RULES CLINIC 2015 March 8, 2015 Start of Match Procedure X - Make sure that the wrestlers have checked into the head table X - Shake the athletes hand and check them for sweat or oil X - Have them shake hands and start the match X - The wrestlers feet do not have to be on the line to start and they just need to be close to center and facing each other for re-starts End of Match Procedure X - Shake the wrestlers’ hands once the match is over X - Wait for the Mat Chairman to indicate the winner - if you are working 3 man-mechanics X - Raise their hand facing the MC and then turn and raise the hand facing the judge X - Direct the wrestlers to shake hands with opposing coaches X - Wait for them to leave the mat before walking away from the center 3-man Mechanics 3 Officials working together to get the correct calls ● This will be more typical at the state tournament or a Regional/National tournament ● 3 Positions – Referee, Judge, & Mat Chairman ● Each position has specific responsibilities ● 3-man Mechanics – Referee • Conducts the match – most important of all the positions • Eyes should always be on the athletes – only time away is to get confirmation on calls • Scores the bout as it happens • Need confirmation – move to get in position to see the judge better • Controls when wrestlers start and stop • Protection of the athletes 3-man Mechanics – Judge • Check the wrestlers and make sure they are correct • Sits across from the judge and scores the bout independently from the referee • Score what you see, call your own match • Don’t mirror calls by the referee unless you agree • Options are not always needed • Same job of scoring the bout as the referee but without a whistle 3-man Mechanics – Mat Chairman • The referee that is in charge of that match • If Referee and Judge don’t agree, you must make a decision between those two • Ability to call a conference with the referee and judge – don’t overdo this • Have a very good understanding of the rules • Deal with coaches – always have an answer ready – you must know why something was called the way it was even if you don’t agree Mat Awareness and Presence • Look the part – appropriate attire • Confidence when scoring point – you don’t have to look at the judge or MC for confirmation • Walk the wrestlers back to the center • Tell them what you want – we all speak English • Communicate during the match – stimulate scoring • Changing levels – danger position • Anticipate where the action is going and try to be in the best possible position to evaluate the points – don’t stand in one place • Movement – get to where you need to be quickly - don’t run SCORING ACTIONS ✕ 1-Point Actions + Stepping out of bounds - Example + Requesting Injury time with no apparent injury – this will rarely get called + Cautions – leg fouls that scored technical points (Example), fleeing the mat, fleeing the hold (Example 1, Example 2) + Losing a Challenge + Auto Touche – Offensive wrestler goes flat on own back to execute a hold – Example 1, Example 2 + GR – low amplitude rotate 360 that does not land in danger SCORING ACTIONS ✕ 1-Point Actions + Correct Throws - great action but wrestler does not land in danger – Example 1, Example 2, Example 3 + If Offensive wrestler loses points and then goes behind – Example 1, Example 2 + Reversal – counter attack from par terre – Example + Turns in par terre that go hand to hand SCORING ACTIONS ✕ 2-Point Actions + Takedown – Attacking wrestler causes the defensive wrestler to hit 3 points of contact and have control– Example 1, Example 2, Example 3, + Basic go behinds from par terre after an offensive attack – can be either the offensive or defensive wrestler that scores – Example 1, Example 2, Example 3 + Illegal holds that prevent an offensive wrestler from scoring – Caution and 2-points SCORING ACTIONS ✕ 2-Point Actions + Takedowns that finish in the protection area – Example 1, Example 2, Example 3 + Fleeing the mat in the danger position – restart back in par terre – Example + Danger Position in Par Terre + Counter Actions that put the offensive wrestler in danger – Example 1, Example 2 + FS – Rotate 360 and do not land in danger + Leg Fouls in Greco Roman that the offensive wrestler does no score SCORING ACTIONS ✕ 4-Point Actions + Wrestler performing an action that takes the opponent from their feet directly to the danger position – Example 1, Example 2, Example 3, Example 4, Example 5 + GR – Throws that have grand amplitude that do not land in the danger position – Lifts from Par Terre that rotate 360°- If this landed in danger, would it have been a 5? + FS – Throws or actions that have Grand Amplitude and land in danger – Example 1, Example 2 SCORING ACTIONS ✕ 5-Point Actions + These can only be scored in Greco-Roman + Grand Amplitude throws from the standing position that land directly in danger – Example 1, Example 2 POINT OF EMPHASIS - RISK VS SLIP ✕ Slip Throws – actions that result in the offensive wrestler finding themselves in the par terre position without an action by the opponent ✕ Procedure – stop the match, restart in the standing position – get confirmation 1st ✕ Risk – have to determine if the wrestler is making a legitimate attempt ✕ Slips or Not?– Situation 1, Situation 2, Situation 3, Situation 4, Situation 5, Situation 6, Situation 7, Situation 8 +Answers - 1-slip, 2-takedown, 3-slip, 4-takedown, 5-slip, 6takedown, 7-slip, 8-takedown (close) POINTS OF EMPHASIS ✕ Visible Push Out – no points – Example 1, Example 2, Example 3 ✕ “Near Takedown” – must have control to get a takedown – are these takedowns?– Example 1, Example 2, Example 3, Example 4, Example 5, Example 6 +Answers - 1-No, 2-No, 3-No, 4-No, 5-No, 6-No ✕ Takedowns to Turns – is it 2 and 2 or 2 points only? – Situation 1, Situation 2, Situation 3, Situation 4, Situation 5, Situation 6 +Answers - 1-Only 2-points, 2-Only 2-points, 3-Only 2points, 4-Only 2-points, 5-2 and 2, 6-2 and 2 POINTS OF EMPHASIS ✕ Par Terre – out of bounds – No Point – Example 1, Example 2, Example 3 ✕ Defensive Wrestler on Knees when action starts – 2 points only – Example 1, Example 2, Example 3, Example 4 ✕ Throws that do not go immediately to danger – 2 points – Example 1, Example 2, Example 3 POINTS OF EMPHASIS ✕ Stepping out of bounds during an action – let continue and score the points – Example 1, Example 2 ✕ Score the actions – did these start in bounds or out of bounds? – Situation 1, Situation 2, Situation 3, Situation 4, Situation 5 +Answers - 1- in bounds, 2- in bounds, 3- in bounds, 4- in bounds, 5- out of bounds POINTS OF EMPHASIS ✕ Defendable Position – make sure the bottom wrestler gets back to a defendable position on turns (gut wrenches – goes one way and immediately back the other) These would not be scored multiple times - Example 1, Example 2, Example 3 ✕ Tripod position going out of bounds – if a knee doesn’t touch it is not a takedown – mostly like be 1-point or a Caution and 1-point POINTS OF EMPHASIS – FS ✕ FS – Stepping out of bounds is still 1-point – Example 1, Example 2 ✕ FS - Hand to Hand on turns is still 1-point – Example 1, Example 2, Example 3 ✕ Leg Attacks and Counters – Score the actions – Situation 1, Situation 2, Situation 3, Situation 4, Situation 5, Situation 6, Situation 7, Situation 8 +Answers - Sit. 1 - 4 Red, Sit. 2 - 4 Red, Sit. 3 - 4 Blue (maybe 2-red, 1-blue at the end), Sit 4. - 4 Red, Sit. 5 - 4 Blue, Sit. 6 2 Red, Sit. 7 - 4 Red, Sit. 8 - 4 Red ✕ FW – Do not let them grab hair – 1st time is an “Attention”, 2nd POINT OF EMPHASIS - GR ✕ Actions (throws) that start from Standing position – could be used in FS too + Counter Attacks that occur from the standing position = 4 points + Counter Attacks that occur from the par terre position = 2 points + What to look for + Are these 4 points or 2 points? Situation 1, Situation 2, Situation 3, Situation 4, Situation 5 ✕Answers - Sit. 1 - 4-blue, Sit. 2 - 2-blue, Sit. 3 - 4-blue, Sit. 4 - 2-red, Sit. 5 - 4-blue Illegal Moves or Actions • • • • • • • • • • • • • ¾ Nelson With a Leg Hooked 2 Hands on the Head Leg Scissors on Head or Body (With or Without an Arm, Doesn’t Matter) Figure-Four on Head or Body (With or Without an Arm, Doesn’t Matter) Sitting Out With a Double Chicken Wing Full Nelson (Cadets and down only) Lifting With a Front Head Lock – potential choke Neck Wrench Cross-Chest Ride, West Point Ride, Etc. (Cadets and down) Full Straight Back Souplesse or Salto (Schoolboys/Girls and down) Fleeing The Mat in Neutral or Par Terre (Caution +1 Point) Fleeing The Mat on Back/In Danger (Caution + 2 Points) Fleeing The Hold (Caution + 1 Point) Determining a Winner ✕ Fall or Technical Fall ✕ Most Total Points between 2 Periods ✕ If score is tied - criteria + + + Highest Value of Holds – (most 4’s, 2’s, etc…) Least # of Cautions Last point scored Technical Fall for GR and FS ✕ Technical Fall Senior Level ✕Greco Roman – 8-point differential ✕Freestyle – 10-point differential + USA Modifications - Juniors & down ✕10-point differential for both styles + Example + EXAMPLES Clark, Tom Tucci, Rick RED WİNNER BY POINTS 122 12 3 5 3 4 12 3:00 3:00 3 4 3 8 7 3 RED 1 15:23 25 EXAMPLES Clark, Tom Tucci, Rick 3 3 RED WRESTLER IS THE WINNER BECAUSE OF A BIGGER VALUE HOLD 14 5 3:00 12 3 12 3 3:00 122 5 8 8 3 RED 1 16:43 EXAMPLES Clark, Tom Tucci, Rick 3 3 RED WRESTLER IS THE WINNER ALTHOUGH HE HAS TWO CAUTIONS BECAUSE HE HAS MORE BIGGER VALUE HOLDS 221 5 3:00 12 3 12OO 3 3:00 1211 5 8 8 3 RED 1 16:43 EXAMPLES Tucci, Rick Clark, Tom 3 3 RED WRESTLER HAS A CAUTION BUT HE IS THE WINNER OF THE BOUT BECAUSE OF A BIGGER VALUE HOLD 14 5 3:00 12 3 111O 3 3:00 122 5 8 8 3 RED 1 16:43 28 EXAMPLES Clark, Tom Tucci, Rick 3 3 1112 12O CAUTION 5 3:00 12 3 3 3:00 1112 5 8 8 1 BLUE 3 BLUE WRESTLER IS THE WINNER BECAUSE RED WRESTLER HAS A CAUTION. 16:43 29 EXAMPLES Tucci, Rick Clark, Tom 3 3 122 5 3:00 12 3 12 3 3:00 122 5 8 BLUE IS WINNER OF THE BOUT BECAUSE HE SCORED THE LAST POINT 8 1 BLUE 3 16:43 30 Auto Touche and 5-second count ✕ ✕ No 5-second count for an additional point - new 2014 1 – point for Auto touche – “Instantaneous Fall” The offensive wrestler will still score the points but give up 1-point for going flat. This is a call that will most likely come from judge and confirmed by the MC. Example 1, Example 2 PAR TERRE RESTARTS ✕ Rule – Wherever the Foul occurs, that is where you return – works in every scenario ✕ Par Terre – If the bottom wrestler does something that interrupts the match, the bout will re-start in par terre + Injuries – same as before + Leg Fouls that started in Par Terre – same as before + Fleeing the hold – same as before + Fleeing the mat – new 2014 – before it was standing Example 1, Example 2 Par Terre Starts ✕ Par Terre + + + + Same position for bottom guy as before Top guy must be behind opponent No knees down, 1 knee down or 2 knees down is acceptable - Example False Starts ✕ ✕ ✕ ✕ 1st – Attention 2nd – Caution and 1-point Top wrestler commits foul – re-start standing - Example Bottom wrestler commits foul – re-start in par terre - Example ✕ Reverse body lock has been eliminated ✕ Should have a definite pause between getting set and when the Whistle blows – probably 1 good second would work Par Terre Starts Standing 1 Knee Both Knees CORRECT THROW ✕ Executing a hold without landing in a Danger Position CORRECT THROW No Control Red Control Reversal Only 1-point Red Only 2-points Red 1-point Red 1-point Blue PASSIVITY ✕ Basically this is blocking and preventing scoring actions ✕ This can be grouped under a variety of infractions such as: grabbing hands/fingers, having their head down, posting on the opponents head, blocking the chest with forearms or hands, etc… ✕ Use UWW Vocabulary to encourage action +Open, Head up, Action, Contact, No Fingers, etc… ✕ Passivity will not be called as much at the younger levels because they typically score points GENERAL POINTS FOR PASSIVITY ✕ Rules for 3-man mechanics ✕ Passivity can be confirmed by either the Judge or Mat Chairman ✕ If Referee asks for one color, judge it is either confirmed or white paddled, not the opposite color ✕ Once Passivity is confirmed, look back at the wrestlers to see if an action is underway – if something scores the passivity goes away FREESTYLE PASSIVITY ✕ 1st Passivity + Use FILA Vocabulary to stimulate action + Get Confirmation – stop the match give an “Attention” ✕ 2nd Passivity + Get Confirmation – stop the match + Indicate the 30-second penalty period + If either wrestler scores during the 30 second period, the penalty period is over + If no wrestler scores – passive wrestler is given a caution and 1-point is awarded to their opponent FREESTYLE PASSIVITY ✕ Further Passivity Violations will immediately go to 30-sec penalty period ✕ Passivity cannot be called within the last 30 seconds of each period that would result in a penalty clock – fleeing the hold ✕ If the score is 0-0 after 2 minutes, the referee must stop the match and team will determine a passive wrestler and 30-second penalty period will be applied ✕ Timing of your calls is very important – should not call 1st passivity at 1:40 and then another at 1:55 ✕ If a wrestlers has scored substantial points (5 or more), then Fleeing the Hold should be called instead FREESTYLE PASSIVITY ✕ Additional Points + Notation – Put a “V” for verbal warning on the bout sheet and put a “P” for when passivity is called + Should start identifying the passive wrestler in the first 30 seconds + It is okay to give a warning in the last 30 seconds of the 1st period but not put on the clock + Passivity clock could be used at anytime before 2:30 on the clock + If a wrestler is up 5-0 and being passive, this is fleeing the hold and would be a caution and 1 + Passivity is mainly given in a low scoring match – could use as many as 3 passivity periods in a match FREESTYLE PASSIVITY ✕ Additional Points + When passivity is confirmed, the referee must look back at the wrestlers to make sure than an action is not underway before they blow the whistle – Example 1, Example 2 + If an action is started before 2:00 mark in a 0-0 match, the referee should allow the action to complete before stopping it to apply the passivity clock + During the 30-second activity period, at the end of the 30-second period, the referee should check to make sure an action is not underway before stopping the match – the activity period could extend beyond 30 seconds + Assume 0-0 match – Number of calls and passivity periods – 3 calls in 1st and 2 calls in the 2nd FREESTYLE PASSIVITY ✕ Examples of Freestyle Passivity + Example 1 + Example 2 + Example 3 ✕ Examples of the Penalty Period + Example 1, Example 2 – points not scored + Example 1, Example 2 – points scored GRECO-ROMAN PASSIVITY - 2014 ✕ 1st Passivity + Use FILA Vocabulary to stimulate action + Get confirmation and give the wrestler a verbal warning “Red/Blue Passive” without stopping the match + Stick your hand out to your side for confirmation, once confirmed raise that hand up + Place a “V” for a verbal warning ✕ 2nd Passivity + Get confirmation and stop the match + Caution given to the passive wrestler + Choice of Par Terre of Standing given to the active wrestler (No Reverse Lock) GRECO-ROMAN PASSIVITY - 2014 ✕ 3rd Passivity + Get Confirmation and stop the bout + Caution given to passive wrestler and 1-point given to his opponent + Choice of Par Terre or Standing ✕ 4th Passivity + Get Confirmation and stop the bout + Caution and 1-point given + Passive Wrestler is disqualified – 3 cautions ✕ Timing of calls – a GR match should not end in 0-0 ✕ Example GRECO-ROMAN PASSIVITY - 2014 ✕ Timing of calls + 1st Passivity should be called within the first minute of a 0-0 match + Recommend having a minimum of 3 calls in the first period (2 on Red, 1 on Blue) – at least one is in par terre + Second period – make the 2nd passivity call on the one wrestler – that way both wrestlers have a chance on top – then the next call could decide the winner GRECO-ROMAN PASSIVITY - 2014 ✕ Additional Points + The 1st Passivity could be called in the last 30 seconds in the 1st period + There should be at least 20 seconds left if making a passivity call that could result in par terre (2nd call at the 2:40 mark) + If you call passivity that results in par terre, give the wrestler on top ample time to make a turn + If scoring does occur in the 1st period, then the passivity calls would be delayed – keep in mind who scored technical points – this is different than points from GRECO-ROMAN PASSIVITY - 2015 - Proposed ✕ Passivity + Important to stimulate action – verbalize + No more forced par terre + 2 passivities against a wrestlers = 1 point + Reset after a point is given + Bout will not stop to make the passivity call + Get Confirmation 1st – Say “Attention – Red Passive” – if second passivity call add “Blue 1-point” + Assume a 0-0 match – Looking to make 6 or 7 total passivity calls – 4 on one wrestler and 2 or 3 on the other – score would end 2-1 IDENTIFYING PASSIVITY ✕ GR/FS – Grabbing hands and fingers – Point of Emphasis – “Open”- reach in knock off, if continues, it could be a Caution and 1-point or just passivity ✕ GR/FS – Head down, backing up constantly ✕ GR – grabbing wrists and holding on ✕ GR – blocking – preventing holds ✕ GR – Having a great hold and making not attempt to score ✕ GR – Sometimes you just have to call someone in a 0-0 match FLEEING THE HOLD ✕ Standing Position + Blocking and running to prevent scoring + Typical in the last 30 seconds of a match + Stop the bout and give an “Attention” + Vocabulary is “Red/Blue Contact” + If continues, stop the match and ask for a caution and 1-point + Are these fleeing the hold or not? Example 1 , Example 2, + Make sure you know what the call will do in the match – will it decide the winner or not? PROPOSED - GRECO CHANGES FOR 2015 ✕ All Takedowns are 2 points – Example 1 ✕ All Throws from the standing position + Danger – 4 points – Example 1 + No Danger – 2 points – Example 1 + Correct Throws – 2 points – Example 1, Example 2 ✕ All Lifts from Par Terre + Danger – 4 points – Example 1, Example 2 + No Danger – 2 points – Example 1, Example 2 + Correct Throw – 2 points – Example 1, Example 2 ✕ Grand Amplitude – no longer giving 5 points– Example 1, Example 2 PROPOSED - GRECO CHANGES FOR 2015 ✕ Only one gut wrench can be done and scored – wrestlers must do another technical action before another one can be scored – Example 1 ✕ All gut wrenches are 2 points – hand to hand would still be 2 points – Auto touche can still be called Example 1, Example 2 PROPOSED - GRECO CHANGES FOR 2015 ✕ No push out for 1-point – same as FS – fleeing the mat can still be called ✕ An offensive wrestler that makes an attempt, steps out first, and does not score will NOT be penalized 1-point – Example 1 + Par Terre – Lift – offensive wrestler steps out + Par Terre – Front Headlock – ends up standing out of bounds + Legitimate Slip Throws + Must be clear ✕ Normal wrestling from standing position that goes out will still be 1-point – just like before PROPOSED - GRECO CHANGES FOR 2015 ✕ Par Terre Defense – Gut Wrenches + Bottom guy is allowed to defend with Open Arms + Not allowed to block off with elbows and knees, touch the hands, wrists, arms + Say “Open” – slap the mat + Still no change – Caution and 1pt – get confirmation 1st + Once called – would restart back in par terre + It is permissible to reach in and slap the hands off at the Senior level ✕ Par Terre Defense – Front Headlock + It is permissible to attack the hands, wrists and arms + Still cannot grab fingers or break the lock illegally GRECO RULES – STAYED THE SAME ✕ Leg Fouls and how they are penalized + Doesn’t prevent a score – action scores + a caution and 1-point + Does prevent a score – caution and 2-points + Re-start in same position foul occurs ✕ Fleeing the mat or hold + Caution and 1-point + Re-start in same position foul occurs ✕ Illegal Holds are the same ✕ Grabbing Fingers - could be treated as passivity or fleeing the hold