PATROLLING 1 AGENDA • • • • • • • • • • PATROL DEFINITION TYPES OF PATROL PRINCIPLES OF COMBAT PATROLS TASK ORGANIZATION BY LEADER INITIAL PLANNING WARNING ORDER PATROL SEQUENCE OF EVENTS FRIENDLY UNIT COORDINATION RALLY POINTS RECONNAISSANCE PATROLS 2 PATROLS PATROLS ARE MISSIONS TO GATHER INFORMATION OR TO CONDUCT COMBAT OPERATIONS. 3 TYPES OF PATROLS TYPES: • AREA RECONNAISSANCE • ZONE RECONNAISSANCE • • • • RAID AMBUSH ANTI ARMOR AMBUSH SECURITY PATROL 4 AREA RECONNAISSANCE CONDUCTED TO OBTAIN INFORMATION CONCERNING A SPECIFIC LOCATION AND THE AREA IMMEDIATELY AROUND IT. THE LOCATION OF THE OBJECTIVE IS DESIGNATED BY EITHER GRID COORDINATES OR A MAP OVERLAY WITH A BOUNDARY LINE ENCIRCLING THE AREA. 5 ZONE RECONNAISSANCE CONDUCTED TO OBTAIN INFORMATION ON ALL ENEMY, TERRAIN AND ROUTES WITH IN A SPECIFIC ZONE. THE ZONE IS DEFINED BY BOUNDARIES. 6 RAID CONDUCTED BY A PATROL TO ATTACK A POSITION OR INSTALLATION TO DESTROY THE POSITION OR INSTALLATION, DESTROY OR CAPTURE TROOPS, EQUIPMENT OR LIBERATE PERSONNEL. 7 AMBUSH A SURPRISE ATTACK FROM A CONCEALED POSITION ON A MOVING OR TEMPORARILY HALTED TARGET. • POINT AMBUSH IS ONE IN WHICH TROOPS DEPLOY TO ATTACK A SINGLE KILL ZONE. • AREA AMBUSH IS ONE IN WHICH TROOPS ARE DEPLOYED AS MULTIPLE RELATED POINT AMBUSHES. • HASTY AMBUSH IS AN IMMEDIATE ACTION DRILL. • DELIBERATE AMBUSH IS PLANNED AS A SPECIFIC ACTION AGAINST A TARGET. 8 ANTI ARMOR AMBUSH A SURPRISE ATTACK FROM A CONCEALED POSITION ON AN ARMORED FORCE. 9 SECURITY PATROL PROVIDE FRONT, FLANK AND REAR SECURITY TO PREVENT INFILTRATION AND SURPRISE ATTACKS 10 PRINCIPLES FOR COMBAT PATROLS 5 BASIC PRINCIPLES: • SECURITY • SURPRISE • COORDINATED FIRE • VIOLENCE • CONTROL 11 TASK ORGANIZATIONS BY LEADER SPECIAL TEAMS: • AID AND LITTER TEAM • ENEMY PRISONER OF WAR TEAM • COMPASS MAN • PACE MAN • SURVEILLANCE TEAM • EN ROUTE RECORDER 12 INITIAL PLANNING COORDINATION • CHANGES, UPDATES OF ENEMY SITUATION • BEST USE OF TERRAIN ROUTE • LIGHT, WEATHER DATA • CHANGES IN THE FRIENDLY SITUATION • ATTACHMENTS OF SOLDIERS WITH SPECIAL SKILLS (ENGINEERS, PAO, FO) • DEPARTURE/REENTRY OF FRIENDLY LINES • FIRE SUPPORT • REHEARSAL AREA AND TIME • SPECIAL EQUIPMENT NEEDED • TRANSPORTATION • SIGNAL PLAN 13 WARNING ORDER • SITUATION • MISSION • GENERAL INSTRUCTIONS • SPECIFIC INSTRUCTIONS 14 PATROLLING SEQUENCE OF EVENTS • • • • • • • • • • • ASSEMBLY AREA (AA) INITIAL RALLY POINT (IRP) FORWARD PASSAGE OF LINES DESIGNATE RALLY POINTS ALONG ROUTE OBJECTIVE RALLY POINT ACTIONS ON THE OBJECTIVE OBJECTIVE RALLY POINT (ORP) DESIGNATE RALLY POINTS ALONG ROUTE REENTRY RALLY POINT REARWARD PASSAGE OF LINES (REENTRY) ASSEMBLY AREA 15 FRIENDLY UNIT COORDINATION PATROL LEADER • • • • IDENTIFIES HIMSELF AND HIS UNIT SIZE OF PATROL TIME OF DEPARTURE AND RETURN AREA OF PATROL’S OPERATION 16 FRIENDLY UNIT COORDINATION FORWARD UNIT • • • • • • • • • INFORMATION ON TERRAIN KNOWN OR SUSPECTED ENEMY POSITIONS LIKELY ENEMY AMBUSH SITES DETAILED INFORMATION ON FRIENDLY POSITIONS OBSTACLE LOCATIONS FIRE PLAN SUPPORT THE UNIT CAN FURNISH SIGNAL PLAN LOCATION OF THE FOLLOWING: • DETRUCKING POINT • INITIAL RALLY POINT • DEPARTURE POINT • REENTRY POINT 17 RALLY POINTS • USED SO PATROL CAN ASSEMBLE AND REORGANIZE IF DISPERSED DURING MOVEMENT • CAN TEMPORARILY HALT TO REORGANIZE AND PREPARE PROIR TO ACTIONS ON THE OBJECTIVE • PATROL CAN TEMPORARILY HALT TO PREPARE FOR DEPARTURE AND REENTRY OF FRIENDLY LINES • RALLY POINTS SHOULD BE: • LARGE ENOUGH FOR THE PATROL TO ASSEMBLE IN • EASILY RECOGNIZED ON THE GROUND • HAVE COVER AND CONCEALMENT • DEFENSIBLE FOR A SHORT PERIOD OF TIME • AWAY FROM NORMAL ROUTES OF TROOP MOVEMENT 18 RECONNAISSANCE PATROLS AREA RECON SURVEILLANCE/VANTAGE POINT METHOD ZONE RECON • FAN METHOD • CONVERGING ROUTE METHOD • SUCCESSIVE SECTOR METHOD 19