Class Schedule Course Overview Syllabus Review Course Site Contact Sheets Lecture Careers in Audio Principles of sound Discussing Soundtracks What is Sound Design? Acoustics and Psychoacoustics Discussing Soundtracks Equipment Policies Questions What would you like to get out of this class? What are you most interested in learning about? Why are you taking this class? Course Outline Weeks 1-2 Principles of Audio Weeks 3-4 Production Audio Week 5 Midterm Weeks 6-10 Post Production Audio Week 11 Final Requirements for Success TEXTBOOK Sound in Media 9th Edition NOTES COURSE WIKI Vid102.wikispaces.com bbrownsound.com.moodle – coming soon ASK QUESTIONS!!!!! Questions What does the term soundtrack mean? If a tree falls in a forest does it make a sound? What is sound design? What are stems? Why is sound important to film? Careers in Film Audio Production Mixer Boom Operator Utility Sound Supervisor Librarian Field Recordist SFX, Foley, DX, ADR, MX – Recordist, Editor, Mixer Foley Artist Rerecording Mixer Engineer Transfer Audio Related Fields Aerospace, industrial, and military development and applications Audio equipment design, manufacturing, and distribution Audio in medicine, security, and law-enforcement applications Audio/visual media for industry, government, and education Broadcast station and network operations Communications systems, such as telephone, satellite, and cable TV Consumer audio equipment, sales, and services Motion picture distribution and exhibition Professional audio equipment, sales, and services Record preparation and distribution Sound equipment rentals and installations Names to Know… Walter Murch Ben Burtt Randy Thom David Stone Steve Flick Gary Rydstrom Greg Hedgepath Ren Klyce Films to Know… Star Wars The Godfather Wall – e The Conversation Apocalypse Now Dracula Eraserhead Terminator 2 Inception The list goes on…. Emotion (51%) 2. Story (23%) 3. Rhythm (10%) 4. Eye-trace (7%) 5. Two-dimensional plane of Screen (5%) 6. Three-dimensional space of action (4%) 1. The Soundtrack A films soundtrack is defined as…. The combining of all the stems into a finished mix The following chart will outline the stems of a film soundtrack Stems are the component parts of a film soundtrack Stems Film Sound Dialogue Production ADR Music Source Under Score Effects Foley Hard Design BGs Understanding Sound Propagation The way in which a sound radiates from a source and interacts with its environment Capture Recording the sound to a medium Editing Mixing Analog vs. Digital Question Before we can begin discussion creative ways to use sound in film, we must first understand How sound is created How we can capture sound Understand the way sound guides our emotions Hearing The range of human hearing is roughly 20Hz – 20kHz Hearing and Listening are two separate tasks Pitch is our perception of Frequency which is measured in Hz Frequency is the number of cycles per second The length of waves Lower frequencies are longer than higher frequencies Equal Loudness Curve At louder levels we perceive frequencies equally, at lower volumes the mids are accentuated and highs and lows are rolled off Hearing Continued Binaural Hearing with two functioning ears ILD and ITD Hearing vs. listening We are always hearing but not always listening Cocktail effect Ability to focus on a single source of audio and filter out others Frequency Lower frequency sounds are less directional and therefore more likely to scare us Higher frequency sounds are more directional Loudness Volume/Loudness is our perception of Amplitude Level is a measurement of the loudness of a sound in dB typically called dB SPL SPL = Sound Pressure Level Threshold of Hearing is 0 dB Threshold of Pain is 130 dB Basic Wave Forms Sine Square Triangle Sawtooth Wave Forms Sound Radiation Sound comes from a source (direct) and interacts with the space Inverse Square Law For each doubling of distance from the source, the level of a sound is cut by a quarter Compression Rarefaction the opposite of compression Reflection Absorption Resonance ADSR –Attack Decay Sustain Release Phase 2 Sounds in phase will add 2 sounds 180 degrees out of phase will cancel each other Dynamic Range Dynamic Range Measurement from the quietest point to the loudest point of program material Peak vs. RMS Metering Measure highest point vs. averaging of peaks Noise and White Noise – for testing Noise is unwanted sound Noise Floor Pink The inherent noise of the space and the equipment that will be present S:N Sound Characteristics Compressions and Rarefactions molecular disturbances 27 Basic Acoustic Comparisons Pitch Frequency Loudness Amplitude 28 Waveforms Transverse Longitudinal Periodic Complex Periodic Random or Aperiodic 29 Waveform Characteristics Frequency Amplitude Wavelength Velocity Envelope Harmonics Surface Effects and Propagation 30 Frequency Defined Cycles Hertz Range of Human Hearing 20 Hz–20,000 Hz or 20 kHz 31 Amplitude Defined Atmospheric Pressure Volume is our perception of Amplitude 32 Root Mean Squared (RMS) RMS = 0.707 * Peak Values of a sine wave 33 Decibels and Intensity Bel Watts per meter squared 34 SPL and SIL The decibel scale 35 The Law of Conservation of Energy – Inverse Square Law 36 Speed of Sound Standard 344 m/s V = 0.6 m/s * Y 37 Envelope 38 Harmonics Fundamental Frequency 39 Surface Effects Reflection Diffusion/Scattering Absorption 40 Surface Effects Diffraction 41 Surface Effects Refraction Check Out Procedures All cage reservations must be made in advance of assignments Audio Professor Signature REQUIRED for use of the recording booth All equipment must be returned and any problems immediately reported For Next Class Journal #1 Reading from Alten Class Schedule Turn in Journals Discussing Soundtracks What is Sound Design? Acoustics and Psychoacoustics Discussing Soundtracks Models for discussion Chions Mode of Listening 3 types… Causal Semantic Reduced Stem Analysis Sound Categorization Chion Acousmatic (off-screen) sound ○ sound one hears without seeing their originating cause - a invisible sound source. i.e. Radio, phonograph and telephone ○ Either we hear and then we see or we see and then we hear The first cause associates a sound with a precise image from the outset. This Image can then reappear in the audience mind each time the sound is heard off screen The second case, common to moody mystery films, keeps the sound´s cause a secret before revealing all. (De-acousmatization) Visualized (on-screen) sound ○ sound accompanied by the sight of its source or cause. In film a onscreen sound whose source appears in the image, and belongs to the reality represented therein Sound Categorization Chion Anempathetic sound seems to exhibit conspicuous indifference to what is going on in the film's plot, creating a strong sense of the tragic. ○ a radio continues to play a happy tune even as the character who first turned it on has died ○ in a very violent scene after the death of a character some sonic process continues like the noise of a machine, the hum of a fan, a shower running as if nothing had happened. (In Antonioni´s The passenger - the electric fan, in Hitchcock's Psycho - the running shower) Empathetic sound music or sound effects whose mood matches the mood of the action ○ In Jonathan Demme´s Silence of the lambs when Jodie Foster visits Lecter in the dungeon the ambience are made of animal screams and noises. The room tone is a lunatic kind of screaming processed, slowed down and played in reverse. Sonic Logic Internal logic continuous and progressive modifications in the sonic flow, and makes use of sudden breaks only when the narrative so requires. External logic editing that disrupts the continuity of an image or a sound ○ Sudden changes of tempo Synchresis is the forging between something one sees and something one hears - it is the mental fusion between a sound and a visual when these occur at exactly the same time. Synchresis is an acronym formed by telescoping together the two words synchronism and synthesis The possibility of reassociation of image and ○ The sound of an ax chopping wood, played exactly in sync with a bat hitting a baseball, will "read" as a particularly forceful hit rather than a mistake by the filmmakers Chions 3 Modes of Listening Helpful in understanding relationships between recognizable sound sources and their visibility. Causal Semantic Reduced 3 Listening Modes for Laymen Causal See a Cow Hear a Cow Semantic Interpreting meaning from a sound, i.e. morse code or dialogue Reduced Putting a sound onto an object not associated with that sound thereby creating a new meaning What it all means What should we focus on in the soundtrack in a given scene? What stem does it belong to? Does it match the edit? The visual? Audio Principles Audio vs. Sound Audio is the representation of sound Sound is the motion of particles in a medium Transduction Turn sound energy into electrical energy (microphone) Recording vs. Mixing Recording is the capture of sound Mixing is the balancing and combining of sound Track vs. Channel Track is space on a medium that contains audio Channel is a specific path through which audio travels Principles Cont Signal Flow The path which sound travels through a device Examples... MAX/MSP Mackie Mixer Digital Audio Basics ADC and DAC Analog to Digital Converter Digital to Analog Converter Bit Depth 6.02 dB per bit 16 bit vs. 24 bit and Dynamic Range ○ 96dB vs. 144dB Dynamic Range ○ Number of steps between the quietest and the loudest portion or recorded material. Sampling Rate Need to take a snapshot roughly twice the max frequency of what is being captured Human hearing ranges from 20Hz – 20kHz, therefore, we need to sample at least 44.1kHZ in order to capture and accurately reproduce the source Nyquist Theorem Must sample roughly 2x the max frequency of the source Digital Audio Basics Cont Distortion – Analog vs. Digital 0dBFS – if you go above this, you will experience digital distortion Noise Linear vs. Non-Linear Editing Dynamic Range PCM Pulse Code Modulation BWAV Uncompressed Broadcast Wav File Dither Low level noise to help with quantization errors Perceptual Coding Artifacts Methods of Transduction Electromagnetic Electrostatic/capacitance Ribbon Signal Level Types Microphone Weaker signal, requires a pre-amp Mic level 2 mV to 1.2V Professional Line +4dBu 1.23 V Consumer Line -10dBu .316V Speaker 4V Connectors and Cables XLR Balanced 3 conductor ¼ Inch 2 or 3 conductor Balanced or unbalanced Balanced Minimizes noise and rf interference, uses phase inversion, helps with longer cable runs Unbalanced No shielding Headroom The amount of give between your average level and the point of distortion Clipping is the point at which you exceed your headroom and the limitation of the medium, resulting in distortion Signal to Noise Ratio You want to have more signal then noise Noise is inherent in the environment and in the equipment Polar Patterns Way in which a microphone will pick up the sound This is influenced by the type of transduction Choosing the right polar pattern for the right situation Sound Theory Types of Transduction (Microphones) Describes the way in which the microphone converts a sound source into an electrical signal. Speakers do the reverse, an electrical signal is turned into an acoustic amplified sound ○ Electromagnetic ○ Electrostatic/Capacitance ○ Ribbon Sound Theory Types of Transduction (Microphones) ○ Electromagnetic Dynamic microphone uses electromagnetic induction A small movable induction coil, positioned in the magnetic field of a permanent magnet, is attached to the diaphragm. When sound enters through the windscreen of the microphone, the sound wave moves the diaphragm. When the diaphragm vibrates, the coil moves in the magnetic field, producing a varying current in the coil through electromagnetic induction. Commonly used to capture loud percussive sounds with very strong transients. Does not require an external power source Sound Theory Types of Transduction (Microphones) ○ Electrostatic/Capacitance Require 48v Phantom Power The diaphragm acts as one plate of a capacitor, and the vibrations produce changes in the distance between the plates. variety of polar patterns Good at capturing full frequency sounds, captures subtle dynamics of a performance Frequency Response is better ○ Ribbon use a thin, usually corrugated metal ribbon suspended in a magnetic field. The ribbon is electrically connected to the microphone's output, and its vibration within the magnetic field generates the electrical signal. Ribbon microphones are similar to moving coil microphones in the sense that both produce sound by means of magnetic induction.