Associated Schools of Construction Building Industry Game COnstruction INdustry Simulation B.I.G. COINS http://cmweb.caed.calpoly.edu/big41 - Building or http://cmweb.caed.calpoly.edu/big51- Building/Heavy COnstruction INdustry Simulation (COINS) Faculty of Civil Engineering Department of Economics and Management CZECH TECHNICAL UNIVERSITY IN PRAGUE Past Company Sponsors 2006 2008 Under Construction 2009 - 2011 2005 2004 2003 Overview • • • • • A computer based construction management game. Participants play the role of contractors. Players compete in a market with variable demand for construction work. Both bid and negotiated work is available to the companies. This is not a cost estimating exercise. Overview If not an estimating game what is it? • • • • • • A bid strategy simulation A project management simulation A construction company simulation A construction accounting simulation A company strategy simulation All of above and more Overview Where & What is the learning? The learning happen as the students begin running their companies, having success and equally making mistakes along the way. The Instructor fills in the gaps. All programs in Construction Management have areas that are stronger than other areas, also in a capstone setting this is the only instrument that shows the connection between all of the elements. Instructor Parameter: The instructor can change just about all the basic defaults to satisfy the instructors own ideas of how the game should be played. Game Detail Types of Projects available • • • • • • • • • • Private Apartments Public Apartments Private Schools Public Schools Private Hospitals Public Hospitals Private Offices Public Offices Private Industrial Public Industrial Game Details The Market Place Has both: Building and Heavy Construction Projects. Also Projects fall into two catagories. • Negotiated Projects – Non-bonded Private • Bid Projects – Bonded Public – Non-bonded Private Game Details Each Project is made up of: • Nine Activities • Each project has it’s own schedule • The cost and overall schedule is determined by the methods picked for each activity. • Each activity has 5 different methods to pick from. Game Details Each job will have nine activities: All Building Projects have the Activities names: – – – – – Excavation Foundation Basement Framing Closure – – – – Roof Siding Finishing Mechanical and Electrical All Heavy Projects have the Activities names: Game Details Activity Methods • • • Every activity has five different methods. Each method has a different cost & labor productivity (faster productivity methods usually have higher costs). Companies must select a method for each activity, applying some kind of overall strategy. Game Play Formation of Teams: • Form multiple student teams. • Each team plays the role of a construction firm. • Each team is given a certain amount of capital at the start of the game. Game Play • • Time is represented as "periods," each period being two months of real-time. The period is advanced once or twice per week. Game Play • • Between one and ? new jobs are available for bid each period. Teams are given quantities, expected production, and costs for each activity on every job available for bid. Game Play Process of Bidding • • Companies must decide which jobs to bid on, select a method for each activity, determine their direct cost, then settle on a bid price by adding mark-ups and desired profit. Internally simulated contractors also bid on every job to keep the players prices within reason. Game Play • As the period advances, the computer evaluates bids on every job and announces the winners. • Players evaluate the results and attempt to interpret their competitors strategies as the game progresses. Game Play The lowest bid does not necessarily win. Factors taken into account: • Bids are rejected if below a minimum amount (calculated by the computer). • Firm must have cashon-hand at least 5% of the bid amount. • Company may not be overloaded with too many other jobs. • All companies have a bonding limit that may not be exceeded. Game Play • At the end of every period, each team receives a: 1. Progress Report 2. Complete Dynamic Financial Reports • Gives a complete analysis of the work accomplished and the financial result to date. Game Play The amount of work completed during a period depends on: • • The production rate for the work packages selected on each activity. Uncertainty factors: 1. Weather conditions 2. Labor availability 3. Fluctuating cost of materials Game Play The end-of-period financial reports show expenses incurred for: • • • • • Direct construction costs. Bidding costs. Consulting services. Liquidated damages. Interest on borrowed money. Game Play • Players must monitor their financial position as work progresses, and bill for their progress payments. • Also, teams must create strategies to improve their bonding limits. • A record of successful projects creates an opportunity to obtain negotiated work. Game Play Changes in company ratios are also logged along with changes to the company’s appraisal metrics: • • • • • • Financial liquidity Financial success Responsibility Pace Ethics Name recognition Game Play As the game progresses, teams have the following options: • Pay a consulting fee to receive information on weather forecasts, material prices, labor and material availability, and market projections for future periods. • Apply for loans. • Make a change and specify a different method for the following periods. • Use overtime to speed up certain activities (greatly increasing the labor costs). End of Play • At the conclusion of the game, the instructor can either: • have the simulation forecasts the expected results of any on-going projects or • use the actual results at that time. • a financial report shows the final total worth of the firm in either case. • Maximization of profit & strong financial condition are main objectives but: • additional emphasis can be placed on the company metrics. Associated Schools of Construction Checkmate and The End