Graphic Organizer Factsheet © JHH ‘06 What are “Graphic Organizers”? Graphic Organizers (GO’s) are as old as recorded history. Historians write that a millennia before the invention of the printing press, the ancient orator, Cicero, memorized nearly 40,000 manuscripts and speeches by assigning words and phrases to rooms in his house and the objects in his rooms. The ancient Greeks and Romans called this process of organization memoria. A GO is simply a schema to record our understanding of relationships. Traffic signs are GO’s. So are hand gestures. Anything visual which combines the sense of sight with learning is a GO Examples of GO’s are abundant; we’ve all witnessed them as we grew up. They include flash cards, tables, columns, pictures, films, note cards, “sticky notes”, Venn diagrams, SQ3R, posters, visual aids, demonstrations, and labs, to name just a few. With increased computer access by students and teachers, use of Microsoft Word Art, Google Images, Freemind & Inspiration software have increased. Now please, try a small experiment in graphic organizing. Think about the italicized list in the paragraph above & organize it into columns of your own invention. No hints from the teacher. You teacher’s simple two-column list is below this section. How did you organize your thoughts: Items of interest versus non-interest? Graphics I’ve tried versus ones I haven’t? Old versus new? Something else? My list: Old GO’s flash cards pictures SQ3R posters demonstrations tables New GO’s “sticky” notes Inspiration Word Art Google Images Barton Templates The point here is probably obvious: The learner could have been given suggestions on how to create relationships, but it probably wasn’t necessary. (Cris Tovani writes about this in her excellent books on reading. She calls it “reading with a purpose”.) This is relationship-creating, active participation by the student. The learning is student centered, rather than teacher centered. The learning becomes what I call, “sensual”, involving more parts of the brain and differing brain functions. The bottom line on GO’s is relationship-building. The things we organize graphically need to have connections to fuel the fire in the human brain. The GO aids memory, understanding, and upper level thinking. What is the research and experience on GO’s? Based on experience/research, what impact on learning do the following Graphic Organizers have? Learning with a purpose: (Cris Tovani, mentioned above, writes about this in her excellent books on reading. She calls it “reading with a purpose”.) Learning with a purpose is relationship-creating, active participation by the student. What works about this GO is the student making sense of what they read, learn, see, hear or otherwise learn. The learning becomes what I call, “sensual”, involving more parts of the brain and differing brain functions. Having a purpose raises comprehension an memory. Tables/columns: Tables help students organize learning into lists and groups. Most computers that have Microsoft software have a “Table” drop down item on the menu. The student places their knowledge intothe table for analysis, review by the teacher, and sharing with other students in small groups. Here is an example. Simple/easy GO’s reading with a purpose “sticky” notes (important facts) Tables to note relationships “drawing” pictures of learnings SQ3R flashcards storyboards demos Venn diagrams posters Richer, complicated GO’s Inspiration software Freemind software WordArt Google and A9 graphics Pictures: In my experience, using pictures enhances learning. In 2003, I re-discovered the use of pictures as memory and comprehension aides. Teaching freshman speech to a very ordinary group of students, I must have subliminally noticed how well they did on demonstration speeches and use of visual aides. Some trigger must have tripped the day most of the class failed to simply learn and remember the content of my favorite lesson, The 10 Keys to Effective Listening. In a moment of panic/creativity, I broke the group into pairs and had them draw pictures of symbols which referenced the Ten Keys. Each pair reported at least one of the keys. Results? Not only did all the students pass the next quiz, they excelled on the cumulative test and continued to put the pictures on the exam, even though they weren’t required. Another anecdote may help to understand the picture process. As a result of a Dona Tillotson workshop, and some Mary Barton instruction, I tried to transfer the picturing process to the study of vocabulary in English 10 during the spring of 2005. It’s the same drill the whole department uses with our red vocab books. Teacher picks the words from the book; kids study the words, synonyms, antonyms, and use the word in a sentence. In the beginning of the instruction, the grades were normal and poor. We did 15 sets of vocab and the good students did well, but the others weren’t motivated and did poorly. Then I started using pictures with students finding dramatic and often humorous pictures from Google Images. By the end of the quarter, Block 2 had and A- average of 92.5% as a group and the Block 4 students averaged 94% on the final exam and the cumulative test. “elated” Pictures seem to work, but I’d admit that we also experimented with flash cards and vocab tables. The most interesting part of the anecdote was the assessment and course evaluation I gave the students during the final week. A large majority of the students said they preferred the picture process, and felt that the picturing aided comprehension and memory. Posters: Posters are pictures with a common theme. In 2005, based on the suggestion of a colleague, I reluctantly asked students reading Huck Finn to form groups, select key themes and draw posters of the ideas and details. The poster is an excellent way to get feedback for assessment of what and whether students have learned. I have asked soccer ref candidates to draw and role play the various parts of the offside call with some success. Flash/note cards: Flash cards are an old concept and a GO. I’ve used them to memorize the complicated system of rules in upper-level soccer, but I didn’t make a connection to current pedagogy until a teacher who specializes in brain research spoke about the use of graphic organizers and the tactile nature of learning with flash cards. I tried them with vocabulary and they worked with some of my students, but the real success came when I got students to use them in reading the English 10 required science fiction novel, Ender’s Game. Students were asked to read the book on the theme of Cris Tovani’s “reading with a purpose” and record their thoughts on “plot cards”. I was quite pleasantly surprised by the depth of their understanding and their presentation using the flash cards as their data and concept arrangers. Another note card concept is to summarize key ideas and have students stick the card in the book for later review or discussion. Films: How often did we “watch a film” with almost all of the lights out back in our school days. Did we learn well? Here’s a hint; combine the film with ‘learning with a purpose’. Some teachers who use GO’s have them draw key frames of the film, create a table/column of the key concepts, write flash cards of the important content or simply answer study questions on the film. One of my favorite film GO’s is to have students use a Venn diagram to compare and contrast. In speech class, we might compare and contrast the speeches of two different students. In a soccer ref clinic, we might have students compare and contrast what they knew with what they learned or old rules versus new. See “Venn” below. SQ3R: I’ve used SQ3R for 25 years in different ways. The US military pioneered its use to get the most out of reading material in World War Two. It wasn’t until this year that I also used the table software on our computer to aid student reading comprehension in other classes, especially social studies and science. Here’s the GO connection: I asked students if their teachers used tests which asked questions about the pictures and visual aides in the text. The next thing I noticed was that students were writing SQ3R questions which included the pictures and their link to the texts. Post-it “sticky” notes: These are great reading aides. Whether reading an article, a textbook, a novel or a technical journal, the use of “sticky” notes helps the learner focus on what is read or learned from any document by highlighting key concepts. These notes are used with the tactic of learning with a purpose. The “stickies” can be taken out of the book and placed on a folder or a piece of paper for review. These are great aides for small group student discussions. Venn diagrams: Venn diagrams are good for comparing and contrasting, which is actually an upper-level thinking skills. As an example, think how an automotive student might compare and contrast diesel and normal gasoline engines. He or she would need to know key parts, functions, and processes of both engines to be effective. That’s highly effective learning. Name of Medium 1 Name of Medium 2 Enter data here Enter data here Unique Ideas Medium 1 Enter data here Common ideas of 1 & 2 Enter data here Unique Ideas of Medium 2 Enter data here Inspiration: Inspiration Software is a very interesting graphic organizing tool. We learned the technical side in a workshop last winter, but I didn’t realize the link to thinking skills until I attended a workshop where Dona Tillotson spoke about Mind Maps. During a break I asked her if she had heard of Inspiration and she said, “I know what you say next! You say, ‘Wouldn’t it work to use Inspiration Software on the computer as digital Mindmaps?’” Here’s the research on Inspiration Software, summarized from 29 scientifically based research studies. Reading comprehension. Use of GO’s is effective in improving student’ reading comprehension. Vocabulary. (Brookbank et al, 1999) Moderately affected vocab test scores... helped at least 80% of students at all grade levels master key vocabulary skills. Writing skills. (Gallick-Jackson, ’97; Meyer, ’95) Results of posttests and writing samples revealed that students’ writing skills improved. Reading comprehension. (Brookbank, ’99, Sinatra, ’84) GO’s helped improve students’ reading comprehension. Berkowitz, ’84; Bowman’98) GO’s are one of the seven most effective strategies for improvement of reading comprehension Student achievement. Students using graphic organizers show achievement benefits across content areas and grade levels. (Doyle, ’99; Meyer, ’95) Five studies of science content, with GO’s aiding student comprehension and retention of scientific material. (Gaustello, ’00) Thinking and learning skills. The process of using a GO enhances skills such as developing and organizing ideas, seeing relationships and categorizing concepts. Problem solving and students with learning disabilities. (Braselton & Decker, ’94) Retention. (Bos & Anders, ’92; Ritchie & Vokel, ‘00) Use of GO’s aids students in retention and recall of information. (I particularly like the “note” function.) My personal experience has been that Inspiration works very well with groups of students and that they are capable of surprising sophistication. In April of 2006, a soccer colleague introduced me to Freemind, located at www.Freemind.com. It is as sophisticated as Inspiration, but can be loaded onto any computer, without cost, so it’s a good software for students or anyone else who wants a GO software that is not web-based and doesn’t require a group license. One final hint about “talk” may be helpful. This is based on the writings of the German philosopher and writer, Herman Ebbinghaus. His experience concluded that we can enhance learning by picturing doing and saying what we learn aloud. Ebbinghaus said we retain 10% of what we read, 20% of what we hear, 30% of what we see, 50% of what we see and hear, 70% of what we learn and say aloud and 90% of what we say as we do a thing. As a speech teacher, I highly recommend that learners talk about what they have learned, using GO’s to cue the discussion. 10% of what we read 20% of what we hear 30% of what we see 50% of what we see and hear 70% of what we learn and say aloud 90% of what we say as we do a thing Active participation plan Learning with a purpose: House Tables/columns: Lesson plans, Ten Keys Pictures: English 10 vocab. Posters: Huck Finn Flash/note cards: Soccer cards Films: Show The Cog. Combine w/purpose. SQ3R Handout Post-it “sticky” notes: Alan Page article Venn diagrams: Rodriguez Venn Inspiration: Tetzlaff group