Best Instructional Practices I

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Review of Monday (closed book)
 Individually
- What did you learn/
What were the objectives? (1 min)
 With your neighbor (groups of 4) or
with the whole group (groups of 3)
– Compare your lists and add
details (2 minutes)
 Share with group
Best Practices 2004
Engineering Engineering Education
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Engineering Engineering
Education
Best Practices
Brian Hoyt & Timothy Raymond
Engineering Design & Course
Design Analogy
Best Practices 2004
Engineering Engineering Education
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Engineering Design & Course
Design Analogy
Engineering Design Process
Course Design Process
Needs Analysis
Define Course Goals
Problem Definition/Get Specs
Develop Course Outcomes
Devise Solutions
Select Instructional Practices
Fill In Details
Develop Instructional Materials
Predict Performance
Test Instructional Materials
Build
Implement Instructional Activities
Measure Performance & Check
Vs. Specs
Assess Outcomes
Best Practices 2004
Engineering Engineering Education
4
Engineering Design & Course
Design Analogy
Engineering Design Process
Course Design Process
Needs Analysis
Define Course Goals
Problem Definition/Get Specs
Develop Course Outcomes
Devise Solutions
Select Instructional Practices
Fill In Details
Develop Instructional Materials
Predict Performance
Test Instructional Materials
Build
Implement Instructional Activities
Measure Performance & Check
Vs. Specs
Assess Outcomes
Best Practices 2004
Engineering Engineering Education
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Best Practices--Outcomes
Participants will be able to:
 Identify several “best practices” in
engineering education.
 Apply “best practices” in the design of their
courses.
 Apply learning style theory in the design of
course material
 Define the differences between active,
collaborative, cooperative and problem based
learning.
Best Practices 2004
Engineering Engineering Education
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Your Turn First
 Jot
down a quick list of the “best teaching
practices” you can think of. (1 minute)
 Turn to a neighbor and compare your
lists. (2 minutes)
 Be ready to share your thoughts with the
group.
Best Practices 2004
Engineering Engineering Education
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Best Practices
Outcomes
Learning Style Theory
Active Learning
Collaborative Learning
Cooperative Learning
Problem-Based
Learning
Best Practices 2004
Engineering Engineering Education
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Best Practices
Outcomes
Learning Style Theory
Active Learning
Collaborative Learning
Cooperative Learning
Problem-Based
Learning
Best Practices 2004
Engineering Engineering Education
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Outcomes
(aka Behavioral Objectives)
 Should be given to students.
 Should be:






Specific
Attainable
Measurable
Linked to a performance time
frame
Should state the conditions of
performance.
Should be used to develop
assessment measures.
Best Practices 2004
Engineering Engineering Education
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Bloom’s Taxonomy of Educational
Outcomes (Cognitive Domain)
6. Evaluation
Judge, select,
critique, justify,
optimize
4. Analysis
5. Synthesis
Classify, predict,
model, derive
interpret
Propose, create,
invent, design, improve
2. Comprehension
3. Application
Explain, paraphrase
Calculate, solve,
determine, apply
1. Knowledge
List, recite
Words Not to Use: Understand, Learn, Know, Comprehend, Appreciate
Why Write Objectives?
 Identify
critical course material
 organize
presentation
 allot appropriate time per topic
 Identify
& delete extraneous course
material
 Facilitate construction of in-class
activities, out-of-class assignments, and
tests
 assure
comprehensive coverage
 exercise all Bloom levels
 Provide
a study guide for students
 Tell faculty colleagues what they can
expect students who pass this course to
know
 teachers
of follow-on courses
 new instructors
 curriculum planning committees
 accreditation coordinators
Best Practices
Outcomes
Learning Style Theory
Active Learning
Collaborative Learning
Cooperative Learning
Problem-Based
Learning
Best Practices 2004
Engineering Engineering Education
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“Types”
 Felder/Silverman
 Learning
Style Inventory (Kolb)
 Myers-Briggs Type Indicator
 Herrmann Brain Dominance Instrument
 Perry Type Indicator
 others
Best Practices 2004
Engineering Engineering Education
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The “Why?”
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Engineering Engineering Education
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Why Learn Learning Styles?
 In
your color groups - Determine who
got up earliest today.
Best Practices 2004
Engineering Engineering Education
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Why Learn Learning Styles?
 In
your color groups - Determine who
got up earliest today.
 The person to their right will be the
Note-Taker for the group.
Best Practices 2004
Engineering Engineering Education
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Why Learn Learning Styles?
 In
your color groups - Determine who
got up earliest today.
 The person to their right will be the
Note-Taker for the group.
 Note-Taker will record all responses that
are brainstormed by the group.
 Take 2 minutes for this.
Best Practices 2004
Engineering Engineering Education
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Why Learning Styles are
Important
 Make
the learning process more
discussable
 Provides a context for addressing the
instructor—student impedance
mismatch that all too often exists
 Helps students’ understanding their own
learning processes
 Others
Best Practices 2004
Engineering Engineering Education
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Kolb and Learning Styles The “What?”
Best Practices 2004
Engineering Engineering Education
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2 Main Elements of Learning
 Perceiving
new information --
How we take things in
 Processing
new information --
How we make things a part of us
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Engineering Engineering Education
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Perceiving Information
Feeling (Intuitive)
Thinking (Sensing)
Best Practices 2004
Engineering Engineering Education
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Processing Information
Doing
(Active)
Best Practices 2004
Watching
(Reflective)
Engineering Engineering Education
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Kolb and Learning Styles
Feeling
Doing
Watching
Thinking
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Engineering Engineering Education
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Kolb and Learning Styles
Concrete Experience (CE)
Quadrant 4
Active
Experimentation
(AE)
Quadrant 3
Quadrant 1
Quadrant 2
Reflective
Observation
(RO)
Abstract Conceptualization (AC)
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Engineering Engineering Education
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Kolb and Learning Styles
 Four
learning styles
2
for perception
 2 for processing
 Only
dealing with the preferred methods
of perceiving and processing
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Engineering Engineering Education
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What are Your Preferred
Learning Styles?
To take the inventory go to:
http://trgmcber.haygroup.com/LSI/defaultnew.asp?oz=157
To see the results again later go to:
http://trgmcber.haygroup.com/LSI
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Engineering Engineering Education
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The Results
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Engineering Engineering Education
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The Results
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Engineering Engineering Education
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Type 1 Learners
 STRENGTH:
Innovation and
imagination; they are the idea people
 GOALS: Self involvement in important
issues, bringing unity to diversity
 FAVORITE QUESTION: Why?
 PRIMARY CONCERN: Personal
meaning
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Engineering Engineering Education
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Type 1 Learners
Like to
 Integrate
experience
....






with self
Listen and share ideas
View ideas from many
perspectives
Work for harmony
Be personally involved
Be innovative
Clarify values
Best Practices 2004
Dislike ....








Timed tests, pop quizzes
No student interaction
Insensitive teachers
Individual work
Skill development
Lack of thinking time
Coverage rather than
depth
Colorless environments
Engineering Engineering Education
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Type 2 Learners
 STRENGTH:
Creating concepts and
models
 GOALS: Self-satisfaction and
intellectual recognition
 FAVORITE QUESTION: What?
 PRIMARY CONCERN: Information
Best Practices 2004
Engineering Engineering Education
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Type 2 Learners
Like to ....







Dislike ....
Integrate observations
into what is known
Seek continuity
Know what experts
think
Think through ideas
Think linearly
Work with detail
Critique information and
collect data
Best Practices 2004

Information out of
sequence
 Multiple authorities
 Pass/fail grading
 Criticisms
 Group projects
 Disorganization
 Unknown expectations
Engineering Engineering Education
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Type 3 Learners
 STRENGTH:
Practical application of
ideas
 GOALS: To bring view of the present
into line with future security
 FAVORITE QUESTION: How? (How
does it work?)
 PRIMARY CONCERN: Need to try
things for themselves
Best Practices 2004
Engineering Engineering Education
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Type 3 Learners
Like to ....

Dislike ....
Integrate theory and
practice
 Test theories and apply
common sense
 Solve "down-to-earth”
problems
 Think strategically
 Use skills
 Know how things work
Best Practices 2004

Reading from books
 Memorization
 Confined nature of
lectures
 Lack of application
 Restricted
environments
 Group work
 Lack of hands-on work
 Labs that don't work
 Written assignments
Engineering Engineering Education
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Type 4 Learners
 STRENGTH:
Action, carrying out plans
 GOALS: To make things happen, to
bring people to action
 FAVORITE QUESTION: What if? (What
can this become?)
 PRIMARY CONCERN: Need to adapt
to their own life situations to make more
of what they learn
Best Practices 2004
Engineering Engineering Education
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Type 4 Learners
Like to ....







Dislike ....
Integrate experience
and application
Learn by trial and error
Discover new ideas by
themselves
Get excited by new
things
Adapt to new situations
Reach good
conclusions by intuition
Take risks
Best Practices 2004






Long lectures
Teacher-oriented
classrooms
Standard routines
Repetition and drill
Assignments without
options
Knowledge for its own
sake
Engineering Engineering Education
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The Learning Population
 Type
1
 Type 2
 Type 3
 Type 4
Best Practices 2004
10%
40%
30%
20%
Engineering Engineering Education
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What Do We Teach?
I
teach interpersonal skills!
 I teach what I know!
 I teach what I am!
 I train minds!
Best Practices 2004
Engineering Engineering Education
10%
40%
30%
20%
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Engineering Faculty Profile
 Type
1
 Type 2
 Type 3
 Type 4
Best Practices 2004
10%
50%
30%
10%
focus on relationship
focus on facts
focus on skills
focus on self-discovery
Engineering Engineering Education
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Teaching Styles
Type
1-- focus on the personal
development of students
Type 2 -- focus on the transmission of
knowledge
Type 3 -- focus on promoting
productivity and competence
Type 4 -- focus on encouraging
experiential learning
Best Practices 2004
Engineering Engineering Education
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The Kolb Cycle as a Model for
Teaching – The “How?”
Best Practices 2004
Engineering Engineering Education
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The Kolb Cycle

Immediate experience (CE) creates a need
for learning, which
 transfers to reflective observation (RO) of the
experience, which
 is followed by the introduction of concepts
(AC) to integrate the immediate experience
into what is known, after which
 testing is induced (AE), which
 results in new experiences, so the cycle
repeats.
Best Practices 2004
Engineering Engineering Education
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Kolb Cycle
Concrete Experience (CE)
IV
What if?
Active
Experimentation
III
(AE)
How?
I
Why?
II
What?
Reflective
Observation
(RO)
Abstract Conceptualization (AC)
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Engineering Engineering Education
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Quadrant I
 Answer
the question: WHY?
 Introduce the subject
 Provide the big picture
 Provide meaning
 Generate enthusiasm
 Show respect and interest
 Principle role of teacher: MOTIVATOR
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Engineering Engineering Education
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Quadrant I Learning Activities

Motivational Stories
 Simulations
 Class Discussion
 Group Discussion
 Journal Writing
 Interactive Lecture
 Group Problem
Solving
 Field Trips
Best Practices 2004

Formal Lecture,
feeling tone
 Role Playing
 Socratic Lecture
 Discussional
Lecture
 Group Projects
 Group Experiments
 Subjective Tests
Engineering Engineering Education
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Quadrant II
 Answer
the question: WHAT?
 Provide information to the student
 Organize and integrate new material
 Provide time for thinking and reflection
 Principle role of teacher: EXPERT
Best Practices 2004
Engineering Engineering Education
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Quadrant II Learning Activities

Formal Lecture,
thinking tone
 Lecture with Visual
Aides
 Lecture with
Programmed Notes
 Textbook Reading
Assignment
 Problem Solving by
Instructor
Best Practices 2004

Demonstrations by
Instructor
 Example Problems
from Textbook
 Independent
Research
 Objective exams
 Library Search
 Gathering Data
Engineering Engineering Education
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Quadrant III
 Answer
the question: How?
 Provide opportunity for students to
apply material
 Help students to develop problem
solving patterns
 Establish a safe learning environment
 Principle role of teacher: COACH
Best Practices 2004
Engineering Engineering Education
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Quadrant III Learning
Activities

Example Problems
Worked by Students
 Homework
Problems
 Guided Labs
 Computer
Simulation
 Field Trips
Best Practices 2004

Objective Exams
 Laboratory Tests
 Individual Reports
 Computer Aided
Instruction
 Lecture with
Demonstrations
Engineering Engineering Education
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Quadrant IV
 Answer
the question: WHAT IF?
 Provide opportunities for self discovery
 Provide opportunities for students to
share
 Evaluate performance
 Principle role of teacher:
EVALUATOR/REMEDIATOR
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Engineering Engineering Education
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Quadrant IV Learning
Activities

Open Ended
Problems
 Problems Prepared
by Students
 Capstone Design
 Open Ended
Laboratories
 Student Lectures
 Group Discussion
Best Practices 2004

Role Playing
 Field Trips
 Student
Presentations
 Subjective Exams
 Simulations
 Group Problem
Solving
 Group Project
Reports
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Your Turn – The “What If?”
1.
2.
Pick one of the Learning Outcomes
you wrote yesterday.
Write down an instructional activity for
each of the four quadrants (3 min)
1.
2.
3.
4.
3.
Why?
What?
How?
What if?
Share your ideas with your group.
Best Practices 2004
Engineering Engineering Education
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