Prof. G. Surender Reddy Director, EDC Webster: –er·go·nom·ics (ûr'gə-nŏm'ĭks): an applied science concerned with designing and arranging things people use so that the people and things interact most efficiently and safely. Literal definition: –Ergon (work) + Nomos (rules or habits) = “The rules of work” Ergonomics has become an integral part of product design from the perspectives of both the end user and the assembly process. Ergonomics is about designing for people, wherever they interact with products, systems or processes. We usually don’t notice good design (unless perhaps, it’s exceptional) because it gives us no cause to, but we do notice poor design. The emphasis within ergonomics is to ensure that designs complement the strengths and abilities of people and minimize the effects of their limitations, rather than forcing them to adapt. In achieving this aim, it becomes necessary to understand and design for the variability represented in the population, spanning such attributes as age, size, strength, cognitive ability, prior experience, cultural expectations and goals. Applying good ergonomics will make a product easy to use, it will help make a manufacturing process efficient, it will make furniture comfortable, it will contribute to safety, it will add many of the dimensions a product, system or environment needs to make it fit for purpose. Ergonomists are trained in analytical techniques to identify which user characteristics should be taken into account during your design process. This is important when you consider how much individuals vary in terms of: body size body shape strength mobility sensory sensitivity mental ability experience training culture emotions When applied at the earliest stages of the design process, ergonomic methods often identify opportunities for innovation. Physical Ergonomics Psychological Ergonomics Organizational Ergonomics Physical ergonomics looks at how human anatomical, anthropometric, physiological and biomechanical characteristics relate to physical activity. This includes: working postures manual handling repetitive movements musculoskeletal disorders workplace layout and environment Psychological ergonomics studies mental processes – e.g., perception, cognition, memory, reasoning and emotion - and how people interact with products, systems and environments. This includes: mental workload decision-making human-computer interaction human reliability attitudes stress motivation pleasure cultural differences Organizational ergonomics is about optimizing the organizational structures, policies and processes of socio-technical systems. This includes: communication work design staff resource management working time patterns co-operative work quality management organizational culture Ergonomics is commonly thought of in terms of products. But it can be equally useful in the design of services or processes. It is used in design in many complex ways. However, what you, or the user, is most concerned with is, “How can I use the product or service, will it meet my needs, and will I like using it?” Ergonomics helps define how it is used, how it meets you needs, and most importantly if you like it. It makes things comfy and efficient. Comfort is much more than a soft handle. Physical comfort in how an item feels and is pleasing to the user. If you do not like to touch it you won't. If you do not touch it you will not operate it. If you do not operate it, then it is useless. The job of any designer is to find innovative ways to increase the utility of a product. Making an item intuitive and comfortable to use will ensure its success in the marketplace. The mental aspect of comfort in the human-machine interface is found in feedback. You have preconceived notions of certain things. A quality product should feel like it is made out of quality materials. If it is light weight and flimsy you will not feel that comfortable using it. Better ergonomics mean better quality which means you will be more comfortable with the value of the item. Efficiency is quite simply making something easier to do. Efficiency comes in many forms however. Reducing the strength required makes a process more physically efficient. Reducing the number of steps in a task makes it quicker (i.e. efficient) to complete. Reducing the number of parts makes repairs more efficient. Reducing the amount of training needed, i.e. making it more intuitive, gives you a larger number of people who are qualified to perform the task. Imagine how in-efficient trash disposal would be if your teenage child wasn't capable of taking out the garbage. What? They're not? Have you tried an ergonomic trash bag? Good lumbar support for lower back Keep the neck aligned – adjust equipment so that neck is in neutral posture Keep elbows at sides and shoulders relaxed Keep wrists in neutral position - use wrist support if necessary. Here’s an example of how this principle applies to tool design. Working continuously with the pliers can create a lot of stress on the wrist. By using pliers with an angled grip, however, the wrist stays in its neutral posture. One concept is to think about the "reach envelope." This is the semi-circle that your arms make as you reach out. Things that you use frequently should ideally be within the reach envelope of your full arm. Things that you use extremely frequently should be within the reach envelope of your forearms. Another common problem is reaching into boxes. A good way to fix this is to tilt the box. A good rule of thumb is that most work should be done at about elbow height, whether sitting or standing. A real common example is working with a computer keyboard. But, there are many other types of tasks where the rule applies. There are exceptions to this rule, however. Heavier work is often best done lower than elbow height. Precision work or visually intense work is often best done at heights above the elbow. One of the simplest ways to reduce manual repetitions is to use power tools whenever possible. Another approach is to change layouts of equipment to eliminate motions. Or sometimes there are uneven surfaces or lips that are in the way. By changing these, you can eliminate motions. A good example of static load that everyone has experienced is writer’s cramp. You do not need to hold onto a pencil very hard, just for long periods. Your muscles tire after a time and begin to hurt. In the workplace, having to hold parts and tools continually is an example of static load. Having to hold your arms overhead for a few minutes is another classic example of static load, this time affecting the shoulder muscles. Having to stand for a long time creates a static load on your legs. Simply having a footrest can permit you to reposition your legs and make it easier to stand. Another thing to watch out for is excessive pressure points, sometimes called "contact stress." A good example of this is squeezing hard onto a tool, like a pair of pliers. Adding a cushioned grip and contouring the handles to fit your hand makes this problem better. Leaning your forearms against the hard edge of a work table creates a pressure point. Rounding out the edge and padding it usually helps. Another pressure point that can happen when you sit is between your thigh and the bottom of a table. A slightly more subtle kind of pressure point occurs when you stand on a hard surface, like concrete. The answer is anti-fatigue matting or sometimes using special insoles in your shoes. Work areas need to be set up so that you have sufficient room for your head, your knees, and your feet. Being able to see is another version of this principle. Equipment should be built and tasks should be set up so that nothing blocks your view. This principle is more or less a catch-all that can mean different things depending upon the nature of the types of operations that you do. Concerns include glare, working in your own shadow, and just plain insufficient light. One good way to solve lighting problems is by using task lighting; that is, having a small light right at your work that you can orient and adjust to fit your needs. Vibration is another common problem that can benefit from evaluation. As an example, vibrating tools can be dampened. The above principles all address physical issues, those items that people are most interested in currently. Two additional "principles" are: Make displays and controls understandable Improve work organization 1. There are four girls, and four apples in a basket. Every girl takes an apple, yet one apple remains in the basket? How is this possible? 1. The last girl takes the last apple along with the basket. 1. There are 20 people in an empty, square room. Each person has full sight of the entire room and everyone in it without turning his head or body, other than the eyes. Where can you place an apple so that all but one person can see it? 1. Place the apple on one person’s head. “Almost any seat was comfortable at one-sixth of a gravity.” - Arthur C. Clarke Suggest how a classroom can be made more ergonomically sound. Prof. G. Surender Reddy Director, EDC It is the process of taking apart a no longer functioning product and re-building and refurbishing it to be usable again. Not to be confused with recycling, remanufacturing is much more involved than simply recycling a part. Remanufacturing is the process of disassembly and recovery at the module level and, eventually, at the component level. It requires the repair or replacement of worn out or obsolete components and modules. Simply stated, remanufacturing is the process of disassembly of products during which time parts are cleaned, repaired or replaced and then reassembled to sound working condition. A product is considered remanufactured if: Its primary components come from a used product. The used product is dismantled to the extent necessary to determine the condition of its components. The used product's components are thoroughly cleaned and made free from rust and corrosion. All missing, defective, broken or substantially worn parts are either restored to sound, functionally good condition, or they are replaced with new, remanufactured, or sound, functionally good used parts. To put the product in sound working condition, such machining, rewinding, refinishing or other operations are performed as necessary. The product is reassembled and a determination is made that it will operate like a similar new product. Other terms may be synonymous with remanufacturing in certain specific industry segments. One such term is rebuilt. Rebuilt is synonymous with remanufacturing when used in connection with motor vehicle parts and systems but not the entire vehicle. Recharged is synonymous with remanufacturing when used in connection with imaging products, such as laser toner cartridges. There are numerous other terms in numerous different industries which are synonymous if they utilize the minimum requirements outlined above. Examples are retread/remoulded in the tyre industry, rewound in the sector of electrical equipment, and overhaul in the aerospace industry. There are many terms which may be confused with remanufacturing, including the following: Recycled – A 'recycled' product may very well meet the minimum remanufacturing requirements; and many legitimate remanufacturers use this term to describe their product. However, many times a recycled product may be, as in the automotive sector, removed from a scrap vehicle and resold with little or no work performed on it. Some recycled products are superficially cleaned, boxed and sold. Obviously, as described, recycled would not be considered remanufactured and its reliability is questionable. Repaired – This is an imprecise term. Essentially it means that the product has had enough work done to it to make it operational again, but this would probably not be considered remanufactured. A holistic root cause analysis is generally not performed in the repair process which means the product may not perform like a new product. Restored/Reconditioned – These are generic terms generally applied to antique or classic goods as opposed to a mass market consumer product. Used – Generally, this is a product that has been subjected to previous use and is not new. Nothing has been done to repair it or correct any problems it may have. Therefore, its useful life is unknown. Aircraft parts Air-conditioning units Bakery Equipment Carpet tiles Compressors Computer and telecommunication equipment. Defense equipment Electrical motors and apparatus Excavation equipment Gaming Machines Industrial food processing equipment Machine tools Musical Instruments Office furniture Office photocopiers (laser toner cartridges) Power bearings Pumps Robots Rolling stock (railway vehicles) Vehicular Parts Vending Machines, etc. Remanufacturing without identity loss: With this method, a current machine is built on yesterday’s base, receiving all of the enhancements, expected life and warranty of a new machine. The physical structure (the chassis or frame) is inspected for soundness. The whole product is refurbished and critical modules are overhauled, upgraded or replaced. If there are defects in the original design, they are eliminated. This is the case for customized remanufacturing of machine tools, airplanes, computer mainframes, large medical equipment and other capital goods. Because of its uniqueness, this product recovery is characterized as a project. Remanufacturing by recoating of worn engine parts: Many engine parts, components are large and expensive and after a period of use become worn. An example of such a part is the engine block, in particular the cylinder engine bores, which must withstand explosions during piston firing. Instead of disposing of large engine blocks, remanufacturing has resulted in re-use of the parts by coating them with plasma transferred wire arc spraying (PTWA). Caterpillar known for manufacturing very large industrial trucks and machinery has started such remanufacturing programs of equipment parts using PTWA, resulting in a greener environment. Remanufacturing by recoating of parts is also very popular in the aircraft field, the geothermal pipe field and the automotive engine field. Repetitive remanufacturing without identity loss: In this method, there is the additional challenge of scheduling the sequence of dependent processes and identifying the location of inventory buffers. There is a fine line between repetitive remanufacturing without loss of identity and product overhaul. Again, the critical difference is that remanufacturing is a complete process. The final output has a like-new appearance and is covered by a warranty comparable to that of a new product. Remanufacturing with loss of original product identity: With this method, used goods are disassembled into pre-determined components and repaired to stock, ready to be reassembled into a remanufactured product. This is the case when remanufacturing automobile components, photocopiers, toner cartridges, furniture, ready-touse cameras and personal computers. Once the product is disassembled and the parts are recovered, the process concludes with an operation not too different from original manufacturing. Disassembled parts are inventoried, just like purchased parts and made available for final assembly. When considering pieces for remanufacturing it is important to keep in mind the following points to determine if it is truly worth undergoing the process: The replacement costs per part. Unfortunately, some pieces are not economically remanufactured. It may be cheaper to buy new pieces, or have custom replacements built from scratch. The end product. Are you using the remanufactured piece in the same application, or do you want to modify it for a new use? Can this be done efficiently? Health and safety considerations. Are there safety concerns surrounding the performance of a remanufactured piece? Do your research and make sure you won’t run into regulatory problems when using remanufactured parts. The basic remanufacturing process consists of: Used parts are assessed for quality and usability Thorough cleaning of all reusable components Any missing, broken, or defective parts are repaired or replaced with new components Machining processes or other processes are performed to restore the piece to working order Any performance testing required to ensure quality and safety Reassembled product is ready for use Inherently, remanufacturing has positive environmental ramifications. In fact, many organizations are now using the concept of remanufacturing, if not the term, in their environmental literature. However, remanufacturing offers a better alternative. Remanufacturing differs from recycling because remanufacturing ‘recycles’ the value originally added to the raw material. A study on the remanufacturing of automobile components indicated that approximately 85% of the energy expended in the manufacture of the original product was preserved in the remanufactured product. This is why remanufacturing is considered the ultimate form of recycling. According to studies performed at the Fraunhofer Institute in Stuttgart, Germany, energy savings by remanufacturing world-wide in a year equals the electricity generated by 5 nuclear power plants or 10,744,000 barrels of crude oil which corresponds to a fleet of 233 oil tankers. The Fraunhofer Institute also determined that raw materials saved by remanufacturing worldwide in a year would fill 155,000 railroad cars forming a train 1,100 miles long. Because products that are remanufactured are kept out of the waste stream longer, landfill space is preserved and air pollution is reduced from products that would have had to be resmelted or otherwise reprocessed. Demanufacturing, essentially, describes a disassembly process. The remanufacturing process, as described previously, includes disassembly as the first step. Many additional steps are required in remanufacturing, including cleaning and examining components, replacing or remanufacturing those components, and, finally, reassembling the product to operate like a new one. To remanufacturers, disassembly is only the first of many steps. Demanufacturing, or disassembly, are often used for products which will be recycled. For instance, automobiles need to be disassembled so materials, such as steel, aluminum, assorted plastics, etc., are not mixed. Demanufacturing does provide environmental benefits. However, if a product is only demanufactured and then recycled, society loses the value-added to a product that remanufacturing preserves. There are numerous legal, regulatory, and other issues which affect remanufacturers on a daily basis. Below is just a sample of issues affecting remanufacturers: Core valuation Intellectual property and anti-trust matters Government recycled-content procurement procedures Design for Remanufacturing Government Economic Incentives Design for Remanufacture can optimise remanufacture, making profit margins greater. A survey of American automotive remanufacturers showed the main issues with regard to Design for Remanufacture can be grouped as concerning: • Complexity • Fastening methods • Means of assembly and disassembly • Increased part fragility Design for Disassembly relates strongly to all the above, by allowing ease of disassembly which results in faster disassembly times and greater recovery of intact parts. 1. Why does the Honourable Mayor of New York City pick up a dollar bill lying on the sidewalk? 1. Because His Worshipful dropped it. 1. A horse is tied to a 5 meter rope; 6 meters away from it was a bale of hay. Without breaking the rope, the horse was able to get to the bale of hay. How is this possible? 1. The other end of the rope is tied to nothing! “Any product that can be manufactured can also be remanufactured. However, some products are remanufactured more often than others.” - Ron Giuntini Why is remanufacturing considered the ultimate form of recycling? Prof. G. Surender Reddy Director, EDC The Brundtland Commission Report defined sustainable development as development that "meets the needs of the present without compromising the ability of future generations to meet their own needs." For a company to grow and secure its growth in the future, it needs to embed sustainability into all its products, services and processes. Companies have long been looking for a way of quantifying sustainability and as a result Carbon Footprinting or LifeCycle Analysis (LCA) have become commonplace approaches adopted to identify the impact of a company and its activities in terms of the environment. These are both appropriate as indicators of sustainability and involve calculating the embodied carbon within a product or activity and using this as a metric throughout the entire life-cycle of a product, service or process. The basis of carbon footprinting and LCA stems from the idea of “Life-Cycle Thinking” which is, very simply, just looking at the life-cycle of a product, service or process from raw material extraction, through manufacture and distribution to ultimate disposal (see Figure on next slide). For everything that is manufactured, it makes sense to look at sustainability from the very beginning of the process, and thus the concept of eco-design has evolved over time. Eco-design has been around for years, even Dieter Rams, chief designer at Braun in the 60’s and 70’s included environmental considerations in his 10 principles for good design . Eco-design can be described as a simple application of life-cycle thinking from a design perspective, and the benefits of doing so can include cost savings, legislative and regulatory compliance and customer satisfaction (or PR). If a company wants to design a product with sustainability principles in mind, all it needs to do is to consider its eco-design and its life-cycle impacts and then minimise the biggest environmental impacts identified from this analysis. This is the first step to sustainable design. During product or packaging design, the environmental impact should be considered at every stage in the life-cycle, from the raw material extraction through to the end of the product’s life. Designers already do this when considering form or function; for example, a common design question is “how strong does packaging need to be to transport the product safely from the manufacturer to the consumer?”. It is therefore only a small step for businesses to start to consider the life-cycle from a wider sustainability point of view. There are a number of tools and techniques that can be used to design products more sustainably, and the right technique will depend on each company’s aims and objectives. For example, if a company is looking to reduce its carbon footprint, then it would make sense to look at “Design for embedded carbon” and review the material selection, or look at “Design for transport efficiency”, as the distribution of the product may well cause the biggest production of carbon. However, if a company has set targets for moving to 100% recyclable packaging, then it would need to look at “Design for recyclability” and move towards using mono materials that can easily be separated at point of disposal and recycled in most local authorities’ collection streams. Companies need to be careful, however, when transporting packaging or products abroad that the materials can be readily recycled at their destination. A few of the techniques commonly used for minimizing environmental impact are outlined below. Design for embedded carbon Look at the material used in the product or its packaging; for example, using Aluminum that is made from 60% recycled content can reduce the product’s embedded carbon by up to 90% Design for recyclability Consider the recyclability of the materials from which the product or packaging is made Minimize the different types of materials used and, if possible, move to a single material product Look at how the materials are fixed together; for example, moving from screws to snap clips reduces the amount of time it takes to dismantle the product and they could also be made from the same material Design for recycled content Most modern materials can include high levels of recycled content, for example cardboard boxes, metals and most plastics. An obvious and commonly-used example is the Innocent Drinks bottle, one of the first to be made from 100% recycled PET By asking suppliers for more recycled content in the materials purchased, costs can often be cut and money can be saved Design for bio-degradability or compostability Does the consumer have the ability to compost? If so, moving to biodegradable packaging (which is suitable for home composting) can minimize the impact of the packaging at the end of its life However, care must be taken and the company needs to ensure that the packaging really will be composted. The EU Landfill Directive sets demanding targets to reduce the amount of biodegradable municipal waste going to landfill, one of the reasons being this type of material can increase methane and CO2 production by up to 20 times! Design for transport efficiency Can the packaging be designed so that more products fit onto one pallet? Can the packaging be designed to interlock or stack in a different way to allow more products to stack together? Can shelf-ready packaging be introduced, thus eliminating the need for secondary and transit packaging and therefore fitting more products together in one pack? Design for concentration If a product contains water, for example cleaning products, paints, coatings or drinks, can it be concentrated so the consumer can mix it with water at it’s destination? This means smaller (and cheaper) packaging, lower transport and storage costs and sometimes a longer lifespan of the product Design for longevity Historically, some companies have been accused of planned obsolescence, which is deliberately planning or designing a product with a limited useful life, so that it will become obsolete or nonfunctional after a certain period to ensure consumers repurchase products Most designers are, however, now moving away from inbuilt obsolescence and looking at whether the product can be designed to last longer, for example a kitchen knife with 2 blades, so that, once the user cannot re-sharpen the first blade satisfactorily, the blade can be swapped and the blunt one sent back to the manufacturer to be professionally sharpened. Another example is that of a washing re-programmable machine, so that when a new washing powder is released that allows consumers to wash at a lower temperature, a new programme can be uploaded that sets the temperature to the new level Design for energy efficiency Products that use energy are starting to be covered by new regulations (under the European Energy Using Products Directive ) which set out ecodesign requirements, mostly to do with energy efficiency in use. Therefore, manufacturers are starting to have to document and reduce the energy used in standby, on and powered-down modes All of the above can (and should) be considered during the design stage of any product or packaging. A good way to do this is to undertake a workshop, inviting representatives from all the different sections of the business, from marketers, production managers and environmental managers to the senior management to attend and contribute. Brainstorming with these different staff together, looking at product lines as specific examples and building short, medium and long term plans for improvements, quite often identifies projects where low cost / no cost changes can save vast amounts of money. It is worth remembering that, although external consultants can often add value by providing additional advice and expertise and by helping to facilitate the workshop discussion, no-one knows a company better than its own staff! The green consumer market grew by 15% in 2008, whereas the overall figure for the consumer market growth was nearer 1.4%, with estimates on sustainable food up by 14%, sustainable textiles up 71%, green stationery up 49% and even eco-friendly funerals up by 18% , now is the ideal time for companies to grow by producing and marketing more sustainable products. Terms like eco-design, design for sustainability, carbon footprinting and life-cycle thinking all sound very technical and complex when first looking at the sustainability of a product, service or process. However, all these terms have roughly the same meaning and use similar approaches to identifying potential improvements in the design of “greener” products, packaging and services. In simple terms, they all suggest that the entire life-cycle of the product should be considered when looking at improving any product and this will usually include the added benefit of identifying where costs are highest and where easy financial savings can be made. After all sustainable design must also be about financial performance as well as social and environmental benefits. Are first impressions always correct? Take the three examples below; which one could be considered to be the most (and which the least) sustainable product in the UK? 1) Water Hyacinth Coffin 2) Wood Veneer Coffin 3) Willow Coffin Most people might initially think that either the Water Hyacinth or the Willow coffin is the best and the Wood Veneer the worst, but let us examine the life-cycle of each product. Water Hyacinth. This coffin is made in India and, due to having a short lifespan, must be flown to the UK. Wood Veneer. The wood for this coffin comes from Germany and is transported by lorry and ship. Due to the manufacturing process, however, each piece of wood can provide hundreds of veneer panels and therefore numerous different coffins. Willow. The willow for this coffin is 100% natural and easily biodegradable in the ground. It is harvested and woven on the Somerset Levels and delivered by courier. Therefore, the results seem to indicate that the Willow coffin would be the best, which may not be a surprise. However, the next best would be the Veneer coffin, as each slice of veneer is only 3 mm thick, enabling many products to be manufactured from one tree. It may come as a surprise to many that the Water Hyacinth coffin probably has a far higher environmental impact due to it being manufactured in Indian, only having a short lifespan and therefore having to be flown to the UK in order to reach the client in a suitable condition. The impact of this form of transportation would no doubt make this the least sustainable of the three options. However without the analysis of impacts throughout the lifecycle, the consumer’s first impression and therefore their “green” choice may not have been the right one. Use non-toxic, sustainably produced, or recycled materials which have a lower environmental impact than traditional materials. Use manufacturing processes and produce products which are more energy efficient than traditional processes and end products. Build longer-lasting and better-functioning products which will have to be replaced less frequently, which reduces the impact of producing replacements. Design products for reuse and recycling. Make them easy to disassemble so that the parts can be reused to make new products. Consult sustainable design standards and guides. Consider product life cycle. Use life cycle analysis tools to help you design more sustainable products. Shift the consumption mode from personal ownership of products to provision of services which provide similar functions. Some examples of companies that have made this shift are Interface Carpets (carpet tiles), Xerox (copier leasing rather than purchase), and Zipcar (car sharing). Materials should come from nearby, sustainably managed renewable sources that can be composted when their usefulness is exhausted. 1. The more there is the less you see. What is it? 1. Darkness 1.Note: this brain teaser must be done in your head and not using pencil and paper. Take 1000 and add 40 to it. Now add another 1000. Now add 30. Now add another 1000. Now add 20. Now add another 1000. Now add 10. What is the total? 1. Most people will answer 5000, but the correct answer is 4100. “Every design ought to be Sustainable design, meaning something people refuse to trash.” - Satyendra Pakhale 1. What are the packaging eco-design techniques? And/or 2. What are the product eco-design techniques? Prof. G. Surender Reddy Director, EDC Reliability refers to the ability of a product to perform its specified function under service conditions. In other words, reliability can be depicted as the probability that an item will perform appropriately for a specified time period under a given service condition. For example, a reliability of 0.997 for a typical part implies that there is a probability of failure (an inverse of reliability) of 3 parts in every 1000 parts. There are a number of reasons why reliability is an essential attribute of a product. Reputation A company’s reputation is very closely attached to the reliability of its products it produces. The more reliable a product is, the more likely the company is to have a good reputation. Customer satisfaction A reliable product may not drastically affect customer satisfaction in a positive manner. However, an unreliable product will definitely attract customer dissatisfaction Thus high reliability is a quite essential requirement for customer satisfaction. Warranty Costs If a product fails to perform its desired function within the warranty period, the replacement and repair costs will not only reduce the profits, but also gain unwanted negative attention. Repeat business A focused effort towards improved reliability shows existing customers that a manufacturer is serious about its product, and committed to customer satisfaction. This type of attitude not only has a positive impact on future business but also gives a competitive edge. Cost Analysis Companies may take reliability data and combine it with other cost information to illustrate the cost-effectiveness of their products. This life-cycle cost analysis can prove that although the initial cost of a product might be higher than those of its competitor’s product, the overall lifetime cost is lower than that of a competitor's because their product requires fewer repairs or less maintenance. Even though a product has a reliable design with all checks from the point of view of design for quality, its reliability in service can be unsatisfactory that can be attributed to inappropriate manufacturing process and / or the quality of the material used. So, even though the product has a reliable design, it is effectively unreliable when fielded, which is actually the result of a substandard manufacturing process and/or due to poor quality of material used for the manufacturing of the product. Failure Mode and Effects Analysis (FMEA) Helps in identifying the failures, their causes and the corrective actions Fault Tree Analysis (FTA) Helps in finding failure modes Graphically shows all the potential faults and their relationships Mean Time Between Failures (MTBF) Average time elapsed between failures Weibull Analysis Robustness is a necessary element in creating product and process designs to counter natural variations in operational environments, ambient conditions, and human tendencies that make products and processes susceptible to failures. Without robustness, human interventions have to be highly accurate to produce acceptable performance. Such accuracies are impractical to have or to maintain in operational environments. Robustness analysis aims at providing an accurate estimation of the sensitivity of outputs to the variability on the inputs, described in terms of random variables characterized with probabilistic distributions. In general, standard deviation is used as a measure for the robustness of the outputs: the smaller the output standard deviation, the more robust the output. Robustness can be defined as an attribute of design that integrates the interactions among variables requiring no human intervention for acceptable performance with respect to a single or multiple correlated characteristics. 1. Correlated output characteristics must be detached so that each output characteristic can be individually manipulated. 2. Designs and processes must be insensitive to user habits. 3. Materials must be developed that are insensitive to ambient conditions. 4. Designs or processes must be made tolerance insensitive whenever process capabilities are not adequate. 5. Ambient conditions must be compensated automatically. 6. Machines should have mechanisms to deal with incoming material variation without human intervention. Experimenting Discrete-event Monte Robust with prototypes simulation Carlo simulation Design method (Taguchi method) In a simpler time, safety features and accessories intended to protect equipment operators were considered the responsibility of the user and owner, not the design engineer. But today, more stringent safety standards and rapid technological advances mean engineers can more easily ferret out a product’s potential for failure and then design to prevent it. The growing importance of software to mechanical systems is placing other burdens on design engineers. Far too many programs exhibit unexpected bugs, lockups, memory errors, out-of-bounds errors, even excessive test errors or failures. Hence, effective software reviews should begin early enough in the development and design process so that errors can be fixed, including those difficult-to-find-and-solve design safety problems that often emerge much later. Extended field-testing, not just bench testing, is needed to head off design safety problems before the customer has to experience them. It’s no longer enough to satisfy national regulations and standards. In order to tap into international markets, businesses must broaden the design process to take into account the global regulatory landscape as well as the forces driving overseas consumer-products markets. For their part, engineers must stay abreast of safety requirements abroad to determine the design and manufacturing impact on their work. If you supply or manufacture products you need to make sure only safe products are marketed, by: providing clear instructions for use, including warnings against possible misuse being aware of and meeting industry and mandatory standards developing product recall plans and procedures including effective communication strategies to the public (eg advertising) incorporating safety into product design developing appropriate safety standards through product improvement implementing a quality assurance program which includes consumer feedback responding quickly to safety concerns that arise. Safety standards – goods must comply with particular performance, composition, contents, methods of manufacture or processing, design, construction, finish or packaging rules. Information standards – prescribed information must be given to consumers when they purchase specified goods (e.g. labelling for cosmetics, tobacco products and care labelling for clothing and textile products). Designers and manufacturers make products based on how they think people will use them. To create a product that is safe and easy to use, you need to find out information about the users and their behaviour with the product. This information might be about: - The product user - The product environment - The product itself The product user Anthropometric data can make sure that the product is the right size for the intended user or range of users. If the product is intended for elderly people or children, it will need to be designed to deal with a limited range of reach or movement. Elderly people often have stiff joints that make it difficult for them to get up from seats which are too low, or to hold awkward objects properly. Gaps and clearances should suit the user. For example, bars on cots and playpens should be close enough to each other so that a child cannot get their head caught between them. Designing a product using male body dimensions might mean that is it not suitable for use by females (and vice versa). Ideally a product should be suitable for use by small (5th percentile) women as well as by large (95th percentile) men (the smallest to the largest user). The product should not involve users in excessive physical effort, which might, for example, raise their heart rate, breathing rate, body temperature. Children are not good at understanding safety issues. They tend to be involved in many more than their share of accidents in the home, ranging from swallowing household chemicals and medicines (often pleasantly scented and coloured, and not always in child-resistant containers) to scalding caused pulling on the lead of a boiling kettle. Suitable precautions for safer design are needed even if the product is not directly intended to be used by children. The product environment The product should be evaluated under the same conditions as it will be used in. Some products, such as gardening tools are obviously intended for use out of doors and so must allow for users wearing gloves when it is cold, or for being used in the wet. Other products, such as bleach, may be used in a steamy atmosphere like a bathroom, and users may have trouble reading instructions and warnings if they are too small, as they may not be able to wear their glasses. The product itself The product should be comfortable and easy to use. This can be checked during trials by asking users what they think about products through a structured experiment or questionnaire. Checklists can be used to ensure that all aspects of design and use are assessed. Quality is the most effective factor a company can use in the battle for customers. To be competitive, we must satisfy the customer. In order to be more competitive, we must delight the customer. Quality is defined here as the measure of customer delightment. Note that customer satisfaction is a region on the scale of customer delightment. To delight the customer, we must design for quality. Kaizen provides the philosophy and driving force for designing for quality. Total quality control provides the implementation. The concepts are elegant. If quality is made the global driving force, then the customers will obtain the best value possible and use your product. This maximizes profit by focusing on increased revenue. Understand past quality problems. Thoroughly understand the root causes of quality problems on current and past products to prevent new product development from repeating past mistakes. This includes part selection, design aspects, processing, supplier selection, and so forth. It may be useful to have Manufacturing, Quality, and Field Service people make presentations to newly formed product development teams showing, hopefully with some real life examples, some of the past problems that can avoided in new designs. Raise and resolve issues early by: learning from past quality problems; early research, experiments, and models; generate plan-B contingency plans; and proactively devising and implementing plans to resolve all issues early. Use Multi-functional teamwork. Break down the walls between departments with multi-functional design teams (Deming's 9th point) to ensure that all quality issues are raised and resolved early and that quality is indeed treated as a primary design goal. Utilize Quality function deployment (QFD) to define products to capture the voice of the customer the first time without the cost and risk of changing the design. QFD is one of the techniques in the collection of tools known as A Design for Six Sigma. Do thorough up-front work (a key element of Concurrent Engineering) so product development teams can optimize quality starting with the concept/architecture phase and avoid later quality and ramp problems. Minimize the exponential cumulative effect of part quality and quantity by specifying high-quality parts and simplifying the design with fewer parts. Select the highest quality processing. Automated processing produces better and more consistent quality than manual labor. Optimize tolerances for a robust design using Taguchi MethodsTM to ensure the high quality by design. Utilize Poka-Yoke principles applied to product design to prevent mistakes by design in addition to traditional manufacturing techniques to prevent incorrect assembly or fabrication. Proactively minimizing all types of risk, not just functionality. For critical applications, use Failure Modes Effects Analysis (FMEA), which is one of the techniques in the collection of tools known as A Design for Six Sigma. Reusing proven designs, parts, modules, software objects, and processes to minimize risk and assure quality, especially on critical aspects of the design. Document thoroughly and completely. In the rush to develop products, many designers fail to document every aspect of the design thoroughly. Drawings, manufacturing instructions, and bills-of-material sent to the manufacturing or vendors need to convey the design unambiguously for manufacture, tooling, and inspection. Designing for quality is what gets quality from 5 sigma to 6 sigma. Serviceability refers to the inherent characteristics of design and installation that enable the effective and efficient maintenance and support of the system throughout the life cycle. Maintenance personnel: Installation, checkout, and sustaining support and maintenance. Training and training support : For system operator and maintenance personnel for Life cycle. Supply Support: Spares, repairable, non-repairable, consumables, special supplies etc. Support Equipment: Tools, condition monitoring, diagnostic, checkout, special test, calibration equipments etc. Computer Resources: Software necessary to support scheduled and unscheduled maintenance. Packaging, handling, storage, and transportation: Special provisions, containers and supplies necessary. Maintenance Facilities : Includes facilities to support all the scheduled and unscheduled maintenance actions at all the levels. Technical data, information systems, database structure: Includes system installations, checkout procedure, operating and maintenance instructions, modification instructions etc. System Requirements Analysis Operational requirements Maintenance and support requirements Technical performance measures Functional analysis and allocation (system level) Development of design criteria Identification of specific design considerations and designdependent parameters Development of design review and evaluation checklist Prepare review questions prioritize questions in terms of degree of importance develop design checklists Implement the use of checklist for evaluation 1. A sibling of fire Rises up to the sky Mars the beauty of cities Acts as an effective tool To send away unwanted guests Who’s that? 1. Smoke 1. You and a friend decide to have an egg spinning contest. What can you do to make sure that your egg spins the longest? 1. Boil your egg first “Designing is a matter of concentration. You go deep into what you want to do. It's about intensive research, really. The concentration is warm and intimate and like the fire inside the earth intense but not distorted. You can go to a place, really feel it in your heart. It's actually a beautiful feeling.” - Peter Zumthor What is reliability and how do you design for reliability? Prof. G. Surender Reddy Director, EDC In the conceptual phase of designing, important decisions are made for the investment and the extent of downstream efforts and activities. These decisions are important for the overall costs of a product and finally for the success of the product. Although, virtual concept modeling is available, the application of physical models can be justified by the fact that these models supply a base for communication, support and improvement of the creativity of a designer. In design, models are produced to answer specific designers' questions. When the conceptual model provides the answer to that question and the analysis is completed the model is wasted and the remaining value is maybe a capture of a part of the design process or the procedure. In order to minimize the effort of fabrication, in general a model must be created to meet as close as possible the necessary requirements. The conceptual model must be tailored for that purpose. In the conceptual design stage, far-reaching decisions are made about the final product and product realization. It should be advisable to have supporting tools like easy to produce physical models for reasoning and verification of the design actions. But at the same time, the acceptance of these facilities by the designer is important for a sound implementation of rapid prototyping technology in a conceptual stage of design. Visualization Models are used for presentations and shape (details). They can support reasoning about shape geometry, curvature and accuracy, texture, color, finishing, and graphics. Shapes become tangible, local curvature and product appearance can be judged Functionality-testing Depending on the tested functions, the model representation is not too precise at those regions where no testing is performed. However, the degrees of freedom for optimal testing must be guaranteed and testing regions, e.g., ergonomic verification, must be represented accurately. Physical-testing A materialized model must be fabricated consisting of the same material of the final product. Accuracy and exclusion of strength variations related to the fabrication technology are important issues. Marketing A marketing model or presentation model will express the added design value of the product to outsiders of the design process. The finishing quality and being a look-alike of the final product are crucial for this type of models. Proof-of-concept A very detailed model made in the final stage of design to qualify the product design against the requirements. Editing Editable models are assembled or composed models and, when needed, decomposed again and rebuild with different (shape) components to create an adapted version of the same model. Communication A communication model is applicable for communication with the inside of the design process or for explanation to the related authorities to provide them with a better understanding what is going on in the design process. Models for the usage of designer's own design verification will have various styles. In fact the model reflects to be a kind of ‘information database’ for concurrent and simultaneous engineering. Process A process model is a kind of proto-model or proto-shape like a CAD design or a physical model, which is treated in a reverse engineering way. In those models the progress of a design is captured and the shape of a model can be change manually. Definition: A prototype is a physical representation used to illustrate and verify aspects of a conceptual design as part of the development process for a new product or technology. Essentially, it brings an idea into being. A prototype can be anything from a simple, hand-made model used to help explain a new notion to colleagues or investors, to a highly detailed, fully operational representation of how an intricate design concept will look, feel and work in the real world. Prototyping is the design verification phase of Product Development -- used to demonstrate or prove aspects of a design. Prototyping is simply taking the design from the virtual, imaginary realm into the physical world. Depending on the product, a prototype may or may not be necessary -- or perhaps more importantly, it may be that only portions of the design need prototyping. This is not to say that prototypes should not be built, just to emphasize that prototyping is costly in both time and money so the need should be evaluated. In many industries the products are quite complex and require several iterations of design, prototyping and testing. The auto industry, for instance, uses several variations of prototypes to evaluate the design and to find areas of improvement. In the case of automobiles, the complexity of the design and the amount learned in testing from each version easily justify the time and cost. There are many levels of Prototypes: Some are simple duct-tape and bailing wire types to visualize how something might work; Some are highly polished, fragile representations for show and tell; Still others are functional representations that work, but may not look perfect; And some are complete representations of the final product. The type of prototype chosen should fit the specific needs of the project or tests -- especially since there is often a significant cost involved. Typical prototyping methods include mock-ups (clay, wood or other), fabrication, and rapid prototyping. Mock-ups are typically done very early in the design for visualization, feel, and to allow adjustments or fiddling with shape and size. Fabricated prototypes are typically functional versions that may or may not look like the final product but give the opportunity to test function or prove something works. The term "Rapid Prototyping" encompasses a large group of technologies that create 3D physical parts directly from the computer. This is becoming very popular because of the speed and accuracy available. These can be done in almost any shape and can be finished to look exactly like a production part -though usually much more fragile. A whole host of service bureaus have sprung up to meet this need, so for more information, a quick web search will usually yield an overload of information. Before diving into the prototyping phase, there are few questions to ask: Is a prototype desirable or necessary? Is there a need for design verification? Is testing needed for design improvement? Has the design been done to the best knowledge before prototyping? What kind of prototyping will fill the needs best? A parallel process to be done with prototyping is Production Quotation. This is where manufacturer input is requested -- both for cost to produce as well as for ways the product can be made cheaper, easier, lighter, faster, stronger and better. This is especially valuable if the design is to be iterated, and can influence your needs in prototyping. In practice, most products require at least one prototyping phase. Typically, the flow is from the design phase to prototype and testing then back to design for (hopefully) minor changes before going to production. It enables you to test and refine the functionality of your design. Sure, your idea works perfectly in theory. It's not until you start physically creating it that you'll encounter flaws in your thinking. That's why another great reason to develop a prototype is to test the functionality of your idea. You'll never know the design issues and challenges until you begin actually taking your idea from theory to reality. It makes it possible to test the performance of various materials. For example, your heart may be set on using metal--until you test it and realize that, say, plastic performs better at a lower cost for your particular application. The prototype stage will help you determine the best materials. It'll help you describe your product more effectively with your team, including your attorney, packaging or marketing expert, engineers and potential business partners. It will encourage others to take you more seriously. When you arrive with a prototype in hand to meet any professional--from your own attorney to a potential licensing company--you separate yourself from the dozens of others who've approached them with only vague ideas in mind. Instead, you'll be viewed as a professional with a purpose, as opposed to just an inventor with a potentially good idea. 1. What is bigger than you but does not weigh anything? 1. Your shadow 1. What goes black and white, black and white, black and white . . .? 1. A penguin rolling down a hill “If you are truly innovating, you don't have a prototype you can refer to.” - Jonathan Ive 1. Classify physical models. And/or 2. Describe the prototyping methods.