Jotmans Hall Primary School Addition to ICT – Curriculum & Resources Policy Approved by Curriculum & Target Setting Committee on 16.11.11 Ratified by the Full Governing Body 28.11.11 Year One Unit 1 – An introduction to modelling - 2 – Using a word bank - 3 – The information around us - 4 – Labelling and classifying. - 5 – Representing information graphically. 6 – Understanding instructions and making things happen. - Skills Using mouse to place items on a screen. Making choices using a computer screen. Creating a computer representation. Making labels using the computer, Selecting text from a word bank. Communicating ideas by selecting and adding text. Recognising different information sources. Obtaining information from different information sources. Conveying information through sound. Using and understanding symbols. Using icons. Formatting text. Presenting information in a variety of forms. Using key pieces of information to describe objects. Using key words to describe objects. Sorting according to criteria. Using a range of key words to identify objects. Using pictorial information to answer questions. Creating and using pictograms. Using ICT to create pictograms. Representing information. Recognising controllable devices. Sequences. Sequencing events. Using directional language. Recording and using instructions. Predicting and testing results. Programs / Resources • 2Simple Modelling Toolkit • Simple City • Clicker 5 • 2Publish • 2Create A Story • 2Investigate • 2Create a story • 2Simple Science Simulation (labelling parts of a plant) • 2Count • 2Graph (both in Infant Video Toolkit) • 2Connect • 2Simple Modelling Toolkit (Activity 5) • 2Go • Beebots Year Two Unit 1 – Writing stories: communicating information using text. - 2 – Creating pictures - 3 – Finding information - 4 – Routes: controlling a floor turtle - 5 – Questions and answers - Skills Entering and correcting text. Putting spaces between words. Using the enter / return key to make new lines. Using the enter / return key to make a string of words into a list. Inserting full stops and capital letters to make text clearer. Using ICT to communicate ideas through text. Using simple mark-making tools and correcting mistakes. Using the ‘fill’ tool and learning how to save work. Using the straight line and geometric shape tools to create pictures. Using the spray tool to create pictures. Communicating ideas through pictures. Navigating a CD-ROM encyclopaedia Searching a CD-ROM encyclopaedia using the menu and index. Using keywords and hyperlinks / hot links. Using appropriate search techniques. Inputting instructions. Sequencing instructions. Using repeated instructions. Developing repeated instructions. Collecting and representing data. Asking different types of questions. Using a binary tree to identify something specific. Using the search tool in a database. Preparing data for a database. Programs / Resources • Microsoft Word • Clicker 5 • 2Create A Story • 2Simple Stories2Tell • 2Publish • 2Type • • • • Microsoft Paint 2Paint 2Paint a picture 2Simple Modelling Toolkit (Activity 2 and 3) • 2Draw • Online Encyclopaedias • 2Create • 2Simple Modelling Toolkit (Activity 5) • 2Go • Beebots • Probot • 2Count • 2Graph (both in Infant Video Toolkit) • 2Investigate • 2Question • 2Connect Year Three Unit 1 – Combining text and graphics. - 2 – Manipulating sound. - 3 – Introduction to databases. - 4 – Simulations - 5 – E-mails - Skills Using font size and type to produce different effects. Using font size, type and colour for advertisements. Highlighting text, over-typing and saving changes. Inserting a graphic from a clip art file and re-sizing. Copying and pasting graphics from a CD-ROM (or internet). Using the shift key to type upper case letters and characters such as question marks and speech marks. Centre, left and right aligning. Recording sounds Using symbols to organise and reorganise sounds. Combining electronic and live sounds. Collecting and organising information in an organised way using fields and record cards. Exploring record cards stored as numbers. Creating and searching databases. Using database information to create bar charts. Exploring options using a history CD-ROM. Evaluating computer simulations. Exploring the effects of changing variables in simulations. Reading, annotating and replying to emails. Using an address book and adding attachments. Gathering, exchanging and developing information using email. Programs / Resources • Microsoft Word. • 2Type • 2Publish • 2Create a Story • 2Draw • 2Create • Easi-Speak • 2Simple Music Toolkit (contains 2Explore, 2Beat, 2Sequence, 2Play, 2Synthesise, 2Compose) • 2Create a Story • 2Create a Superstory • 2Investigate • 2Graph • 2Calculate • 2Simulate • 2Simple Science Simulation • 2Email Year Four Unit 1 – Writing for different audiences. - 2 – Developing images using repeated patterns. - 3 – Branching databases - 4 – Collecting and presenting information. - 5 – Modelling effects on screen. - Skills Creating different text effects to indicate importance. Reorganising text to make the meaning clearer. Amending text through inserting and replacing text. Using the spell checker. Amending text using ‘find’ and ‘replace’. Using a stamp tool in an art and graphics package. Using different brush sizes in an art and graphics package. Copying and re-sizing images to make a pattern. Using symmetry and reflection effects in an art and graphics package. Flood filling shapes reproduced from hand drawings. Dividing sets of objects with yes / no questions. Searching a database. Using a branching database to organise, reorganise and analyse information. Designing a questionnaire. Creating pie charts. Creating line graphs. Interpreting and analysing information in graphs and charts. Linking a floor turtle to a screen turtle. Following and inputting commands and instructions. Writing a command for a pre-drawn shape. Using the repeat command. Using and writing procedures. Using repeated procedures to produce a desired outcome. Programs / Resources • Microsoft Word • 2Publish • 2Create a Story • 2Create • • • • Microsoft Paint 2Paint 2Paint a Picture 2Draw • 2Investigate • 2Question • • • • Microsoft Word Microsoft Excel 2Graph 2Calculate • 2Go • Probot + software • Coco2 control program • 2Control NXT Year Five Unit 1 – Graphical modelling - 2 – Analysing data and asking questions. - 3 – Evaluating information, checking accuracy and questioning plausibility. 4 – Introduction to spreadsheets. - - 5 – Measuring environmental conditions and changes. - Skills Moving, rotating and resizing graphics to make a collage. Manipulating shapes to give a layered effect. Using geometric tools to create objects. Using a graphical model to design a layout. Searching a database using = < and >. Searching a database using ‘AND’. Searching a database using ‘OR’. Finding helpful information. Using ICT to test a hypothesis using a created database. Checking accuracy and questioning plausibility of data. Checking for mistakes using graphs. Identifying and correcting implausible and inaccurate data. Entering labels and numbers for calculating totals. Adding, subtracting, multiplying and dividing two cells to explore number patterns. Using the formula ‘SUM’, to calculate totals. Changing data to answer ‘What if...?’ questions and then to check predictions. Using a thermometer. Using a temperature sensor. Using a sound sensor. Using data-logging equipment to collect data and draw conclusions. Programs / Resources • Microsoft Word • Microsoft Publisher • Internet Explorer • 2Paint a picture • 2Draw • 2Publish • 2Investigate • 2Question • Internet Explorer • Microsoft Excel • 2Calculate • Data-loggers and software. Year Six Unit 1 – Multimedia presentation - 2 – Spreadsheet modelling - 3 – Control and monitoring: What happens when...? - - 4 – Using the internet to search large databases and to interpret information. - - Skills Creating a multimedia presentation using text, images and sound. Creating links between pages. Understanding the needs of their audience. Using formulae in spreadsheets to answer ‘what if...?’ questions. Exploring how changes in spreadsheets affect results. Identifying simple rules. Using input devices or switches to control a process. Attaching devices to a control box. Programming a computer to carry out a process when it detects a change. Learning control language necessary to program a control box to make decisions (‘if...then...’). Using large sources of information (e.g. the internet). Skim reading and interpreting information with others. Being critical of content and being able to check for different viewpoints. Presenting researched information in a form suitable to the needs of their audience. Programs / Resources • Microsoft Powerpoint • 2Create • Microsoft Excel • 2Calculate • CoCo2 control program • CoCo the clown • 2Control NXT • Internet Explorer