Startscenario The importance of climate and man, is shortly explained.

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Startscenario
The importance of climate and man,
is shortly explained.
In game moments
Choosing area
• Part of the world
visualized (scroll
over area to see
difficulty and
scenario /
outline)
Choosing character
• Choose picture
• Enter name
Game introduction
• Newsflash! Sketch of potential problems
and demand for actions. Introductory film to
interest/draw the player into the scenario.
• (e.g. India / Netherlands)
• Ability to skip intro
Game Phase
20 turns, 100 years (with save
feature)
Explanation phase
(learning controls/gameplay)
• Ability to skip tutorial
Game phase 1/4 (random)
computer and player
• Randomly
generated events
(disasters) and
modeling of climate
change
• Visualization of
other players’
actions
• Meetings with other
countries/leaders
(obligatory)
Game phase 2/4
• Acquiring and Devoting
resources
- Mitigation vs Adaptation
- Investing
• Bonusses :
- in knowledge examining
library elements quizzes
(mitigation)
- Playing & winning
minigames (adaptation),
quizzes
- Communication/trading of
emission rights
(or generated once several
turns)
Computer 3/4
• Setting parameters by game
-people
-planet *
-profit ->
added bonuses from
• target:
– safety (against disasters) & welfare of
country/community
– popularity
Computer 4/4
• Calculations and transition to phase ¼
• On the basis of parameters that are low,
events can be generated (there are certain
boundaries)
Test Moment
(Game induced)
• Press conference (questions of the people)
– Optional
– Influences popularity
• Meeting with other world leaders
– Obligatory
– Stock market, take decisions (CO2 reductions, drinking
water)
• Passing test provides ability to gain access to
knowledge
Test moment
(Player induced)
• Preferred format: trivia quizzes -> point &
click. Passing the test gains access to more
articles, hence more score, hence more
influence on stockmarket. When certain
amount of knowledge is gained the player
can “convince” the other countries.
Global: Random Minigame Moment (transitional phase )
• There has been
an event!
• Animation
• Do you wish to
help?
• Minigame
• If successful:
more adaptive
knowledge
gained -> more
resources
Local event: Minigame
• An event is
generated on the
basis of the previous
actions of the player.
• This happens if a
certain parameter is
low?
• The player can take
action, otherwise the
parameter(s) might
get even lower
Local: Chosen Minigame
• Player clicks in screen
• Ability to choose for
minigames in the
country (entices
players to learn more)
• Subject chosen via
climate star?
• Successful -> less
pollution, happy
people, good crops,
generally keeping
people satisfied.
Doomscenarios & Winning the
game
Hall of Fame
Hugo de Grootte Heerscher
Status: China world leader –
Score: 1000 –
Wealth: 10000000 dollarPeoples opinion : he was a
great guy
Will be remembered by :
Besproken
• Timesteps need to be specified
– Turn: 5 years
• Elke 5 jaar nieuwe info (ipcc)
• Eindresultaat na 100 jaar
• How are points generated?
• How do you win?
• What about the advisors.. (e.g. possibility to
choose them)
• Generating minigames via the climate star
(spinning star) – you don’t know always which
game you will play
Besproken (2)
• How is the interactive video used
– Possibility to choose options for a minigame
via interactive video
Onduidelijkheden…
• What is the role of the CO2 emissions?
• What is the of knowledge (also a parameter)?
• “Hoe wordt het 1 geheel?”
– Relatie events <-> minigames etc.
• Difference between 2 types minigames not clear
• How many events per turn?
• Money not defined, but used in e.g. investment in
knowledge?
• Score computed by multiplying parameters with
certain values and adding them up?
• Are there also events without minigames?
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