جامعة القدس املفتوحة ندوة خاصة بإدارة البحث العلمي وآليا ت تطويره في جامعة القدس املفتوحة Tools And Services Of Web 2.0 And Web 3.0 for Scientific Research اعداد :أ .طروب عيس ى /فرع جنين Web 1.0, Web 2.0, Web 3.0 • The World Wide Web or Web 1.0 is a system of interlinked, hypertext documents accessed via the Internet. • Web 2.0 relies in large part on the user-aspublisher model of interaction and allows for user-created content to be developed and implemented by large groups of individuals. • Web 3.0 transforming the Web into a database. Web 3.0 • Web Sites Become Web Services – “Unstructured information will give way to structured information - paving the road to more intelligent computing.” Intelligent Web = data is getting smarter. – Semantic Web – Filters / recommendations – Personalization • Machines talking to machines • Making the Web more 'intelligent’ Web 2.0 Tools Tools and Internet programmes useful in scientific research Web 2.0 Tools • • • • • • Tools for creating a slide show Multimedia presentations online Documents online Collaboration tools Animations Blogs – Portfolios - Wiki Tools for creating a slide show (photos, video) Documents online Make your pdf documents fleppable and quickly loading. It is like touching a real document. Can embed into any website. Just upload Pdf, and your book is made. Collaboration tools Blogs – Portfolios - Wiki Web 3.0 Tools and services Using 3D-Wikis / Virtual 3D Encyclopedia: • A Wiki is a system that allows one or more people to build up a collection of knowledge in a set of interlinked web pages, using a process of creating and editing pages. Wikis are playing significant role in content creation, publishing, editing, revising, and collaborating for knowledge creation. Using 3D-Wikis / Virtual 3D Encyclopedia: • Suppose a scientific researcher had performed the search and chose one of the results related to information about a specific geographical region, the camera will move to the particular place on the spinning globe to send relevant audio/video information. 3D Wikis would be able to provide rich & effective environment involving all media and animation, for researchers, so that they can have better impact on knowledge. Using Virtual worlds & Avatars • A 3D virtual world is a mix of 3D gaming technology, augmented reality, simulated environment powered with Internet technology where users interact through movable avatars. Users create avatars on the Web and allow them to reside in the virtual worlds. Scientists and researchers can create their own avatars on the web & reside in these worlds. Virtual worlds Some popular virtual worlds are: Second Life, OpenSim, Sun Microsystems MPK20, World of Warcraft, Eve Online, Club Penguin, WhyVille, Gaia, WebKinz, Neopets, HabboHotel, There, Kaneva, Stardoll, PixieHollow, and Virtual MTV, among others. The most famous of all is Second Life. Second Life is an online, totally free, 3D virtual world. It is a net of networks that allows users to organize in groups and communities of practice. Online 3-D Virtual Labs / Simulations or 3D Web: • 3D rich graphical user interfaces will act as a powerful platform for the users to participate and perform collaborative activities, sharing results and exchanging media information among participants in a more natural way. Online 3-D Virtual Labs / Simulations or 3D Web: • To visit places those are not accessible. • To promote scientist collaboration. • To promote assessment through Project Based Learning. • To develop scenarios and simulation. How can all this help in scientific research? Writing on the Web (2.0) Writing on the Web (2.0) • In most scientific disciplines, the majority of academic papers are written collaboratively. They also tend to undergo several rounds of revision, with new content often being added after peer review and style and format reworked for target journals. Online Word Processing Applications • The secret to the instant responses of the new generation of web applications, sometimes referred to as WYSIWYG (‘what you see is what you get’), is the use of Ajax. Ajax stands for Asynchronous JavaScript + XML and, in these applications, is used to form an extra layer between the server and the client, simultaneously creating the visible interface that the user sees and maintaining continual contact with the server. WYSIWIG applications This technology can also be applied to functions traditionally performed on a single personal computer, such as writing, editing, and creating spreadsheets. One example, expected to attract more attention after its recent acquisition by Google,is Writerly. Also dropbox. Online Word Processing Applications • Google Docs originated from two separate products, Writely and Google Spreadsheets. • Writely was a web-based word processor created by the software company Upstartle and launched in August 2005 Virtual Public Networks • Academics have also begun to realize the potential of social networking. Like their business counterparts, sites like Academi ask members to enter details of their education, experience and interests. Users can then form groups and build discussions based on these interests. This has led to the formation of a wide range of mini networks involving academics and those in related professions from all over the world. Topics range from obscure, scholarly discussions to practical advice for PhD students to communications between publishers and authors. Social Media with Web 2.0 Second Life is Second Nature • The success of many networking sites has been aided by the ability to add multimedia content. A genre of social networking site that takes this further involves the creation of an entirely new environment, build by members of the network, in which they then interact. The best known example of this is Second Life (SL). Second Life • A 3D environment created by members using a simple scripting language and inhabited by their ‘avatars’, computergenerated animations that move around the world, create buildings and other content, and interact with other users. Second Life Blogs • Interactive online sites known as weblogs are one of a number of personal publishing tools that are currently propelling science communication towards uncharted territory. • Weblogs allow researchers to share and debate data both before and after publication, and can reach a wider readership than many specialist journals. Blogging is part of a wider movement in which the Internet is changing from an online library into a highly interactive ‘social web’. Blogs • The power of weblogs is that millions of individuals can easily publish their ideas, allowing millions more to comment on them. Entries are generally connected to other relevant posts and online resources, and are followed by a ‘comment’ button inviting responses. Weblogs created by individuals or groups can easily be crosslinked to create online communities. RSS feeds can even deliver details of the latest postings direct to subscribers’ home computers and handheld devices. Blogs • During 2004, weblog readership increased by 58% in the United States. By mid-2005, a new weblog was being created every 7.4 seconds and the current • total is thought to exceed 20 million sites. Wikis • A wiki is an open-access website that allcomers can view and edit, often without needing to register. The essential features are unrestricted editing by users, cumulative revision of articles rather than previous versions being deleted, and rapid quality checking. The basic philosophy of wikis involves harnessing the collective brain power of experts from around the world to continuously update and refine their content. Wiki systems encourage users to closely monitor changes, and present a forum for discussing inevitable clashes of opinion as and when they arise. شكرا لحسن اصغائكم