Rapid Financial Results & Lasting Cultural Change MSSU Revenue History Millions Missouri Southern State University Revenue Source Trend $27 SB389 $25 $23 Net Tuition and Fees $21 Net Appropriations $19 $17 $15 2007 2008 2009 2010 2011 2012 2013 2014 Fiscal Year Critical Number: Operating Cash Cash used to pay our bills (e.g., payroll, utilities, etc.) Cash that is not tied to a particular use (unlike financial aid, restricted gifts, most construction) The household analogy: Your checking and savings accounts. Most organizations (and households) maintain a certain level of operating cash in reserve (savings). 25 Operating Cash - Critical Number (Million $) FY15 20 FY14 21.0 FY13 20.8 19.5 16.817.0 15 14.2 12.8 11.5 11.6 10 11.1 10.4 10.2 9.8 9.8 9.1 Fiscal Year (FY): July 1 – June 30 19.9 18.9 18.1 17.6 16.5 15.4 14.7 14.1 16.6 15.9 14.1 13.6 13.6 13.0 12.0 12.8 11.6 11.2 10.2 11.5 5 Jul 1 Jul 31 Aug 31 Sep 30 Oct 31 Nov 30 Dec 31 Jan 31 Feb 28 Mar 31 Apr 30 May 31 Jun 30 Know & Teach the Rules Critical Number Business Education and Transparency High Involvement Planning The Critical Number Follow the Action & Keep Score Keep Score - Scoreboards Follow the Action - Huddles Forward Forecasting Provide a Stake in the Outcome Rewards & Recognition MiniGames Ownership Educate (Think) Empower (Act) Engage (Feel) Why is the Critical Number important? • Provides a Focus around what’s most important and critical to the success of the university • Rallies everyone around a Common Goal • Educates area teams on their connection The Right Driver • “Directly” influences the Critical Number • Reveals Cause-and-effect through Line-of-sight • Shows each area how they can make a difference Minigames MiniGames • Short-term improvement efforts designed to: o affect a change o correct a weakness, or o pursue an opportunity Critical Number • There’s a team goal, a scoreboard and a reward for winning (Stake in the Outcome) Retention Satisfaction - Performance The MiniGame Effect Rapid Results, Lasting Change Focus Period 130% New Normal Plateau Period 120% 110% 100% The MiniGame Effect 90% 80% 70% 60% Jan Feb Mar Apr MiniGame May Jun Baseline Jul Aug Sep A Stake in the Outcome • Team rewards & recognition drive growth by providing opportunities for every area team. • MiniGames give all employees a way to set short term goals and choose their own rewards Scoreboards • Tell whether you are winning • Are a Communication Tool, an Educational Tool, and an Accountability Tool • Are only as good as the communication and the performance improvement created around them. S.C.O.R².E. – A scorecard should be: Simple - Easily viewed & understood - at a glance (3 second rule) Center court - Accessible for all to see “you have to see it to believe it” Owner scored - Team created, team owned, team scored Right measures - Critical Numbers & the Right Drivers Real time – Frequently updated & forward looking… Engaging – Relevant, meaningful & maybe a little FUN! Fishing for Clients Fishing for Clients Tetris Wall Tetris Wall Cascading Scorecards and the Huddle Rhythm Employee Scorecard Students served Workgroup Scorecard University Scoreboard Department Scorecard Students served Satisfaction Work orders complete MiniGames Overtime hours Financial Statements State appropriation Tuition and fees… … Salary and benefits … Operating Cash Supplies Student satisfaction score Line-of-Sight GGOE Huddles • Represent a rhythm of communication where everyone is kept informed, involved & engaged in the progress of The Game. • Purpose: Evaluate minigame conditions; Check the score; Plan the next play; Get fired up! Huddle Essentials • Begin with the right Scoreboard • Keep them frequent, swift and on time • Encourage learning and teaching • Call for personal commits to improve performance • Begin with the right leadership • Be forward looking – Forecast: Why Forecast? • No one likes surprises • You can’t change the past; you can influence the future • It encourages employees to think about cause & effect—how they can influence the numbers rather than passively looking at results • It makes us smarter about the university. Your forecast accuracy is an indication of how well you understand your numbers • It creates a sense of urgency—encouraging people to act and take responsibility for improving results Current Minigames at MSSU Next are presentations by the following individuals regarding minigames in their areas: • Sheri Beeler – Assessment Advisory Committee • Scott Snell – Distance Learning • Maryann Mitts – Kinesiology Followed by: • Jeff Gibson – University Scorecard update Perpetual Work in Progress: Minigame to Improve Department Assessment Plan Reviews Sheri Beeler Professor of Kinesiology Assessment Advisory Committee Goals 1. Touch base with all dept. heads regarding feedback on their dept. assessment plan by 3/13/15 (confirm department heads reviewed the committee feedback, offer assistance, and a sitdown meeting). 2. If a department head has not reviewed the feedback, ask them to review it by 3/27/15. 3. Meet with all departments who request a meeting by 4/2/15. Benefits: • Departments will start working on assessment now instead of waiting for the October 2016 deadline. • Departments will improve their rubric scores. Players Time Frame All academic departments Assessment committee March and April Theme and Scoreboard Reward Report progress to Elke. She will put the progress in a graph and share the progress. Refreshments during a committee meeting – Fruit – Brownies – Lemonade Distance Learning Workgroup Minigames Scott Snell Director of Distance Learning MiniGames are played to… Affect a change Reinforce business education Build teamwork Develop a winning attitude Drive results through improved performance Goal setting Shared, common goal Winners recognized Focus on number that represents weakness or opportunity Mutual responsibility Unite as team to reach the goal Results rewarded Performance management Shared rewards Identify weakness/opportunity… Blackboard Online Advising • Helpdesk Activity Log • SmarThinking Tutoring Usage Multimedia Production • Use of Facilities Distance Testing Instructional Design • RegisterBlast Software Implementation • Faculty Blackboard/Online Instruction Training The “Why Gamify” Hurdle… Create a MiniGame worksheet… Blackboard Helpdesk Activity Log… Distance Testing RegisterBlast… Distance Testing RegisterBlast… Instructional Design Faculty Training… Online Advising SmarThinking … Multimedia Facilities Use… MiniGame Overview… Office Purpose Commitment Reward Online Advising Increase student utilization of online tutoring From 12 students to • @ 67-twinkle 200 students by April lights 30 • @ 134-hanging paper lanterns • @ 200-desk or floor lamps for office • $10.00 • $60.00 • $125.00 Multimedia Production Increase faculty use of multimedia productions for instructional purposes (videos for Blackboard) From 0 to 10 by April • Hot/Cold Water 30 Dispenser • $120.00 Instructional Design Increase faculty use of retention tools in Blackboard (pass faculty through training) From 21 to 30 by April 30 • $80.00 • Keurig brewing system for office Cost MiniGame Overview… Office Purpose Commitment Reward Cost Blackboard Acquire complete log of Blackboard Helpdesk activity From 0 to 300 logs by April 30 • Bookstore gift cards • $90.00 Distance Testing Transition to RegisterBlast software for testing reservations From 0 to 236 by April 30 • Lunch during finals • $100.00 Game Board Supplies Total Cost • $69.22 • $654.22 Lessons Learned… Future Improvements • Improve record keeping and organization • Meet more often to discuss progress • Align meetings with huddle rhythm • More carefully consider staggered rewards • Departmental game instead of office games? • Align with critical number of operating cash Lessons Learned… Positive Outcomes • • • • Quantifiable improvements for each office Improvement over “business as usual” Opportunities were obviously seized Data • Blackboard Help desk • Student SmarThinking usage • Teamwork • Instructional Design/Multimedia Production/Faculty • Online Advising/Distance Testing • Online Advising/Faculty Pause for Pink Minigame to Improve Advising and Student Retention Maryann Mitts Assistant Professor of Kinesiology NAME THE GAME (Improvement Objective=Improve Retention) P.A.U.S.E. For PINK SET THE GOAL X to Y by When Hold 2-5 minute “P.A.U.S.E.S” with 80% of our Kinesiology Students (177 of 221) Time: 30 days (February 23, 2015-March 27th, 2015) Note: Excluding Spring Break (March 16th-20th) P.A.U.S.E. Preparation Attendance Understanding Support Effort ESTIMATE THE BENEFIT (the potential financial/operational impact/return) Critical Number (Operating Cash) is indirectly influenced by Retention Numbers (Tuition Dollars) Pilot Program to be used for FALL to FALL Retention Assessment LOOKING AT THE NUMBERS Current Retention Rate (KINE) = 65% (130 of @200 students) Goal- Increase retention rate by 10% = 75% (150 of @200 students) Increase of 20 students x 12 credit hours=240 credit hours 120 credit hours x in-state @$175 = ($2,100) $21,000 120 credit hours x out-state @$355 = (4,260) $42,260 Total = Increase @ $63,260 ESTIMATE THE BENEFIT By measuring student behavior and academic performance earlier, we will be able to: • • • Identify our “at risk” students early, Apply intervention strategies in a timely manner and with follow up, and Determine what possible impact P.A.U.S.E. for Pink could have on future student success and retention if implemented across campus IDENTIFY THE PLAYERS (Those that can impact the goal) DETERMINE THE TIME FRAME (Long Enough to Change Behavior) 30 DAYS – Shortest amount of time to develop a habit or change a behavior Beginning Date: Two weeks prior to submission of mid-term grades (early intervention) Temporary behavior change becomes an implemented permanent process in department CREATE A THEME AND BUILD A SCOREBOARD PINK- based on the color of our advisee retention sheet (already in use) P.A.U.S.E – Lion “Paws” P.A.U.S.E – Push Pause (5 minute “stop” - advisee and advisor to evaluate academic progress) Paws were colored in PINK (the closer we are to our goal, the bigger the paw) Forecasting Scoreboard Weekly Huddles - Weekly Forecasting Monday mornings around scoreboard Totals recorded immediately by highlighting the name of the advisee immediately after the P.A.U.S.E Weekly totals were recorded Fridays at 3pm DECIDE ON THE REWARD (Low on $, High on Fun!) STUDENTS 20% - Kinesiology P.A.U.S.E. for Pink Pens 40% - “Pink Streak” in Faculty Hair (2 Days) 60% - “Pink Plunge” –MSSU Pool/Mass Advising 80%- “Spring Fling” – Hotdogs and S’mores PINK PEN PINK HAIR / HEAD DECIDE ON THE REWARD (Low on $, High on FUN!) FACULTY/STAFF 20% - Afternoon “Wallyball” Game 40% -Faculty/Staff Lunch (P.Y.O.B) 60%- MSSU Baseball Game 80%-Cosmetic Touch Up (Office Suite) University Scoreboard Update Jeff Gibson Director – Budget & Operations You can view a draft of the top-level University Scoreboard on the GGOE website here. University Huddle Rhythm Workgroup Huddle Work orders complete University Council Huddle Department Huddle Students served Satisfaction MiniGames Overtime hours Financial Statements State appropriation Tuition and fees… … Salary and benefits … Operating Cash Supplies Information flow What Can You Do? • You are the pioneers; the “Dancing Guys” • Continue to learn about GGOE • Be the pioneer in your area • Attend University Council huddles www.mssu.edu/ggoe If you have any questions on this presentation or GGOE in general, you can either email ggoe@mssu.edu or if it is a general question that you believe others may have as well, please post in the GGOE Discussion Board here.