RULES CLINIC 2015

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RULES CLINIC
2015
March 8, 2015
Start of Match Procedure
X - Make sure that the wrestlers have checked into the head
table
X - Shake the athletes hand and check them for sweat or oil
X - Have them shake hands and start the match
X - The wrestlers feet do not have to be on the line to start and
they just need to be close to center and facing each other for
re-starts
End of Match Procedure
X - Shake the wrestlers’ hands once the match is over
X - Wait for the Mat Chairman to indicate the winner - if you are
working 3 man-mechanics
X - Raise their hand facing the MC and then turn and raise the hand
facing the judge
X - Direct the wrestlers to shake hands with opposing coaches
X - Wait for them to leave the mat before walking away from the
center
3-man Mechanics
3 Officials working together to get the correct
calls
● This will be more typical at the state tournament
or a Regional/National tournament
● 3 Positions – Referee, Judge, & Mat Chairman
● Each position has specific responsibilities
●
3-man Mechanics – Referee
• Conducts the match – most important of all the positions
• Eyes should always be on the athletes – only time away is to get
confirmation on calls
• Scores the bout as it happens
• Need confirmation – move to get in position to see the judge
better
• Controls when wrestlers start and stop
• Protection of the athletes
3-man Mechanics – Judge
• Check the wrestlers and make sure they are correct
• Sits across from the judge and scores the bout
independently from the referee
• Score what you see, call your own match
• Don’t mirror calls by the referee unless you agree
• Options are not always needed
• Same job of scoring the bout as the referee but without a
whistle
3-man Mechanics – Mat Chairman
• The referee that is in charge of that match
• If Referee and Judge don’t agree, you must make a decision
between those two
• Ability to call a conference with the referee and judge – don’t
overdo this
• Have a very good understanding of the rules
• Deal with coaches – always have an answer ready – you must
know why something was called the way it was even if you don’t
agree
Mat Awareness and Presence
• Look the part – appropriate attire
• Confidence when scoring point – you don’t have to look at the judge or
MC for confirmation
• Walk the wrestlers back to the center
• Tell them what you want – we all speak English
• Communicate during the match – stimulate scoring
• Changing levels – danger position
• Anticipate where the action is going and try to be in the best possible
position to evaluate the points – don’t stand in one place
• Movement – get to where you need to be quickly - don’t run
SCORING ACTIONS
✕
1-Point Actions
+ Stepping out of bounds - Example
+ Requesting Injury time with no apparent injury – this will rarely get called
+ Cautions – leg fouls that scored technical points (Example), fleeing the mat,
fleeing the hold (Example 1, Example 2)
+ Losing a Challenge
+ Auto Touche – Offensive wrestler goes flat on own back to execute a hold –
Example 1, Example 2
+ GR – low amplitude rotate 360 that does not land in danger
SCORING ACTIONS
✕ 1-Point Actions
+ Correct Throws - great action but wrestler does not land in danger –
Example 1, Example 2, Example 3
+ If Offensive wrestler loses points and then goes behind – Example 1,
Example 2
+ Reversal – counter attack from par terre – Example
+ Turns in par terre that go hand to hand
SCORING ACTIONS
✕ 2-Point Actions
+ Takedown – Attacking wrestler causes the defensive
wrestler to hit 3 points of contact and have control–
Example 1, Example 2, Example 3,
+ Basic go behinds from par terre after an offensive attack
– can be either the offensive or defensive wrestler that
scores – Example 1, Example 2, Example 3
+ Illegal holds that prevent an offensive wrestler from
scoring – Caution and 2-points
SCORING ACTIONS
✕ 2-Point Actions
+ Takedowns that finish in the protection area – Example 1, Example
2, Example 3
+ Fleeing the mat in the danger position – restart back in par terre –
Example
+ Danger Position in Par Terre
+ Counter Actions that put the offensive wrestler in danger – Example
1, Example 2
+ FS – Rotate 360 and do not land in danger
+ Leg Fouls in Greco Roman that the offensive wrestler does no score
SCORING ACTIONS
✕ 4-Point Actions
+ Wrestler performing an action that takes the opponent
from their feet directly to the danger position – Example
1, Example 2, Example 3, Example 4, Example 5
+ GR – Throws that have grand amplitude that do not land
in the danger position – Lifts from Par Terre that rotate
360°- If this landed in danger, would it have been a 5?
+ FS – Throws or actions that have Grand Amplitude and
land in danger – Example 1, Example 2
SCORING ACTIONS
✕
5-Point Actions
+
These can only be scored in Greco-Roman
+
Grand Amplitude throws from the standing
position that land directly in danger – Example 1,
Example 2
POINT OF EMPHASIS - RISK VS SLIP
✕ Slip Throws – actions that result in the offensive wrestler finding
themselves in the par terre position without an action by the
opponent
✕ Procedure – stop the match, restart in the standing position – get
confirmation 1st
✕ Risk – have to determine if the wrestler is making a legitimate
attempt
✕ Slips or Not?– Situation 1, Situation 2, Situation 3, Situation 4,
Situation 5, Situation 6, Situation 7, Situation 8
+Answers - 1-slip, 2-takedown, 3-slip, 4-takedown, 5-slip, 6takedown, 7-slip, 8-takedown (close)
POINTS OF EMPHASIS
✕ Visible Push Out – no points – Example 1, Example 2,
Example 3
✕ “Near Takedown” – must have control to get a takedown –
are these takedowns?– Example 1, Example 2, Example 3,
Example 4, Example 5, Example 6
+Answers - 1-No, 2-No, 3-No, 4-No, 5-No, 6-No
✕ Takedowns to Turns – is it 2 and 2 or 2 points only? –
Situation 1, Situation 2, Situation 3, Situation 4, Situation 5,
Situation 6
+Answers - 1-Only 2-points, 2-Only 2-points, 3-Only 2points, 4-Only 2-points, 5-2 and 2, 6-2 and 2
POINTS OF EMPHASIS
✕ Par Terre – out of bounds – No Point – Example 1, Example
2, Example 3
✕ Defensive Wrestler on Knees when action starts – 2 points
only – Example 1, Example 2, Example 3, Example 4
✕ Throws that do not go immediately to danger – 2 points –
Example 1, Example 2, Example 3
POINTS OF EMPHASIS
✕ Stepping out of bounds during an action – let
continue and score the points – Example 1,
Example 2
✕ Score the actions – did these start in bounds or out
of bounds? – Situation 1, Situation 2, Situation 3,
Situation 4, Situation 5
+Answers - 1- in bounds, 2- in bounds, 3- in
bounds, 4- in bounds, 5- out of bounds
POINTS OF EMPHASIS
✕ Defendable Position – make sure the bottom wrestler gets
back to a defendable position on turns (gut wrenches – goes
one way and immediately back the other) These would not
be scored multiple times - Example 1, Example 2, Example
3
✕ Tripod position going out of bounds – if a knee doesn’t
touch it is not a takedown – mostly like be 1-point or a
Caution and 1-point
POINTS OF EMPHASIS – FS
✕ FS – Stepping out of bounds is still 1-point – Example 1, Example
2
✕ FS - Hand to Hand on turns is still 1-point – Example 1, Example
2, Example 3
✕ Leg Attacks and Counters – Score the actions – Situation 1,
Situation 2, Situation 3, Situation 4, Situation 5, Situation 6,
Situation 7, Situation 8
+Answers - Sit. 1 - 4 Red, Sit. 2 - 4 Red, Sit. 3 - 4 Blue (maybe
2-red, 1-blue at the end), Sit 4. - 4 Red, Sit. 5 - 4 Blue, Sit. 6 2 Red, Sit. 7 - 4 Red, Sit. 8 - 4 Red
✕ FW – Do not let them grab hair – 1st time is an “Attention”, 2nd
POINT OF EMPHASIS - GR
✕ Actions (throws) that start from Standing position – could be used
in FS too
+ Counter Attacks that occur from the standing position = 4
points
+ Counter Attacks that occur from the par terre position = 2
points
+ What to look for
+ Are these 4 points or 2 points? Situation 1, Situation 2,
Situation 3, Situation 4, Situation 5
✕Answers - Sit. 1 - 4-blue, Sit. 2 - 2-blue, Sit. 3 - 4-blue, Sit.
4 - 2-red, Sit. 5 - 4-blue
Illegal Moves or Actions
•
•
•
•
•
•
•
•
•
•
•
•
•
¾ Nelson With a Leg Hooked
2 Hands on the Head
Leg Scissors on Head or Body (With or Without an Arm, Doesn’t Matter)
Figure-Four on Head or Body (With or Without an Arm, Doesn’t Matter)
Sitting Out With a Double Chicken Wing
Full Nelson (Cadets and down only)
Lifting With a Front Head Lock – potential choke
Neck Wrench
Cross-Chest Ride, West Point Ride, Etc. (Cadets and down)
Full Straight Back Souplesse or Salto (Schoolboys/Girls and down)
Fleeing The Mat in Neutral or Par Terre (Caution +1 Point)
Fleeing The Mat on Back/In Danger (Caution + 2 Points)
Fleeing The Hold (Caution + 1 Point)
Determining a Winner
✕
Fall or Technical Fall
✕ Most Total Points between 2 Periods
✕ If score is tied - criteria
+
+
+
Highest Value of Holds – (most 4’s, 2’s, etc…)
Least # of Cautions
Last point scored
Technical Fall for GR and FS
✕
Technical Fall
Senior Level
✕Greco Roman – 8-point differential
✕Freestyle – 10-point differential
+ USA Modifications - Juniors & down
✕10-point differential for both styles
+ Example
+
EXAMPLES
Clark,
Tom
Tucci, Rick
RED WİNNER BY
POINTS
122
12
3
5
3
4
12
3:00
3:00
3
4
3
8
7
3
RED
1
15:23
25
EXAMPLES
Clark,
Tom
Tucci, Rick
3
3
RED WRESTLER IS THE WINNER
BECAUSE OF A BIGGER VALUE HOLD
14
5
3:00
12
3
12
3
3:00
122
5
8
8
3
RED
1
16:43
EXAMPLES
Clark,
Tom
Tucci, Rick
3
3
RED WRESTLER IS THE WINNER
ALTHOUGH HE HAS TWO CAUTIONS
BECAUSE HE HAS MORE BIGGER VALUE
HOLDS
221
5
3:00
12
3
12OO
3
3:00
1211
5
8
8
3
RED
1
16:43
EXAMPLES
Tucci, Rick
Clark,
Tom
3
3
RED WRESTLER HAS A CAUTION BUT
HE IS THE WINNER OF THE BOUT
BECAUSE OF A BIGGER VALUE HOLD
14
5
3:00
12
3
111O
3
3:00
122
5
8
8
3
RED
1
16:43
28
EXAMPLES
Clark,
Tom
Tucci, Rick
3
3
1112
12O
CAUTION
5
3:00
12
3
3
3:00
1112
5
8
8
1
BLUE
3
BLUE WRESTLER IS THE WINNER
BECAUSE RED WRESTLER HAS A
CAUTION.
16:43
29
EXAMPLES
Tucci, Rick
Clark,
Tom
3
3
122
5
3:00
12
3
12
3
3:00
122
5
8
BLUE IS WINNER OF THE BOUT
BECAUSE HE SCORED THE LAST POINT
8
1
BLUE
3
16:43
30
Auto Touche and 5-second count
✕
✕
No 5-second count for an additional point - new 2014
1 – point for Auto touche – “Instantaneous Fall”
The offensive wrestler will still score the points but give up 1-point for going
flat.
This is a call that will most likely come from judge and confirmed by the MC.
Example 1, Example 2
PAR TERRE RESTARTS
✕ Rule – Wherever the Foul occurs, that is where you return –
works in every scenario
✕ Par Terre – If the bottom wrestler does something that
interrupts the match, the bout will re-start in par terre
+ Injuries – same as before
+ Leg Fouls that started in Par Terre – same as before
+ Fleeing the hold – same as before
+ Fleeing the mat – new 2014 – before it was standing
Example 1, Example 2
Par Terre Starts
✕ Par Terre
+
+
+
+
Same position for bottom guy as before
Top guy must be behind opponent
No knees down, 1 knee down or 2 knees down is acceptable - Example
False Starts
✕
✕
✕
✕
1st – Attention
2nd – Caution and 1-point
Top wrestler commits foul – re-start standing - Example
Bottom wrestler commits foul – re-start in par terre - Example
✕ Reverse body lock has been eliminated
✕ Should have a definite pause between getting set and when the Whistle
blows – probably 1 good second would work
Par Terre Starts
Standing
1 Knee
Both Knees
CORRECT THROW
✕ Executing a hold without landing in a Danger Position
CORRECT THROW
No Control
Red Control
Reversal
Only 1-point Red
Only 2-points Red
1-point Red
1-point Blue
PASSIVITY
✕ Basically this is blocking and preventing scoring actions
✕ This can be grouped under a variety of infractions such as:
grabbing hands/fingers, having their head down, posting on
the opponents head, blocking the chest with forearms or
hands, etc…
✕ Use UWW Vocabulary to encourage action
+Open, Head up, Action, Contact, No Fingers, etc…
✕ Passivity will not be called as much at the younger levels
because they typically score points
GENERAL POINTS FOR PASSIVITY
✕ Rules for 3-man mechanics
✕ Passivity can be confirmed by either the Judge or Mat
Chairman
✕ If Referee asks for one color, judge it is either confirmed or
white paddled, not the opposite color
✕ Once Passivity is confirmed, look back at the wrestlers to
see if an action is underway – if something scores the
passivity goes away
FREESTYLE PASSIVITY
✕ 1st Passivity
+ Use FILA Vocabulary to stimulate action
+ Get Confirmation – stop the match give an “Attention”
✕ 2nd Passivity
+ Get Confirmation – stop the match
+ Indicate the 30-second penalty period
+ If either wrestler scores during the 30 second period, the
penalty period is over
+ If no wrestler scores – passive wrestler is given a caution and
1-point is awarded to their opponent
FREESTYLE PASSIVITY
✕ Further Passivity Violations will immediately go to 30-sec penalty period
✕ Passivity cannot be called within the last 30 seconds of each period that
would result in a penalty clock – fleeing the hold
✕ If the score is 0-0 after 2 minutes, the referee must stop the match and
team will determine a passive wrestler and 30-second penalty period will
be applied
✕ Timing of your calls is very important – should not call 1st passivity at
1:40 and then another at 1:55
✕ If a wrestlers has scored substantial points (5 or more), then Fleeing the
Hold should be called instead
FREESTYLE PASSIVITY
✕ Additional Points
+ Notation – Put a “V” for verbal warning on the bout sheet and put a “P” for
when passivity is called
+ Should start identifying the passive wrestler in the first 30 seconds
+ It is okay to give a warning in the last 30 seconds of the 1st period but not put
on the clock
+ Passivity clock could be used at anytime before 2:30 on the clock
+ If a wrestler is up 5-0 and being passive, this is fleeing the hold and would
be a caution and 1
+ Passivity is mainly given in a low scoring match – could use as many as 3
passivity periods in a match
FREESTYLE PASSIVITY
✕ Additional Points
+ When passivity is confirmed, the referee must look back at the wrestlers to
make sure than an action is not underway before they blow the whistle –
Example 1, Example 2
+ If an action is started before 2:00 mark in a 0-0 match, the referee should
allow the action to complete before stopping it to apply the passivity clock
+ During the 30-second activity period, at the end of the 30-second period, the
referee should check to make sure an action is not underway before
stopping the match – the activity period could extend beyond 30 seconds
+ Assume 0-0 match – Number of calls and passivity periods – 3 calls in 1st
and 2 calls in the 2nd
FREESTYLE PASSIVITY
✕ Examples of Freestyle Passivity
+ Example 1
+ Example 2
+ Example 3
✕ Examples of the Penalty Period
+ Example 1, Example 2 – points not scored
+ Example 1, Example 2 – points scored
GRECO-ROMAN PASSIVITY - 2014
✕ 1st Passivity
+ Use FILA Vocabulary to stimulate action
+ Get confirmation and give the wrestler a verbal warning “Red/Blue Passive”
without stopping the match
+ Stick your hand out to your side for confirmation, once confirmed raise that
hand up
+ Place a “V” for a verbal warning
✕ 2nd Passivity
+ Get confirmation and stop the match
+ Caution given to the passive wrestler
+ Choice of Par Terre of Standing given to the active wrestler (No Reverse
Lock)
GRECO-ROMAN PASSIVITY - 2014
✕ 3rd Passivity
+ Get Confirmation and stop the bout
+ Caution given to passive wrestler and 1-point given to his opponent
+ Choice of Par Terre or Standing
✕ 4th Passivity
+ Get Confirmation and stop the bout
+ Caution and 1-point given
+ Passive Wrestler is disqualified – 3 cautions
✕ Timing of calls – a GR match should not end in 0-0
✕ Example
GRECO-ROMAN PASSIVITY - 2014
✕ Timing of calls
+ 1st Passivity should be called within the first minute of a
0-0 match
+ Recommend having a minimum of 3 calls in the first
period (2 on Red, 1 on Blue) – at least one is in par terre
+ Second period – make the 2nd passivity call on the one
wrestler – that way both wrestlers have a chance on top
– then the next call could decide the winner
GRECO-ROMAN PASSIVITY - 2014
✕ Additional Points
+ The 1st Passivity could be called in the last 30 seconds in
the 1st period
+ There should be at least 20 seconds left if making a
passivity call that could result in par terre (2nd call at the
2:40 mark)
+ If you call passivity that results in par terre, give the
wrestler on top ample time to make a turn
+ If scoring does occur in the 1st period, then the passivity
calls would be delayed – keep in mind who scored
technical points – this is different than points from
GRECO-ROMAN PASSIVITY - 2015 - Proposed
✕ Passivity
+ Important to stimulate action – verbalize
+ No more forced par terre
+ 2 passivities against a wrestlers = 1 point
+ Reset after a point is given
+ Bout will not stop to make the passivity call
+ Get Confirmation 1st – Say “Attention – Red Passive” – if second
passivity call add “Blue 1-point”
+ Assume a 0-0 match – Looking to make 6 or 7 total passivity calls –
4 on one wrestler and 2 or 3 on the other – score would end 2-1
IDENTIFYING PASSIVITY
✕ GR/FS – Grabbing hands and fingers – Point of Emphasis –
“Open”- reach in knock off, if continues, it could be a
Caution and 1-point or just passivity
✕ GR/FS – Head down, backing up constantly
✕ GR – grabbing wrists and holding on
✕ GR – blocking – preventing holds
✕ GR – Having a great hold and making not attempt to score
✕ GR – Sometimes you just have to call someone in a 0-0
match
FLEEING THE HOLD
✕ Standing Position
+ Blocking and running to prevent scoring
+ Typical in the last 30 seconds of a match
+ Stop the bout and give an “Attention”
+ Vocabulary is “Red/Blue Contact”
+ If continues, stop the match and ask for a caution and 1-point
+ Are these fleeing the hold or not? Example 1 , Example 2,
+ Make sure you know what the call will do in the match – will it
decide the winner or not?
PROPOSED - GRECO CHANGES FOR 2015
✕ All Takedowns are 2 points – Example 1
✕ All Throws from the standing position
+ Danger – 4 points – Example 1
+ No Danger – 2 points – Example 1
+ Correct Throws – 2 points – Example 1, Example 2
✕ All Lifts from Par Terre
+ Danger – 4 points – Example 1, Example 2
+ No Danger – 2 points – Example 1, Example 2
+ Correct Throw – 2 points – Example 1, Example 2
✕ Grand Amplitude – no longer giving 5 points– Example 1, Example 2
PROPOSED - GRECO CHANGES FOR 2015
✕ Only one gut wrench can be done and scored –
wrestlers must do another technical action before
another one can be scored – Example 1
✕ All gut wrenches are 2 points – hand to hand would
still be 2 points – Auto touche can still be called Example 1, Example 2
PROPOSED - GRECO CHANGES FOR 2015
✕ No push out for 1-point – same as FS – fleeing the mat can still
be called
✕ An offensive wrestler that makes an attempt, steps out first, and
does not score will NOT be penalized 1-point – Example 1
+ Par Terre – Lift – offensive wrestler steps out
+ Par Terre – Front Headlock – ends up standing out of bounds
+ Legitimate Slip Throws
+ Must be clear
✕ Normal wrestling from standing position that goes out will still be
1-point – just like before
PROPOSED - GRECO CHANGES FOR 2015
✕ Par Terre Defense – Gut Wrenches
+ Bottom guy is allowed to defend with Open Arms
+ Not allowed to block off with elbows and knees, touch the hands, wrists,
arms
+ Say “Open” – slap the mat
+ Still no change – Caution and 1pt – get confirmation 1st
+ Once called – would restart back in par terre
+ It is permissible to reach in and slap the hands off at the Senior level
✕ Par Terre Defense – Front Headlock
+ It is permissible to attack the hands, wrists and arms
+ Still cannot grab fingers or break the lock illegally
GRECO RULES – STAYED THE SAME
✕ Leg Fouls and how they are penalized
+ Doesn’t prevent a score – action scores + a caution and 1-point
+ Does prevent a score – caution and 2-points
+ Re-start in same position foul occurs
✕ Fleeing the mat or hold
+ Caution and 1-point
+ Re-start in same position foul occurs
✕ Illegal Holds are the same
✕ Grabbing Fingers - could be treated as passivity or fleeing the hold
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