, by 3½ to 2½ in a six game match. Recent progress in computer play is software than can run on common personal Example 6: Simple Humans Humans in other sequential move games do not follow the rollback solution because that solution is too conceptually complex. Economic policymakers thus favor public policies whose rollback solutions are simple enough for humans to compute. And businesspeople thus adapt strategies depending on whether they are playing against simple humans (perhaps some of their customers) or playing against rational players (other businesspeople). Example 6: Simple Humans Buyers and Sellers trading over the internet risk sending money or goods and not getting what was agreed upon. One solution that minimizes your exposure to fraud is to trade a little at a time. Example 6: Simple Humans Suppose Albert values 6 disposable DVDs at $3 each, suppose it costs Blockbuster $1 to provide each DVD, and suppose Blockbuster sells DVDs for $2 each. Should Blockbuster send the first DVD to Albert? • If the first DVD is sent, Albert (A) faces a decision: steal the DVD and terminate the relationship; or, send $2 for the first DVD. • If the first $2 is sent, Blockbuster (B) faces a decision: take the $2 and terminate the relationship; or, send the second DVD to A. • If the second DVD is sent, A faces a decision: steal the DVD and terminate the relationship; or, send $2 for the second DVD. • If the second $2 is sent, B faces a decision: take the $2 and terminate the relationship; or, send the third DVD to A. • And so on. • If the sixth DVD is sent, A faces a decision: steal the DVD and terminate the relationship; or, send $2 for the sixth DVD. Define the game tree for this Centipede Game (the tree looks like a centipede), then find the rollback solution. Example 6: Simple Humans A Centipede Game: Game Tree Steal 1 Pay 1 3,-1 B Take 2 Send 2 1,1 A Steal 2 Pay 2 4,0 B Take 3 Send 3 2,2 A Steal 3 Pay 3 5,1 B Take 4 Send 4 3,3 A Steal 4 Pay 4 6,2 B Take 5 Send 5 4,4 A Steal 5 Pay 5 7,3 B Take 6 Send 6 5,5 A Steal 6, payoff 8,4 Pay 6, payoff 6,6 Example 6: Simple Humans Centipede Game: A’s sixth choice A Steal 1 Pay 1 3,-1 B Take 2 Send 2 1,1 A Steal 2 Pay 2 4,0 B Take 3 Send 3 2,2 A Steal 3 Pay 3 5,1 B Take 4 Send 4 3,3 A Steal 4 Pay 4 6,2 B Take 5 Send 5 4,4 A Steal 5 Pay 5 7,3 B Take 6 Send 6 5,5 A Steal 6, payoff 8,4 Pay 6, payoff 6,6 Example 6: Simple Humans Centipede Game: B’s sixth choice A Steal 1 Pay 1 3,-1 B Take 2 Send 2 1,1 A Steal 2 Pay 2 4,0 B Take 3 Send 3 2,2 A Steal 3 Pay 3 5,1 B Take 4 Send 4 3,3 A Steal 4 Pay 4 6,2 B Take 5 Send 5 4,4 A Steal 5 Pay 5 7,3 B Take 6 Send 6 5,5 A Steal 6, payoff 8,4 Pay 6, payoff 6,6 Example 6: Simple Humans Centipede Game: A’s fifth choice A Steal 1 Pay 1 3,-1 B Take 2 Send 2 1,1 A Steal 2 Pay 2 4,0 B Take 3 Send 3 2,2 A Steal 3 Pay 3 5,1 B Take 4 Send 4 3,3 A Steal 4 Pay 4 6,2 B Take 5 Send 5 4,4 A Steal 5 Pay 5 7,3 B Take 6 Send 6 5,5 A Steal 6, payoff 8,4 Pay 6, payoff 6,6 Example 6: Simple Humans Centipede Game: B’s fifth choice A Steal 1 Pay 1 3,-1 B Take 2 Send 2 1,1 A Steal 2 Pay 2 4,0 B Take 3 Send 3 2,2 A Steal 3 Pay 3 5,1 B Take 4 Send 4 3,3 A Steal 4 Pay 4 6,2 B Take 5 Send 5 4,4 A Steal 5 Pay 5 7,3 B Take 6 Send 6 5,5 A Steal 6, payoff 8,4 Pay 6, payoff 6,6 Example 6: Simple Humans And so on, until … Example 6: Simple Humans Centipede Game: B’s first choice A Steal 1 Pay 1 3,-1 B Take 2 Send 2 1,1 A Steal 2 Pay 2 4,0 B Take 3 Send 3 2,2 A Steal 3 Pay 3 5,1 B Take 4 Send 4 3,3 A Steal 4 Pay 4 6,2 B Take 5 Send 5 4,4 A Steal 5 Pay 5 7,3 B Take 6 Send 6 5,5 A Steal 6, payoff 8,4 Pay 6, payoff 6,6 Example 6: Simple Humans Centipede Game: A’s first choice A Steal 1 Pay 1 3,-1 B Take 2 Send 2 1,1 A Steal 2 Pay 2 4,0 B Take 3 Send 3 2,2 A Steal 3 Pay 3 5,1 B Take 4 Send 4 3,3 A Steal 4 Pay 4 6,2 B Take 5 Send 5 4,4 A Steal 5 Pay 5 7,3 B Take 6 Send 6 5,5 A Steal 6, payoff 8,4 Pay 6, payoff 6,6 Example 6: Simple Humans Centipede Game: Should Blockbuster send the first DVD to Albert? In the rollback solution, Albert will steal the first DVD and terminate the relationship. So Blockbuster should not send the first DVD. But humans like Albert might not follow the rollback solution because that solution is too conceptually complex. Rather, Albert might pay for the first few DVDs, then plan to steal one of the last DVDs. And as long as Albert pays for at least 2 DVDs before stealing, Blockbuster makes positive profit. Simultaneous move games The Prisoners’ dilemma is whether or not to confess. If you don’t confess, you get 1 year if the other prisoner does not confess and 15 years if he does. If you do confess, you get 0 if the other prisoner does not confess and 5 years if he does. To decide whether to confess, define the normal form for the Prisoners’ Dilemma, and find any dominate strategies. Prisoners’ dilemma Confess is a dominate strategy for each prisoner. In particular, it is the only Nash equilibrium. Prisoner 2 Don't C. Prisoner 1 Confess Don't C. -1,-1 0,-15 Confess -15,0 -5,-5 Strategies A dominant strategy for a player gives better payoffs for that player compared with any other strategy, no matter what other players choose for their strategies. A weakly dominant strategy for a player gives at least as good payoffs for that player compared with any other strategy, no matter what other players choose for their strategies, and better payoffs for at least one choice of strategies for the other players. A dominated strategy for a player gives worse payoffs for that player compared with some other strategy, no matter what other players choose for their strategies. While dominant strategies are the recommended choice to play games, dominated strategies should never be chosen. Eliminating dominated strategies reduces the game, and the new game may have further dominated strategies, which can be eliminated, and so on. A weakly dominated strategy for a player gives at least as bad payoffs for that player compared with some other strategy, no matter what other players choose for their strategies, and worse payoffs for at least one choice of strategies for the other players. Eliminating weakly-dominated strategies reduces the game, and the new game may have further weakly-dominated strategies, which can be eliminated, and so on.