Game Designer - Nassau BOCES

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Review PowerPoint for Unit Test covering Chapter #1 & #2
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Chapter 1 – test review info
Qualities of a Game Designer and Team
Hard Skills:
Technical requirements for a job.
Can be obtained through training and research.
Soft Skill/Workplace skills:
social graces, attitudes, and behaviors employers want.
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Chapter #1 - Job titles and role
Creative Director:. Sets the vision and direction, selects personnel, assigns
job roles, and communicates between management and the design team
Project Manager: Coordinates all lead managers and ensures all project
components are on task and well-managed.
Lead Designer: Manages the art designer and the workflow needed to
create all game assets.
Game Designer: Establishes the rules of the game, finalizes the design
documents, and ensures the game will work as envisioned.
Level Designer: Interprets the design documents to create a game world
and interactions for a single
game level.
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User Interface Designer:
the game.
Creates the controls used by the player to interact with
Game Writer: Creates character depth and interaction.
Art Designer : Creates the visual elements and assets of the game.
Lead Artist Manages the art designer and the workflow needed to create all game
assets.
Audio engineer: Creates all sound assets.
Quality assurance (QA) tester: Game tester; tests every part of the game for
proper operation and reports bugs for repair.
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Chapter #2
Computerized Entertainment
&
Classification
Video Game Design
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1. Audio/Visual Effects:
any entertainment that can be seen or heard.
• Main stream media 
popular at the time
• Experimental media  makes use of new
technology
• Main stream media becomes OBSOLETE as
experimental becomes mainstream.
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a. Ancient Times:
Ancient Greek & Roman Civilization mainstream Art:
• Paintings
• Sculptures
• Architecture
• Songs
• Frescos (mural paintings)
Experimental Art:
• Theater
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b. Last Century
Invention of the MOTION PICTURE
• No sound (silent)
• Replaced live theater
Today called MOVIES
• Film
• Videos
• DVD
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Drive-in Movies….
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Radio
Began 1910’s
Television 
began 1940’s
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c. Current Times
Television is still Mainstream
Computers
Interactive entertainment media (video games)
Internet (last 20 years)
Desktop, laptop, cell phones, etc….
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d. Advancement Summary:
Most technological advancements have followed this model!
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2. Video Games: (part 1 of definition)
• electronic software product that has all of
the elements of a game.
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a. A GAME is defined as:
•
•
•
activity organized by rules
an objective, goal or victory condition
enables play & pretending.
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b. Gameplay:
everything the player (or cat) does & how the game makes it happen.
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c. Game Display:
(part 2 of definition)
Video games require use of a computer generated graphic display
• Television
• Computer monitor
• Handheld device
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d. User Interface…
Any device used to input information from the player into
the computer running the video game.
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Types of Games
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3. DIGITAL TOYS…
Does NOT meet the criteria of a game.
No rules
No objective
No gameplay goal
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4. Marketing Your Video Game
: knowing the genre & theme under
which you will market (sell) your game.
Loyal followers
potential customers who will most likely buy your game
anyone willing & able to buy your product.
age, income, & gender
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5. Marketing tools:
Any device or action that draws attention to your product
TV commercials
E-mail blasts
Product Website
Free Trails/demos
Etc….
a. Marketing Effort:
time, energy & expense to promote product.
b. USP: Unique Selling Point
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Chapter 1 – test review info
Qualities of a Game Designer and Team
Hard Skills:
Technical requirements for a job.
Can be obtained through training and research.
Soft Skill/Workplace skills:
social graces, attitudes, and behaviors employers want.
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