Computer Science

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Computer Science
Control and Monitoring
Monitoring
I can use Control Technology to enhance Projects CS-CM34
I can program outputs to react to conditions met by inputs e.g. if it gets dark, turn lights on CS-CM33
I can use 2 or more sensors to detect environmental or physical changes over time CS-CM32
I can use analogue sensors to control the operation of a program CS-CM31
I can explain simple differences in data log chart. CS-CM30
I can set relevant time periods for computing data and storing it. CS-CM29
I can use a data logger to monitor changes in surroundings and interpret it using a line graph CS-CM28
I can read simple sensing equipment & explain how, when & why data is collected for Monitoring CS-CM27
I can attach different sensors to a computer & talk about their uses CS-CM26
I can recognise different sensors and talk about how they are used in the world around us CS-CM25
Control
I can make simple predictions about effects if I change a procedure (logical reasoning) CS-CM24
I can explain language such as "If", "When" and "Then" CS-CM23
I can explain why I may change my instructions/debug after testing CS-CM22
I can test a simple program/algorithm CS-CM21
I can use wait and repeat and loop commands CS-CM20
I can use my knowledge of control technology and algorithms to create simple flow diagrams CS-CM19
I can use a sequence of instructions (algorithms) to control input and output devices CS-CM18
I can connect input and Output devices using a virtual model or control box CS-CM17
I can explore variables in a procedure CS-CM16
I can recognise features of a control program & use one to sequence virtual traffic lights CS-CM15
I can recognise and talk about Input and Output Devices CS-CM14
I can use a switch as a digital input to control events CS-CM13
I can create a simple electric circuit with light and battery & insert a switch to make the circuit interactive CS-CM12
I understand that Abstraction is sorting the key or relevant information in a program CS-CM11
I understand that decomposition breaking down the steps in an algorithm CS-CM10
I understand that sequencing is putting steps in the right order in an algorithm CS-CM9
I can produce an algorithm understanding cause & effect CS-CM8
I understand that a program is an application of an algorithm on a computer CS-CM7
I understand that an algorithm is a step-by-step problem-solving procedure CS-CM6
The operating system, or "OS," is software that communicates with the hardware/allows programs to run CS-CM5
I can recognise and talk about control technology in and out of school CS-CM4
I can use the mouse and keyboard to communicate with a computer CS-CM3
I can discuss safe use of ICT equipment CS-CM2
I know devices can be controlled with buttons and respond to signals and commands CS-CM1
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Computer Science
Control and Monitoring
Computer Science
Programing
I can use my computing skills to explore a variety of programing software CS-P15
I can transfer a procedure learnt in one game to another CS-P14
I can talk about how changes to a code (script) will affect the game CS-P13
I can explain how and why I made certain choices, debugged or improved my program CS-P12
I can create a game with multiple characters, with different functions i.e. selection, repetition and variables CS-P11
I can create a game with multiple levels of difficulty CS-P10
I can discuss my game with peers and refine accordingly CS-P9
I can design a game through analysis & decomposition of game elements e.g. characters, goals & obstacles CS-P8
I can create a game for an audience considering time and level of difficulty CS-P7
I can add variables to a program e.g. score, name input and sound effects CS-P6
I can use conditional statements to enable a character to interact with other objects on the screen CS-P5
I can use repetition commands program a sprite to perform dance moves or activities CS-P4
I can write a simple computer program in Scratch or another text based programming language CS-P3
I can add conditions to my games I.e. if your car drives over an odd number, end the game CS-P2
I can create an interactive game in relevant software i.e. 2doityourself CS-P1
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Computer Science
Programing
Computer Science
Floor and Screen Turtles
I can explain why I may change my instructions/debug after testing CS-T22
I can edit my procedure to change my shape or pattern CS-T21
I can define a shape to use in a pattern with repeat CS-T20
I can change and improve instructions using logical reasoning CS-T19
I can produce a shape with a floor/screen turtle using written instructions CS-T18
I can explore new language such as: pen up, pen down, colours, wait and loop CS-T17
I can use the repeat function with screen/floor turtle CS-T16
I can predict and estimate distance and turns when creating an algorithm CS-T15
I can plan and execute an algorithm using written instructions or appropriate software CS-T14
I can write or draw a simple algorithm for a robot/model using a flow chart or similar CS-T13
I can join single step instructions together to make an algorithm to control a robot CS-T12
I can follow a series of simple commands(algorithm) to move around a course CS-T11
I can use a 90 degree turn CS-T10
I can use numbers in instructions CS-T9
I can predict what my turtle will do when using a verbal or written algorithm CS-T8
I can explain the consequences of making changes CS-T7
I can write, name and save a procedure for a floor or screen turtle CS-T6
I can key instructions into a floor/screen turtle Forward/Backwards CS-T5
I can recognise buttons on different floor turtles: Bee-bot, Roamer CS-T4
I know that control instructions must be precise and clear CS-T3
I understand that if you are blindfolded you need clear instructions to find an object CS-T2
I know how to control a remote control toy or device CS-T1
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Computer Science
Floor and Screen Turtles
Computer Science
Modelling & Simulation
I can use data from the internet to automatically update a spread sheet CS-MS33
I can use a spread sheet to identify an optimum shape CS-MS32
I can identify incorrect/implausible data on graph CS-MS31
I can lock cells containing a formula CS-MS30
I can ask 'what if' questions and find out answers using a spread sheet CS-MS29
I can produce and interpret charts from a spread sheet CS-MS28
I can copy formulae to create tables of results CS-MS27
I can modify data, make predictions of changes CS-MS26
I can enter the correct formulae into cells CS-MS25
I can identify patterns and relationships in spread sheets CS-MS24
I can explore mathematical models and simulations CS-MS23
I can create a spread sheet to model how a budget works CS-MS22
I can use a spread sheet to find out answers CS-MS21
I can use functions like SUM, MIN, and MAX CS-MS20
I can input and modify data in Spread sheet CS-MS19
I know a spread sheet can do a range of calculations CS-MS18
I can explain why spread sheets are used CS-MS17
I can use a virtual calculator CS-MS16
I can create a game for a certain audience: content, design, difficulty and length CS-MS15
I can save and retrieve a game to improve CS-MS14
I can create a simple interactive game CS-MS13
I can evaluate simulations, oral and written CS-MS12
I can use informed choices to influence outcome CS-MS11
I can discuss computer simulation and its uses: flight simulator, road safety CS-MS10
I can use a simulation to predict and test an idea CS-MS9
I can explain what will happen when I make a decision in a simulation CS-MS8
I can use simulation to explore predictions and identify patterns (logical reasoning) CS-MS7
I know how to use a simulation to explain real things and investigate a situation CS-MS6
I can recognise features in a simulation program or website CS-MS5
I can recognise the difference between fact and fiction CS-MS4
I can use a function machine for maths CS-MS3
I know how to explore a talking book CS-MS2
I can navigate computer programs or Websites CS-MS1
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Computer Science
Modelling & Simulation
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