A Cognitive Hierarchy (CH) Model of Games Teck H. Ho Haas School of Business University of California, Berkeley Joint work with Colin Camerer, Caltech Juin-Kuan Chong, NUS Teck H. Ho University of Michigan, Ann Arbor 1 Motivation Nash equilibrium and its refinements: Dominant theories in economics and marketing for predicting behaviors in competitive situations. Subjects do not play Nash in many one-shot games. Behaviors do not converge to Nash with repeated interactions in some games. Multiplicity problem (e.g., coordination games). Modeling heterogeneity really matters in games. Teck H. Ho University of Michigan, Ann Arbor 2 Main Goals Provide a behavioral theory to explain and predict behaviors in any one-shot game Normal-form games (e.g., zero-sum game, pbeauty contest) Extensive-form games (e.g., centipede) Provide an empirical alternative to Nash equilibrium (Camerer, Ho, and Chong, QJE, 2004) and backward induction principle (Ho, Camerer, and Chong, 2005) Teck H. Ho University of Michigan, Ann Arbor 3 Modeling Principles Principle Nash CH Strategic Thinking Best Response Mutual Consistency Teck H. Ho University of Michigan, Ann Arbor 4 Modeling Philosophy Simple General Precise Empirically disciplined (Economics) (Economics) (Economics) (Psychology) “the empirical background of economic science is definitely inadequate...it would have been absurd in physics to expect Kepler and Newton without Tycho Brahe” (von Neumann & Morgenstern ‘44) “Without having a broad set of facts on which to theorize, there is a certain danger of spending too much time on models that are mathematically elegant, yet have little connection to actual behavior. At present our empirical knowledge is inadequate...” (Eric Van Damme ‘95) Teck H. Ho University of Michigan, Ann Arbor 5 Example 1: “zero-sum game” ROW T L 0,0 COLUMN C 10,-10 R -5,5 M -15,15 15,-15 25,-25 B 5,-5 -10,10 0,0 Messick(1965), Behavioral Science Teck H. Ho University of Michigan, Ann Arbor 6 Nash Prediction: “zero-sum game” ROW Nash Equilibrium Teck H. Ho Nash Equilibrium T L 0,0 COLUMN C 10,-10 R -5,5 0.40 M -15,15 15,-15 25,-25 0.11 B 5,-5 -10,10 0,0 0.49 0.56 0.20 0.24 University of Michigan, Ann Arbor 7 CH Prediction: “zero-sum game” ROW Nash Equilibrium CH Model (t = 1.55) Teck H. Ho Nash CH Model Equilibrium (t = 1.55) T L 0,0 COLUMN C 10,-10 R -5,5 0.40 0.07 M -15,15 15,-15 25,-25 0.11 0.40 B 5,-5 -10,10 0,0 0.49 0.53 0.56 0.20 0.24 0.86 0.07 0.07 University of Michigan, Ann Arbor 8 Empirical Frequency: “zero-sum game” ROW Nash Equilibrium CH Model (t = 1.55) Empirical Frequency Nash CH Model Empirical Equilibrium (t = 1.55) Frequency T L 0,0 COLUMN C 10,-10 R -5,5 0.40 0.07 0.13 M -15,15 15,-15 25,-25 0.11 0.40 0.33 B 5,-5 -10,10 0,0 0.49 0.53 0.54 0.56 0.20 0.24 0.86 0.07 0.07 0.88 0.08 0.04 http://groups.haas.berkeley.edu/simulations/CH/ Teck H. Ho University of Michigan, Ann Arbor 9 The Cognitive Hierarchy (CH) Model People are different and have different decision rules Modeling heterogeneity (i.e., distribution of types of players). Types of players are denoted by levels 0, 1, 2, 3,…, Modeling decision rule of each type Teck H. Ho University of Michigan, Ann Arbor 10 Modeling Decision Rule Proportion of k-step is f(k) Step 0 choose randomly k-step thinkers know proportions f(0),...f(k-1) Form beliefs beliefs gk (h) f (h) K 1 f (h ) ' and best-respond based on h ' 1 Iterative and no need to solve a fixed point Teck H. Ho University of Michigan, Ann Arbor 11 ROW K 0 1 2 3 >3 Teck H. Ho Proportion, f(k) 0.212 0.329 0.255 0.132 0.072 T L 0,0 COLUMN C 10,-10 R -5,5 M -15,15 15,-15 25,-25 B 5,-5 -10,10 0,0 K's Level (K) Proportion 0 0.212 Aggregate 0 0.212 1 0.329 Aggregate 0 0.212 1 0.329 2 0.255 Aggregate K+1's Belief 1.00 1.00 0.39 0.61 1.00 0.27 0.41 0.32 1.00 T University of Michigan, Ann Arbor 0.33 0.33 0.33 0 0.13 0.33 0 0 0.09 ROW M 0.33 0.33 0.33 1 0.74 0.33 1 0 0.50 B 0.33 0.33 0.33 0 0.13 0.33 0 1 0.41 L 0.33 0.33 0.33 1 0.74 0.33 1 1 0.82 COL C 0.33 0.33 0.33 0 0.13 0.33 0 0 0.09 R 0.33 0.33 0.33 0 0.13 0.33 0 0 0.09 12 Theoretical Implications Exhibits “increasingly rational expectations” Normalized gK(h) approximates f(h) more closely as k ∞ (i.e., highest level types are “sophisticated” (or "worldly") and earn the most Highest level type actions converge as k ∞ marginal benefit of thinking harder 0 Teck H. Ho University of Michigan, Ann Arbor 13 Modeling Heterogeneity, f(k) A1: f (k ) t f (k 1) k sharp drop-off due to increasing difficulty in simulating others’ behaviors A2: f(0) + f(1) = 2f(2) Teck H. Ho University of Michigan, Ann Arbor 14 Implications A1 Poisson distribution and variance = t f (k ) e t tk k! with mean A1,A2 Poisson, t1.618..(golden ratio Φ) Teck H. Ho University of Michigan, Ann Arbor 15 Poisson Distribution f(k) with mean step of thinking t: f (k ) e t tk k! frequency Poisson distributions for various t 0.4 0.35 0.3 0.25 0.2 0.15 0.1 0.05 0 t1 t1.5 t2 0 1 2 3 4 5 6 number of steps Teck H. Ho University of Michigan, Ann Arbor 16 ROW t1.55 Level(K) K's Proportion 0 0.212 Aggregate 0 1 0.212 0.329 0 1 2 0.212 0.329 0.255 0 1 2 3 0.212 0.329 0.255 0.132 Aggregate Aggregate Aggregate Teck H. Ho T L 0,0 COLUMN C 10,-10 R -5,5 M -15,15 15,-15 25,-25 B 5,-5 -10,10 0,0 K+1's Belief 1.00 1.00 0.39 0.61 1.00 0.27 0.41 0.32 1.00 0.23 0.35 0.28 0.14 1.00 T 0.33 0.33 0.33 0 0.13 0.33 0 0 0.09 0.33 0 0 0 0.08 ROW M 0.33 0.33 0.33 1 0.74 0.33 1 0 0.50 0.33 1 0 0 0.43 University of Michigan, Ann Arbor B 0.33 0.33 0.33 0 0.13 0.33 0 1 0.41 0.33 0 1 1 0.50 L 0.33 0.33 0.33 1 0.74 0.33 1 1 0.82 0.33 1 1 1 0.85 COL C 0.33 0.33 0.33 0 0.13 0.33 0 0 0.09 0.33 0 0 0 0.08 R 0.33 0.33 0.33 0 0.13 0.33 0 0 0.09 0.33 0 0 0 0.08 17 Theoretical Properties of CH Model Advantages over Nash equilibrium Can “solve” multiplicity problem (picks one statistical distribution) Sensible interpretation of mixed strategies (de facto purification) Theory: τ∞ converges to Nash equilibrium in (weakly) dominance solvable games Teck H. Ho University of Michigan, Ann Arbor 18 Estimates of Mean Thinking Step t Teck H. Ho University of Michigan, Ann Arbor 19 Nash: Theory vs. Data Figure 3b: Predicted Frequencies of Nash Equilibrium for Entry and Mixed Games 1 0.9 y = 0.707x + 0.1011 0.8 2 Predicted Frequency R = 0.4873 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 Empirical Frequency Teck H. Ho University of Michigan, Ann Arbor 20 CH Model: Theory vs. Data Figure 2b: Predicted Frequencies of Cognitive Hierarchy Models for Entry and Mixed Games (common t) 1 0.9 y = 0.8785x + 0.0419 Predicted Frequency 0.8 R2 = 0.8027 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 Empirical Frequency Teck H. Ho University of Michigan, Ann Arbor 21 Economic Value Evaluate models based on their value-added rather than statistical fit (Camerer and Ho, 2000) Treat models like consultants If players were to hire Mr. Nash and Ms. CH as consultants and listen to their advice (i.e., use the model to forecast what others will do and best-respond), would they have made a higher payoff? Teck H. Ho University of Michigan, Ann Arbor 22 Nash versus CH Model: Economic Value Teck H. Ho University of Michigan, Ann Arbor 23 Application: Strategic IQ http://128.32.67.154/siq13/default1.asp A battery of 30 "well-known" games Measure a subject's strategic IQ by how much money she makes (matched against a defined pool of subjects) Factor analysis + fMRI to figure out whether certain brain region accounts for superior performance in "similar" games Specialized subject pools Soliders Writers Chess players Patients with brain damages Teck H. Ho University of Michigan, Ann Arbor 24 Example 2: P-Beauty Contest n players Every player simultaneously chooses a number from 0 to 100 Compute the group average Define Target Number to be 0.7 times the group average The winner is the player whose number is the closet to the Target Number The prize to the winner is US$20 Ho, Camerer, and Weigelt (AER, 1998) Teck H. Ho University of Michigan, Ann Arbor 25 A Sample of CEOs David Baltimore President California Institute of Technology Donald L. Bren Chairman of the Board The Irvine Company • Eli Broad Chairman SunAmerica Inc. • Lounette M. Dyer Chairman Silk Route Technology Teck H. Ho • David D. Ho Director The Aaron Diamond AIDS Research Center • Gordon E. Moore Chairman Emeritus Intel Corporation • Stephen A. Ross Co-Chairman, Roll and Ross Asset Mgt Corp • Sally K. Ride President Imaginary Lines, Inc., and Hibben Professor of Physics University of Michigan, Ann Arbor 26 Results in various p-BC games Subject Pool CEOs 80 year olds Economics PhDs Portfolio Managers Game Theorists Teck H. Ho Group Size 20 33 16 26 27-54 Sample Size 20 33 16 26 136 Mean 37.9 37.0 27.4 24.3 19.1 University of Michigan, Ann Arbor Error (Nash) Error (CH) t -37.9 -0.1 1.0 -37.0 -0.1 1.1 -27.4 0.0 2.3 -24.3 0.1 2.8 -19.1 0.0 3.7 27 Summary CH Model: Discrete thinking steps Frequency Poisson distributed One-shot games Fits better than Nash and adds more economic value Sensible interpretation of mixed strategies Can “solve” multiplicity problem Application: Measurement of Strategic IQ Teck H. Ho University of Michigan, Ann Arbor 28 Research Agenda Bounded Rationality in Markets Revised Utility Functions Empirical Alternatives to Nash Equilibrium (Ho, Lim, and Camerer, JMR, forthcoming) A New Taxonomy of Games Neural Foundation of Game Theory Teck H. Ho University of Michigan, Ann Arbor 29 Bounded Rationality in Markets: Revised Utility Function Behavioral Regularities Standard Assumption New Model Specification Reference Example Marketing Application Example 1. Revised Utility Function - Reference point and loss aversion - Expected Utility Theory - Prospect Theory Kahneman and Tversky (1979) - Two-part tariff - double marginalization problem - Fairness - Self-interested - Price discrimination - Impatience - Exponential discounting - Hyperbolic Discounting Ainslie (1975) Teck H. Ho - Inequality aversion Fehr and Schmidt (1999) University of Michigan, Ann Arbor - Price promotion and packaging size design 30 Bounded Rationality in Markets: Alternative Solution Concepts Behavioral Regularities Standard Assumption New Model Specification Example Marketing Application Example 2. Bounded Computation Ability - Nosiy Best Response - Best Response - Quantal Best Response McKelvey and Palfrey (1995) - NEIO - Limited Thinking Steps - Rational expectation - Cognitive hierarchy Camerer, Ho, Chong (2004) - Market entry competition - Myopic and learn - Instant equilibration - Experience weighted attraction Camerer and Ho (1999) - Lowest price guarantee competition Teck H. Ho University of Michigan, Ann Arbor 31 Neural Foundations of Game Theory Neural foundation of game theory Teck H. Ho University of Michigan, Ann Arbor 32 Strategic IQ: A New Taxonomy of Games Teck H. Ho University of Michigan, Ann Arbor 33 Teck H. Ho University of Michigan, Ann Arbor 34 Nash versus CH Model: LL and MSD (in-sample) Teck H. Ho University of Michigan, Ann Arbor 35 Economic Value: Definition and Motivation “A normative model must produce strategies that are at least as good as what people can do without them.” (Schelling, 1960) A measure of degree of disequilibrium, in dollars. If players are in equilibrium, then an equilibrium theory will advise them to make the same choices they would make anyway, and hence will have zero economic value If players are not in equilibrium, then players are mis-forecasting what others will do. A theory with more accurate beliefs will have positive economic value (and an equilibrium theory can have negative economic value if it misleads players) Teck H. Ho University of Michigan, Ann Arbor 36 Alternative Specifications Overconfidence: k-steps think others are all one step lower (k-1) (Stahl, GEB, 1995; Nagel, AER, 1995; Ho, Camerer and Weigelt, AER, 1998) “Increasingly irrational expectations” as K ∞ Has some odd properties (e.g., cycles in entry games) Self-conscious: k-steps think there are other k-step thinkers Similar to Quantal Response Equilibrium/Nash Fits worse Teck H. Ho University of Michigan, Ann Arbor 37 Teck H. Ho University of Michigan, Ann Arbor 38 Example 3: Centipede Game 1 2 1 2 0.40 0.10 0.20 0.80 1.60 0.40 0.80 3.20 1 2 25.60 6.40 6.40 3.20 1.60 12.80 Figure 1: Six-move Centipede Game Teck H. Ho University of Michigan, Ann Arbor 39 CH vs. Backward Induction Principle (BIP) Is extensive CH (xCH) a sensible empirical alternative to BIP in predicting behavior in an extensive-form game like the Centipede? Is there a difference between steps of thinking and look-ahead (planning)? Teck H. Ho University of Michigan, Ann Arbor 40 BIP consists of three premises Rationality: Given a choice between two alternatives, a player chooses the most preferred. Truncation consistency: Replacing a subgame with its equilibrium payoffs does not affect play elsewhere in the game. Subgame consistency: Play in a subgame is independent of the subgame’s position in a larger game. Binmore, McCarthy, Ponti, and Samuelson (JET, 2002) show violations of both truncation and subgame consistencies. Teck H. Ho University of Michigan, Ann Arbor 41 Truncation Consistency 1 2 0.40 0.20 0.10 0.80 1 1.60 0.40 2 1 2 25.60 6.40 0.80 6.40 3.20 3.20 1.60 12.80 Figure 1: Six-move Centipede game 1 2 1 2 1.60 0.40 0.80 3.20 VS. 0.40 0.20 0.10 0.80 6.40 1.60 Figure 2: Four-move Centipede game (Low-Stake) Teck H. Ho University of Michigan, Ann Arbor 42 Subgame Consistency 1 2 0.40 0.20 0.10 0.80 2 1 1.60 0.40 1 2 25.60 6.40 0.80 6.40 3.20 3.20 1.60 12.80 Figure 1: Six-move Centipede game 1 2 VS. 1 2 25.60 6.40 1.60 0.40 0.80 6.40 3.20 3.20 1.60 12.80 Figure 3: Four-move Centipede game (High-Stake (x4)) Teck H. Ho University of Michigan, Ann Arbor 43 Implied Take Probability Implied take probability at each stage, pj Truncation consistency: For a given j, pj is identical in both 4-move (low-stake) and 6-move games. Subgame consistency: For a given j, pn-j (n=4 or 6) is identical in both 4-move (high-stake) and 6-move games. Teck H. Ho University of Michigan, Ann Arbor 44 Prediction on Implied Take Probability Implied take probability at each stage, pj Truncation consistency: For a given j, pj is identical in both 4-move (low-stake) and 6-move games. Subgame consistency: For a given j, pn-j (n=4 or 6) is identical in both 4-move (high-stake) and 6-move games. Teck H. Ho University of Michigan, Ann Arbor 45 Data: Truncation & Subgame Consistencies Data p1 p2 p3 p4 p5 p6 6-move 0.01 0.06 0.21 0.53 0.73 0.85 4-move(Low Stake) 0.07 0.38 0.65 0.75 0.15 0.44 0.67 0.69 4-move(High Stake) Teck H. Ho University of Michigan, Ann Arbor 46 K-Step Look-ahead (Planning) Example: 1-step look-ahead 1 2 0.40 0.20 0.10 0.80 1 2 2 1 1.60 0.40 1 2 25.60 6.40 0.80 6.40 3.20 3.20 1.60 12.80 V1 V2 0.40 0.20 0.10 0.80 Teck H. Ho University of Michigan, Ann Arbor 47 Limited thinking and Planning Xk (lk), k=1,2,3 follow independent Poisson distributions X3=common thinking/planning; X1=extra thinking, X2=extra planning X (thinking) =X1+X3 ; Y (planning) =X2 +X3 follow jointly a bivariate Poisson distribution BP(l1, l 2 , l3 ) Teck H. Ho University of Michigan, Ann Arbor 48 Estimation Results 4 stages Low-Stake High-Stake 281 100 Sample Size Calibration Sample Size 6 stages All sessions 281 662 197 70 197 464 Agent Quantal Response Eqlbm (AQRE) -287.0 -106.8 -409.8 -848.2 Extensive Cognitive Hierarchy (xCH) xCH (l1=l2=0) -276.1 -276.1 -105.9 -105.9 -341.2 -341.2 -753.0 -753.0 84 30 84 198 281.0 100.0 281.0 662.0 -132.8 -132.8 -41.5 -41.5 -120.7 -121.1 -293.9 -293.9 Validation Sample Size Agent Quantal Response Eqlbm (AQRE) Extensive Cognitive Hierarchy (xCH) xCH (l1=l2=0) Thinking steps and steps of planning are perfectly correlated Teck H. Ho University of Michigan, Ann Arbor 49 Data and xCH Prediction: Truncation & Subgame Consistencies Data p1 p2 p3 p4 p5 p6 6-move 0.01 0.06 0.21 0.53 0.73 0.85 4-move(Low Stake) 0.07 0.38 0.65 0.75 0.15 0.44 0.67 0.69 4-move(High Stake) CH Prediction 6-move 0.06 0.16 0.15 0.48 4-move(Low-Stake) 0.15 0.31 0.76 0.97 0.21 0.34 4-move(High-Stake) Teck H. Ho University of Michigan, Ann Arbor 0.90 0.99 0.71 0.95 50