20 Rules for Correct Art

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Twenty Guidelines
for Correct Art
By: type your name here
Directions:
• Delete all gray boxes – the visual directions.
• Insert a small incorrect example.
• Insert a larger correct example.
Ten General Guidelines for Quality Art
#1 Good art tells a story.
You must make similar comparisons.
Apples can not be compared to books!
delete the apple to see a correct comparison
#1 Good art tells a story.
Identification only – no story.
The story is……..
Ten General Guidelines for Quality Art
#2 Good art it simple and avoids
using unnecessary details
(less is more).
Ten General Guidelines for Quality Art
#3 Good art utilizes just one style
(or method) of art per illustration.
Ten General Guidelines for Quality Art
#4 Good art is positive
and fun to look at.
Ten General Guidelines for Quality Art
#5 Good art is large
and convincing.
Ten General Guidelines for Quality Art
#6 Good art is made from
long, thick, curvy lines
- avoid small, scratchy lines.
Ten General Guidelines for Quality Art
#7 Good art utilizes
accurate shapes (outlines).
Ten General Guidelines for Quality Art
#8 Good art does not require text
to explain the message.
Ten General Guidelines for Quality Art
#9 Good art is drawn to the correct
size (scale) - except for showing
exaggeration or distance.
Ten General Guidelines for Quality Art
# 10 Good art is drawn to correct proportion.
Small elements, which are located inside of a
larger object, are drawn to the correct size,
- except for showing exaggeration.
Ten General Guidelines for Quality Art
Objects drawn on their edge
create the illusion that part of the object is
closer – foreshortening.
flat view
edge view
First of Four Techniques for Demonstrating Depth
Shadows are created when an object blocks the
light. Shadows fall outside of the object, on the
opposite side of the light source.
Hint: Search using the word shadow to find a correct picture. Use the same picture for both the correct and
incorrect examples. Find a sun in clip art. Position the sun in the correct and incorrect locations.
Second of Four Techniques for Demonstrating Depth
Shading is an area of light and dark on the object.
It turns a flat object into a three dimensional object.
Third of Four Techniques for Demonstrating Depth
Objects, which are drawn with a contour line – that
is a line that wraps along the outside edge
of a round object, will create the illusion that
the object is full – not flat.
without contour line
with contour line
Fourth of Four Techniques for Demonstrating Depth
A horizon line placed high in the picture
creates the feeling of being close.
A low horizon line creates a feeling of being far away.
First of Six Techniques for Demonstrating Distance
Close objects have detail;
far away objects are out of sharp focus.
Skip for now: you will be creating the incorrect example in Photoshop soon.
with sharp detail
fuzzy detail, out of focus
Second of Six Techniques for Demonstrating Distance
Close objects have strong contrast
(dark blacks and light whites).
Far away objects are gray.
Skip for now: you will be creating the incorrect example in Photoshop soon.
with sharp detail
fuzzy detail, out of focus
Third of Six Techniques for Demonstrating Distance
Close objects are positioned lower
(near the bottom) on the paper surface.
Fourth of Six Techniques for Demonstrating Distance
Objects drawn so that they
overlap in front of other
objects appear closer.
Fifth of Six Techniques for Demonstrating Distance
Generally, objects that are
drawn large will look closer
than smaller objects.
Sixth of Six Techniques for Demonstrating Distance
When should you break the
20 rules for correct art?
• Whenever you have an
intelligent, logical reason.
• Are you able to verbalize a good reason for
breaking the rule? If so, break the rule!
Ten General Guidelines for Quality Art
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