Twenty Guidelines for Correct Art By: type your name here Directions: • Delete all gray boxes – the visual directions. • Insert a small incorrect example. • Insert a larger correct example. Ten General Guidelines for Quality Art #1 Good art tells a story. You must make similar comparisons. Apples can not be compared to books! delete the apple to see a correct comparison #1 Good art tells a story. Identification only – no story. The story is…….. Ten General Guidelines for Quality Art #2 Good art it simple and avoids using unnecessary details (less is more). Ten General Guidelines for Quality Art #3 Good art utilizes just one style (or method) of art per illustration. Ten General Guidelines for Quality Art #4 Good art is positive and fun to look at. Ten General Guidelines for Quality Art #5 Good art is large and convincing. Ten General Guidelines for Quality Art #6 Good art is made from long, thick, curvy lines - avoid small, scratchy lines. Ten General Guidelines for Quality Art #7 Good art utilizes accurate shapes (outlines). Ten General Guidelines for Quality Art #8 Good art does not require text to explain the message. Ten General Guidelines for Quality Art #9 Good art is drawn to the correct size (scale) - except for showing exaggeration or distance. Ten General Guidelines for Quality Art # 10 Good art is drawn to correct proportion. Small elements, which are located inside of a larger object, are drawn to the correct size, - except for showing exaggeration. Ten General Guidelines for Quality Art Objects drawn on their edge create the illusion that part of the object is closer – foreshortening. flat view edge view First of Four Techniques for Demonstrating Depth Shadows are created when an object blocks the light. Shadows fall outside of the object, on the opposite side of the light source. Hint: Search using the word shadow to find a correct picture. Use the same picture for both the correct and incorrect examples. Find a sun in clip art. Position the sun in the correct and incorrect locations. Second of Four Techniques for Demonstrating Depth Shading is an area of light and dark on the object. It turns a flat object into a three dimensional object. Third of Four Techniques for Demonstrating Depth Objects, which are drawn with a contour line – that is a line that wraps along the outside edge of a round object, will create the illusion that the object is full – not flat. without contour line with contour line Fourth of Four Techniques for Demonstrating Depth A horizon line placed high in the picture creates the feeling of being close. A low horizon line creates a feeling of being far away. First of Six Techniques for Demonstrating Distance Close objects have detail; far away objects are out of sharp focus. Skip for now: you will be creating the incorrect example in Photoshop soon. with sharp detail fuzzy detail, out of focus Second of Six Techniques for Demonstrating Distance Close objects have strong contrast (dark blacks and light whites). Far away objects are gray. Skip for now: you will be creating the incorrect example in Photoshop soon. with sharp detail fuzzy detail, out of focus Third of Six Techniques for Demonstrating Distance Close objects are positioned lower (near the bottom) on the paper surface. Fourth of Six Techniques for Demonstrating Distance Objects drawn so that they overlap in front of other objects appear closer. Fifth of Six Techniques for Demonstrating Distance Generally, objects that are drawn large will look closer than smaller objects. Sixth of Six Techniques for Demonstrating Distance When should you break the 20 rules for correct art? • Whenever you have an intelligent, logical reason. • Are you able to verbalize a good reason for breaking the rule? If so, break the rule! Ten General Guidelines for Quality Art