Introduction to ENGR 111

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Physics 108

Introduction to

Engineering/Physics

Objectives of Physics 108

 Learn about the different engineering disciplines

 Learn about professionalism in engineering

 Become a better problem solver

 Develop teaming skills

Why Active/Collaborative Learning?

 Active

 Countless studies have shown improvement in:

 short-term retention of material,

 long-term retention of material,

 ability to apply material to new situations

 Collaborative

 Engineering teams are used in industry and usually make the best use of time

Consulting

Why Physics?

Architecture

Astronomy

Engineering

Mechanical

Electrical

Civil

Review

Units of

Measure

See Notes

Chapter 1

Introduction to

Vectors

 Scalar Quantity

 a quantity that has magnitude but not direction

 Vector Quantity

 a quantity that has both magnitude and direction

Vector Quantities

 force

 e.g. 20 Newtons Eastward

 velocity

 e.g. 20 meters/second North

 acceleration

 e.g. 9.8 m/s 2 downward

Scalar Quantities

 length

 e.g. 93,000,000 miles

 mass

 e.g. 180 kg

 speed

 e.g. 186,000 miles/second

Vector

 an arrow drawn to scale used to represent a vector quantity

 vector notation

F

 Resultant

 the sum of vectors

 Methods of Vector Addition

 tip-to-tail method (polygon method)

 component method

Tip-to-Tail Method

 Example 1: Add these vectors using the tip-to-tail method.

+

A

B

Tip to Tail Method

A + B = C

C

B

A

Component Method y

A y

A

A x x

Notes on Components

Components are vectors

A

A y

A x

A x

A y

A

Lengths of Components

A q

A x

A x

= A cos q

A y

= A sin q

A y

If Components are Known

A

2 x

A

2 y

A

2 q 

Tan

1

(A y

/A x

)

 Unit Vector

 magnitude of 1 and a direction iˆ , jˆ , kˆ

R

R x iˆ

R y jˆ

R z kˆ

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