Codex: Word Bearers (Alpha) The First Heretics 9.547.999.M40 +EXPUNGED BY ORDER OF THE HOLY INQUISITION+ “Hear my warnings, unbelievers - carried to your minds by the power of the Prince of Excess himself. We have raised altars in this land so that we may sacrifice you to our gods. Veterans of ten millennia of unholy war wait to grind you beneath the treads of their mighty boots. There is no hope in opposing the inevitable. Put down your arms, unbelievers, and bow before the forces of Chaos Undivided.” ++ Eliphas the Inheritor ++ By Wyrmwood, with special thanks to MvS for his expertise and use of his Apocalypse Extravaganza: Word Bearers Disclaimer: This file and the rules, images and flavour text within are completely unofficial, and are in no way endorsed by Games Workshop Limited or its subsidiaries. All rights are reserved for their respective owners. The rules contained within are fan made and are not a challenge to the status of Games Workshop Limited as the owners of copyright. I do not own any of the images within this file, all images are taken from Google and belong to their respective owners. 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All Rights Reserved Contents Introduction… The Great Betrayal… The First Founding - The Imperial Heralds - Colchis The Great Crusade - Lorgar - Monarchia - The Pilgrimage + The Scarus Sector + The Eye Stares Back - Ullanor - Nikea and the Chaplain Edict The Horus Heresy - Isstvan V - Calth - Terra The Scouring The Long War - The Boros Gate - The Black Crusades The Warp… The Cadian Gate The Eye of Terror Daemon Worlds Gods and Daemons - Faith and Ritual The Word Bearers… Chaos Space Marines - Crusaders and Adjudicators - Iconoclasts - Proselytisers - Possessed Word Bearers Lords and Heroes - Dark Apostles - First Acolytes - Coryphaeus - Theosophists - The Seraphim The Cults - Raptor Cult - Obliterator Cult + The Techno-Virus of Ghalmek - The Anointed - The Gal Vorbak Dreadnoughts… - Possessed Dreadnoughts - Venerable Dreadnoughts - Penitent Dreadnoughts Battle Tanks and Vehicles… - Word Bearer Bike Squad - Rhino - Predator - Vindicator - Land Raider + Eschaton Pattern + Crusader Pattern + Ark Pattern - Dreadclaw Assault Pod Daemon Engines… + Talion + Soul Grinder + Ophanim The Divine Emissaries… - Hashmallin + Daemon Princes, Lords and Kings - Potesta - Angels and Daemons The Cult Lorgar… - Black Cardinals and Hierophants - Qadashi, Preachers and Redemptionists - Fanatics and the Faithful - Cult Apostate Armoury… - Wargear - Gifts of Chaos - Faith Abilities - Psychic Powers Army List… - HQ - Elites - Troops - Fast Attack - Heavy Support Appendix Introduction What is Codex: Word Bearers? Welcome, Word Bearer! The most obvious goal of this (completely unofficial) Codex is to provide a supplement for Word Bearer players to use in place of Codex: Chaos Space Marines, which should be used in conjunction with the main Warhammer 40,000 rulebook and any number of the expansions. More importantly, we’re (I am) hoping to represent the Word Bearers on the table with, not just everything I’d like to see, a very characterful assortment of religious and theosophical themed units. In fact, the feel I get from reading about the death cult of Antiochus (don’t bother trying to look him up on the internet, you’ll find next to nothing about him) is very important to the vibe that I get from the Word Bearers. That being the case, I’m trying to capture that atmosphere and inject it into the feel of the army, so that it seeps out and flows into the backstory behind every unit and action. That isn’t to say that all Word Bearers are near suicidal death cultists or one dimensional zealots, but each Word Bearer is not only a scholar and a warrior but also someone who understands the fabric of the universe and the truth behind it, and is not afraid. He doesn’t try to use power that isn’t his own like the sorcerers of the Thousand Sons, or deny that power and try to destroy it like the Grey Knights. The Word Bearer works with that power because he understands that it is intelligent, and to toy with it would be dangerous. He understands that the Imperium would have crumbled if it were to stand against it, regardless of the irony present in the Horus Heresy – sooner or later, and that the current Imperium is too weak to resist it and the numerous alien threats, so he understands that the Imperium of Man must be replaced and Chaos worshiped and served. He does not resist this, but he is implacable and questioning to any belief that offers another answer. Better still, like the Imperial Inquisitors, he’d sooner see such heretical belief destroyed lest it weaken his brotherhood. Does a Word Bearer feel fear? Perhaps he does, but no more or less than any other Space Marine. He simply understands that it is his duty to safeguard the human race, and lead its ascension to a higher plane in the grand scheme of things. Whether this is actually true or not is up for debate, but the Word Bearer has seen enough to truly believe and faith is a mechanic that I want to work into the army. You still get bad apples, and we’ve only seen those bad apples in the 41st Millennium. That isn’t to say that the Word Bearers are good, but evil for evil’s sake? No-one but the most onedimensional and deluded hold that point of view, of which there are likely many amongst the ranks of the Word Bearers theocratic domain, but all? Nah, that’s boring. This humble scribe (Wyrmwood) is simply a vessel for the will of the divine emissaries, and it is through this tortured husk that they dictate the information that fills this holy tome. With me in this undertaking is that most vile rogue, warp-maddened MvS – disgraced intellectual and trafficker of forbidden knowledge. Between us, we hope to craft a satisfying and flavourful guide for fans of Chaos in general, not just Word Bearers despite the focus on them. Oh, there was also some Inquisitor bloke that got his hands on this file, and left annotations all over the place. He won’t be bothering us anymore. The Dark Armoury Word Bearer Special Rules The Laughter of Thirsting Gods – Anytime a unit with this rule fails a Morale test, declines a Challenge or goes to ground, roll a D6. On a roll of a 1, 2 or a 6, all of the units’ weapons have the Gets Hot special rule for the remainder of that turn. Bearer of the Word – All units with this rule benefit from Crusader and Faithful. In addition, non-fearless units that fall back automatically regroup within 6” of an Independent Character from this Codex or any allied detachment of Battle Brothers. The Laughter of Thirsting Gods still applies to a unit with this rule, but the Bearer of the Word may add or subtract 1 to or from the result. For example, Apostle Antiochus declines a Challenge and rolls for The Laughter of Thirsting Gods; he rolls a 2, which would normally activate the rule, but as he is a Bearer of the Word he adds 1 to the result. The resulting 3 disables the penalty. Divine Law – All models with this rule are Fearless. Furthermore, a model with this rule cannot decline a Challenge. Maledicti Aeternum – All models with this rule benefit from Veterans of the Long War and Preferred Enemy (Chaos Space Marines). Infernal Machine – The vehicle may move an extra D6 in the assault phase. Abyssal Mantle – The unit gains the Shrouded special rule. Shemhamforash – Allied units within 6” of a model with this special rule benefit from Zealot. He Who Is Invoked – A model with this rule can only enter play via Deep Strike. Iconoclast – All models with this rule add +1 to their armour penetration rolls against fortifications and structures. Aetheric Blessing – A weapon with this buff benefits from Soul Blaze. Aetheric Wings – Gains the Infantry (Jump) type. Lorica Sancti – Armour save increased to 2+. Sanctus Fortis – A model with this possesses a 4+ invulnerable save. Divine Emissary – All units with this special rule benefit from Fear and Sanctus Fortis. They do, however, count as Daemons. We Are the Perils… – This model is immune to the Perils of the Warp. Faithful – All units with this rule may perform Epiklesis. In addition, when they are victorious in combat they gain one point of Faith. Epiklesis – Roll on the following table: D6 1 2 3 4 5 6 1 2 3 4 5 6 Headquarters Dark Apostle of the Cult Lorgar, Prophet of Chaos Undivided Apostle 150pts WS 6 BS 5 Unit Type: S 4 T 4 Infantry Number/Squad: Wargear: - Power Armour - Reconsecrated Crozier - Bolt Pistol - Close Combat Weapon - Frag and Krak Grenades I 5 Options: A 3 LD 10 - Eternal Warrior 20pts - Aetheric Blessing 5pts - Lorica Sancti 15pts - Aetheric Wings 15pts - Sanctus Fortis 10pts 1 W 3 Special Rules: May replace his Close Combat Weapon with: - Power Weapon 10pts - Powerfist 15pts - Thunder Hammer 20pts - Chainfist 20pts - Lightning Claw 15pts - Blessed Weapon 25pts - Combat Shield 10pts - Independent Character - Divine Law - Word Bearer - Shemhamforash He may replace all Wargear and weapons with Terminator Armour, a Combi-Bolter and Reconsecrated Crozier for free. He may replace his Twin-Linked Bolter for a Combi-Weapon, 5pts or a Storm Shield at 25pts. He may upgrade his Crozier to a Transfigured Crozier for 40pts. This replaces the Crozier and CCW slot. He may be accompanied by a retinue of Disciples May replace his Bolt Pistol with: - Plasma Pistol 10pts - Bolter free - Twin-Linked Bolter 5pts - Combi-Weapon 10pts Save 3+/5+ 0-1 Thousand Sons Sorcerer Lord, Manipulator of Fate 120pts May only be taken if allied Thousand Sons Space Marines are included in the army. Use the rules and options (including psychic powers) for the Chaos Sorcerer in Codex: Chaos Space Marines with the following changes/additions: o o o o +1 Ballistic Skill Mark of Tzeentch (Invulnerable save increased to 4+, immune to ‘Perils of the Warp’) May exchange his Force Weapon: - Warp Blade, 20pts - Bedlam Staff, 20pts - Deathscreamer, 30pts o In addition to two Psychic Powers from Codex: Chaos Space Marines, he may take up to two of the following: - Psychic Duel, 10pts - Reckoning, 10pts - Weaver of Fates, 10pts - Withering Gaze, 10pts May select the following: - Eye of Tzeentch, 5pts - Inferno Bolts, 10pts - Warp Talisman, 10pts Unless accompanied by a retinue, he may choose to ride a Disc of Tzeentch at 30pts o First Acolyte of the Cult Lorgar, Tongue of the Pantheon Acolyte 60pts WS 5 BS 5 Unit Type: S 4 T 4 Infantry Number/Squad: Wargear: - Power Armour - Bolt Pistol - Close Combat Weapon - Frag and Krak Grenades I 5 Special Rules: - Independent Character - Word Bearer - Disciple of Chaos - Faithful - Shemhemforash May replace his Close Combat Weapon with: - Power Weapon 10pts - Powerfist 15pts - Thunder Hammer 20pts - Chainfist 20pts - A pair of Lightning Claws 25pts - Blessed Weapon 25pts A 3 LD 9 May replace his Bolt Pistol with: - Plasma Pistol 10pts - Bolter free Save 3+/5+ - Twin-Linked Bolter 5pts Options: - Chaos Armour 15pts - Aethyric Wings 15pts - Blessed Ammo 5pts - Personal Icon 5pts - Blasphemous Runes 10pts - Combat Shield 10pts 1 W 2 - Combi-Weapon 10pts - Storm Shield 25pts He may replace all Wargear and weapons with Terminator Armour, a Twin-Bolter and power weapon or with the Gal Vorbak upgrade for 20pts. He may replace his Twin-Linked Bolter for a Combi-Weapon, 5pts or a Storm Shield at 25pts. He may accompany the Dark Apostle as part of the Disciples Coryphaus, Commander of the Host Coryphaeus 100pts WS 6 BS 6 S 4 T 4 Unit Type: Number/Squad: 1 Wargear: - Power Armour - Bolt Pistol - Close Combat Weapon - Frag and Krak Grenades - Tainted Auspex I 5 A 3 Special Rules: - Independent Character - Word Bearer - Urizen’s Blessing - Tactical Acumen Save 3+/5+ May replace his Bolt Pistol with: - Plasma Pistol 10pts - Bolter free - Twin-Linked Bolter 5pts - Combi-Weapon 10pts May replace his Close Combat Weapon with: - Power Weapon 10pts - Powerfist 15pts - Thunder Hammer 20pts - Chainfist 20pts - Lightning Claw 15pts - Blessed Weapon 25pts - Storm Shield 25pts - Rites of Battle LD 10 Options: - Eternal Warrior 20pts - Blessed Ammo 5pts - Chaos Armour 15pts - Aethyric Wings 15pts - Combat Shield 10pts - Anointed 30pts - Crusader 10pts Infantry W 3 He may replace all Wargear and weapons with Terminator Armour, a Twin-Linked Bolter and a power weapon for 20pts. He may replace his Twin-Linked Bolter for a Combi-Weapon, 5pts or a Storm Shield at 25pts Word Bearer Champions, Blades and Executioners of the Coryphaus Champion 50pts WS 5 BS 4 Unit Type: S 4 T 4 Infantry Number/Squad: Wargear: - Power Armour - Bolt Pistol - Close Combat Weapon - Frag and Krak Grenades - Tainted Auspex I 5 A 3 LD 9 Special Rules: - Powerfist 15pts - Thunder Hammer 20pts - Chainfist 20pts - Lightning Claw 15pts - Blessed Weapon 25pts - Storm Shield 25pts Options: - Blessed Ammo 5pts - Combat Shield 10pts - Anointed 10pts May replace his Close Combat Weapon Save 3+ with: - Power Weapon 10pts - Word Bearer - Crusaders - Tactical Acumen 1-3 W 2 May replace his Bolt Pistol with: - Plasma Pistol 10pts - Bolter free - Twin-Linked Bolter 5pts - Combi-Weapon 10pts He may replace all Wargear and weapons with Terminator Armour, a Twin-Linked Bolter and a power weapon for 15pts. He may replace his Twin-Linked Bolter for a Combi-Weapon, 5pts or a Storm Shield at 15pts Theosophist, Bending the Fabric of the Universe through the Divine Theosophist 100pts WS 5 BS 5 S 4 T 4 W 3 I 5 A 2 LD 9 Save 3+/4+