Simple Machines - 4th Grade Name: Kodi Phillips Date: July 14, 2009 Lesson Plan Overview Title Simple Machines Lesson Plan URL N/A (when applicable) Grade and Subject(s) 4th grade Science English/Language Arts Lesson Plan Summary This lesson would be part of a unit on simple machines. This lesson could be completed the day after simple machines are introduced and defined to students. Students will complete stations where they identify different simple machines from ordinary items and also complete one station on the computer where they must identify simple machines. For the last part of the lesson, students will be asked to create a digital movie in pairs to show what they’ve learned about the six simple machines. Learning Objectives The student will be able to - name the six simple machines - describe the six simple machines - classify household items as one of the simple machines - recognize 10 simple machines on an interactive website activity - create a digital movie about all of the six simple machines - evaluate other students’ digital movies for strengths and weaknesses Assessment Instrument Concept Map and Checklist - Simple Machines Concept Map.ppt Digital Movie Checklist – Digital Movie Checklist Georgia Performance Standards Georgia Performance Standards (GPS) and Elements S4P3. Students will demonstrate the relationship between the application of a force and the resulting change in position and motion on an object. a. Identify simple machines and explain their uses (lever, pulley, wedge, inclined plane, screw, wheel and axle). Simple Machines - 4th Grade ELA4W1 The student produces writing that establishes an appropriate organizational structure, sets a context and engages the reader, maintains a coherent focus throughout, and signals a satisfying closure. The student b. Writes texts of a length appropriate to address the topic or tell the story. ELA4W3 The student uses research and technology to support writing. The student a. Acknowledges information from sources. d. Demonstrates basic keyboarding skills and familiarity with computer terminology (e.g., software, memory, disk drive, hard drive). National Educational Technology Standards (for teachers & students) National Educational Technology Standards for Teachers (NETS for Teachers) 1. Facilitate and Inspire Student Learning and Creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both faceto-face and virtual environments. Teachers: a. promote support, and model creative and innovative thinking and inventiveness. 2. Design and Develop Digital-Age Learning Experiences and Assessments Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS. Teachers: a. design or adapt relative learning experiences that incorporate digital tools and resources to promote student learning and creativity. c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources. National Educational Technology Standards for Students (NETS for Students) 1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. 3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks. 4. Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: b. plan and manage activities to develop a solution or complete a project. Simple Machines - 4th Grade Prerequisite Skills Content-wise: - basic knowledge of the term simple machines and what the 6 simple machines are - know how to read/write at or near a 4th grade level Technology-wise: - ability to navigate the internet - ability to use Windows Movie Maker - ability to type/use speech recognition software - understanding of website evaluation, copyright, plagiarism, and internet safety Procedures Hook/Anticipatory Set: I will introduce the lesson by holding a cardboard box with a screw in it. The lesson in on simple machines and should be taught at least the day after students are introduced to simple machines. I will pass the box around and let students shake the box. They will try to guess what is inside the box by only asking questions that have yes or no answers. (For example: Is it made out of metal? Is it silver? Is it hard?) I will put the characteristics on the board under either yes or no so they can organize their thinking and figure out what is inside the box. When they figure out it is a screw, I will ask them what they think the lesson is going to be about. Then, they will guess simple machines. Then they will create a concept map naming all 6 simple machines on PowerPoint. The template I have provided shows this. Furthermore, they can branch out further with short descriptions of each simple machine. They will include clip art of each simple machine. - - - - Go over Simple Machines Concept Map and talk about the 6 simple machines. Ask students to describe each of the six simple machines on their concept map. Tell students they are going to identify simple machines. There are approximately 10 stations. Students will be in pairs. (Depending on class size you can add 1 or 2 more stations if needed or put students in groups of 3.) I will list the stations below. Each station except the computer station has a brown paper bag with an object inside. All students need a piece of paper and a pencil. They will number the paper 1-10. Each paper bag will have a number on it. They need to write down the simple machine that is in the bag next to the number that is on the bag. The computer is station #10. Station 1: doorknob Station 2: picture of a bicycle Station 3: corkscrew without arms Station 4: mini blinds Station 5: handheld can-opener Station 6: corkscrew with arms Station 7: scissors Station 8: tweezers Station 9: clamp Station 10: Computer – Interactive Simple Machines Activity *Tell students to move the mouse over The House and click on 1 of the following: Garage, Kitchen, Bedroom, or Bathroom. Find at least 5 simple machines and answer the questions that go along with each. For #10 on your paper, write the 5 simple machines you found and in what room. There will be two computers in this classroom, so each student in the pair must do his/her own work using headphones. Students will have 2 minutes at each station. They will rotate through stations until they have been to all 10 stations. When students are done with their stations, we will discuss each station and what simple machine each bag represented. Also, we will discuss how students did at the computer station. The last part of this lesson is for students to create a digital movie about simple machines. The assessment instrument that is attached explains the criteria in more detail. Basically, students will have previously made a digital movie in class before this lesson. They will be asked to create a digital movie that has simple machines, the definitions of simple machines, and pictures or clip art of simple machines. This part of the lesson will take place in the computer lab. Students will still work in partners using Internet Explorer or Mozilla Firefox to find clip art/pictures/definitions and create the movie using Windows Movie Maker. Simple Machines - 4th Grade Closure: Students will finish up their digital movies and show them to the class. This may take place during the following school day, depending on how much time students need to complete their digital movie. Students will write anonymous evaluations that include at least 1 strength and 1 weakness per movie. Students will read their strengths and weaknesses after all movies have been shown and evaluated and discuss as a class what they will do differently next time to improve their movie. Accommodation Options ELL / Special Needs Students I chose to adapt for Beth – For Beth, I would allow her work with her partner when writing down what each item is during the station time. She could discuss the answer with her partner and then her partner could offer her help with writing. If she became too frustrated, she could share a paper with her partner and they would have one answer sheet to turn instead of two. Her partner would do the writing, but they would both come up with the answer. During the creation of the digital movie, I would allow her to work on picking out pictures/clip art and music while the other partner did the typing. Highly-Capable Students These students may choose to use a microphone headset while creating their digital movie to add voiceover to the text slides. They may also use more than one picture for each simple machine. They may use different effects for each slide and more than 3 transitions. Physical Contexts Arrangement Rationale One-computer classroom Multiple computers Having at least two computers in the classroom is beneficial for the part of the lesson where students go from station to station. 1 station is the computer station and it is beneficial to have at least 2 computers because students are going to each station in pairs or groups of three. Therefore, there needs to be 2-3 computers in the classroom for this part of the lesson. Computer lab For making the digital movie, use of the computer lab is essential. Students are working in pairs, but if the class has at least 20 students there needs to be at least 10 computers. Students can create their movies in the computer lab, publish them, and return to the regular class to view them on the smart board through the projection system. Flotilla Other Simple Machines - 4th Grade Materials and Resources Required for Lesson Technology – Hardware Computer(s) Television DVD Player VCR Projection System Printer Video Camera Camera Digital Camera Scanner Video Conferencing digital recorder Laserdisc Headphones/speakers Microphone Headset Microphone Other Other Other GoogleDocs NVU TuxPaint Excel Internet Explorer Mozilla Firefox PowerPoint SchoolKiT Clicker 4 Publisher Encarta Image Blender/Photo Editor Nettrekker Audacity Garage Band Windows MovieMaker iMovie Image Blender/Photo Editor 2-way Video software (e.g., Skype) KidPix Inspiration wiki software blog software Microsoft Word Other Other Other Interactive Whiteboard (Smart, Promethean, etc.) storage media (e.g., keydrives, CDs, DVDs, networked drives) Technology – Software Websites Station #10 activity can be found at this website (used by students during the lesson): http://www.edheads.org/activities/simple-machines/frame_loader.htm Lesson plan idea can be found at this website (used by the teacher to plan part of the lesson): http://edheads.org/activities/lesson_plans/pdf/sm_02.pdf Other N/A Integrating the Learning Goals from Egbert’s SLwT Learning Goal How this Lesson Addresses this Goal Critical Thinking (Ch 4) In this lesson, students are involved in critical thinking when brainstorming questions during the hook of the lesson when they are trying to figure out what is inside the cardboard box. Students also think critically when analyzing the objects found at each station and determining what type of simple machine each object is. Students use critical thinking skills to create a digital movie about simple machines by gathering descriptions and pictures from the Internet. They also use critical thinking when they evaluate each others’ movies. Simple Machines - 4th Grade Problem-solving (Ch 6) In this lesson, students are involved in problem-solving by determining what is inside the cardboard box during the hook. They are problem-solvers when they visit the interactive website and identify common household objects that are simple machines and answer corresponding questions. They are also using problem-solving skills to create a digital movie and overcome setbacks in the making of the movie and when looking for examples of simple machines.