Chapter 7 Memory, Learning, and Perception Copyright Atomic Dog Publishing, 2002 Chapter Spotlights How consumers accept, retain, and retrieve market information from memory The relationship between learning processes and marketplace behavior How perceptions affect consumers’ buying behavior Copyright Atomic Dog Publishing, 2002 Memory Two sources of product information: External environment: packaging, labels, POS displays, prices, other marketing information Memory: past experiences, word-of-mouth, family preferences Associative network of nodes (concepts) and links (connections) Scripts: information organized in memory around different types of events or episodes (e.g., a restaurant script) Copyright Atomic Dog Publishing, 2002 How Information is Captured and Stored in Memory Memory processing areas: New information is initially captured in sensory memory. Information is transmitted from sensory memory to short-term (ST)memory. processing is shallow; capacity is limited Analyzing and assigning meaning; limited capacity to a finite number of chunks (units of memory); information may be rehearsed to retain its meaning Information rehearsed in ST memory is transmitted to long-term (LT) memory for storage and retrieval as needed; LT memory capacity is unlimited Copyright Atomic Dog Publishing, 2002 Information Retention It refers to the amount of material previously learned that is remembered Forgetting – the loss in retention of material previously learned Retention affected by: Incoming information The person receiving the information Copyright Atomic Dog Publishing, 2002 Retention: Characteristics of Incoming Information and Processing Repetition or rehearsal Relevance Competing information (new information competes with old; ad “clutter” issue) Completeness of information (Zeigarnik Effect – if incomplete, info retained for later completion) Time (lapsed time since exposure) Mood (positive mood impact) Copyright Atomic Dog Publishing, 2002 How Retention is Influenced by the Information Recipient Consumer familiarity or experience Being more familiar with a product category increases the chances of remembering information about new or existing brands Affects way information is organized in memory Consumer motivation Higher motivation to process info is positively related to doing so at deeper levels of memory and to retain info longer and more accurately. Copyright Atomic Dog Publishing, 2002 How Information is Retrieved from Memory Retrieval cues – “self-” or “externally-” generated (sensory images: sounds, shapes, colors, smells,etc.) Interference from competing cues (make cue to stand out) Consumer’s state of mind: higher retrieval levels occur when info processing and retrieval mood and/or interest levels match Copyright Atomic Dog Publishing, 2002 Information Storage in Memory – Processing Effects Recall of numerically-coded information is better than verbal information “Surface-level processing” (“sensory”) occurs when there is no analysis of meaning. Consumer judgment error rate higher. “Meaning-level processing” (“semantic”) implies analysis of meaning. Consumer judgment error rate lower. Copyright Atomic Dog Publishing, 2002 Learning – Probability Theory Learning formation of habits formed and changed through experience with products or services Strength of habit depends upon the amount of reinforcement it receives Probability models are used to predict the formation of habits: Brand loyalty Brand acceptance Brand switching New product forecasting Copyright Atomic Dog Publishing, 2002 Learning – Behavior Analysis The relationship between marketers and consumers often resembles a negotiation Several behavior modification principles (BMPs) are used by marketers to induce consumers to buy their products and services. Copyright Atomic Dog Publishing, 2002 Learning – Behavior Analysis (continued) Classical conditioning –learning results from a relationship between a stimulus and a response Pavlov and his salivating dogs: a conditioned stimulus (the ringing bell before each feeding) results in a conditioned response (salivation) Marketing applications Higher order conditioning and celebrity advertising Strength of the unconditioned stimulus Number of pairings Forward versus backward versus simultaneous conditioning New versus existing products Copyright Atomic Dog Publishing, 2002 Learning – Behavior Analysis (continued) Operant conditioning – a process in which the frequency of occurrence of a bit of behavior is modified by the consequences of the behavior Especially relevant in low involvement purchases Rewards & punishments AND consumer behavior Copyright Atomic Dog Publishing, 2002 Learning – Behavior Analysis (continued) Generalization – the tendency to respond in similar ways to similar stimuli. Discrimination – the process through which consumers restrict their range of responses and attach themselves to a particular brand. Modeling – the process through which an individual learns a behavior by observing the behavior of others and the consequences of this behavior. Copyright Atomic Dog Publishing, 2002 Learning – Cognitive Theory Emphasis is on thinking rather than the doing aspects of learning. Four stages: Formulation of hypotheses (specific testable assumptions) about products or brands Exposure to evidence (passive or active) Encoding of the evidence Integration of earlier hypotheses with new information into beliefs Familiarity, ambiguity, motivation Copyright Atomic Dog Publishing, 2002 Cognitive Theory and Marketing Strategies for market leaders (topdogs) Reinforcement Blocking Explaining Strategies for market underdogs Disruption Facilitating trial Copyright Atomic Dog Publishing, 2002 Perception Perception is the way in which an individual gathers, processes, and interprets information from the environment. Two views of consumer perception Sensory perception Gestalt theory of perception Copyright Atomic Dog Publishing, 2002 Sensory Perception It is governed by the five senses: sight, smell, sound, touch, and taste It focuses on product specific sense attributes and how these are understood and evaluated by consumers. Copyright Atomic Dog Publishing, 2002 Factors Affecting Sensory Perception Stimulus factors (examples) Visual cues: color, shape, and size Aural cues: tempo and pitch Olfactory cues (taste + smell): sweet, bitter, salty, and floral Tactile cues: soft, coarse, and silky Individual Response Factors Sensory acuity: the capacity to recognize and differentiate among certain sensory cues; the “limin” Sensory preferences: sensory product features are perceived and evaluated based on those liked or disliked Consumer expectation: affects how product features are likely to be perceived/evaluated. When features match expectations this yields more positive preference outcomes Copyright Atomic Dog Publishing, 2002 Gestalt Theory of Perception Gestalt principle: the whole adds up to more than the sum of its parts People perceive “form” above all else The form may remain constant even though some specific features of it may change (color, tempo, etc.) – “variations on the same theme” Applications: size, actual/illusion of motion, bordering for ads or displays while really the same Copyright Atomic Dog Publishing, 2002 What do you perceive? Copyright Atomic Dog Publishing, 2002 Factors Influencing Gestalt Perception Stimulus factors: color and contrast, size, intensity, position, isolation, and unity Individual response factors: interest, involvement, needs, values, and cognitive set Copyright Atomic Dog Publishing, 2002 How consumers Interpret Perceptions Categorization: the psychological process through which a consumer compares the perception of a product with a mental representation of that product in memory. Analytic versus non-analytic (meeting or not meeting required attributes to “fit”) Marketing implications for new products or innovations Copyright Atomic Dog Publishing, 2002 Consumer Attributions It refers to the process through which people connect events and behavior with causes. Forms of attribution Product perception (a product problem) Self-perception (questioning oneself) Person perception (questioning others motives) Copyright Atomic Dog Publishing, 2002 Perceptions of Product/Service Quality Perceived quality – a perceptual outcome generated from processing product or service features (benefits delivered) that leads the consumer to make inferences about the quality of that product or service Dimensions of perceived quality for durable goods: ease of use, versatility, durability, serviceability, performance, and prestige Perceived high quality product satisfaction Copyright Atomic Dog Publishing, 2002 Risk Perception/Risk Reduction It refers to a perceptual process and behavior outcomes generated from the perception of risk in the purchase or a product or service Components of risk: Severity of consequences (how bad will it be) Uncertainty related to those consequences (what are the chances the consequence will occur) Risk reduction strategies: behaviors to reduce their perception of risk in purchase situations Copyright Atomic Dog Publishing, 2002 Price Perception Consumers perceive a price as either high or low on the basis of a comparison with an internal price (or referent price). Price perceptions and the social judgment theory – “regions” “Assimilation” (acceptable) and “contrast” (too high or low) Copyright Atomic Dog Publishing, 2002 Perceived Value The trade-off between product benefits and product costs. Perceived value = perceived benefits / perceived costs Copyright Atomic Dog Publishing, 2002