The Art of Mike Williams

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Mike Williams
http://drackomedia.wix.com/mwilliamsportfolio
drackomedia@hotmail.com - micwilliams@aii.edu
951.378.5340 - Direct
Software
Autodesk May 2013, Autodesk 3DS Max 2013, Mental Ray, Pixologic Zbrush 4, Adobe After Effects CS6,
Adobe Creative Suite CS6 (Photoshop, Illustrator and In-design)
Skills
3D Modeling (Environment, Prop, Vehicle and Character) UV Mapping, Texture Mapping, Materials, Lighting,
Animation, Rigging, Dynamics, and Particle Simulation and Rendering.
Professional Work Experience
Art Institute of California Inland Empire
10/07 - Present
Lead Full Time Instructor Media Arts and Animation, Game Art and Design and Interior Design
 Instruct classes in Autodesk 3DS Max, Autodesk Maya and Adobe Creative Suite
 Intro, Intermediate and Advanced Level classes in 3D Modeling, UV Mapping, Texture Mapping,
Materials, Lighting, Animation, Rigging, Dynamics, and Particle Simulation and Rendering.
 Senior Portfolio instructor for Media Arts and Game Art departments.
 Chair of Faculty Development – Planning development for all Faculty members for the Fiscal year with
the help of a committee 2008-2010.
 Student Success Committee and Technology Committee – Plan for technology and student needs
based on the annual budget for the Fiscal Year.
 Exceptional Instructor Award 2008
Norco College (Riverside Community College District - RCC)
09/09 – Present
Senior Game Art and Computer Information Systems Faculty
 Instruct classes in Autodesk 3DS Max 2011, Autodesk Maya 2011 and Adobe Creative Suite 5

Lecture classes on Game Development and Simulations

Portal Grant Committee Member – Game Art and Development

Develop Course Curriculum, Lesson Plans, Syllabi, Rubrics for Department
02/07 – Present
Autodesk 3DS Max, Autodesk Maya Certified Instructor
 1 of 65 people certified in the world in 3DS Max Instruction by Autodesk.
 1 of 76 people certified in the world in Maya Instruction by Autodesk.
 Certified in all aspects and functions of 3DS Max and Maya for all levels of learning.
 As a member of the Professional Instructor Community (PIC) I work directly with Autodesk and other
certified instructors on new software updates and industry trends and changes.
 Consulting for Autodesk and Autodesk affiliated studios.
Autodesk, Inc.
DKGlobal, Inc.
08/12 - 01/13
Consulting Art and Technical Director
 Art Direction for advanced and more technical driven Forensic 3D Animation and Rendering

Technical Direction for Autodesk Maya and 3DS Max programs. Render diagnostics and file structure.

Manage art department and assist lead and senior artist when needed on advanced projects and
production pipeline.

Interview and screen job applicants portfolios and resumes as needed.

Provide product training for Autodesk software and current techniques as well as new software and
design trends.
UCLA (University of California Los Angeles)
06/06 – 12/09
Part Time – Film and Animation Faculty
 Instruct classes in Autodesk Maya and Adobe After Effects
 Lecture classes on History of Film and Language, Animation and Visual Effects
Art Institute of California Los Angeles
01/06 – 9/08
Full Time Instructor Media Arts and Animation, Game Art and Design and Interior Design
 Instruct classes in Autodesk 3DS Max, Autodesk Maya and Adobe Creative Suite 4

Intro, Intermediate and Advanced Level classes in 3D Modeling, UV Mapping, Texture Mapping,
Materials, Lighting, Animation, Rigging, Dynamics, and Particle Simulation and Rendering.

Instruct students in Interior Design for Photo Real Interior Rendering with Mental Ray.

Exceptional Instructor Award 2007
Learning Tree University
01/03 – 06/05
Part Time – Film and Animation Instructor
 Instruct classes in Autodesk 3DS Max, Adobe After Effects, Adobe Photoshop and Illustrator
 Classes taught: Modeling, Lighting, Texture, Animation, Visual Effects Compositing, Motion Graphics,
Graphic Design/Layout and Interior Design 3D Classes for Pre-visualization.
Climax Group Inc. Los Angeles (Konami, THQ, Midway, SCEA)
09/05 – 05/06
2D/3D Artist and Designer
 3D Environment Artist – Modeled, UV Mapped, Texture Mapped and Lighting of Environments for
“Silent Hill Origins PSP”, “Atv Offroad Fury 3+4 PS2”, “MotoGP 06 Xbox360”
 User Interface Artist – Designed layout, Branding, Logos, Packaging and User Interface Design for
“Silent Hill Origins PSP”, “Silent Hill 5 Homecoming PS3”, “Steel Horizons PSP, DS”, “Mortal Combat
Unchained PSP Port”, “Oblivion Elder Scrolls PSP Port”
Schmidt Consulting and Pre Viz
02/05 – 09/05
Project Manager, Design Director and Senior 3D Artist
 Senior Designer and 3D Artist for all corporate branding and design for firm
 Senior 3D Artist for all Photo Real Pre-Viz Rendering for clients, both Interior and Exterior projects.
Implemented AutoCAD Floor plans into 3DS Max for Rendering and Project presentations for clients.
Created Furniture, Lights and all other needed effects for projects.
 Managed a team of artist for all aspects of art implementation with clients “Verizon Wireless”, “TMobile” Telecommunication Companies.
 Oversaw projects for new Cell Phone Towers and design of Eco Friendly Aesthetic new Tree Style
towers for California, Arizona, New Mexico and Nevada.
 Senior Designer for Pre-Viz on Hoag Hospital in Aliso Viejo, CA. Created Scale representation of
hospital for project in AutoCAD and 3DS Max.
Minuteman Press Torrance
Production Manager and Senior Designer
07/03 – 02/05


Supervised all in/out of house Pre Press designs for Branding, Logos, Brochures, Business Cards,
Websites, Letter Heads, Envelops and Packaging.
Supervised all Design, Typesetting, Layout, Formatting, Film/Plate Production for clients “Baja Fresh”,
El Pojo Loco”, “Alpinestars”, “Ryder International”, “City of Los Angeles, Torrance, Lawndale and
Hawthorne”.
05/03 – 06/03
Legacy Video Games (EA)
3D Artist Intern
 Created assets for the “The Lord of the Rings – The Third Age”.
01/03 – 12/03
Graphic Design, Motion Graphics and 3D Artist
 Designed Trailers, Title Sequences, Web Banners, Intros/Outros for shows.
 2D/3D Logo Design and Motion Graphics for Broadcast, Websites and Branding.
 “The Real World”, “Road Rules”, “E True Hollywood Story”, “Rock Docs” several HGTV Design Shows.
Viacom (Mtv, VHI, E and HGTV) - Freelance and Contract Work
01/01 – 11/03
Harbingermedia
3D Artist, Motion Graphic Artist, Graphic Designer
 Created assets, Modeled Vehicles and Environments for Several Unannounced Titles for PC, PS2 and
Xbox systems.
 Designed and Created 2D/3D Elements for Title Sequences for several films submitted to Cannes Film
Festival.
 Designed Website graphic elements, with Flash Animation and Design software. Created Banners and
other animated elements. Designed Business Cards and Corporate brand for many companies and
clients.
 Architecture Pre-Viz for several small projects and additions to clients houses using AutoCAD and
Autodesk 3DS Max. Created Floor plans, Furniture and complete houses and additions for houses.
Education and Training
The Academy of Art San Francisco
Masters of Fine Arts - Game Art and Design
 Currently in progress 3.93 Gpa
01/11 - Present
The Art Institute of California - Los Angeles
Bachelors of Science – Media Arts and Animation
 Honors graduate and Outstanding Achievement Award
10/00 – 12/04
Autodesk University
Autodesk Certified Instructor Program
 Online Courses and Exams
01/07 - 02/07

In classroom Lecture and Education for teaching Styles for Autodesk Programs
Jefferson Technical Center
Visual Communications and 3D Animation 2 Year Certificate
 Outstanding Achievement in Visual Art
*References Available Upon Request*
9/95 – 6/97
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