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PATROLLING
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AGENDA
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PATROL DEFINITION
TYPES OF PATROL
PRINCIPLES OF COMBAT PATROLS
TASK ORGANIZATION BY LEADER
INITIAL PLANNING
WARNING ORDER
PATROL SEQUENCE OF EVENTS
FRIENDLY UNIT COORDINATION
RALLY POINTS
RECONNAISSANCE PATROLS
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PATROLS
PATROLS ARE MISSIONS TO GATHER
INFORMATION OR TO CONDUCT
COMBAT OPERATIONS.
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TYPES OF PATROLS
TYPES:
• AREA RECONNAISSANCE
• ZONE RECONNAISSANCE
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RAID
AMBUSH
ANTI ARMOR AMBUSH
SECURITY PATROL
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AREA RECONNAISSANCE
CONDUCTED TO OBTAIN INFORMATION CONCERNING
A SPECIFIC LOCATION AND THE AREA IMMEDIATELY
AROUND IT. THE LOCATION OF THE OBJECTIVE IS
DESIGNATED BY EITHER GRID COORDINATES OR A
MAP OVERLAY WITH A BOUNDARY LINE ENCIRCLING
THE AREA.
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ZONE RECONNAISSANCE
CONDUCTED TO OBTAIN INFORMATION ON ALL
ENEMY, TERRAIN AND ROUTES WITH IN A SPECIFIC
ZONE. THE ZONE IS DEFINED BY BOUNDARIES.
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RAID
CONDUCTED BY A PATROL TO ATTACK A
POSITION OR INSTALLATION TO DESTROY THE
POSITION OR INSTALLATION, DESTROY OR
CAPTURE TROOPS, EQUIPMENT OR LIBERATE
PERSONNEL.
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AMBUSH
A SURPRISE ATTACK FROM A CONCEALED POSITION
ON A MOVING OR TEMPORARILY HALTED TARGET.
• POINT AMBUSH IS ONE IN WHICH TROOPS
DEPLOY TO ATTACK A SINGLE KILL ZONE.
• AREA AMBUSH IS ONE IN WHICH TROOPS ARE
DEPLOYED AS MULTIPLE RELATED POINT
AMBUSHES.
• HASTY AMBUSH IS AN IMMEDIATE ACTION
DRILL.
• DELIBERATE AMBUSH IS PLANNED AS A
SPECIFIC ACTION AGAINST A TARGET.
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ANTI ARMOR AMBUSH
A SURPRISE ATTACK FROM A
CONCEALED POSITION ON AN ARMORED
FORCE.
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SECURITY PATROL
PROVIDE FRONT, FLANK AND REAR
SECURITY TO PREVENT INFILTRATION AND
SURPRISE ATTACKS
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PRINCIPLES FOR COMBAT
PATROLS
5 BASIC PRINCIPLES:
• SECURITY
• SURPRISE
• COORDINATED FIRE
• VIOLENCE
• CONTROL
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TASK ORGANIZATIONS BY LEADER
SPECIAL TEAMS:
• AID AND LITTER TEAM
• ENEMY PRISONER OF WAR TEAM
• COMPASS MAN
• PACE MAN
• SURVEILLANCE TEAM
• EN ROUTE RECORDER
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INITIAL PLANNING COORDINATION
• CHANGES, UPDATES OF ENEMY SITUATION
• BEST USE OF TERRAIN ROUTE
• LIGHT, WEATHER DATA
• CHANGES IN THE FRIENDLY SITUATION
• ATTACHMENTS OF SOLDIERS WITH SPECIAL
SKILLS (ENGINEERS, PAO, FO)
• DEPARTURE/REENTRY OF FRIENDLY LINES
• FIRE SUPPORT
• REHEARSAL AREA AND TIME
• SPECIAL EQUIPMENT NEEDED
• TRANSPORTATION
• SIGNAL PLAN
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WARNING ORDER
• SITUATION
• MISSION
• GENERAL INSTRUCTIONS
• SPECIFIC INSTRUCTIONS
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PATROLLING
SEQUENCE OF EVENTS
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ASSEMBLY AREA (AA)
INITIAL RALLY POINT (IRP)
FORWARD PASSAGE OF LINES
DESIGNATE RALLY POINTS ALONG ROUTE
OBJECTIVE RALLY POINT
ACTIONS ON THE OBJECTIVE
OBJECTIVE RALLY POINT (ORP)
DESIGNATE RALLY POINTS ALONG ROUTE
REENTRY RALLY POINT
REARWARD PASSAGE OF LINES (REENTRY)
ASSEMBLY AREA
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FRIENDLY UNIT COORDINATION
PATROL LEADER
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IDENTIFIES HIMSELF AND HIS UNIT
SIZE OF PATROL
TIME OF DEPARTURE AND RETURN
AREA OF PATROL’S OPERATION
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FRIENDLY UNIT COORDINATION
FORWARD UNIT
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INFORMATION ON TERRAIN
KNOWN OR SUSPECTED ENEMY POSITIONS
LIKELY ENEMY AMBUSH SITES
DETAILED INFORMATION ON FRIENDLY POSITIONS
OBSTACLE LOCATIONS
FIRE PLAN
SUPPORT THE UNIT CAN FURNISH
SIGNAL PLAN
LOCATION OF THE FOLLOWING:
• DETRUCKING POINT
• INITIAL RALLY POINT
• DEPARTURE POINT
• REENTRY POINT
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RALLY POINTS
• USED SO PATROL CAN ASSEMBLE AND REORGANIZE IF
DISPERSED DURING MOVEMENT
• CAN TEMPORARILY HALT TO REORGANIZE AND
PREPARE PROIR TO ACTIONS ON THE OBJECTIVE
• PATROL CAN TEMPORARILY HALT TO PREPARE FOR
DEPARTURE AND REENTRY OF FRIENDLY LINES
• RALLY POINTS SHOULD BE:
• LARGE ENOUGH FOR THE PATROL TO ASSEMBLE IN
• EASILY RECOGNIZED ON THE GROUND
• HAVE COVER AND CONCEALMENT
• DEFENSIBLE FOR A SHORT PERIOD OF TIME
• AWAY FROM NORMAL ROUTES OF TROOP
MOVEMENT
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RECONNAISSANCE
PATROLS
AREA RECON
SURVEILLANCE/VANTAGE POINT METHOD
ZONE RECON
• FAN METHOD
• CONVERGING ROUTE METHOD
• SUCCESSIVE SECTOR METHOD
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