GCS07_Switching_slop..

advertisement

Switching It Up:

Changing Career Paths

• The old description of this talk:

– Can you really start out as QA and become a Lead in another department?

– Are you in programming now but want to move to design?

– Are you interested in teaching?

– This panel of industry professionals discusses how they made their leaps from one career path to another and how you can too.

• That was written by someone else before I firmed up this talk. It’s just me, Tom Sloper. But

I’m gonna give you the straight poop.

Show Of Hands

• Outside the industry hoping to break in?

• Inside the industry hoping to move laterally or diagonally?

• Inside the industry and now in a different place from where you started?

The Egg

• The egg is “the game industry.”

• The yolk is whatever job it is that YOU want.

• Moving around in the egg white is comparatively easy.

• Getting into the yolk takes time.

• The really hard part is getting inside the shell in the first place.

Wanna Switch?

It Happens All The Time

• Remember what I said about the egg white? (It was one slide ago.)

• It may be that the majority of people in the industry are in a different kind of position than they started in.

• Consider these stories...

Mister J

• First job in the game industry: the mailroom

• Where he wound up: Acquisitions

(he became the guy who rejects your game concept submissions)

• How he did it: long patient campaigning with the acquisitions guy during many smoking breaks

Mister L

• First job in the game industry: marketing

• Where he wound up: producer

• How he did it: by showing them

(not telling them) that he understood what makes good games and how to manage the process

Mister T

• His first job in games: lawyer

(writing game development contracts)

• Where he migrated to: greenlight czar (organizing the meetings where the execs made game project decisions)

• His job now: executive producer

Mister M

• His first job in games: QA manager

• Where he migrated to: producing

• His job the last time I saw him: vice president of the studio

• How he did it: by being an awesome manager and knowing how to work with game people

Mister K

• His first job in games: forklift driver in the game warehouse

• Where he migrated to: producing

• Where he rose to: president of a huge well-known company whose name I’m not saying

Then There’s... Me

• Degree: Speech & Drama

• Odd Jobs: Shoes, Popcorn, Taxi, Rental

Construction...

• Applied for a draftsman position, hired as an engineering model maker

• Moved to California to make movie special effects models

• Applied for a draftsman position, hired as a toy model maker

Me, continued

• Brainstormed some game concepts, became a game designer by accident

• Designer  Producer

• Producer / Designer

• Freelance Design, Freelance

Producing, Consulting

• Teacher, Author, Speaker

You

• Maybe you’re a professional in a gamerelated job (programming, graphics, etc.) and you want to get into games;

• Maybe you’re already in games (QA,

CS, etc.) and you want to get into a different job in games.

• I’m not here to talk about any other situations than those. My topic is

“switching.”

“Switching”

• That means “switching careers.”

• Meaning, first, you gotta already have a career, for this talk to be meaningful to you.

• Either a non-game career, or you’re already in games but want to switch jobs within the egg.

If you’re...

• Not in a profession yet, don’t have a degree yet...

• ... and you want to work in games?

• Sorry! That’s not the topic of my talk. I’m pretty sure some of the other talks cover that stuff.

• But stick around if you want, maybe ask me something during Q&A.

How to Break Through the

Shell and Get Into the Yolk?

No Magic Answer

• But the principles are universal and simple to understand.

– Be good in your current job, no matter what it is. Good references are key

– Be able and qualified to do the job you want to switch to. Got degree?

– Build an awesome portfolio

– Be patient. And live in the right

“location, location, location.”

Already a programmer,

Want to program games

• Build something game related. It needs to do something cool. Write clean code.

• Have a demo disc you can bring to interviews

• Target a specialized area (A.I., 3D, tools, etc.)

• Expect to be paid less, don’t aim too high.

Already a professional artist,

Want to make game art

• Build a game art portfolio; make it knock our socks off. Got website?

• Make your models in low-poly, but make them look really gnarly.

• Know your strengths – characters?

Environments? Vehicles? – Models?

Textures? Animation? 2D?

• Show only your best stuff in the portfolio.

Already an audio pro;

Want to make game audio

• Make a game demo reel. Got website?

• Understand the difference between games and your field (movies, TV, radio...)

• Start with a lower pricetag to build your credits;

• Hang out your freelance shingle.

• Network like crazy (GDC, AGC...)

Already a pro writer;

Want to write for games

• Study lots of games.

• Write some game dialogue, scope out the difference from stage/film/

TV/radio/comics/novels...

• Have an impressive resume

(credits in stage/film/TV/radio, etc.)

• Hang out your freelance shingle, network like crazy.

Already a project manager;

Want to produce games

• Problem: you need experience in the game industry first. Find another way through the shell, then work your way through the egg white.

• Patience required – it could take a couple of years, not just months.

Already a Marketing pro;

Want to market games

• Live in a city where there are game companies?

• No problem.

• Do your homework; read game trade dailies, Gamasutra.

• Market yourself.

In some other industry;

Want to do level design

• Got solid work resume?

• Build solid portfolio of several indy games and/or mods

• “Game school” degree not really necessary, since you’re already beyond college.

In some other field;

Want to be a game designer

• Huge problem; you need several years experience in the game industry – find an entry into the game industry.

• Work hard, enthusiastically, and well at your entry job.

• Game designers are communicators, collaborators, who understand how games are made. Prove that that’s you.

I’m already inside the shell.

How do I get into the yolk?

No Magic Answer

• But the principles are universal and simple to understand.

– Be good in your current job.

– Be able and qualified to do the job you want to switch to.

– Let your superiors know of your longterm goal.

– If you’re a manager, know who will replace you in your current job.

– Be patient. It WILL happen.

Show, Don’t Tell

• Just saying “I would make a good game designer” doesn’t hack it.

• You gotta show me.

• Don’t do like Casey Affleck’s character in “The Assassination of

Jesse James by the Coward

Robert Ford.”

Switching Companies Isn’t

Necessarily The Answer

• Recently I got a resume from a QA tester at another company. He wanted to work as a level designer at my client’s company.

• His background, resume (and sadly, his portfolio) showed that he’d be best suited for QA.

In the game biz already;

Want to program

• Program something game related. It needs to do something cool. Write clean code.

• Have demo disc. Post an elegant routine outside your cubicle.

• Target a specialized area (A.I., 3D, tools, etc.)

• Look for opportunities within the company to volunteer.

In the game biz already;

Want to be an artist

• Build a game art portfolio; make it knock our socks off. Got demo disc?

• Know your strengths – characters?

Environments? Vehicles? – Models?

Textures? Animation? 2D?

• Post your best work on the walls of your cubicle – “show, don’t tell.” Show only your best stuff.

• Look for volunteer opportunities. Don’t be a pest.

Already got game job;

Want to do audio

• Make a game demo reel.

• Play some of your better stuff now

& then (not too loud!).

• Look for volunteer opportunities, don’t be a pest.

• Game audio is usually not a fulltime job. Don’t give up your existing job.

Got game job; Want to write stories, dialogue

• Patience required. This won’t be easy!

– Writing for games usually isn’t a full-time job.

– Your competition: game designers, freelance professional writers.

• Share your short stories, tack them up on your cubicle wall. Contribute to the company newsletter. “Show, don’t tell.”

• Look for volunteer opportunities, but don’t be a pest.

Got job in games;

Want to produce

• Work really hard, well, efficiently, and enthusiastically at your present game job.

• Watch for your opening. Offer help whenever opportunities arise.

• Patience required – it could take a couple years.

Already in the game biz;

Want to move into marketing

• Seriously?? Dude...

• Get a marketing degree in your spare time.

• Do your homework; read game trade dailies, Gamasutra.

• Market yourself from within. Maybe be a bit of a pest.

Got game job;

Want to design levels

• See if you can beg or borrow a copy of whatever level design tools your company uses.

• Learn how to use’em, and build some rad levels. Show’em to other level designers.

• Keep on doing that, and be patient.

Already got game job;

Want to be a game designer

• Patience, patience, patience.

• Work really hard, well, efficiently, and enthusiastically at your present job.

• Look for opportunities to volunteer, don’t be a pest... you know the drill by now.

• Show them you’re a communicator, a collaborator, who understands how games are made and what’s fun.

For More Info: On The Web

• www.sloperama.com/advice.html

• igda.org/breakingin/career_paths.htm

• gamecareerguide.com

• www.gamedev.net/reference/

• gamasutra.com

• gamedaily.com

For More Info: Books

• Introduction to Game Development

(Rabin)

• Secrets of the Game Business

(Larramee)

• Game Design Perspectives

(Larramee)

• Game Production Handbook

(Chandler)

Thanks for Listening

• It’s Q&A time (not to be confused with

Q.A. time)...

Tom Sloper

Sloperama Productions

Los Angeles, CA, USA www.sloperama.com/advice.html

Download