Wrestling Study Guide Different Types of Wrestling- Each version follows a different set of rules and scoring guidelines. Folk Style- This is the wrestling we do in PE. Style used in middle school, high school and college Free Style- Olympics, different rules than folk style. Greco Roman- Olympics, different rules than folk style and free style. WWE- Not true wrestling. ENTERTAINMENT ONLY. Weight Classes in Middle School 65, 70, 75, 80, 85, 90, 95, 100, 105, 112, 119, 126, 135, 145, 155, 167, 185, 215, 275 There are fewer weight classes in high school and even fewer in college. Equipment Mat- Used to prevent injuries and has the markings for boundaries. Shoes- Lighter and more flexible than regular shoes. Singlet- Spandex uniform worn in a match. Head Gear- Protect ears from scar tissue and cauliflower ear. Scoring Team Score- At the end of each match in a meet one of the teams will be awarded points for how well their wrestler performed. Wrestler wins by a PIN, FORFEIT OR DQ: 6 Team points Wrestler wins by a TECHNICAL FALL (Win by 15 or more points): 5 Team points Wrestler wins by a MAJOR DECISION (Win by 8 – 14 points): 4 Team points Wrestler wins by a DECISION (Win by 7 or less): 3 Team points Losing wrestler receives 0 Team points Match Score- Each wrestler earns points based on certain moves and changes of position. Takedown- 2 pts, when both wrestlers are standing and one wrestler takes his opponent to the mat and gains control. MOVES: Ankle Pick, Double Leg, Fireman’s Carry Escape- 1 pt, when the bottom wrestler gets away from the top wrestler. MOVES: Stand-Up, Sit Out Reversal- 2 pts, going from the bottom to the top position, without escaping first. MOVES: Granby Roll, Switch Near Fall- 2 pts, 3 pts or 4 pts. When the defensive wrestlers shoulders are facing the mat. Referee counting will determine how many points will be awarded. MOVES: Half Nelson, Butcher, Inside Cradle, Crossface Cradle Typical Wrestling Match All matches will be three periods long, unless the match is stopped by a pin, injury, disqualification, or a technical fall. Every match will begin with both wrestlers standing on their feet facing each other. The opponents will always shake hands, and then the referee will begin the match. After the first period the referee will give one wrestler the choice of what position they would like to start the second period in. Top in the referee’s position, bottom in the referee’s position, or neutral (both wrestlers standing). In the third period the choice will be given to the other wrestler. Throughout the match the referee will award points based on certain moves and the scoring listed on the front of this sheet. At the end of the match, if there is no stoppage of the match early, the wrestler with the most points is declared the winner. Vocab Pin- Holding an opponent down so his shoulder blades touch the mat for two seconds, ends the match. Neutral Position- Both wrestlers are standing on their feet trying to score a takedown. Referee’s Position- One person is down on their hands and knees. The top wrestler then covers by placing a hand on the elbow and wist of their opponent. Full Nelson- An illegal move that wrestlers are often penalized for using. Breakdown- Moves the top wrestler can use to breakdown the bottom wrestler so they are flat on the ground. No points are awarded. Moves: Far arm/far ankle, tight waist/far ankle, spiral, tight waist/chop. Sprawl- A defensive move used to keep an opponent from grabbing your legs.