- Gaming Standards Association

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Gaming Standards Association

Annual Meeting

Mandalay Bay Resort & Casino

Las Vegas, NV

April 3rd, 2002

Platinum Members

Annual Meeting

Other Members

Gold:

Bally Gaming, CashCode, JCM American, Konami Gaming,

MARS Electronics, MIS-Group, Money Controls, Shuffle Master Gaming,

Slot-Tickets

Silver:

Atronic Americas, Austrian Gaming Industries, Boyd Gaming, Cirsa

Interactive, Coin Mechanisms, Global Payment Technology, Gold Club,

Mikohn Gaming, Namitech, Park Place Entertainment, Sierra Design

Group, Sigma Game, Spielo Manufacturing, Unidesa

Affiliates:

Casino Management Association, European Gaming Organisation,

Friedberg & Associates, HITIS, University of Nevada Las Vegas (UNLV)

Annual Meeting

Chair

Vice Chair

Secretary

Treasurer

Board Of Directors

Gregg Solomon

Rich Schneider

Bruce Rowe

Marc Comella

Robert Del Rossi

Pamela Hugill

Ali Saffari

Thomas Nugent

Steve Sutherland

Fred Lychock

Scott Kreeger

Rob Siemasko

Annual Meeting

Mandalay Resort Group

Acres Gaming

Harrah’s Entertainment

Bally Gaming & Systems

Aristocrat Technologies

CashCode

IGT

JCM American

Konami Gaming

Shuffle Master Gaming

Station Casinos

WMS Gaming

The Team

Secretariat

Executive Director PJ Stegen

Dir. of Technology

Standards Rex Carlson

Project Manager Sandy Bishop

Workgroup Chairs

BOB

SAS

S2S

USB

GSA

GSA

GSA

Tim Britt

Mansour Esmaili

Konami

Aristocrat Technologies

John Chamberlain IGT

Larry Hollibaugh

Steve Kastner

Scott Stewart

IGT

Acres Gaming

Aristocrat Technologies

Annual Meeting

Annual Meeting Agenda

Welcome & Introductions (9:30-9:45)

Roll Call, Approval of Minutes (9:45-10:00)

Treasurer’s Report and Approval of 2002 Budget (10:00-10:10)

2001 in Review – Vision, Mission & Accomplishments (10:10-10:35)

2001 in Review – Recognition of Ass’n Leaders (10:35-10:45)

2002 Technology Goals (10:45-11:15)

GSA Opportunities Today & Inevitabilities (11:15-11:25)

Future Technology Realities (11:25-11:40)

Industry Implications (11:40 – 11:50)

Obligations to our Members (11:50-11:55)

Questions and Answers/Closing Remarks (11:55-12:00)

Annual Meeting

GSA Update

PJ Stegen

Executive Director

Gaming Standards Association

Vision and Mission Statement

Vision: To be the leading standards forum that creates value by facilitating innovation and efficiencies for the gaming community

Mission: GSA is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry.

Annual Meeting

Accomplishments 2001

Technology

IGT/SAS agreement naming GSA for SAS change management

Specification change management process developed

Functionality matrix completed comparing SDS, GamPro A,

GDAP and SAS protocols

Awarded Top 20 Most Innovative Gaming Products for GamPro-A by the American Gaming Summit

Strategic alliance with GLI

Survey of GSA members re: future technology completed

Created operator statements of direction and points of convergence

SVC – Bally developed GAT protocol using GSA SVC, currently used by New Jersey Regulators to test authentication

SC Link Patron Interface protocol drafted

Annual Meeting

Accomplishments 2001

Technology

GamPro A version 2.01 standard & toolkit developed

– Implemented by:

• Aristocrat

• Acres

• Konami

• Mandalay Resort Group

B Link RS232 Standard for Bill Acceptors adopted

– Created by:

• CashCode

• Global Payment Technologies

• JCM American

• Mars Electronics

Migration from link committees to workgroups

– Dissolved A, B & C Link committees

– Created SAS, Best of Breed (BOB), System to System (S2S) and USB workgroups

Annual Meeting

Accomplishments 2001

Strategic,Membership

& Regulatory

2001 strategic plan in place

New members:

– Boyd Gaming

– Gold Club

– MIS-Group

– Namitech

Member development plan completed and member recruiting package revised

168 members participated in GSA workgroups, committees and forums

UNLV regulators survey completed

NJ regulatory forum hosted to provide joint industry comments on proposed NJ regulations

Annual Meeting

Accomplishments 2001

Regulatory Advisory Council

At 2001 Strategic Planning Session, formation of Regulatory

Advisory Council (RAC) recommended

RAC Kick Off Meeting to be held at NAGRA on April 22, 2002

Charter:

– Institute an open forum comprised of regulators and GSA members to review current and future technology that affects regulators, manufacturers and operators

Goals:

– Provide regulatory opinions to GSA on the implications of both current & future technologies in the gaming industry

– Provide a vehicle for GSA and its members to solicit the regulatory community for its opinions on technical proposals

– Provide a single point of contact for the industry that provides regulators the ability to request resonse on regulatory proposals related to technology

Annual Meeting

Accomplishments 2001

Regulatory Advisory Council

• 2002 Proposed Activities:

– Provide a list of current problematic issues facing the regulators that could be improved through standardization

– Provide a list of business and technology inevitabilities that regulators, manufacturers and operators will have to face together in the future

– Serve as a checkpoint and source of input for GSA workgroups and forums to ensure alignment with regulatory needs

Annual Meeting

Accomplishments 2001

Marketing

GSA rebranded the association

Revised strategic marketing plan to reposition GSA’s key messaging to:

– GSA membership is made up of key industry players including manufacturers, operators and regulators, who are the voice of the industry for technology and regulatory issues

– GSA technology supports SAS and A-Link (we are a multi- protocol provider)

– GSA t echnology will be the “Best of Breed” standard protocol in the gaming industry

– GSA supports interoperability through its “GSAWorks” testing and logo certification program, the definitive resource for gaming regulators and laboratories

Annual Meeting

Accomplishments 2001

Marketing

Raised industry awareness through:

– GSA quarterly newsletter published

– Trade shows & events:

• ICE

• Southern Gaming

• Global Gaming Expo

• World Gaming Congress & Expo

– Issued 7 press releases and articles in industry publications

– Speakers bureau participation at:

• Southern Gaming

• EGO Estoril Conference

• Global Gaming Expo

• Slot Managers Institute

• John Marshall Law Institute

Annual Meeting

Accomplishments 2001

Operations

Redesigned GSA’s web site and created a new document download center

Shortened new member application process

Tied GSA’s reporting and budgeting processes to strategic plan format

Distributed executive leadership responsibilities to even workload and assure succession planning, through creation of

Board Vice Chair position

Created Executive Committee to handle administrative issues

Increased fiscal reserves by $40,616

Created a project specific funding model for future technology development based on business justified requirements

Annual Meeting

Recognition of

2001 Association Leadership

PJ Stegen

Executive Director

Gaming Standards Association

GSA Recognition

Marc Comella

Peter DeRaedt

Pamela Hugill

2001 Board Of Directors:

Tom Oliveri

Bruce Rowe

Ali Saffari

Scott Kreeger

Fred Lychock

Steve Sutherland

2001 Committee Chairs

John Chamberlain

Rich Schneider

Gregg Solomon

Jim Morrow

Luke Duyndam

Larry Hollibaugh

Carolan Pepin

Marlon Silver

Marketing & Speakers Bureau

Jenny Holaday

Annual Meeting

Tom Mitchell

Technology Goals 2002

Rex Carlson

Director of Technology Standards

Gaming Standards Association

IGT – SAS Agreement

Inception & Advantages

September 2001 – IGT endorses future development of

SAS as a GSA specification by entering into a binding agreement with GSA

GSA SAS version 6.00 (derived from IGT SAS version

5.10) estimated to be released July 2002

Benefits of this agreement for GSA are:

– Solves today’s game to system standardization problems

– Widely implemented feature rich protocol

– Time tested

Annual Meeting

2002 Workgroup Projects

GSA SAS Workgroup Charter

– Ensure input to protocol development by workgroup members

– Ensure that implementation of the protocol can be consistently achieved between manufacturers

– Provide for the ability to have consistent third party certification of protocol implementations

– Provide and support test and development tools for achieving consistent implementation; including both simulators and implementation guides

– Outline and correct ambiguities within the protocol documentation, while maintaining backwards compatibility

Annual Meeting

2002 Workgroup Projects

GSA SAS Workgroup Accomplishments to date:

– Defined charter, goals and timeline

– Clarified ambiguities in protocol

– Identified missing functions in SAS 5.10

– Preliminary GSA SAS version 6.00 draft protocol in progress

– Established polling/grouping command buckets

– Performed initial review of test and development tools including:

• SAS host simulator toolkit

• Acres SAS protocol test tools

– Reviewed cancelled credit regulations to assure protocol met requirements

Annual Meeting

2002 Workgroup Projects

System to System Workgroup

– Standardize interface between gaming host systems in the casino

– Standardize interface between gaming and non-gaming host systems to provide a hospitality/gaming industry solution

– Develop Patron Interface Standard (Est. release date Sept.

2002)

– 2002 systems for standardization and promoters:

• Player Management/Table Rating – Acres, Mikohn

• Player Management/Slot Rating – Bally, Konami

• Slot Accounting – Aristocrat Technologies

• Data Hygiene/Data Warehouse – Harrah’s, Konami, Mandalay

– Above specifications to be issued July 2002

Annual Meeting

2002 Workgroup Projects

USB Workgroup

– Define the use of USB for internal communication between the processing unit of an electronic gaming device and its peripheral equipment (bill validators, ticket printers, card readers, and other human interface devices)

– Adopt common command sets required by peripherals

– Create a USB interface standard and develop test tools

– First issue of standard and tools scheduled August 2002

Annual Meeting

2002 Workgroup Projects

BOB (Best of Breed) Workgroup

– BOB is the next generation protocol for communication between gaming devices and management systems

– Workgroup will focus on using computer industry standards such as

XML and TCP/IP to leverage proven technologies which are supported by significant development resources

– The protocol will be easily extensible with new features

– Initially, the group will focus on the high level architecture and functional design including definition of standard message schemas

– First PC to PC demonstration scheduled September 2002

– Ultimately a full specification, implementation guidelines and a test tool suite will be released.

– Floor transition issues will be addressed.

Annual Meeting

2002 Workgroup Projects

BOB will:

– Be the basis for a complete connectivity standard within the casino environment

– Support advanced features such as authentication, remote game configuration, software downloads, peripheral control and browser-based games

– Support other (non-EGD) network enabled devices in the casino

– Drive efforts to win regulatory “buy-in” for the introduction of new technology based features on the casino floor

– Obsolete proprietary game to system protocols

Annual Meeting

2002 Workgroup Projects

Physical Standards Workgroup (Proposed Activities)

– Define physical characteristics of future technologies to provide for:

• Compatibility

• Ease of installation

• Ergonomic consistency

– Examples:

• Slot base mounting and aperture

• Player tracking wedges

• Peripheral envelopment dimensions

• Under cabinet height for slant tops

– Estimated Workgroup Formation Date: Summer 2002

Annual Meeting

Interoperability

Testing Center

The GLI Lab became operational Q1 2002

Centralized testing facilities now provide a simulated casino environment to address product integration issues

Assists the regulatory approval process

GSA developing Certification Testing Logo Program

Annual Meeting

Technology Donations

Acres Gaming: Patron Interface protocol and SAS

Testing Tools (in process)

Aristocrat Technologies: ASP5000 protocol

Bally Gaming: SDT and GAT protocols (in process)

CashCode: Serial BACC protocol

GPT: Serial BACC protocol

IGT: SAS protocol and testing tools (in process)

Annual Meeting

GSA’s View of the

Future of Technology in the Gaming Industry

Gregg Solomon

Chairman of the Board, Gaming Standards Association

Senior VP Operations, Mandalay Resort Group

GSA

Opportunities Today

Bridge the gap between existing protocols and games, systems and peripherals

– Assure games and systems provides all information available to the operator

– Identify the difference between required and optional features in existing protocols

Secure commitment from GSA members to implement standards

Annual Meeting

Technology Inevitabilities

Floor will mimic technology products found outside our industry

Customers will become more comfortable with new ways to play games

Proprietary hardware and software will become the exception, not the rule

Third party developers will take an increasingly larger role in providing content

Security issues will increase and become more complex

Useful life of products will be harder to predict

Annual Meeting

Future Technology Realities

FROM

Proprietary machine design

Many hardware platforms

Many proprietary operating systems

Bundled hardware & software

Few content providers

No backward compatibility

TO

PC-like slot machines

Fewer hardware platforms

Fewer standard operating systems

Unbundled hardware & software

Many content providers

Game library to choose from

Backward compatibility

Annual Meeting

FROM

Slot machines are single purpose

Game centric

Network as requirement

Numerous proprietary communication protocols

Multiple wire network connections

Future Technology Realities

TO

Slot machines will become multi-function

- Kiosks/browser enabled/ video concierge

Network centric

Network as the enabler

Computer industry standard communication protocols

Single wire/wireless network connections

Annual Meeting

Future Technology Realities

FROM

Machine software personality manually installed, causing misconfiguration of games

Physical distribution of game content

Static game licenses

Game centric physically secure environment

TO

Machine hardware and software personality broadcast to the system automatically

Centralized distribution of game content via intranet

Dynamic seat licensing

Client/server based gaming with wide area network security requiring:

–Encryption

–Authentication

Annual Meeting

Future Technology Realities

FROM

Static game content

Non-standard peripherals

Non-standard physical configurations

Limited monetary transactions

TO

Dynamic game content

Standard peripheral command sets and protocols, allowing for interchangeability

Uniform physical standards for base requirements, installation and ergonomics

Cash, coin, TITO, EFT, B2B and smart card transactions

Annual Meeting

Future Technology Realities

FROM

Bill validators accept

Simple methods of employee and player identification

Difficult to interface disparate systems

Transaction content not fully available

TO

Bill validators recycle

Biometrics

- Employee/Player Identification

- Authorization of Jackpots/Fills

- Player identity tracking for Title 31 and Reg. 6 requirements

Standards allow for simple

“plug and play” addition of various systems

All transaction information made available to operators and regulators

Annual Meeting

Implication for Players

More game content choices

Better multi-media presentation by network enabled games, signage and auxiliary display devices

More informational functions at game enhance patron convenience

Improved bonus and promotional schemes

Simplified transactions with various funds transfer options

Annual Meeting

Implication for Manufacturers

New installs will work the first time at a customer site

(less finger pointing when problems occur)

Will grow the market - we can spend less time on the mundane and more time on innovation

Can concentrate on added value

Defined specifications and verification services mean faster time to market and lower development cost

Roll out of enhancements are planned versus incompatible chaos

Faster approval cycle

Reduced cost to integrate systems

Annual Meeting

Implication for Operators

Better tools increase bottom line

Flexible “plug and play” components with wider choice of vendors and products

Smoother installations resulting in fewer operational disruptions and reduced service costs

More creative game content

More advanced technology available

Easier to create customized features

Annual Meeting

Implication for Regulators

Common features across all jurisdictions

Simplification of testing and approval

Built in compliance increases security

Fewer resources required to verify compliance

Focus approval resources towards games

Simpler training for field regulators – fewer protocols

System activities easier to regulate

Access to a vendor-neutral technology forum

Improvement in regulatory capability via new technology will prevent scandals and enhance public trust

Annual Meeting

GSA’s

Obligations to our Members

Run GSA like a business

Produce success stories

Keep our promises

Provide leadership and direction

Annual Meeting

Closing Remarks

Questions & Answers

Gregg Solomon

Chairman of the Board, Gaming Standards Association

Senior VP Operations, Mandalay Resort Group

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