Title: Coconut Game Topic: Activity Materials: None needed Description: This is a rock - paper - scissors (R-P-S) game. This is a progressive game. There are four stages: Coconut, Palm Tree, Volcano, and King/Queen Kamaya-Maya. Two people at the same stage play R-P-S. (coconut-coconut; tree-tree; etc.). The winner moves on to the next stage, the loser becomes/remains a coconut. Stage 1: Coconut - Everyone starts this game as a coconut, either in a squat position or bent at the waist (depending on physical ability). Stage 2: Palm Tree - The palm tree stands upright and waives their hands over their head (as if to be a tree swaying in the wind). Stage 3: Volcano - The volcano stands upright and brings their hands together in front of their chin and makes an upward and outward gesture (as if they are a volcano erupting). Stage 4: King/Queen Kamaya Maya - As King/Queen Kamaya Maya the player stands upright with one hand behind their back and the other hand in a fist raised up high to signify his/her power as King/Queen. Variations: Can be played as part of a progressive unit (Life Cycle - Food Chains - etc.). Title: Straight Face Topic: Activity Materials: None needed Description: For this contest, you’ll need one daring comic and several glum-faced challengers. Step 1: The comic’s mission is to tell jokes, make funny faces, or employ any other reasonable tactic (short of tickling) to bring a laugh. Step 2: The first one in the crowd to crack a smile becomes the next comic. Variations: Add more comics Title: Catch the Lion by the Tail Topic: Game Materials: Yellow fabric “tail” Description: This game is similar to Duck, Duck, Gray Duck. Kids sit in a circle on the floor. One player is the lion; he/she tucks a homemade tail into his/her waistband or belt. The lion begins circling the group, touching each child on the head saying “Lion.” When he/she decided he/she wants some action, they touch a player on the head and shout “Hyena!” The lion must then dash around the circle and take the hyena’s spot before the hyena can grab the lion’s tail. If his/her tail is snatched, he/she remains the lion; if he/she sits where the hyena was without losing the tail, the hyena becomes the new lion. Variations: None Title: Block-Mania Topic: Activity Materials: Lots of blocks Description: The object of this game is to see who can build the tallest standing structure in two minutes. This game can be played individually (if there are LOTS of blocks) or in teams. If the blocks fall over within the two minutes the builder(s) must start over. It’s the tallest structure when the times up! Variations: Specify a number of blocks on each level. (ex: Every level has to have at least four blocks to be counted.) Vary the amount of time given to build the structure. The game works best when the time limit is between one and two minutes. Title: A Tu Deh Tah Topic: Activity Materials: The words to this song/activity written on chart paper Description: The leader reads the chart aloud so everyone knows the rhythm. A tu deh tah, a tu deh tah, a tu deh tah, tah A tu deh tah, a tu deh tah, a tu deh tah, tah Leader: Arms Up! Group repeats: Arms Up! (Group sings song with their arms up) Leader: Arms Up! Group: Arms Up! Leader: Elbows back! Group: Elbows back! (Group sings song with their arms up and elbows back) The chant continues repeating each initial step one at a time adding another step each time. After each new step the group sings the song in that stance. Steps: Arms up; Elbows back; Feet apart; Knees together; Bottoms up; Head back; Tongue out. Variations: Change the amount of steps given Also played as A-roosh-ta-shaw Title: Zoom, Zoom, EEK! Topic: Activity Materials: None needed Description: Students sit in a circle and the leader starts by saying “Zoom,” and the person on their right says “Zoom.” This continues until someone says “EEK!” which reverses the “Zooms.” Variations: Add “Bump,” where the person next gets skipped. Title: Search for the Missing Treasure Topic: Activity Materials: Something to be the treasure (could be a stuffed animal, a ball, etc.) Description: Make sure to hide a familiar object or have extra of the hidden item so students know what they’re looking for. Set up the treasure hunt when students are out of the room. Choose four to six successive hiding spots around the classroom (the last one being where you hide the “treasure.” Then write a clever clue that leads to each spot. Suggestions for clues: write the clue backward so they will have to hold it up to the mirror to read it write the clue in a riddle, if it’s a short clue write it in code and include a key write the clue with a white crayon on white paper and leave it with a colored marker and instructions to scribble all over the paper to reveal the message Variations: Hide multiple objects; each with their own codes so more than one group can be looking for a hidden treasure. Title: Alphabet Topic: Activity Materials: None needed Description: Players stand or sit in a circle. The leader chooses a letter, and players have to come up with a word that starts with that letter, and hasn’t already been said during that round. If a player hesitates more than three seconds (One, one thousand, two.....) he/she has to sit down and the next person is on the spot. When the leader gets back to the person that started the round they can choose another letter or continue with the same letter. When the group is large a new letter would best. When the group gets down to a handful of players you may want to go around three times on one letter. Variations: If playing with younger students, names and plurals can be used. Title: Rhyme in Time Topic: Activity Materials: Slips of paper with words A bucket or hat Description: Write at least 20 words on little slips of paper. Fold the pieces of paper, put them into a hat, and mix them up. Have all the players sit or stand in a circle. Have one of the players pick a word from the hat. That child says the word out loud and then each child has to come up with a word that rhymes with the word on the paper. The round ends as soon as a child repeats a word already said, says a nonsense word, or is completely stumped, and a new word is picked. Note: Make sure the words in the hat are words that can be easily rhymed at the level of the players. Variations: This game can be played continuous or elimination. Title: Jungle Charades Topic: Game Materials: Old magazines Index cards Glue Description: Before meeting/activity time: Sort through old magazines, cutting out pictures of animals and pasting them to index cards. During game time: Each child gets a turn to pick a card. She/he must then act out their creature (no words are allowed, but animal noises can be made) until the others shout out her/his identity. After one animal is guessed another player gets to select a card Variations: You can play without sounds Title: HA! Topic: Activity Materials: None needed Description: This game requires significant contact - Make sure all players have a high comfort level with each other! This game can be played in smaller groups (10-13). Have one player lie down on his/her back. The next player lays down with his head resting on the first player’s belly, and the next player lies down with her head on the second player’s belly. Arrange all the players until everyone is zigzagged around the room, each with her/her head on someone else’s belly. The first player shouts, loud and clear, “Ha!” The second player responds with a vigorous, “Ha, Ha!” then the third player chimes in, “Ha, Ha, Ha!” Continue until all players have shouted out their “Has” or (more likely) have dissolved into uncontrollable laughter, with heads bouncing on the bellies of giggling friends. Start the game over where it left off. Variations: Teams can play each other - which team can get more “Has” in. Title: I Like You, But I Just Can’t Smile Topic: Activity Materials: None needed Description: Students sit in a circle with a leader in the middle. That person goes up to someone in the circle and says: “_____ (student’s name), I like you, but I just can’t smile.” The selected person gets three chances to get the middle person to smile. After the middle person laughs or successfully keeps a straight face for three tries the two people switch places and the game moves on until everyone gets the chance to be greeted. Note: Students can talk, gesture, sing, and laugh; anything short of touching the other player to get them to smile. Variations: Add more people in the middle. Give only one chance to get the middle person to smile. Title: Octopus Tag Materials: None needed Topic: Game Description: This game is a cross between Red Rover and classic tag. Create a rectangular boundary (the “ocean”). The fish line up at one end, the Queen (or King) Octopus stands in the middle and cries out, “I am the Octopus, Queen of all motion. Let’s see if you can cross my ocean!” The fish try to run or sneak across the ocean as the octopus tries to tag them. If tagged, they become Seaweed. The seaweed have to sit where they were tagged, but become planted taggers, and try to tag the fish running by. Anyone they successfully tag also becomes seaweed. Once the fish reach the other side, the octopus and seaweed say the chant and the crossing starts again. The game continues until all the fish become seaweed. The last fish tagged becomes the new octopus. Notes: Make sure your ocean isn’t too wide. To determine the right width, have everyone hold hands and spread out across the field. Variations: Since the game tends to produce fast octopuses (meaning slower, smaller kids rarely get to be “it,” consider teaming a little kids with a faster player to create a two person octopus. Title: Transfiguration Class Topic: Game Materials: None needed Description: Children play the classic game of charades, but their choices are limited to animals and inanimate objects (teapots, toaster, etc.). The scoring is based on Harry Potter’s house points. Students cannot make noise (including talking). Each successful transfiguration - that is, when someone correctly guesses the object - earns house points Variations: Allow noises that the animal or object might make. Let students work in pairs to act out the animals/objects Title: Throwing the Smile Topic: Activity Materials: None needed Description: In this game, players are forbidden to smile, but before long giggling and laughing will abound. Players sit in a circle, making sure they can see everyone else. One player who is “It” starts the game by smiling widely while all the other players are somber. “It” then uses his/her hand to wipe the smile off his/her face and throw it to another player who has to catch the smile with his/her hand and put it on. This new “It” can then wipe off the smile and throw to someone else - though he/she will probably choose to smile wildly at everyone for a few minutes before giving up his/her smile. Meanwhile, all other players must sit stone-faced. One smirk and they’re out. Variations: Play the opposite, everyone smiling with a somber face being passed around. Title: The AND Game Topic: Activity Materials: None needed Description: This game is called the AND Game because it’s all about words that appear together with “and” in between. I say “Romeo and .....” You say, “Juliet.” Other ands: Bread and..... butter; Peanut butter and ..... jelly; Hugs and ..... kisses; Black and ..... white/blue; Green eggs and ..... ham; Up, up and ..... away; Variations: None Title: Fox & Rabbit Topic: Game Materials: 2 blindfolds - a small grassy area Description: This game requires blindfolding. Ensure that the person/people being blindfolded are comfortable with that requirement and are in a safe area. Establish what to do if they suddenly feel unsafe (sit down and remove blindfold). Get everyone into a circle, with players about an arm’s length away from one another. Because this game relies on one player hearing another’s movements, it is best played on grass, and everyone should keep very quiet during each round. Pick one player to be the fox and another to be the rabbit. Bring them both to the center of the circle and blindfold them. Explain that the fox is hunting at night and is listening for his prey, the rabbit. The rabbit naturally, is trying to avoid the fox. The other players are trees that will guide the rabbit or fox gently back into the circle when either wanders off the playing area. Turn the rabbit and fox around several times to slightly disorient them, and then let the hunt begin. Allow a little time for this game, it take a while to give everyone a turn. Variations: Break larger groups into two smaller groups and have them on different areas of the grassy area so more players get a chance to be the fox and/or the rabbit. Give the players each a shaker so when one shakes the other has to shake – similar to “Marco-Polo.” Give a limit to the number of times the shaker can be used by the fox. Title: Feather Vault Topic: Activity Materials: Feathers (light) Description: Each player gets his or her own feather. On cue, players try to blow their feathers overhead. Whoever keeps his/her feather aloft the longest without using their hands is the winner. For a team challenge, kids can pair up and face each other from a distance of 3 feet, then try to volley a feather between them. Variations: Make it a relay race (each child with their own feather). Title: Sound Charades Topic: Game Materials: Paper and pencils Hat or basket Description: Begin by writing the names of a variety of noisemaking items (ex: blender, a car engine, a squeaky door, a lawn mower, a barking dog, etc.) on small pieces of paper, and then put the papers in a hat or basket. Select one person to go first. He/She draws a slip of paper, looks at the word selected, and begins making sound associated with that item. For example, if the paper says “telephone,” he might start making ringing noises or mimicking a busy signal. The person acting it out may not use any words during the charade. The other players try to guess what the item is. Variations: Have students work in groups to sound out the items. Title: Red Light / Green Light Game Topic: Materials: None needed Description: All players line up side by side at one end of the course while a “cop” calls out commands (green light, yellow light, red light - or - Go, slow, stop). On green lights (go), everybody walks forward. At yellow (slow), players have to crawl. At red lights (stop), everybody must come to a complete stop. (Violators must start over). The first person to reach the cop wins. Variations: None Title: Hot Potato Topic: Activity Materials: Ball (soft) or beanbag Damp sponge (on those HOT days) Description: In this elimination game, very similar to musical chairs, player try to avoid being the last one left holding the potato. Everyone sits in a circle expect for the “caller.” The caller closes her eyes, and the rest of the players pass around the “potato.” When the caller calls “Stop!” whoever has the potato leave the circle, which is why the player toss the potato along as fast as they can (it’s also why you want to use a soft “potato” that won’t hurt anyone if things get wild. The game is over when there are only five players left. Chose a new caller, and start over. Variations: None Title: Steal the Bacon Topic: Game Materials: Ball, stick, or bandana Description: Divide the players into two equal teams and line them up facing one another, about 15 feel apart. Starting at the right end of each line, have the players count off down their line, so those with the same numbers are diagonally across from each other. Place the bacon (the stick, ball, or bandana) in the center of the space between the two lines; this is the bacon. To start the game, call out a number. The player from each team with that number must race to grab the stick and get back to their places without being tagged by the opposing player. The player receives a point each time she makes it home safe; if they don’t, the stick is returned to the center. The game continues in this fashion until the first team reaches the predetermined number of points. Variations: None Title: Investigator Topic: Activity Materials: None needed Description: Players sit in a circle so that they can all see each other. An investigator leaves the room, at the same time a leader is secretly picked. The leader initiates a series of motions hand movements, clasps, foot stomps, etc. which the other players copy. The investigator is called back to watch the group. The leader must change the movements within 30 - 60 seconds. The followers try not to give away the leader with their eyes. The investigator gets three tries to identify the right person. Variations: The leader can make a facial expression (eyebrows raised, tongue out, wink, etc.) to other players around the circle who then “die” or lay back out of the circle. See Bull Frog for similar game Title: Heads Up! Topic: Game Materials: Plastic bowls Beanbags or koosh balls Description: Split the class into pairs or small groups. One person holds the bowl on their head at one end of the court. Their partner(s) stand at the other line (about 4-8 ft away). At the whistle, the first player to toss the ball into his partner’s hat (w/o falling out), wins - or small groups can play at one toss a piece until they reach a predetermined number of points. Variations: Students can work on their own - the first child to toss the object into his own hat wins. Title: Pass the Buck Topic: Activity/Story Telling Materials: None needed Description: Have everyone stand or sit in a circle. Toss the “buck” to someone in the circle. The person catching the buck must begin to tell a story - something made up on the spot. After getting a few words or a sentence to two in they pass the buck to another player who must catch it and continue the story. The story can take any form just as long as there is an attempt to connect it to the last player’s contribution, and it’s school appropriate. Players must not break the flow of the story no matter how fast the buck is passed. Those who have the buck must speak - if only a few words - and then they can toss it on. Variations: Stories can be written and then displayed in the classroom. Title: Now The News Topic: Activity/Writing Materials: Paper and pencils (later) Description: Get everyone seated in a comfortable position in a circle. The object of this game is for each player to add three words to a single story as it is passed around the group. The three words should help describe an incredible news story. The more absurd the funnier. Begin the story slowly. For example, the first player might say “Lake last night...” the second player might add “... a green monster...” while the next player adds “... ate New York.” If someone gets stuck and can’t think of something, come back later. It is important to keep the game moving along from player to player. Variations: Select a simple object such as a paper bag, a key, a piece of string - anything that can be passed around. As it is being passed around the group, have each player add three words to its life story. Allow each person’s imagination to unravel as the object’s family, friends, and travels are discussed. Title: Adventure of the Obvious Topic: Activity/Writing Materials: A familiar object: key, a ring, a pencil, scissors, any small object, - or - an object that is unfamiliar to the students. Description: Select a small familiar object that can be passed around the circle from person to person. As the object is passed around the room, each player must come up with an incredible story or fantasy to tell to the rest of the group. Give the group some writing time 10-15 minutes. For example, if a key is selected, the stories might sound like this: “This key unlocks a treasure located 14 miles below the surface of the Atlantic Ocean.” Or “This key saved the life of a man when it stopped a bullet while he was fighting in a war. After writing time is up, have the students come back to the circle and share their outrageous stories. Variations: Use an unfamiliar object and have the students write the possible use for that object they were so lucky to find. Title: Fact or Fiction Topic: Activity/Writing Materials: None needed Description: Have everyone sit in a circle. The object of the game is to try to tell a true story that sounds like a lie, or a lie that sounds like a true story. Players take turns relating true or imaginary information about themselves or their families. The leader should set the tone by giving an example: “I have a pet swan that always makes my mother sneeze because she’s allergic to its feathers.” After each turn the group must judge - fact or fiction. If a person is lying and the group thinks it’s the truth, or if the person is telling the truth and the group thinks it’s a lie, the person wins. However, if the person is telling the truth or a lie and the group guesses it correctly, the group wins. Remember truth is often stranger than fiction so lying isn’t always necessary. Variations: Do the same project in wiring and exchange papers. Title: Rumba Topic: Activity/Song-Chant Materials: None Description: Students pair up and come up with a fairly simple movement to go along with the chant/song “Rumba, rumba, rum-ba – Rumba, rumba, rum-ba.” The first group says: “This is how you rumba” and then sings “Rumba, rumba, rum-ba – Rumba, rumba, rumba” at the same time they do their movement. The rest of the group mimics their dance while repeating “Rumba, rumba, rum-ba – Rumba, rumba, rum-ba.” The next group of two says, “No, what’s not how you rumba, this is how you rumba!” and they show their dance. The class mimics their dance and then the first groups dance. This continues around the circle adding each groups dance to the beginning of the routine until every group has gone. Variations: Only have the group do the rumba dance that they’re shown and not repeat them all. Title: El Citron Topic: Activity/Song Materials: Markers or other medium sized objects to pass (one for each player) Description: This is a passing game where the group each passes their object in a fairly rhythmic pattern. The song that is being sung along with the passing is non-sense Spanish words. El citron de la fandango Sango, sango, saberay Saberay de la rondela Con su triki, triki tron Variations: On the last line during the triki – triki the students should pass their marker on the first triki take it back on the second triki and pass it for real on the tron. Title: Bull Frog Topic: Activity Materials: None Description: Players sit in a circle so that they can all see each other. An investigator leaves the room, at the same time a bull frog is secretly picked. The rest of the players are flies. The investigator returns and stands in the center of the circle. The bull frog secretly sticks his/her tongue out at various players around the circle. The insects will fall over/lay back/sit down when the frog sticks its tongue out at them. The investigator tries to figure out who the bull frog is. The flies must try not to give away the bull frog with their eyes. The investigator gets three tries to identify the right person. Variations: See Investigator for a similar activity Title: For Every Bee Topic: Activity/Song-Chant Materials: None Description: A rhythm is established by the leader: one pat on the lap, one clap. The leader says the first line on the chant listed below; the second person says the second line, third – third, fourth – fourth. On the next group of four people, put a one pat/one clap pause in between the third and fourth line. Each time the chant is started there is one more gap between the third and fourth lines. For every bee That ever was It’s partly sting And partly buzz Variations: You can choose to skip a player per pause, or you can just add the pauses. Title: A Big Wind Blows/A Cool Wind Blows Topic: Activity Materials: Chairs or Poly-spots (one per participant) Description: All of the chairs/poly-spots are arranged in a circle with one player in the middle of the circle. The It player attempts to gain a chair at the expense of another player. He/she does this by calling, “A big wind blows for all those who ____!” The player would say a trait or quality, for example: all those wearing tennis shoes! All seated players who have the quality must leave their spots and rush to find another chair, along with the center person. The player left without a chair becomes the new caller. Variations: None Games We Should Play in School by Frank Aycox, M.Ed. Title: Alphabet Race Topic: Activity Materials: One set of alphabet cards per team (4in x 4in) – each a different color if possible Description: The teams are in parallel lines, each facing a table with their set of alphabet cards spread out, face up. There is no special arranging of the letters. The leader faces both teams and announces the word to be spelled (the word should contain no double letters). If the word called was CAT, the first player would run to the table and pick up a C, when he/she turns around and shows their letter, the next player runs up and grabs the A and stands next to the C player. The third player comes up and grabs the T. No extra players are allowed at the table – just one for each letter in the word. The first team to display the correctly spelled word wins the point for that round. The cards are replaced face up on the table. The players go to the end of their lines. Variations: A group can go up to the table all together (depending on how many letters are in the word being spelled – example: height=6 students; dog=3). Games We Should Play in School by Frank Aycox, M.Ed. Title: Chosen Topic: Activity Materials: None Description: Players sit in a circle on the ground or in chairs. One player stands inside the circle and observes all of the seated players. He/she asks some of them to stand. Those selected to stand must have something in common that distinguishes them from those remaining seated. For example, the It may choose all who have blue eyes or have on belts. The It also stands if he/she has the chosen trait. The seated players must then guess out loud what they think the chosen trait is. The standing players may not guess. When the correct trait is guessed the person that guesses correctly gets to be the next chooser. Variations: None \ Title: Come Along Topic: Activity Materials: Music (boombox, etc.) Chairs (one less than the number or participants) Description: This game is similar to musical chairs. Players sit in a circle facing each other with one player standing inside the circle. The music operator is outside the circle. When the music plays, the It walks around the circle and takes a player by the hand who then comes along with him/her. This player now takes another player by the hand. Each newly selected player repeats the process so the chain of players grows while the music plays. When the music stops, these players drop hands and dash for empty chairs. The player remaining without a chair is the new It and begins another round when the music resumes. Variations: None Title: Elbow Tag Topic: Game Materials: None Description: Players stand in pairs, side-by-side, hands on hips, and elbows hooked together. Pairs are randomly scattered in the playing area. Two players are free, one is the chaser (It), and the other is the pursued. The scattered pairs don’t move. To avoid being tagged, the chased player may run and dodge between the pairs or hook onto the free elbow of any player. At this point, the chased player and the player she/he hooks onto is safe, but the other half of the original pair must now run away from the It. Variations: Bronco Tag Games We Should Play in School by Frank Aycox, M.Ed. Title: Bronco Tag Topic: Game Materials: List materials needed Description: Players stand facing the same direction, rear player holding the front payer at the waist with the front player’s hands free. Pairs are randomly scattered in the playing area. Two players are free, one is the chaser (It), and the other is the pursued. To avoid being tagged, the chased player may run and dodge between the pairs or must run into the arms of any front person. When the front player grabs the pursued runner, the rear player must now run from It. Variations: Elbow Tag Games We Should Play in School by Frank Aycox, M.Ed. Title: Front to Front Topic: Activity Materials: None Description: Players stand back to back, in pairs, one (or two) players are chosen to be the caller. The caller gives commands – “hip to hip,” back to back,” “hand to opposite shoulder,” etc., causing the paired players to change their positions relative to each other. When the caller is ready, he/she says “Change!” This signals all players to find a new partner. The caller also finds a partner, leaving someone else to be the caller. If there is an even number playing you can have the last pair to form be the next callers. Variations: None Games We Should Play in School by Frank Aycox, M.Ed Title: Zip Zap Zoom Topic: Activity Materials: None needed. Description: Students stand in a circle with one person in the middle. The middle person approaches someone in the middle and says “Zip,” “Zap,” OR “Zoom.” The selected student has to respond with the appropriate name. Zip = person to their right (helpful reminder zIp - rIght both have I as second letter) Zap = person to their left Zoom = Their own name If the selected person doesn’t respond correctly before the middle person counts to 15 they become the middle person. Variations: Add more people in the middle. Reduce the amount of time to respond appropriately. Give only one chance to get the correct name Title: Zoomy Topic: Activity Materials: None needed. Description: A rhythm is established by the leader: two pats on the lap, two finger snaps. The leader’s name becomes “Zoomy.” That person says Zoomy, Zoomy on the pats, and the name of another student on each snap The next child calls his/her name twice, once on each pat, and another child’s name on each of the snaps. If a player wants to send it back to the leader they use the name Zoomy instead of his/her real name. If someone messes up, Zoomy starts the game over. If Zoomy messes up, the person that tripped him/her up gets to be Zoomy. Variations: See Snap, Clap Greeting for similar greeting. Title: Welcome to Hollywood Topic: Activity Materials: None needed. Description: One person is blindfolded and sits at the front of the class. One student changes his voice, stands, and says, “Welcome to Hollywood.” The student then sits back down. The blindfolded person removes the blindfold and gets three chances to guess who said “Welcome to Hollywood.” Variations: None Title: Quick Numbers Topic: Activity Materials: None needed. Description: Each student sits in a chair. Number the chairs orally. Person 1 says a number. The person on that chair must quickly say another number. If the person doesn’t answer or stumbles, he goes to the last chair and everyone from his chair and back moves up one chair. Each person now must remember their new chair number. If chair one gets out, he move to the last chair and everyone moves up one chair. Variations: None Title: Ten Topic: Activity Materials: None needed. Description: Stand in a circle. The object is not to say ten. Each person must say at least one number from 1-10 in order, but they can say up to three at a time. When the number reaches ten, that person sits down. For example: 1st person – 1, 2 2nd person - 3, 4, 5 3rd person – 6, 7, 8 4th person – 9 5th person – 10 (sits down) 6th person – 1 etc… Variations: None Title: Caboose Tag Topic: Game Materials: Beach ball Description: Form a circle with three people inside the circle. The people inside the circle hold each others’ shoulders. The front person can use their feet and hands. The second person can use their feet. The third person (the caboose) can’t use their hands or feet. The object is to try and hit the caboose with a beach ball from the outer circle. The people in the inner circle try to protect the caboose by moving around. Whoever hits the caboose becomes the first person of the train. The first and second people move to the second and third positions. The caboose joins the outer circle Variations: None Title: Snaggle Doodle Topic: Activity Materials: Beanbag or small object to hide Description: Send five kids out to the hallway. The rest of the kids decide where to hide the beanbag. The class spreads out around the room. The five kids come back in. The class gives clues only by tapping two fingers against two other fingers. The faster they tap, the closer the kids are to finding the beanbag. The slower they tap, the further away they are from the beanbag. The five kids can move around on their own. The class must stay in their own spots. The challenge for the five kids is to try to figure out which class member is tapping for which kids. Once the beanbag is spotted by one of the five kids, he runs back to his desk and calls out, “Snaggle Doodle.” Variations: None